2 // Open Service Platform
3 // Copyright (c) 2012-2013 Samsung Electronics Co., Ltd.
5 // Licensed under the Flora License, Version 1.0 (the License);
6 // you may not use this file except in compliance with the License.
7 // You may obtain a copy of the License at
9 // http://floralicense.org/license/
11 // Unless required by applicable law or agreed to in writing, software
12 // distributed under the License is distributed on an AS IS BASIS,
13 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 // See the License for the specific language governing permissions and
15 // limitations under the License.
19 * @file FUiEffects_RendererEngineModelStringShaderProperty.cpp
20 * @brief This file contains implementation of StringShaderProperty class
24 #include <renderer/engine-model/FUiEffects_RendererEngineModelStringShaderProperty.h>
26 namespace Tizen { namespace Ui { namespace Effects { namespace _Renderer { namespace EngineModel
29 StringShaderProperty::StringShaderProperty(ShaderProperty::ShaderType::Value shaderType, const std::string& source):
30 _shaderType(shaderType),
35 StringShaderProperty::~StringShaderProperty(void)
40 StringShaderProperty::GetData(void)
42 return _source.c_str();
46 StringShaderProperty::GetSource(void) const
52 StringShaderProperty::SetSource(std::string source)
55 if (System::GetImpl(GetCache()) != null)
57 GetCache()->Invalidate();
61 ShaderProperty::DataType::Value
62 StringShaderProperty::GetDataType(void)
64 return ShaderProperty::DataType::SOURCE_CODE;
67 ShaderProperty::ShaderType::Value
68 StringShaderProperty::GetShaderType(void)
73 }}}}} //Tizen::Ui::Effects::_Renderer::EngineModel