Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / third_party / webgl / src / sdk / tests / conformance / rendering / gl-drawelements.html
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25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30   <head>
31 <meta charset="utf-8">
32     <title>WebGL drawElements Test</title>
33     <link rel="stylesheet" href="../../resources/js-test-style.css"/>
34     <script src="../../resources/js-test-pre.js"></script>
35     <script src="../resources/webgl-test-utils.js"> </script>
36     <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
37 </head>
38 <body>
39 <canvas id="example" width="50" height="50"></canvas>
40 <div id="description"></div>
41 <div id="console"></div>
42     <script id="vshader" type="x-shader/x-vertex">
43         attribute vec4 vPosition;
44         void main()
45         {
46             gl_Position = vPosition;
47         }
48     </script>
49
50     <script id="fshader" type="x-shader/x-fragment">
51         void main()
52         {
53             gl_FragColor = vec4(1.0,0.0,0.0,1.0);
54         }
55     </script>
56
57     <script>
58         "use strict";
59         function init()
60         {
61             description(document.title);
62
63             function checkDrawElements(mode, count, type, expect, msg) {
64               gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
65               gl.drawElements(mode, count, type, 0);
66               wtu.glErrorShouldBe(gl, expect, msg);
67             }
68
69             var wtu = WebGLTestUtils;
70             var gl = wtu.create3DContext("example");
71             var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]);
72
73             var vertexObject = gl.createBuffer();
74             gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
75             gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
76             gl.enableVertexAttribArray(0);
77             gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
78
79             var vertexObject = gl.createBuffer();
80             gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject);
81             gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array([ 0, 1, 2]), gl.STATIC_DRAW);
82
83             checkDrawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT,
84                               gl.NO_ERROR, "can call gl.DrawElements with UNSIGNED_SHORT");
85
86             var vertexObject = gl.createBuffer();
87             gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject);
88             gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array([ 0, 1, 2, 0]), gl.STATIC_DRAW);
89
90             checkDrawElements(
91                 gl.TRIANGLES, 3, gl.UNSIGNED_BYTE,
92                 gl.NO_ERROR, "can call gl.DrawElements with UNSIGNED_BYTE");
93             checkDrawElements(
94                 desktopGL['QUAD_STRIP'], 4, gl.UNSIGNED_BYTE,
95                 gl.INVALID_ENUM, "gl.DrawElements with QUAD_STRIP should return INVALID_ENUM");
96             checkDrawElements(
97                 desktopGL['QUADS'], 4, gl.UNSIGNED_BYTE,
98                 gl.INVALID_ENUM, "gl.DrawElements with QUADS should return INVALID_ENUM");
99             checkDrawElements(
100                 desktopGL['POLYGON'], 4, gl.UNSIGNED_BYTE,
101                 gl.INVALID_ENUM, "gl.DrawElements with POLYGON should return INVALID_ENUM");
102
103             var vertexObject = gl.createBuffer();
104             gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject);
105             gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint32Array([ 0, 1, 2]), gl.STATIC_DRAW);
106
107             checkDrawElements(
108                 gl.TRIANGLES, 3, gl.UNSIGNED_INT,
109                 gl.INVALID_ENUM, "gl.DrawElements should return INVALID_ENUM with UNSIGNED_INT");
110             checkDrawElements(
111                 gl.TRIANGLES, 3, gl.FLOAT,
112                 gl.INVALID_ENUM, "gl.DrawElements should return INVALID_ENUM with FLOAT");
113             checkDrawElements(
114                 gl.TRIANGLES, 3, gl.SHORT,
115                 gl.INVALID_ENUM, "gl.DrawElements should return INVALID_ENUM with SHORT");
116
117        }
118
119        init();
120        var successfullyParsed = true;
121     </script>
122 <script src="../../resources/js-test-post.js"></script>
123
124 </body>
125 </html>