2 // Open Service Platform
3 // Copyright (c) 2012-2013 Samsung Electronics Co., Ltd.
5 // Licensed under the Flora License, Version 1.0 (the License);
6 // you may not use this file except in compliance with the License.
7 // You may obtain a copy of the License at
9 // http://floralicense.org/license/
11 // Unless required by applicable law or agreed to in writing, software
12 // distributed under the License is distributed on an AS IS BASIS,
13 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 // See the License for the specific language governing permissions and
15 // limitations under the License.
19 * @file FUiEffects_RendererEngineModelFrustum.h
20 * @brief Class of frusrum for viewing camera
24 #ifndef _FUI_EFFECTS_INTERNAL_RENDERER_ENGINE_MODEL_FRUSTUM_H_
25 #define _FUI_EFFECTS_INTERNAL_RENDERER_ENGINE_MODEL_FRUSTUM_H_
27 #include <renderer/math/FUiEffects_RendererMathMatrix.h>
28 #include <renderer/math/FUiEffects_RendererMathVector.h>
29 #include <renderer/engine-model/FUiEffects_RendererEngineModelAabb.h>
31 namespace Tizen { namespace Ui { namespace Effects { namespace _Renderer { namespace EngineModel
38 void Build(const Math::Matrix4f& proj, const Math::Matrix4f& world) { return; }
39 bool InIn(const Math::Vector3f& point) { return true; }
40 bool InIn(const Aabb& boundBox) { return true; }
42 Math::Vector4f _planes[6];
45 }}}}} //Tizen::Ui::Effects::_Renderer::EngineModel
47 #endif //_FUI_EFFECTS_INTERNAL_RENDERER_ENGINE_MODEL_FRUSTUM_H_