Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / third_party / webgl / src / sdk / tests / conformance / glsl / misc / shader-with-257-character-define.html
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2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
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25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>WebGL GLSL Conformance Tests</title>
33 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
34 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
35 <script src="../../../resources/js-test-pre.js"></script>
36 <script src="../../resources/webgl-test-utils.js"></script>
37 <script src="../../resources/glsl-conformance-test.js"></script>
38 </head>
39 <body>
40 <div id="description"></div>
41 <div id="console"></div>
42 <script id="vertexShader" type="text/something-not-javascript">
43 // vertex shader that uses 257 character token in #define should fail
44 #define LEN_257_BAD XxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxX
45
46 void main()
47 {
48   gl_Position = vec4(1.0, 0.0, 0.0, 1.0);
49 }
50 </script>
51 <script>
52 "use strict";
53 GLSLConformanceTester.runTest();
54 var successfullyParsed = true;
55 </script>
56 </body>
57 </html>