2 * Copyright 2009 The Android Open Source Project
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
9 #include "SkBitmapProcState.h"
10 #include "SkColorPriv.h"
14 #include "SkUtilsArm.h"
16 #include "SkConvolver.h"
18 #if !defined(SK_CPU_ARM64) && SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN)
19 void SI8_D16_nofilter_DX_arm(
20 const SkBitmapProcState& s,
21 const uint32_t* SK_RESTRICT xy,
23 uint16_t* SK_RESTRICT colors) SK_ATTRIBUTE_OPTIMIZE_O1;
25 void SI8_D16_nofilter_DX_arm(const SkBitmapProcState& s,
26 const uint32_t* SK_RESTRICT xy,
27 int count, uint16_t* SK_RESTRICT colors) {
28 SkASSERT(count > 0 && colors != NULL);
29 SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask));
30 SkASSERT(SkPaint::kNone_FilterLevel == s.fFilterLevel);
32 const uint16_t* SK_RESTRICT table = s.fBitmap->getColorTable()->lock16BitCache();
33 const uint8_t* SK_RESTRICT srcAddr = (const uint8_t*)s.fBitmap->getPixels();
35 // buffer is y32, x16, x16, x16, x16, x16
36 // bump srcAddr to the proper row, since we're told Y never changes
37 SkASSERT((unsigned)xy[0] < (unsigned)s.fBitmap->height());
38 srcAddr = (const uint8_t*)((const char*)srcAddr +
39 xy[0] * s.fBitmap->rowBytes());
43 if (1 == s.fBitmap->width()) {
45 uint16_t dstValue = table[src];
46 sk_memset16(colors, dstValue, count);
49 int count8 = count >> 3;
50 const uint16_t* SK_RESTRICT xx = (const uint16_t*)(xy + 1);
53 "cmp %[count8], #0 \n\t" // compare loop counter with 0
54 "beq 2f \n\t" // if loop counter == 0, exit
56 "ldmia %[xx]!, {r5, r7, r9, r11} \n\t" // load ptrs to pixels 0-7
57 "subs %[count8], %[count8], #1 \n\t" // decrement loop counter
58 "uxth r4, r5 \n\t" // extract ptr 0
59 "mov r5, r5, lsr #16 \n\t" // extract ptr 1
60 "uxth r6, r7 \n\t" // extract ptr 2
61 "mov r7, r7, lsr #16 \n\t" // extract ptr 3
62 "ldrb r4, [%[srcAddr], r4] \n\t" // load pixel 0 from image
63 "uxth r8, r9 \n\t" // extract ptr 4
64 "ldrb r5, [%[srcAddr], r5] \n\t" // load pixel 1 from image
65 "mov r9, r9, lsr #16 \n\t" // extract ptr 5
66 "ldrb r6, [%[srcAddr], r6] \n\t" // load pixel 2 from image
67 "uxth r10, r11 \n\t" // extract ptr 6
68 "ldrb r7, [%[srcAddr], r7] \n\t" // load pixel 3 from image
69 "mov r11, r11, lsr #16 \n\t" // extract ptr 7
70 "ldrb r8, [%[srcAddr], r8] \n\t" // load pixel 4 from image
71 "add r4, r4, r4 \n\t" // double pixel 0 for RGB565 lookup
72 "ldrb r9, [%[srcAddr], r9] \n\t" // load pixel 5 from image
73 "add r5, r5, r5 \n\t" // double pixel 1 for RGB565 lookup
74 "ldrb r10, [%[srcAddr], r10] \n\t" // load pixel 6 from image
75 "add r6, r6, r6 \n\t" // double pixel 2 for RGB565 lookup
76 "ldrb r11, [%[srcAddr], r11] \n\t" // load pixel 7 from image
77 "add r7, r7, r7 \n\t" // double pixel 3 for RGB565 lookup
78 "ldrh r4, [%[table], r4] \n\t" // load pixel 0 RGB565 from colmap
79 "add r8, r8, r8 \n\t" // double pixel 4 for RGB565 lookup
80 "ldrh r5, [%[table], r5] \n\t" // load pixel 1 RGB565 from colmap
81 "add r9, r9, r9 \n\t" // double pixel 5 for RGB565 lookup
82 "ldrh r6, [%[table], r6] \n\t" // load pixel 2 RGB565 from colmap
83 "add r10, r10, r10 \n\t" // double pixel 6 for RGB565 lookup
84 "ldrh r7, [%[table], r7] \n\t" // load pixel 3 RGB565 from colmap
85 "add r11, r11, r11 \n\t" // double pixel 7 for RGB565 lookup
86 "ldrh r8, [%[table], r8] \n\t" // load pixel 4 RGB565 from colmap
87 "ldrh r9, [%[table], r9] \n\t" // load pixel 5 RGB565 from colmap
88 "ldrh r10, [%[table], r10] \n\t" // load pixel 6 RGB565 from colmap
89 "ldrh r11, [%[table], r11] \n\t" // load pixel 7 RGB565 from colmap
90 "pkhbt r5, r4, r5, lsl #16 \n\t" // pack pixels 0 and 1
91 "pkhbt r6, r6, r7, lsl #16 \n\t" // pack pixels 2 and 3
92 "pkhbt r8, r8, r9, lsl #16 \n\t" // pack pixels 4 and 5
93 "pkhbt r10, r10, r11, lsl #16 \n\t" // pack pixels 6 and 7
94 "stmia %[colors]!, {r5, r6, r8, r10} \n\t" // store last 8 pixels
95 "bgt 1b \n\t" // loop if counter > 0
97 : [xx] "+r" (xx), [count8] "+r" (count8), [colors] "+r" (colors)
98 : [table] "r" (table), [srcAddr] "r" (srcAddr)
99 : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
102 for (i = (count & 7); i > 0; --i) {
103 src = srcAddr[*xx++]; *colors++ = table[src];
107 s.fBitmap->getColorTable()->unlock16BitCache();
110 void SI8_opaque_D32_nofilter_DX_arm(
111 const SkBitmapProcState& s,
112 const uint32_t* SK_RESTRICT xy,
114 SkPMColor* SK_RESTRICT colors) SK_ATTRIBUTE_OPTIMIZE_O1;
116 void SI8_opaque_D32_nofilter_DX_arm(const SkBitmapProcState& s,
117 const uint32_t* SK_RESTRICT xy,
118 int count, SkPMColor* SK_RESTRICT colors) {
119 SkASSERT(count > 0 && colors != NULL);
120 SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask));
121 SkASSERT(SkPaint::kNone_FilterLevel == s.fFilterLevel);
123 const SkPMColor* SK_RESTRICT table = s.fBitmap->getColorTable()->lockColors();
124 const uint8_t* SK_RESTRICT srcAddr = (const uint8_t*)s.fBitmap->getPixels();
126 // buffer is y32, x16, x16, x16, x16, x16
127 // bump srcAddr to the proper row, since we're told Y never changes
128 SkASSERT((unsigned)xy[0] < (unsigned)s.fBitmap->height());
129 srcAddr = (const uint8_t*)((const char*)srcAddr + xy[0] * s.fBitmap->rowBytes());
131 if (1 == s.fBitmap->width()) {
132 uint8_t src = srcAddr[0];
133 SkPMColor dstValue = table[src];
134 sk_memset32(colors, dstValue, count);
136 const uint16_t* xx = (const uint16_t*)(xy + 1);
139 "subs %[count], %[count], #8 \n\t" // decrement count by 8, set flags
140 "blt 2f \n\t" // if count < 0, branch to singles
141 "1: \n\t" // eights loop
142 "ldmia %[xx]!, {r5, r7, r9, r11} \n\t" // load ptrs to pixels 0-7
143 "uxth r4, r5 \n\t" // extract ptr 0
144 "mov r5, r5, lsr #16 \n\t" // extract ptr 1
145 "uxth r6, r7 \n\t" // extract ptr 2
146 "mov r7, r7, lsr #16 \n\t" // extract ptr 3
147 "ldrb r4, [%[srcAddr], r4] \n\t" // load pixel 0 from image
148 "uxth r8, r9 \n\t" // extract ptr 4
149 "ldrb r5, [%[srcAddr], r5] \n\t" // load pixel 1 from image
150 "mov r9, r9, lsr #16 \n\t" // extract ptr 5
151 "ldrb r6, [%[srcAddr], r6] \n\t" // load pixel 2 from image
152 "uxth r10, r11 \n\t" // extract ptr 6
153 "ldrb r7, [%[srcAddr], r7] \n\t" // load pixel 3 from image
154 "mov r11, r11, lsr #16 \n\t" // extract ptr 7
155 "ldrb r8, [%[srcAddr], r8] \n\t" // load pixel 4 from image
156 "ldrb r9, [%[srcAddr], r9] \n\t" // load pixel 5 from image
157 "ldrb r10, [%[srcAddr], r10] \n\t" // load pixel 6 from image
158 "ldrb r11, [%[srcAddr], r11] \n\t" // load pixel 7 from image
159 "ldr r4, [%[table], r4, lsl #2] \n\t" // load pixel 0 SkPMColor from colmap
160 "ldr r5, [%[table], r5, lsl #2] \n\t" // load pixel 1 SkPMColor from colmap
161 "ldr r6, [%[table], r6, lsl #2] \n\t" // load pixel 2 SkPMColor from colmap
162 "ldr r7, [%[table], r7, lsl #2] \n\t" // load pixel 3 SkPMColor from colmap
163 "ldr r8, [%[table], r8, lsl #2] \n\t" // load pixel 4 SkPMColor from colmap
164 "ldr r9, [%[table], r9, lsl #2] \n\t" // load pixel 5 SkPMColor from colmap
165 "ldr r10, [%[table], r10, lsl #2] \n\t" // load pixel 6 SkPMColor from colmap
166 "ldr r11, [%[table], r11, lsl #2] \n\t" // load pixel 7 SkPMColor from colmap
167 "subs %[count], %[count], #8 \n\t" // decrement loop counter
168 "stmia %[colors]!, {r4-r11} \n\t" // store 8 pixels
169 "bge 1b \n\t" // loop if counter >= 0
171 "adds %[count], %[count], #8 \n\t" // fix up counter, set flags
172 "beq 4f \n\t" // if count == 0, branch to exit
173 "3: \n\t" // singles loop
174 "ldrh r4, [%[xx]], #2 \n\t" // load pixel ptr
175 "subs %[count], %[count], #1 \n\t" // decrement loop counter
176 "ldrb r5, [%[srcAddr], r4] \n\t" // load pixel from image
177 "ldr r6, [%[table], r5, lsl #2] \n\t" // load SkPMColor from colmap
178 "str r6, [%[colors]], #4 \n\t" // store pixel, update ptr
179 "bne 3b \n\t" // loop if counter != 0
181 : [xx] "+r" (xx), [count] "+r" (count), [colors] "+r" (colors)
182 : [table] "r" (table), [srcAddr] "r" (srcAddr)
183 : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
187 s.fBitmap->getColorTable()->unlockColors();
189 #endif // !defined(SK_CPU_ARM64) && SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN)
191 ///////////////////////////////////////////////////////////////////////////////
193 /* If we replace a sampleproc, then we null-out the associated shaderproc,
194 otherwise the shader won't even look at the matrix/sampler
196 void SkBitmapProcState::platformProcs() {
197 #if !defined(SK_CPU_ARM64) && SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN)
198 bool isOpaque = 256 == fAlphaScale;
201 if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) {
205 switch (fBitmap->colorType()) {
206 case kIndex_8_SkColorType:
207 if (justDx && SkPaint::kNone_FilterLevel == fFilterLevel) {
208 #if 0 /* crashing on android device */
209 fSampleProc16 = SI8_D16_nofilter_DX_arm;
210 fShaderProc16 = NULL;
213 // this one is only very slighty faster than the C version
214 fSampleProc32 = SI8_opaque_D32_nofilter_DX_arm;
215 fShaderProc32 = NULL;
225 ///////////////////////////////////////////////////////////////////////////////
227 extern void platformConvolutionProcs_arm_neon(SkConvolutionProcs* procs);
229 void platformConvolutionProcs_arm(SkConvolutionProcs* procs) {
232 void SkBitmapProcState::platformConvolutionProcs(SkConvolutionProcs* procs) {
233 SK_ARM_NEON_WRAP(platformConvolutionProcs_arm)(procs);