1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/aura/test/aura_test_base.h"
7 #include "ui/aura/client/window_tree_client.h"
8 #include "ui/aura/test/aura_test_helper.h"
9 #include "ui/aura/test/test_window_delegate.h"
10 #include "ui/aura/window.h"
11 #include "ui/base/ime/input_method_initializer.h"
12 #include "ui/compositor/test/context_factories_for_test.h"
13 #include "ui/events/event_dispatcher.h"
14 #include "ui/events/event_processor.h"
15 #include "ui/events/gestures/gesture_configuration.h"
20 AuraTestBase::AuraTestBase()
21 : setup_called_(false),
22 teardown_called_(false) {
25 AuraTestBase::~AuraTestBase() {
27 << "You have overridden SetUp but never called super class's SetUp";
28 CHECK(teardown_called_)
29 << "You have overridden TearDown but never called super class's TearDown";
32 void AuraTestBase::SetUp() {
34 testing::Test::SetUp();
35 ui::InitializeInputMethodForTesting();
37 // Changing the parameters for gesture recognition shouldn't cause
38 // tests to fail, so we use a separate set of parameters for unit
40 ui::GestureConfiguration::set_long_press_time_in_seconds(1.0);
41 ui::GestureConfiguration::set_semi_long_press_time_in_seconds(0.4);
42 ui::GestureConfiguration::set_show_press_delay_in_ms(5);
43 ui::GestureConfiguration::set_max_distance_for_two_finger_tap_in_pixels(300);
44 ui::GestureConfiguration::set_max_seconds_between_double_click(0.7);
45 ui::GestureConfiguration::
46 set_max_separation_for_gesture_touches_in_pixels(150);
47 ui::GestureConfiguration::
48 set_max_touch_down_duration_in_seconds_for_click(0.8);
49 ui::GestureConfiguration::set_max_touch_move_in_pixels_for_click(5);
50 ui::GestureConfiguration::set_max_distance_between_taps_for_double_tap(20);
51 ui::GestureConfiguration::set_min_distance_for_pinch_scroll_in_pixels(20);
52 ui::GestureConfiguration::set_min_flick_speed_squared(550.f * 550.f);
53 ui::GestureConfiguration::set_min_pinch_update_distance_in_pixels(5);
54 ui::GestureConfiguration::set_min_rail_break_velocity(200);
55 ui::GestureConfiguration::set_min_scroll_delta_squared(5 * 5);
56 ui::GestureConfiguration::
57 set_min_touch_down_duration_in_seconds_for_click(0.01);
58 ui::GestureConfiguration::set_points_buffered_for_velocity(10);
59 ui::GestureConfiguration::set_rail_break_proportion(15);
60 ui::GestureConfiguration::set_rail_start_proportion(2);
61 ui::GestureConfiguration::set_scroll_prediction_seconds(0);
62 ui::GestureConfiguration::set_default_radius(0);
63 ui::GestureConfiguration::set_fling_acceleration_curve_coefficients(
65 ui::GestureConfiguration::set_fling_acceleration_curve_coefficients(
67 ui::GestureConfiguration::set_fling_acceleration_curve_coefficients(
69 ui::GestureConfiguration::set_fling_acceleration_curve_coefficients(
71 ui::GestureConfiguration::set_fling_velocity_cap(15000.0f);
73 // The ContextFactory must exist before any Compositors are created.
74 bool enable_pixel_output = false;
75 ui::InitializeContextFactoryForTests(enable_pixel_output);
77 helper_.reset(new AuraTestHelper(&message_loop_));
81 void AuraTestBase::TearDown() {
82 teardown_called_ = true;
84 // Flush the message loop because we have pending release tasks
85 // and these tasks if un-executed would upset Valgrind.
86 RunAllPendingInMessageLoop();
89 ui::TerminateContextFactoryForTests();
90 ui::ShutdownInputMethodForTesting();
91 testing::Test::TearDown();
94 Window* AuraTestBase::CreateNormalWindow(int id, Window* parent,
95 WindowDelegate* delegate) {
96 Window* window = new Window(
98 test::TestWindowDelegate::CreateSelfDestroyingDelegate());
100 window->Init(aura::WINDOW_LAYER_TEXTURED);
101 parent->AddChild(window);
102 window->SetBounds(gfx::Rect(0, 0, 100, 100));
107 void AuraTestBase::RunAllPendingInMessageLoop() {
108 helper_->RunAllPendingInMessageLoop();
111 void AuraTestBase::ParentWindow(Window* window) {
112 client::ParentWindowWithContext(window, root_window(), gfx::Rect());
115 bool AuraTestBase::DispatchEventUsingWindowDispatcher(ui::Event* event) {
116 ui::EventDispatchDetails details =
117 event_processor()->OnEventFromSource(event);
118 CHECK(!details.dispatcher_destroyed);
119 return event->handled();