2 // Open Service Platform
3 // Copyright (c) 2012-2013 Samsung Electronics Co., Ltd.
5 // Licensed under the Flora License, Version 1.0 (the License);
6 // you may not use this file except in compliance with the License.
7 // You may obtain a copy of the License at
9 // http://floralicense.org/license/
11 // Unless required by applicable law or agreed to in writing, software
12 // distributed under the License is distributed on an AS IS BASIS,
13 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 // See the License for the specific language governing permissions and
15 // limitations under the License.
19 * @file FUiEffects_RendererEngineModelFloatProperty.h
20 * @brief Float shader property
24 #ifndef _FUI_EFFECTS_INTERNAL_RENDERER_ENGINE_MODEL_FLOAT_PROPERTY_H_
25 #define _FUI_EFFECTS_INTERNAL_RENDERER_ENGINE_MODEL_FLOAT_PROPERTY_H_
27 #include <renderer/system/FUiEffects_RendererSystemSmartPtr.h>
29 #include <renderer/engine-model/FUiEffects_RendererEngineModelProperty.h>
31 namespace Tizen { namespace Ui { namespace Effects { namespace _Renderer { namespace EngineModel
37 virtual void Visit(PropertyVisitor& v)
39 v.OnFloatProperty(*this);
43 FloatProperty(void) {}
44 virtual ~FloatProperty(void) {}
46 virtual float Get(void) const = 0;
49 typedef Tizen::Ui::Effects::_Renderer::System::SmartPtr<FloatProperty> FloatPropertyPtr;
50 }}}}} //Tizen::Ui::Effects::_Renderer::EngineModel
52 #endif //_FUI_EFFECTS_INTERNAL_RENDERER_ENGINE_MODEL_FLOAT_PROPERTY_H_