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31 <meta charset="utf-8">
32 <title>WebGL drawElements Test</title>
33 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
34 <script src="../../resources/js-test-pre.js"></script>
35 <script src="../resources/webgl-test-utils.js"> </script>
36 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
39 <canvas id="example" width="50" height="50"></canvas>
40 <div id="description"></div>
41 <div id="console"></div>
42 <script id="vshader" type="x-shader/x-vertex">
43 attribute vec4 vPosition;
46 gl_Position = vPosition;
50 <script id="fshader" type="x-shader/x-fragment">
53 gl_FragColor = vec4(1.0,0.0,0.0,1.0);
61 description(document.title);
63 function checkDrawElements(mode, count, type, expect, msg) {
64 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
65 gl.drawElements(mode, count, type, 0);
66 wtu.glErrorShouldBe(gl, expect, msg);
69 var wtu = WebGLTestUtils;
70 var gl = wtu.create3DContext("example");
71 var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]);
73 var vertexObject = gl.createBuffer();
74 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
75 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
76 gl.enableVertexAttribArray(0);
77 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
79 var vertexObject = gl.createBuffer();
80 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject);
81 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array([ 0, 1, 2]), gl.STATIC_DRAW);
83 checkDrawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT,
84 gl.NO_ERROR, "can call gl.DrawElements with UNSIGNED_SHORT");
86 var vertexObject = gl.createBuffer();
87 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject);
88 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array([ 0, 1, 2, 0]), gl.STATIC_DRAW);
91 gl.TRIANGLES, 3, gl.UNSIGNED_BYTE,
92 gl.NO_ERROR, "can call gl.DrawElements with UNSIGNED_BYTE");
94 desktopGL['QUAD_STRIP'], 4, gl.UNSIGNED_BYTE,
95 gl.INVALID_ENUM, "gl.DrawElements with QUAD_STRIP should return INVALID_ENUM");
97 desktopGL['QUADS'], 4, gl.UNSIGNED_BYTE,
98 gl.INVALID_ENUM, "gl.DrawElements with QUADS should return INVALID_ENUM");
100 desktopGL['POLYGON'], 4, gl.UNSIGNED_BYTE,
101 gl.INVALID_ENUM, "gl.DrawElements with POLYGON should return INVALID_ENUM");
103 var vertexObject = gl.createBuffer();
104 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject);
105 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint32Array([ 0, 1, 2]), gl.STATIC_DRAW);
108 gl.TRIANGLES, 3, gl.UNSIGNED_INT,
109 gl.INVALID_ENUM, "gl.DrawElements should return INVALID_ENUM with UNSIGNED_INT");
111 gl.TRIANGLES, 3, gl.FLOAT,
112 gl.INVALID_ENUM, "gl.DrawElements should return INVALID_ENUM with FLOAT");
114 gl.TRIANGLES, 3, gl.SHORT,
115 gl.INVALID_ENUM, "gl.DrawElements should return INVALID_ENUM with SHORT");
120 var successfullyParsed = true;
122 <script src="../../resources/js-test-post.js"></script>