2 // Open Service Platform
3 // Copyright (c) 2012-2013 Samsung Electronics Co., Ltd.
5 // Licensed under the Flora License, Version 1.0 (the License);
6 // you may not use this file except in compliance with the License.
7 // You may obtain a copy of the License at
9 // http://floralicense.org/license/
11 // Unless required by applicable law or agreed to in writing, software
12 // distributed under the License is distributed on an AS IS BASIS,
13 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 // See the License for the specific language governing permissions and
15 // limitations under the License.
19 * @file FUiEffects_RendererGraphicsEngineRenderShaderCache.h
20 * @brief Class for render shaders cache
24 #ifndef _FUI_EFFECTS_INTERNAL_RENDERER_GRAPHICS_ENGINE_RENDER_SHADER_CACHE_H_
25 #define _FUI_EFFECTS_INTERNAL_RENDERER_GRAPHICS_ENGINE_RENDER_SHADER_CACHE_H_
27 #include <renderer/engine-model/FUiEffects_RendererEngineModelForwardDeclaration.h>
28 #include <renderer/engine-model/FUiEffects_RendererEngineModelProperty.h>
29 #include <renderer/engine-model/FUiEffects_RendererEngineModelShaderProperty.h>
30 #include <renderer/system/FUiEffects_RendererSystemSmartPtr.h>
32 #include <renderer/graphics-engine/FUiEffects_RendererGraphicsEngineOpenGLImplementation.h>
33 #include <renderer/graphics-engine/FUiEffects_RendererGraphicsEngineRenderCache.h>
37 namespace Tizen { namespace Ui { namespace Effects { namespace _Renderer { namespace GraphicsEngine
42 class RenderShaderCache:
46 RenderShaderCache(Render *pRender, Tizen::Ui::Effects::_Renderer::EngineModel::ShaderProperty* pShader);
47 virtual ~RenderShaderCache(void);
49 static GLenum GetShaderType(Tizen::Ui::Effects::_Renderer::EngineModel::ShaderProperty::ShaderType::Value shaderType);
50 static bool IsBinary(Tizen::Ui::Effects::_Renderer::EngineModel::ShaderProperty::DataType::Value dataType);
52 virtual void Die(void);
53 virtual void DropCache(void);
54 virtual void DestroyCache(void);
56 virtual void Validate(Render*);
58 void AttachToProgram(Render*, GLuint programId);
62 Tizen::Ui::Effects::_Renderer::EngineModel::ShaderProperty* _pShader;
65 typedef Tizen::Ui::Effects::_Renderer::System::SmartPtr<RenderShaderCache> RenderShaderCachePtr;
67 class RenderProgramCache:
78 typedef std::vector<std::pair<GlInfo, std::string> > AttribuleListType;
79 typedef AttribuleListType UniformListType;
80 typedef AttribuleListType::size_type AttribuleListSizeType;
81 typedef AttribuleListSizeType UniformListSizeType;
82 typedef AttribuleListType::value_type AttribuleListValueType;
83 typedef AttribuleListValueType UniformListValueType;
85 RenderProgramCache(Render *pRender, Tizen::Ui::Effects::_Renderer::EngineModel::ProgramProperty* pProgram);
86 virtual ~RenderProgramCache(void);
88 virtual void Die(void);
89 virtual void DropCache(void);
90 virtual void DestroyCache(void);
92 virtual void Validate(Render*);
94 void UseProgram(Render*);
95 void DisableAttributes(Render*);
96 void EnableAttributes(Render*);
97 const AttribuleListValueType& GetAttribute(AttribuleListSizeType index);
98 AttribuleListSizeType GetNumAttributes(void);
99 const UniformListValueType& GetUniform(UniformListSizeType index);
100 UniformListSizeType GetNumUniforms(void);
103 AttribuleListType _attributes;
104 UniformListType _uniforms;
107 RenderShaderCache* _pVertexShader;
108 RenderShaderCache* _pFragmentShader;
109 Tizen::Ui::Effects::_Renderer::EngineModel::ProgramProperty* _pProgram;
112 typedef Tizen::Ui::Effects::_Renderer::System::SmartPtr<RenderProgramCache> RenderProgramCachePtr;
114 }}}}} //Tizen::Ui::Effects::_Renderer::GraphicsEngine
116 #endif //_FUI_EFFECTS_INTERNAL_RENDERER_GRAPHICS_ENGINE_RENDER_SHADER_CACHE_H_