899dfee4600e8ce3ead7bb8c735bf6bd0ad7697a
[platform/framework/web/crosswalk.git] / src / third_party / webgl / src / sdk / tests / conformance / glsl / misc / 00_test_list.txt
1 attrib-location-length-limits.html
2 --min-version 1.0.3 boolean_precision.html
3 embedded-struct-definitions-forbidden.html
4 empty_main.vert.html
5 --min-version 1.0.3 expression-list-in-declarator-initializer.html
6 gl_position_unset.vert.html
7 # this test is intentionally disabled as it is too strict and to hard to simulate
8 # glsl-2types-of-textures-on-same-unit.html
9 glsl-function-nodes.html
10 --min-version 1.0.2 glsl-vertex-branch.html
11 glsl-long-variable-names.html
12 non-ascii-comments.vert.html
13 non-ascii.vert.html
14 --min-version 1.0.2 re-compile-re-link.html
15 --min-version 1.0.3 shader-precision-format-obeyed.html
16 --min-version 1.0.3 shader-struct-scope.html
17 --min-version 1.0.2 shader-uniform-packing-restrictions.html
18 --min-version 1.0.2 shader-varying-packing-restrictions.html
19 --min-version 1.0.2 shader-with-256-character-define.html
20 shader-with-256-character-identifier.frag.html
21 --min-version 1.0.2 shader-with-257-character-define.html
22 shader-with-257-character-identifier.frag.html
23 shader-with-_webgl-identifier.vert.html
24 shader-with-arbitrary-indexing.frag.html
25 shader-with-arbitrary-indexing.vert.html
26 --min-version 1.0.2 shader-with-array-of-structs-containing-arrays.html
27 --min-version 1.0.2 shader-with-array-of-structs-uniform.html
28 shader-with-attrib-array.vert.html
29 shader-with-attrib-struct.vert.html
30 shader-with-clipvertex.vert.html
31 --min-version 1.0.2 shader-with-conditional-scoping.html
32 --min-version 1.0.2 shader-with-conditional-scoping-negative.html
33 shader-with-default-precision.frag.html
34 shader-with-default-precision.vert.html
35 shader-with-define-line-continuation.frag.html
36 shader-with-dfdx-no-ext.frag.html
37 shader-with-dfdx.frag.html
38 --min-version 1.0.2 shader-with-do-loop.html
39 shader-with-error-directive.html
40 shader-with-explicit-int-cast.vert.html
41 shader-with-float-return-value.frag.html
42 --min-version 1.0.2 shader-with-for-scoping.html
43 --min-version 1.0.2 shader-with-for-loop.html
44 shader-with-frag-depth.frag.html
45 shader-with-function-recursion.frag.html
46 --min-version 1.0.2 shader-with-function-scoped-struct.html
47 --min-version 1.0.2 shader-with-functional-scoping.html
48 --min-version 1.0.2 shader-with-comma-assignment.html
49 --min-version 1.0.2 shader-with-comma-conditional-assignment.html
50 shader-with-glcolor.vert.html
51 shader-with-gles-1.frag.html
52 shader-with-gles-symbol.frag.html
53 shader-with-glprojectionmatrix.vert.html
54 shader-with-implicit-vec3-to-vec4-cast.vert.html
55 shader-with-include.vert.html
56 shader-with-int-return-value.frag.html
57 shader-with-invalid-identifier.frag.html
58 shader-with-ivec2-return-value.frag.html
59 shader-with-ivec3-return-value.frag.html
60 shader-with-ivec4-return-value.frag.html
61 shader-with-limited-indexing.frag.html
62 --min-version 1.0.2 shader-with-hex-int-constant-macro.html
63 shader-with-long-line.html
64 shader-with-non-ascii-error.frag.html
65 --min-version 1.0.2 shader-with-non-reserved-words.html
66 shader-with-precision.frag.html
67 --min-version 1.0.3 shader-with-preprocessor-whitespace.html
68 shader-with-quoted-error.frag.html
69 --min-version 1.0.2 shader-with-reserved-words.html
70 --min-version 1.0.2 shader-with-similar-uniform-array-names.html
71 --min-version 1.0.2 shader-with-too-many-uniforms.html
72 shader-with-undefined-preprocessor-symbol.frag.html
73 shader-with-uniform-in-loop-condition.vert.html
74 shader-with-vec2-return-value.frag.html
75 shader-with-vec3-return-value.frag.html
76 shader-with-vec4-return-value.frag.html
77 --min-version 1.0.2 shader-with-vec4-vec3-vec4-conditional.html
78 shader-with-version-100.frag.html
79 shader-with-version-100.vert.html
80 shader-with-version-120.vert.html
81 shader-with-version-130.vert.html
82 shader-with-webgl-identifier.vert.html
83 --min-version 1.0.2 shader-with-while-loop.html
84 shader-without-precision.frag.html
85 --min-version 1.0.3 shaders-with-constant-expression-loop-conditions.html
86 --min-version 1.0.3 shaders-with-invariance.html
87 --min-version 1.0.3 shaders-with-name-conflicts.html
88 --min-version 1.0.2 shaders-with-mis-matching-uniforms.html
89 --min-version 1.0.2 shaders-with-mis-matching-varyings.html
90 --min-version 1.0.2 shaders-with-missing-varyings.html
91 --min-version 1.0.3 shaders-with-uniform-structs.html
92 --min-version 1.0.2 shaders-with-varyings.html
93 shared.html
94 struct-nesting-exceeds-maximum.html
95 struct-nesting-under-maximum.html
96 uniform-location-length-limits.html
97 --min-version 1.0.2 shader-with-short-circuiting-operators.html
98 --min-version 1.0.2 shader-with-global-variable-precision-mismatch.html
99 --min-version 1.0.2 large-loop-compile.html
100 --min-version 1.0.3 struct-equals.html
101 --min-version 1.0.3 struct-mixed-array-declarators.html
102 --min-version 1.0.3 struct-nesting-of-variable-names.html
103 --min-version 1.0.3 struct-unary-operators.html
104 --min-version 1.0.3 ternary-operators-in-global-initializers.html
105 --min-version 1.0.3 ternary-operators-in-initializers.html