2 // Open Service Platform
3 // Copyright (c) 2012-2013 Samsung Electronics Co., Ltd.
5 // Licensed under the Flora License, Version 1.0 (the License);
6 // you may not use this file except in compliance with the License.
7 // You may obtain a copy of the License at
9 // http://floralicense.org/license/
11 // Unless required by applicable law or agreed to in writing, software
12 // distributed under the License is distributed on an AS IS BASIS,
13 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 // See the License for the specific language governing permissions and
15 // limitations under the License.
19 * @file FUiEffects_RendererEngineModelVector4fProperty.h
20 * @brief vec3 shader property
24 #ifndef _FUI_EFFECTS_INTERNAL_RENDERER_ENGINE_MODEL_VECTOR4F_PROPERTY_H_
25 #define _FUI_EFFECTS_INTERNAL_RENDERER_ENGINE_MODEL_VECTOR4F_PROPERTY_H_
27 #include <renderer/system/FUiEffects_RendererSystemSmartPtr.h>
28 #include <renderer/math/FUiEffects_RendererMathVector.h>
30 #include <renderer/engine-model/FUiEffects_RendererEngineModelProperty.h>
32 namespace Tizen { namespace Ui { namespace Effects { namespace _Renderer { namespace EngineModel
35 class Vector4fProperty:
39 typedef Math::Vector4f VectorType;
41 virtual void Visit(PropertyVisitor& v)
43 v.OnVector4fProperty(*this);
47 Vector4fProperty(void) {}
48 virtual ~Vector4fProperty(void) {}
50 virtual const VectorType& Get(void) const = 0;
53 typedef Tizen::Ui::Effects::_Renderer::System::SmartPtr<Vector4fProperty> Vector4fPropertyPtr;
55 }}}}} //Tizen::Ui::Effects::_Renderer::EngineModel
57 #endif //_FUI_EFFECTS_INTERNAL_RENDERER_ENGINE_MODEL_VECTOR4F_PROPERTY_H_