Upstream version 8.37.180.0
[platform/framework/web/crosswalk.git] / src / ui / compositor / layer_owner.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/compositor/layer_owner.h"
6
7 #include "ui/compositor/layer_owner_delegate.h"
8
9 namespace ui {
10
11 LayerOwner::LayerOwner() : layer_(NULL), layer_owner_delegate_(NULL) {
12 }
13
14 LayerOwner::~LayerOwner() {
15 }
16
17 void LayerOwner::SetLayer(Layer* layer) {
18   DCHECK(!OwnsLayer());
19   layer_owner_.reset(layer);
20   layer_ = layer;
21   layer_->owner_ = this;
22 }
23
24 scoped_ptr<Layer> LayerOwner::AcquireLayer() {
25   if (layer_owner_)
26     layer_owner_->owner_ = NULL;
27   return layer_owner_.Pass();
28 }
29
30 scoped_ptr<Layer> LayerOwner::RecreateLayer() {
31   scoped_ptr<ui::Layer> old_layer(AcquireLayer());
32   if (!old_layer)
33     return old_layer.Pass();
34
35   LayerDelegate* old_delegate = old_layer->delegate();
36   old_layer->set_delegate(NULL);
37
38   const gfx::Rect layer_bounds(old_layer->bounds());
39   Layer* new_layer = new ui::Layer(old_layer->type());
40   SetLayer(new_layer);
41   new_layer->SetVisible(old_layer->GetTargetVisibility());
42   new_layer->SetOpacity(old_layer->GetTargetOpacity());
43   new_layer->SetBounds(layer_bounds);
44   new_layer->SetMasksToBounds(old_layer->GetMasksToBounds());
45   new_layer->set_name(old_layer->name());
46   new_layer->SetFillsBoundsOpaquely(old_layer->fills_bounds_opaquely());
47   new_layer->SetFillsBoundsCompletely(old_layer->FillsBoundsCompletely());
48
49   // Install new layer as a sibling of the old layer, stacked below it.
50   if (old_layer->parent()) {
51     old_layer->parent()->Add(new_layer);
52     old_layer->parent()->StackBelow(new_layer, old_layer.get());
53   }
54
55   // Migrate all the child layers over to the new layer. Copy the list because
56   // the items are removed during iteration.
57   std::vector<ui::Layer*> children_copy = old_layer->children();
58   for (std::vector<ui::Layer*>::const_iterator it = children_copy.begin();
59        it != children_copy.end();
60        ++it) {
61     ui::Layer* child = *it;
62     new_layer->Add(child);
63   }
64
65   // Install the delegate last so that the delegate isn't notified as we copy
66   // state to the new layer.
67   new_layer->set_delegate(old_delegate);
68
69   if (layer_owner_delegate_)
70     layer_owner_delegate_->OnLayerRecreated(old_layer.get(), new_layer);
71
72   return old_layer.Pass();
73 }
74
75 void LayerOwner::DestroyLayer() {
76   layer_ = NULL;
77   layer_owner_.reset();
78 }
79
80 bool LayerOwner::OwnsLayer() const {
81   return !!layer_owner_;
82 }
83
84 }  // namespace ui