Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / third_party / webgl / src / conformance-suites / 1.0.1 / conformance / misc / webgl-specific.html
1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5  -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>WebGL GLES2 difference test.</title>
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
12 <script src="../../resources/js-test-pre.js"></script>
13 <script src="../resources/webgl-test.js"></script>
14 <script src="../resources/webgl-test-utils.js"></script>
15 </head>
16 <body>
17 <div id="description"></div>
18 <div id="console"></div>
19
20 <script>
21 var wtu = WebGLTestUtils;
22 description("Tests the a few differences between WebGL and GLES2");
23
24 var gl = wtu.create3DContext();
25 var program = wtu.loadStandardProgram(gl);
26 gl.useProgram(program);
27 var vertexObject = gl.createBuffer();
28 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
29 gl.enableVertexAttribArray(0);
30 glErrorShouldBe(gl, gl.NO_ERROR, "Setup should succeed");
31
32 debug("");
33 debug("Verify that constant color and constant alpha cannot be used together as source and destination factors in the blend function");
34 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.CONSTANT_COLOR, gl.CONSTANT_ALPHA)");
35 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA)");
36 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA)");
37 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA)");
38 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.CONSTANT_ALPHA, gl.CONSTANT_COLOR)");
39 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR)");
40 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.ONE_MINUS_CONSTANT_ALPHA, gl.CONSTANT_COLOR)");
41 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFunc(gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR)");
42
43 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE, gl.ZERO)");
44 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE, gl.ZERO)");
45 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE, gl.ZERO)");
46 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE, gl.ZERO)");
47 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.CONSTANT_ALPHA, gl.CONSTANT_COLOR, gl.ONE, gl.ZERO)");
48 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE, gl.ZERO)");
49 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_ALPHA, gl.CONSTANT_COLOR, gl.ONE, gl.ZERO)");
50 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE, gl.ZERO)");
51
52 debug("");
53 debug("Verify that in depthRange zNear <= zFar");
54 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.depthRange(20, 10)");
55
56 debug("");
57 debug("Verify that front/back settings should be the same for stenclMask and stencilFunc");
58 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilMask(255)");
59 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)");
60 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilMaskSeparate(gl.FRONT, 1)");
61 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 0)");
62 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilMaskSeparate(gl.BACK, 1)");
63 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)");
64
65 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilFunc(gl.ALWAYS, 0, 255)");
66 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)");
67 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilFuncSeparate(gl.BACK, gl.ALWAYS, 1, 255)");
68 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 0)");
69 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilFuncSeparate(gl.FRONT, gl.ALWAYS, 1, 255)");
70 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)");
71 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilFuncSeparate(gl.BACK, gl.ALWAYS, 1, 1)");
72 shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 0)");
73 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.stencilFuncSeparate(gl.FRONT, gl.ALWAYS, 1, 1)");
74 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 0)");
75
76 // Added in 1.0.3 version of spec.
77 // debug("");
78 // debug("Verify that IMPLEMENTATION_COLOR_READ_FORMAT and IMPLEMENTATION_COLOR_READ_TYPE are undefined");
79 // shouldBeUndefined(gl.IMPLEMENTATION_COLOR_READ_FORMAT);
80 // shouldBeUndefined(gl.IMPLEMENTATION_COLOR_READ_TYPE);
81
82 debug("");
83 debug("Verify that *LENGTH are undefined");
84 shouldBeUndefined(gl.INFO_LOG_LENGTH);
85 shouldBeUndefined(gl.SHADER_SOURCE_LENGTH);
86 shouldBeUndefined(gl.ACTIVE_UNIFORM_MAX_LENGTH);
87 shouldBeUndefined(gl.ACTIVE_ATTRIB_MAX_LENGTH);
88
89 debug("");
90 debug("Verify that UNPACK_COLORSPACE_CONVERSION_WEBGL is supported");
91 shouldBe("gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL)", "gl.BROWSER_DEFAULT_WEBGL");
92 gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);
93 shouldBe("gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL)", "gl.NONE");
94 glErrorShouldBe(gl, gl.NO_ERROR, "set/get UNPACK_COLORSPACE_CONVERSION_WEBGL should generate no error");
95
96 debug("");
97 debug("Verify that drawingBufferWidth and drawingBufferHeights are implemented");
98 shouldBeTrue("gl.drawingBufferWidth >= 0 && gl.drawingBufferHeight >= 0");
99
100 successfullyParsed = true;
101 </script>
102
103 <script src="../../resources/js-test-post.js"></script>
104 </body>
105 </html>