Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / ui / aura / bench / bench_main.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #if defined(USE_X11)
6 #include <X11/Xlib.h>
7 #endif
8
9 #include "base/at_exit.h"
10 #include "base/bind.h"
11 #include "base/command_line.h"
12 #include "base/i18n/icu_util.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/message_loop/message_loop.h"
15 #include "base/strings/string_split.h"
16 #include "base/time/time.h"
17 #include "cc/output/context_provider.h"
18 #include "gpu/command_buffer/client/gles2_interface.h"
19 #include "third_party/khronos/GLES2/gl2.h"
20 #include "third_party/skia/include/core/SkXfermode.h"
21 #include "ui/aura/client/default_capture_client.h"
22 #include "ui/aura/env.h"
23 #include "ui/aura/test/test_focus_client.h"
24 #include "ui/aura/test/test_screen.h"
25 #include "ui/aura/window.h"
26 #include "ui/aura/window_tree_host.h"
27 #include "ui/base/hit_test.h"
28 #include "ui/compositor/compositor.h"
29 #include "ui/compositor/compositor_observer.h"
30 #include "ui/compositor/debug_utils.h"
31 #include "ui/compositor/layer.h"
32 #include "ui/compositor/test/in_process_context_factory.h"
33 #include "ui/gfx/canvas.h"
34 #include "ui/gfx/rect.h"
35 #include "ui/gfx/skia_util.h"
36 #include "ui/gfx/x/x11_connection.h"
37 #include "ui/gl/gl_surface.h"
38
39 #ifndef GL_GLEXT_PROTOTYPES
40 #define GL_GLEXT_PROTOTYPES 1
41 #endif
42 #include "third_party/khronos/GLES2/gl2ext.h"
43
44 using base::TimeTicks;
45 using ui::Compositor;
46 using ui::Layer;
47 using ui::LayerDelegate;
48
49 namespace {
50
51 class ColoredLayer : public Layer, public LayerDelegate {
52  public:
53   explicit ColoredLayer(SkColor color)
54       : Layer(ui::LAYER_TEXTURED),
55         color_(color),
56         draw_(true) {
57     set_delegate(this);
58   }
59
60   ~ColoredLayer() override {}
61
62   // Overridden from LayerDelegate:
63   void OnPaintLayer(gfx::Canvas* canvas) override {
64     if (draw_) {
65       canvas->DrawColor(color_);
66     }
67   }
68
69   void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override {}
70
71   void OnDeviceScaleFactorChanged(float device_scale_factor) override {}
72
73   base::Closure PrepareForLayerBoundsChange() override {
74     return base::Closure();
75   }
76
77   void set_color(SkColor color) { color_ = color; }
78   void set_draw(bool draw) { draw_ = draw; }
79
80  private:
81   SkColor color_;
82   bool draw_;
83
84   DISALLOW_COPY_AND_ASSIGN(ColoredLayer);
85 };
86
87 const int kFrames = 100;
88
89 // Benchmark base class, hooks up drawing callback and displaying FPS.
90 class BenchCompositorObserver : public ui::CompositorObserver {
91  public:
92   explicit BenchCompositorObserver(int max_frames)
93       : start_time_(),
94         frames_(0),
95         max_frames_(max_frames) {
96   }
97
98   void OnCompositingDidCommit(ui::Compositor* compositor) override {}
99
100   void OnCompositingStarted(Compositor* compositor,
101                             base::TimeTicks start_time) override {}
102
103   void OnCompositingEnded(Compositor* compositor) override {
104     if (start_time_.is_null()) {
105       start_time_ = TimeTicks::Now();
106     } else {
107       ++frames_;
108       if (frames_ % kFrames == 0) {
109         TimeTicks now = TimeTicks::Now();
110         double ms = (now - start_time_).InMillisecondsF() / kFrames;
111         LOG(INFO) << "FPS: " << 1000.f / ms << " (" << ms << " ms)";
112         start_time_ = now;
113       }
114     }
115     if (max_frames_ && frames_ == max_frames_) {
116       base::MessageLoop::current()->Quit();
117     } else {
118       Draw();
119     }
120   }
121
122   void OnCompositingAborted(Compositor* compositor) override {}
123
124   void OnCompositingLockStateChanged(Compositor* compositor) override {}
125
126   virtual void Draw() {}
127
128   int frames() const { return frames_; }
129
130  private:
131   TimeTicks start_time_;
132   int frames_;
133   int max_frames_;
134
135   DISALLOW_COPY_AND_ASSIGN(BenchCompositorObserver);
136 };
137
138 void ReturnMailbox(scoped_refptr<cc::ContextProvider> context_provider,
139                    GLuint texture,
140                    GLuint sync_point,
141                    bool is_lost) {
142   gpu::gles2::GLES2Interface* gl = context_provider->ContextGL();
143   gl->WaitSyncPointCHROMIUM(sync_point);
144   gl->DeleteTextures(1, &texture);
145   gl->ShallowFlushCHROMIUM();
146 }
147
148 // A benchmark that adds a texture layer that is updated every frame.
149 class WebGLBench : public BenchCompositorObserver {
150  public:
151   WebGLBench(ui::ContextFactory* context_factory,
152              Layer* parent,
153              Compositor* compositor,
154              int max_frames)
155       : BenchCompositorObserver(max_frames),
156         parent_(parent),
157         webgl_(ui::LAYER_SOLID_COLOR),
158         compositor_(compositor),
159         fbo_(0),
160         do_draw_(true) {
161     CommandLine* command_line = CommandLine::ForCurrentProcess();
162     do_draw_ = !command_line->HasSwitch("disable-draw");
163
164     std::string webgl_size = command_line->GetSwitchValueASCII("webgl-size");
165     int width = 0;
166     int height = 0;
167     if (!webgl_size.empty()) {
168       std::vector<std::string> split_size;
169       base::SplitString(webgl_size, 'x', &split_size);
170       if (split_size.size() == 2) {
171         width = atoi(split_size[0].c_str());
172         height = atoi(split_size[1].c_str());
173       }
174     }
175     if (!width || !height) {
176       width = 800;
177       height = 600;
178     }
179     gfx::Rect bounds(width, height);
180     webgl_.SetBounds(bounds);
181     parent_->Add(&webgl_);
182
183     context_provider_ = context_factory->SharedMainThreadContextProvider();
184     gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
185     GLuint texture = 0;
186     gl->GenTextures(1, &texture);
187     gl->BindTexture(GL_TEXTURE_2D, texture);
188     gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
189     gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
190     gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
191     gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
192     gl->TexImage2D(GL_TEXTURE_2D,
193                    0,
194                    GL_RGBA,
195                    width,
196                    height,
197                    0,
198                    GL_RGBA,
199                    GL_UNSIGNED_BYTE,
200                    NULL);
201     gpu::Mailbox mailbox;
202     gl->GenMailboxCHROMIUM(mailbox.name);
203     gl->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name);
204
205     gl->GenFramebuffers(1, &fbo_);
206     gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
207     gl->FramebufferTexture2D(
208         GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
209     gl->ClearColor(0.f, 1.f, 0.f, 1.f);
210     gl->Clear(GL_COLOR_BUFFER_BIT);
211     gl->Flush();
212
213     GLuint sync_point = gl->InsertSyncPointCHROMIUM();
214     webgl_.SetTextureMailbox(
215         cc::TextureMailbox(mailbox, GL_TEXTURE_2D, sync_point),
216         cc::SingleReleaseCallback::Create(
217             base::Bind(ReturnMailbox, context_provider_, texture)),
218         bounds.size());
219     compositor->AddObserver(this);
220   }
221
222   ~WebGLBench() override {
223     webgl_.SetShowSolidColorContent();
224     gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
225     gl->DeleteFramebuffers(1, &fbo_);
226     compositor_->RemoveObserver(this);
227   }
228
229   void Draw() override {
230     if (do_draw_) {
231       gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
232       gl->ClearColor((frames() % kFrames)*1.0/kFrames, 1.f, 0.f, 1.f);
233       gl->Clear(GL_COLOR_BUFFER_BIT);
234       gl->Flush();
235     }
236     webgl_.SchedulePaint(gfx::Rect(webgl_.bounds().size()));
237     compositor_->ScheduleDraw();
238   }
239
240  private:
241   Layer* parent_;
242   Layer webgl_;
243   Compositor* compositor_;
244   scoped_refptr<cc::ContextProvider> context_provider_;
245
246   // The FBO that is used to render to the texture.
247   unsigned int fbo_;
248
249   // Whether or not to draw to the texture every frame.
250   bool do_draw_;
251
252   DISALLOW_COPY_AND_ASSIGN(WebGLBench);
253 };
254
255 // A benchmark that paints (in software) all tiles every frame.
256 class SoftwareScrollBench : public BenchCompositorObserver {
257  public:
258   SoftwareScrollBench(ColoredLayer* layer,
259                       Compositor* compositor,
260                       int max_frames)
261       : BenchCompositorObserver(max_frames),
262         layer_(layer),
263         compositor_(compositor) {
264     compositor->AddObserver(this);
265     layer_->set_draw(
266         !CommandLine::ForCurrentProcess()->HasSwitch("disable-draw"));
267   }
268
269   ~SoftwareScrollBench() override { compositor_->RemoveObserver(this); }
270
271   void Draw() override {
272     layer_->set_color(
273         SkColorSetARGBInline(255*(frames() % kFrames)/kFrames, 255, 0, 255));
274     layer_->SchedulePaint(gfx::Rect(layer_->bounds().size()));
275   }
276
277  private:
278   ColoredLayer* layer_;
279   Compositor* compositor_;
280
281   DISALLOW_COPY_AND_ASSIGN(SoftwareScrollBench);
282 };
283
284 }  // namespace
285
286 int main(int argc, char** argv) {
287   CommandLine::Init(argc, argv);
288
289   base::AtExitManager exit_manager;
290
291 #if defined(USE_X11)
292   // This demo uses InProcessContextFactory which uses X on a separate Gpu
293   // thread.
294   gfx::InitializeThreadedX11();
295 #endif
296
297   gfx::GLSurface::InitializeOneOff();
298
299   // The ContextFactory must exist before any Compositors are created.
300   scoped_ptr<ui::InProcessContextFactory> context_factory(
301       new ui::InProcessContextFactory());
302
303   base::i18n::InitializeICU();
304
305   base::MessageLoopForUI message_loop;
306   aura::Env::CreateInstance(true);
307   aura::Env::GetInstance()->set_context_factory(context_factory.get());
308   scoped_ptr<aura::TestScreen> test_screen(
309       aura::TestScreen::CreateFullscreen());
310   gfx::Screen::SetScreenInstance(gfx::SCREEN_TYPE_NATIVE, test_screen.get());
311   scoped_ptr<aura::WindowTreeHost> host(
312       test_screen->CreateHostForPrimaryDisplay());
313   aura::client::SetCaptureClient(
314       host->window(),
315       new aura::client::DefaultCaptureClient(host->window()));
316
317   scoped_ptr<aura::client::FocusClient> focus_client(
318       new aura::test::TestFocusClient);
319   aura::client::SetFocusClient(host->window(), focus_client.get());
320
321   // add layers
322   ColoredLayer background(SK_ColorRED);
323   background.SetBounds(host->window()->bounds());
324   host->window()->layer()->Add(&background);
325
326   ColoredLayer window(SK_ColorBLUE);
327   window.SetBounds(gfx::Rect(background.bounds().size()));
328   background.Add(&window);
329
330   Layer content_layer(ui::LAYER_NOT_DRAWN);
331
332   CommandLine* command_line = CommandLine::ForCurrentProcess();
333   bool force = command_line->HasSwitch("force-render-surface");
334   content_layer.SetForceRenderSurface(force);
335   gfx::Rect bounds(window.bounds().size());
336   bounds.Inset(0, 30, 0, 0);
337   content_layer.SetBounds(bounds);
338   window.Add(&content_layer);
339
340   ColoredLayer page_background(SK_ColorWHITE);
341   page_background.SetBounds(gfx::Rect(content_layer.bounds().size()));
342   content_layer.Add(&page_background);
343
344   int frames = atoi(command_line->GetSwitchValueASCII("frames").c_str());
345   scoped_ptr<BenchCompositorObserver> bench;
346
347   if (command_line->HasSwitch("bench-software-scroll")) {
348     bench.reset(new SoftwareScrollBench(&page_background,
349                                         host->compositor(),
350                                         frames));
351   } else {
352     bench.reset(new WebGLBench(context_factory.get(),
353                                &page_background,
354                                host->compositor(),
355                                frames));
356   }
357
358 #ifndef NDEBUG
359   ui::PrintLayerHierarchy(host->window()->layer(), gfx::Point(100, 100));
360 #endif
361
362   host->Show();
363   base::MessageLoopForUI::current()->Run();
364   focus_client.reset();
365   host.reset();
366
367   return 0;
368 }