b300dcfce9d3d3aa48160dcad24b8c6847f76e92
[platform/framework/web/crosswalk.git] / src / ui / aura / test / aura_test_helper.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/aura/test/aura_test_helper.h"
6
7 #include "base/message_loop/message_loop.h"
8 #include "base/run_loop.h"
9 #include "ui/aura/client/aura_constants.h"
10 #include "ui/aura/client/default_activation_client.h"
11 #include "ui/aura/client/default_capture_client.h"
12 #include "ui/aura/client/focus_client.h"
13 #include "ui/aura/env.h"
14 #include "ui/aura/input_state_lookup.h"
15 #include "ui/aura/test/env_test_helper.h"
16 #include "ui/aura/test/test_focus_client.h"
17 #include "ui/aura/test/test_screen.h"
18 #include "ui/aura/test/test_window_tree_client.h"
19 #include "ui/aura/window_event_dispatcher.h"
20 #include "ui/base/ime/dummy_input_method.h"
21 #include "ui/base/ime/input_method_initializer.h"
22 #include "ui/compositor/compositor.h"
23 #include "ui/compositor/layer_animator.h"
24 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
25 #include "ui/gfx/screen.h"
26
27 #if defined(USE_X11)
28 #include "ui/aura/window_tree_host_x11.h"
29 #include "ui/base/x/x11_util.h"
30 #endif
31
32 namespace aura {
33 namespace test {
34
35 AuraTestHelper::AuraTestHelper(base::MessageLoopForUI* message_loop)
36     : setup_called_(false),
37       teardown_called_(false),
38       owns_host_(false) {
39   DCHECK(message_loop);
40   message_loop_ = message_loop;
41   // Disable animations during tests.
42   zero_duration_mode_.reset(new ui::ScopedAnimationDurationScaleMode(
43       ui::ScopedAnimationDurationScaleMode::ZERO_DURATION));
44 #if defined(USE_X11)
45   test::SetUseOverrideRedirectWindowByDefault(true);
46 #endif
47 }
48
49 AuraTestHelper::~AuraTestHelper() {
50   CHECK(setup_called_)
51       << "AuraTestHelper::SetUp() never called.";
52   CHECK(teardown_called_)
53       << "AuraTestHelper::TearDown() never called.";
54 }
55
56 void AuraTestHelper::SetUp() {
57   setup_called_ = true;
58
59   Env::CreateInstance();
60   // Unit tests generally don't want to query the system, rather use the state
61   // from RootWindow.
62   EnvTestHelper(Env::GetInstance()).SetInputStateLookup(
63       scoped_ptr<InputStateLookup>());
64
65   ui::InitializeInputMethodForTesting();
66
67   test_screen_.reset(TestScreen::Create());
68   gfx::Screen::SetScreenInstance(gfx::SCREEN_TYPE_NATIVE, test_screen_.get());
69   host_.reset(test_screen_->CreateHostForPrimaryDisplay());
70
71   focus_client_.reset(new TestFocusClient);
72   client::SetFocusClient(root_window(), focus_client_.get());
73   stacking_client_.reset(new TestWindowTreeClient(root_window()));
74   activation_client_.reset(
75       new client::DefaultActivationClient(root_window()));
76   capture_client_.reset(new client::DefaultCaptureClient(root_window()));
77   test_input_method_.reset(new ui::DummyInputMethod);
78   root_window()->SetProperty(
79       client::kRootWindowInputMethodKey,
80       test_input_method_.get());
81
82   root_window()->Show();
83   // Ensure width != height so tests won't confuse them.
84   host()->SetBounds(gfx::Rect(800, 600));
85 }
86
87 void AuraTestHelper::TearDown() {
88   teardown_called_ = true;
89   test_input_method_.reset();
90   stacking_client_.reset();
91   activation_client_.reset();
92   capture_client_.reset();
93   focus_client_.reset();
94   client::SetFocusClient(root_window(), NULL);
95   host_.reset();
96   ui::GestureRecognizer::Reset();
97   test_screen_.reset();
98   gfx::Screen::SetScreenInstance(gfx::SCREEN_TYPE_NATIVE, NULL);
99
100 #if defined(USE_X11)
101   ui::ResetXCursorCache();
102 #endif
103
104   ui::ShutdownInputMethodForTesting();
105
106   Env::DeleteInstance();
107 }
108
109 void AuraTestHelper::RunAllPendingInMessageLoop() {
110   // TODO(jbates) crbug.com/134753 Find quitters of this RunLoop and have them
111   //              use run_loop.QuitClosure().
112   base::RunLoop run_loop;
113   run_loop.RunUntilIdle();
114 }
115
116 }  // namespace test
117 }  // namespace aura