1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/base_paths.h"
6 #include "base/files/file_path.h"
7 #include "base/logging.h"
8 #include "base/mac/foundation_util.h"
9 #include "base/native_library.h"
10 #include "base/path_service.h"
11 #include "base/threading/thread_restrictions.h"
12 #include "ui/gl/gl_bindings.h"
13 #include "ui/gl/gl_context_stub_with_extensions.h"
14 #include "ui/gl/gl_gl_api_implementation.h"
15 #include "ui/gl/gl_implementation.h"
16 #include "ui/gl/gl_osmesa_api_implementation.h"
20 const char kOpenGLFrameworkPath[] =
21 "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL";
24 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
25 impls->push_back(kGLImplementationDesktopGL);
26 impls->push_back(kGLImplementationAppleGL);
27 impls->push_back(kGLImplementationOSMesaGL);
30 bool InitializeStaticGLBindings(GLImplementation implementation) {
31 // Prevent reinitialization with a different implementation. Once the gpu
32 // unit tests have initialized with kGLImplementationMock, we don't want to
33 // later switch to another GL implementation.
34 DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
36 // Allow the main thread or another to initialize these bindings
37 // after instituting restrictions on I/O. Going forward they will
38 // likely be used in the browser process on most platforms. The
39 // one-time initialization cost is small, between 2 and 5 ms.
40 base::ThreadRestrictions::ScopedAllowIO allow_io;
42 switch (implementation) {
43 case kGLImplementationOSMesaGL: {
44 // osmesa.so is located in the build directory. This code path is only
45 // valid in a developer build environment.
46 base::FilePath exe_path;
47 if (!PathService::Get(base::FILE_EXE, &exe_path)) {
48 LOG(ERROR) << "PathService::Get failed.";
51 base::FilePath bundle_path = base::mac::GetAppBundlePath(exe_path);
52 // Some unit test targets depend on osmesa but aren't built as app
53 // bundles. In that case, the .so is next to the executable.
54 if (bundle_path.empty())
55 bundle_path = exe_path;
56 base::FilePath build_dir_path = bundle_path.DirName();
57 base::FilePath osmesa_path = build_dir_path.Append("osmesa.so");
59 // When using OSMesa, just use OSMesaGetProcAddress to find entry points.
60 base::NativeLibrary library = base::LoadNativeLibrary(osmesa_path, NULL);
62 LOG(ERROR) << "osmesa.so not found at " << osmesa_path.value();
66 GLGetProcAddressProc get_proc_address =
67 reinterpret_cast<GLGetProcAddressProc>(
68 base::GetFunctionPointerFromNativeLibrary(
69 library, "OSMesaGetProcAddress"));
70 if (!get_proc_address) {
71 LOG(ERROR) << "OSMesaGetProcAddress not found.";
72 base::UnloadNativeLibrary(library);
76 SetGLGetProcAddressProc(get_proc_address);
77 AddGLNativeLibrary(library);
78 SetGLImplementation(kGLImplementationOSMesaGL);
80 InitializeStaticGLBindingsGL();
81 InitializeStaticGLBindingsOSMESA();
84 case kGLImplementationDesktopGL:
85 case kGLImplementationAppleGL: {
86 base::NativeLibrary library = base::LoadNativeLibrary(
87 base::FilePath(kOpenGLFrameworkPath), NULL);
89 LOG(ERROR) << "OpenGL framework not found";
93 AddGLNativeLibrary(library);
94 SetGLImplementation(implementation);
96 InitializeStaticGLBindingsGL();
99 case kGLImplementationMockGL: {
100 SetGLImplementation(kGLImplementationMockGL);
101 InitializeStaticGLBindingsGL();
111 bool InitializeDynamicGLBindings(GLImplementation implementation,
112 GLContext* context) {
113 switch (implementation) {
114 case kGLImplementationOSMesaGL:
115 InitializeDynamicGLBindingsGL(context);
116 InitializeDynamicGLBindingsOSMESA(context);
118 case kGLImplementationDesktopGL:
119 case kGLImplementationAppleGL:
120 InitializeDynamicGLBindingsGL(context);
122 case kGLImplementationMockGL:
124 scoped_refptr<GLContextStubWithExtensions> mock_context(
125 new GLContextStubWithExtensions());
126 mock_context->SetGLVersionString("3.0");
127 InitializeDynamicGLBindingsGL(mock_context.get());
129 InitializeDynamicGLBindingsGL(context);
138 void InitializeDebugGLBindings() {
139 InitializeDebugGLBindingsGL();
140 InitializeDebugGLBindingsOSMESA();
143 void ClearGLBindings() {
145 ClearGLBindingsOSMESA();
146 SetGLImplementation(kGLImplementationNone);
148 UnloadGLNativeLibraries();
151 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) {