Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / ui / compositor / test / in_process_context_factory.cc
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/compositor/test/in_process_context_factory.h"
6
7 #include "base/command_line.h"
8 #include "base/threading/thread.h"
9 #include "cc/output/output_surface.h"
10 #include "cc/test/test_shared_bitmap_manager.h"
11 #include "ui/compositor/compositor_switches.h"
12 #include "ui/compositor/reflector.h"
13 #include "ui/gl/gl_implementation.h"
14 #include "ui/gl/gl_surface.h"
15 #include "webkit/common/gpu/context_provider_in_process.h"
16 #include "webkit/common/gpu/grcontext_for_webgraphicscontext3d.h"
17 #include "webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h"
18
19 namespace ui {
20
21 InProcessContextFactory::InProcessContextFactory()
22     : shared_bitmap_manager_(new cc::TestSharedBitmapManager()) {
23   DCHECK_NE(gfx::GetGLImplementation(), gfx::kGLImplementationNone)
24       << "If running tests, ensure that main() is calling "
25       << "gfx::GLSurface::InitializeOneOffForTests()";
26
27 #if defined(OS_CHROMEOS)
28   bool use_thread = !CommandLine::ForCurrentProcess()->HasSwitch(
29       switches::kUIDisableThreadedCompositing);
30 #else
31   bool use_thread = false;
32 #endif
33   if (use_thread) {
34     compositor_thread_.reset(new base::Thread("Browser Compositor"));
35     compositor_thread_->Start();
36   }
37 }
38
39 InProcessContextFactory::~InProcessContextFactory() {}
40
41 scoped_ptr<cc::OutputSurface> InProcessContextFactory::CreateOutputSurface(
42     Compositor* compositor,
43     bool software_fallback) {
44   DCHECK(!software_fallback);
45   blink::WebGraphicsContext3D::Attributes attrs;
46   attrs.depth = false;
47   attrs.stencil = false;
48   attrs.antialias = false;
49   attrs.shareResources = true;
50   bool lose_context_when_out_of_memory = true;
51
52   using webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl;
53   scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d(
54       WebGraphicsContext3DInProcessCommandBufferImpl::CreateViewContext(
55           attrs, lose_context_when_out_of_memory, compositor->widget()));
56   CHECK(context3d);
57
58   using webkit::gpu::ContextProviderInProcess;
59   scoped_refptr<ContextProviderInProcess> context_provider =
60       ContextProviderInProcess::Create(context3d.Pass(), "UICompositor");
61
62   return make_scoped_ptr(new cc::OutputSurface(context_provider));
63 }
64
65 scoped_refptr<Reflector> InProcessContextFactory::CreateReflector(
66     Compositor* mirroed_compositor,
67     Layer* mirroring_layer) {
68   return new Reflector();
69 }
70
71 void InProcessContextFactory::RemoveReflector(
72     scoped_refptr<Reflector> reflector) {}
73
74 scoped_refptr<cc::ContextProvider>
75 InProcessContextFactory::SharedMainThreadContextProvider() {
76   if (shared_main_thread_contexts_.get() &&
77       !shared_main_thread_contexts_->DestroyedOnMainThread())
78     return shared_main_thread_contexts_;
79
80   bool lose_context_when_out_of_memory = false;
81   shared_main_thread_contexts_ =
82       webkit::gpu::ContextProviderInProcess::CreateOffscreen(
83           lose_context_when_out_of_memory);
84   if (shared_main_thread_contexts_.get() &&
85       !shared_main_thread_contexts_->BindToCurrentThread())
86     shared_main_thread_contexts_ = NULL;
87
88   return shared_main_thread_contexts_;
89 }
90
91 void InProcessContextFactory::RemoveCompositor(Compositor* compositor) {}
92
93 bool InProcessContextFactory::DoesCreateTestContexts() { return false; }
94
95 cc::SharedBitmapManager* InProcessContextFactory::GetSharedBitmapManager() {
96   return shared_bitmap_manager_.get();
97 }
98
99 base::MessageLoopProxy* InProcessContextFactory::GetCompositorMessageLoop() {
100   if (!compositor_thread_)
101     return NULL;
102   return compositor_thread_->message_loop_proxy().get();
103 }
104
105 }  // namespace ui