3 * Copyright 2011 Google Inc.
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
9 // This is a GPU-backend specific test. It relies on static intializers to work
13 #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS
15 #include "GrBackendEffectFactory.h"
16 #include "GrContextFactory.h"
17 #include "GrDrawEffect.h"
18 #include "effects/GrConfigConversionEffect.h"
19 #include "gl/GrGpuGL.h"
21 #include "SkChecksum.h"
25 bool GrGLProgramDesc::setRandom(SkRandom* random,
27 const GrRenderTarget* dstRenderTarget,
28 const GrTexture* dstCopyTexture,
29 const GrEffectStage* stages[],
31 int numCoverageStages,
32 int currAttribIndex) {
33 bool useLocalCoords = random->nextBool() && currAttribIndex < GrDrawState::kMaxVertexAttribCnt;
35 int numStages = numColorStages + numCoverageStages;
38 GR_STATIC_ASSERT(0 == kEffectKeyOffsetsAndLengthOffset % sizeof(uint32_t));
40 // Make room for everything up to and including the array of offsets to effect keys.
41 fKey.push_back_n(kEffectKeyOffsetsAndLengthOffset + 2 * sizeof(uint16_t) * numStages);
45 bool vertexCode = false;
46 for (int s = 0; s < numStages; ++s) {
47 uint16_t* offsetAndSize = reinterpret_cast<uint16_t*>(fKey.begin() +
48 kEffectKeyOffsetsAndLengthOffset +
49 s * 2 * sizeof(uint16_t));
50 uint32_t effectKeyOffset = fKey.count();
51 if (effectKeyOffset > SK_MaxU16) {
55 GrDrawEffect drawEffect(*stages[s], useLocalCoords);
56 GrEffectKeyBuilder b(&fKey);
57 uint16_t effectKeySize;
58 if (!GetEffectKeyAndUpdateStats(*stages[s], gpu->glCaps(), useLocalCoords, &b,
59 &effectKeySize, &dstRead, &fragPos, &vertexCode)) {
63 offsetAndSize[0] = effectKeyOffset;
64 offsetAndSize[1] = effectKeySize;
67 KeyHeader* header = this->header();
68 memset(header, 0, kHeaderSize);
69 header->fEmitsPointSize = random->nextBool();
71 header->fPositionAttributeIndex = 0;
73 // if the effects have used up all off the available attributes,
74 // don't try to use color or coverage attributes as input
76 uint32_t colorRand = random->nextULessThan(2);
77 header->fColorInput = (0 == colorRand) ? GrGLProgramDesc::kAttribute_ColorInput :
78 GrGLProgramDesc::kUniform_ColorInput;
79 } while (GrDrawState::kMaxVertexAttribCnt <= currAttribIndex &&
80 kAttribute_ColorInput == header->fColorInput);
82 header->fColorAttributeIndex = (header->fColorInput == kAttribute_ColorInput) ?
87 header->fCoverageInput = static_cast<GrGLProgramDesc::ColorInput>(
88 random->nextULessThan(kColorInputCnt));
89 } while (GrDrawState::kMaxVertexAttribCnt <= currAttribIndex &&
90 kAttribute_ColorInput == header->fCoverageInput);
91 header->fCoverageAttributeIndex = (header->fCoverageInput == kAttribute_ColorInput) ?
95 #if GR_GL_EXPERIMENTAL_GS
96 header->fExperimentalGS = gpu->caps()->geometryShaderSupport() && random->nextBool();
99 header->fLocalCoordAttributeIndex = useLocalCoords ? currAttribIndex++ : -1;
101 header->fColorEffectCnt = numColorStages;
102 header->fCoverageEffectCnt = numCoverageStages;
105 header->fDstReadKey = SkToU8(GrGLShaderBuilder::KeyForDstRead(dstCopyTexture,
108 header->fDstReadKey = 0;
111 header->fFragPosKey = SkToU8(GrGLShaderBuilder::KeyForFragmentPosition(dstRenderTarget,
114 header->fFragPosKey = 0;
117 header->fHasVertexCode = vertexCode ||
119 kAttribute_ColorInput == header->fColorInput ||
120 kAttribute_ColorInput == header->fCoverageInput;
122 CoverageOutput coverageOutput;
123 bool illegalCoverageOutput;
125 coverageOutput = static_cast<CoverageOutput>(random->nextULessThan(kCoverageOutputCnt));
126 illegalCoverageOutput = (!gpu->caps()->dualSourceBlendingSupport() &&
127 CoverageOutputUsesSecondaryOutput(coverageOutput)) ||
128 (!dstRead && kCombineWithDst_CoverageOutput == coverageOutput);
129 } while (illegalCoverageOutput);
131 header->fCoverageOutput = coverageOutput;
137 bool GrGpuGL::programUnitTest(int maxStages) {
139 GrTextureDesc dummyDesc;
140 dummyDesc.fFlags = kRenderTarget_GrTextureFlagBit;
141 dummyDesc.fConfig = kSkia8888_GrPixelConfig;
142 dummyDesc.fWidth = 34;
143 dummyDesc.fHeight = 18;
144 SkAutoTUnref<GrTexture> dummyTexture1(this->createTexture(dummyDesc, NULL, 0));
145 dummyDesc.fFlags = kNone_GrTextureFlags;
146 dummyDesc.fConfig = kAlpha_8_GrPixelConfig;
147 dummyDesc.fWidth = 16;
148 dummyDesc.fHeight = 22;
149 SkAutoTUnref<GrTexture> dummyTexture2(this->createTexture(dummyDesc, NULL, 0));
151 if (!dummyTexture1 || ! dummyTexture2) {
155 static const int NUM_TESTS = 512;
158 for (int t = 0; t < NUM_TESTS; ++t) {
161 GrPrintf("\nTest Program %d\n-------------\n", t);
162 static const int stop = -1;
164 int breakpointhere = 9;
168 GrGLProgramDesc pdesc;
170 int currAttribIndex = 1; // we need to always leave room for position
171 int currTextureCoordSet = 0;
172 int attribIndices[2] = { 0, 0 };
173 GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()};
175 int numStages = random.nextULessThan(maxStages + 1);
176 int numColorStages = random.nextULessThan(numStages + 1);
177 int numCoverageStages = numStages - numColorStages;
179 SkAutoSTMalloc<8, const GrEffectStage*> stages(numStages);
181 bool useFixedFunctionTexturing = this->shouldUseFixedFunctionTexturing();
183 for (int s = 0; s < numStages;) {
184 SkAutoTUnref<const GrEffect> effect(GrEffectTestFactory::CreateStage(
190 int numAttribs = effect->numVertexAttribs();
192 // If adding this effect would exceed the max attrib count then generate a
193 // new random effect.
194 if (currAttribIndex + numAttribs > GrDrawState::kMaxVertexAttribCnt) {
199 // If adding this effect would exceed the max texture coord set count then generate a
200 // new random effect.
201 if (useFixedFunctionTexturing && !effect->hasVertexCode()) {
202 int numTransforms = effect->numTransforms();
203 if (currTextureCoordSet + numTransforms > this->glCaps().maxFixedFunctionTextureCoords()) {
206 currTextureCoordSet += numTransforms;
209 useFixedFunctionTexturing = useFixedFunctionTexturing && !effect->hasVertexCode();
211 for (int i = 0; i < numAttribs; ++i) {
212 attribIndices[i] = currAttribIndex++;
214 GrEffectStage* stage = SkNEW_ARGS(GrEffectStage,
215 (effect.get(), attribIndices[0], attribIndices[1]));
219 const GrTexture* dstTexture = random.nextBool() ? dummyTextures[0] : dummyTextures[1];
220 if (!pdesc.setRandom(&random,
222 dummyTextures[0]->asRenderTarget(),
231 SkAutoTUnref<GrGLProgram> program(GrGLProgram::Create(this,
234 stages + numColorStages));
235 for (int s = 0; s < numStages; ++s) {
238 if (NULL == program.get()) {
245 DEF_GPUTEST(GLPrograms, reporter, factory) {
246 for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) {
247 GrContext* context = factory->get(static_cast<GrContextFactory::GLContextType>(type));
248 if (NULL != context) {
249 GrGpuGL* gpu = static_cast<GrGpuGL*>(context->getGpu());
252 // Some long shaders run out of temporary registers in the D3D compiler on ANGLE.
253 if (type == GrContextFactory::kANGLE_GLContextType) {
257 REPORTER_ASSERT(reporter, gpu->programUnitTest(maxStages));
262 // This is evil evil evil. The linker may throw away whole translation units as dead code if it
263 // thinks none of the functions are called. It will do this even if there are static initializers
264 // in the unit that could pass pointers to functions from the unit out to other translation units!
265 // We force some of the effects that would otherwise be discarded to link here.
267 #include "SkAlphaThresholdFilter.h"
268 #include "SkColorMatrixFilter.h"
269 #include "SkLightingImageFilter.h"
270 #include "SkMagnifierImageFilter.h"
274 void forceLinking() {
275 SkLightingImageFilter::CreateDistantLitDiffuse(SkPoint3(0,0,0), 0, 0, 0);
276 SkAlphaThresholdFilter::Create(SkRegion(), .5f, .5f);
277 SkAutoTUnref<SkMagnifierImageFilter> mag(SkMagnifierImageFilter::Create(
278 SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar1));
279 GrConfigConversionEffect::Create(NULL,
281 GrConfigConversionEffect::kNone_PMConversion,
284 SkAutoTUnref<SkColorMatrixFilter> cmf(SkColorMatrixFilter::Create(matrix));