2 // Open Service Platform
3 // Copyright (c) 2012-2013 Samsung Electronics Co., Ltd.
5 // Licensed under the Flora License, Version 1.0 (the License);
6 // you may not use this file except in compliance with the License.
7 // You may obtain a copy of the License at
9 // http://floralicense.org/license/
11 // Unless required by applicable law or agreed to in writing, software
12 // distributed under the License is distributed on an AS IS BASIS,
13 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 // See the License for the specific language governing permissions and
15 // limitations under the License.
19 * @file FUiEffects_RendererEngineModelStringShaderProperty.h
20 * @brief Class for shader string _source property
24 #ifndef _FUI_EFFECTS_INTERNAL_RENDERER_ENGINE_MODEL_STRING_SHADER_PROPERTY_H_
25 #define _FUI_EFFECTS_INTERNAL_RENDERER_ENGINE_MODEL_STRING_SHADER_PROPERTY_H_
27 #include <renderer/engine-model/FUiEffects_RendererEngineModelShaderProperty.h>
31 namespace Tizen { namespace Ui { namespace Effects { namespace _Renderer { namespace EngineModel
34 class StringShaderProperty:
38 StringShaderProperty(ShaderProperty::ShaderType::Value shaderType, const std::string& source);
39 virtual ~StringShaderProperty(void);
41 virtual const void* GetData(void);
42 std::string GetSource(void) const;
43 void SetSource(std::string source);
44 virtual DataType::Value GetDataType(void);
45 virtual ShaderType::Value GetShaderType(void);
48 ShaderProperty::ShaderType::Value _shaderType;
52 typedef Tizen::Ui::Effects::_Renderer::System::SmartPtr<StringShaderProperty> StringShaderPropertyPtr;
54 }}}}} //Tizen::Ui::Effects::_Renderer::EngineModel
56 #endif //_FUI_EFFECTS_INTERNAL_RENDERER_ENGINE_MODEL_STRING_SHADER_PROPERTY_H_