Upstream version 8.37.180.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / opts / SkBitmapProcState_opts_arm.cpp
1 /*
2  * Copyright 2009 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8
9 #include "SkBitmapProcState.h"
10 #include "SkColorPriv.h"
11 #include "SkPaint.h"
12 #include "SkTypes.h"
13 #include "SkUtils.h"
14 #include "SkUtilsArm.h"
15
16 #include "SkConvolver.h"
17
18 #if !defined(SK_CPU_ARM64) && SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN)
19 void SI8_D16_nofilter_DX_arm(
20     const SkBitmapProcState& s,
21     const uint32_t* SK_RESTRICT xy,
22     int count,
23     uint16_t* SK_RESTRICT colors) SK_ATTRIBUTE_OPTIMIZE_O1;
24
25 void SI8_D16_nofilter_DX_arm(const SkBitmapProcState& s,
26                              const uint32_t* SK_RESTRICT xy,
27                              int count, uint16_t* SK_RESTRICT colors) {
28     SkASSERT(count > 0 && colors != NULL);
29     SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask));
30     SkASSERT(SkPaint::kNone_FilterLevel == s.fFilterLevel);
31
32     const uint16_t* SK_RESTRICT table = s.fBitmap->getColorTable()->lock16BitCache();
33     const uint8_t* SK_RESTRICT srcAddr = (const uint8_t*)s.fBitmap->getPixels();
34
35     // buffer is y32, x16, x16, x16, x16, x16
36     // bump srcAddr to the proper row, since we're told Y never changes
37     SkASSERT((unsigned)xy[0] < (unsigned)s.fBitmap->height());
38     srcAddr = (const uint8_t*)((const char*)srcAddr +
39                                xy[0] * s.fBitmap->rowBytes());
40
41     uint8_t src;
42
43     if (1 == s.fBitmap->width()) {
44         src = srcAddr[0];
45         uint16_t dstValue = table[src];
46         sk_memset16(colors, dstValue, count);
47     } else {
48         int i;
49         int count8 = count >> 3;
50         const uint16_t* SK_RESTRICT xx = (const uint16_t*)(xy + 1);
51
52         asm volatile (
53             "cmp        %[count8], #0                  \n\t"  // compare loop counter with 0
54             "beq        2f                             \n\t"  // if loop counter == 0, exit
55             "1:                                        \n\t"
56             "ldmia      %[xx]!, {r5, r7, r9, r11}      \n\t"  // load ptrs to pixels 0-7
57             "subs       %[count8], %[count8], #1       \n\t"  // decrement loop counter
58             "uxth       r4, r5                         \n\t"  // extract ptr 0
59             "mov        r5, r5, lsr #16                \n\t"  // extract ptr 1
60             "uxth       r6, r7                         \n\t"  // extract ptr 2
61             "mov        r7, r7, lsr #16                \n\t"  // extract ptr 3
62             "ldrb       r4, [%[srcAddr], r4]           \n\t"  // load pixel 0 from image
63             "uxth       r8, r9                         \n\t"  // extract ptr 4
64             "ldrb       r5, [%[srcAddr], r5]           \n\t"  // load pixel 1 from image
65             "mov        r9, r9, lsr #16                \n\t"  // extract ptr 5
66             "ldrb       r6, [%[srcAddr], r6]           \n\t"  // load pixel 2 from image
67             "uxth       r10, r11                       \n\t"  // extract ptr 6
68             "ldrb       r7, [%[srcAddr], r7]           \n\t"  // load pixel 3 from image
69             "mov        r11, r11, lsr #16              \n\t"  // extract ptr 7
70             "ldrb       r8, [%[srcAddr], r8]           \n\t"  // load pixel 4 from image
71             "add        r4, r4, r4                     \n\t"  // double pixel 0 for RGB565 lookup
72             "ldrb       r9, [%[srcAddr], r9]           \n\t"  // load pixel 5 from image
73             "add        r5, r5, r5                     \n\t"  // double pixel 1 for RGB565 lookup
74             "ldrb       r10, [%[srcAddr], r10]         \n\t"  // load pixel 6 from image
75             "add        r6, r6, r6                     \n\t"  // double pixel 2 for RGB565 lookup
76             "ldrb       r11, [%[srcAddr], r11]         \n\t"  // load pixel 7 from image
77             "add        r7, r7, r7                     \n\t"  // double pixel 3 for RGB565 lookup
78             "ldrh       r4, [%[table], r4]             \n\t"  // load pixel 0 RGB565 from colmap
79             "add        r8, r8, r8                     \n\t"  // double pixel 4 for RGB565 lookup
80             "ldrh       r5, [%[table], r5]             \n\t"  // load pixel 1 RGB565 from colmap
81             "add        r9, r9, r9                     \n\t"  // double pixel 5 for RGB565 lookup
82             "ldrh       r6, [%[table], r6]             \n\t"  // load pixel 2 RGB565 from colmap
83             "add        r10, r10, r10                  \n\t"  // double pixel 6 for RGB565 lookup
84             "ldrh       r7, [%[table], r7]             \n\t"  // load pixel 3 RGB565 from colmap
85             "add        r11, r11, r11                  \n\t"  // double pixel 7 for RGB565 lookup
86             "ldrh       r8, [%[table], r8]             \n\t"  // load pixel 4 RGB565 from colmap
87             "ldrh       r9, [%[table], r9]             \n\t"  // load pixel 5 RGB565 from colmap
88             "ldrh       r10, [%[table], r10]           \n\t"  // load pixel 6 RGB565 from colmap
89             "ldrh       r11, [%[table], r11]           \n\t"  // load pixel 7 RGB565 from colmap
90             "pkhbt      r5, r4, r5, lsl #16            \n\t"  // pack pixels 0 and 1
91             "pkhbt      r6, r6, r7, lsl #16            \n\t"  // pack pixels 2 and 3
92             "pkhbt      r8, r8, r9, lsl #16            \n\t"  // pack pixels 4 and 5
93             "pkhbt      r10, r10, r11, lsl #16         \n\t"  // pack pixels 6 and 7
94             "stmia      %[colors]!, {r5, r6, r8, r10}  \n\t"  // store last 8 pixels
95             "bgt        1b                             \n\t"  // loop if counter > 0
96             "2:                                        \n\t"
97             : [xx] "+r" (xx), [count8] "+r" (count8), [colors] "+r" (colors)
98             : [table] "r" (table), [srcAddr] "r" (srcAddr)
99             : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
100         );
101
102         for (i = (count & 7); i > 0; --i) {
103             src = srcAddr[*xx++]; *colors++ = table[src];
104         }
105     }
106
107     s.fBitmap->getColorTable()->unlock16BitCache();
108 }
109
110 void SI8_opaque_D32_nofilter_DX_arm(
111     const SkBitmapProcState& s,
112     const uint32_t* SK_RESTRICT xy,
113     int count,
114     SkPMColor* SK_RESTRICT colors) SK_ATTRIBUTE_OPTIMIZE_O1;
115
116 void SI8_opaque_D32_nofilter_DX_arm(const SkBitmapProcState& s,
117                                     const uint32_t* SK_RESTRICT xy,
118                                     int count, SkPMColor* SK_RESTRICT colors) {
119     SkASSERT(count > 0 && colors != NULL);
120     SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask));
121     SkASSERT(SkPaint::kNone_FilterLevel == s.fFilterLevel);
122
123     const SkPMColor* SK_RESTRICT table = s.fBitmap->getColorTable()->lockColors();
124     const uint8_t* SK_RESTRICT srcAddr = (const uint8_t*)s.fBitmap->getPixels();
125
126     // buffer is y32, x16, x16, x16, x16, x16
127     // bump srcAddr to the proper row, since we're told Y never changes
128     SkASSERT((unsigned)xy[0] < (unsigned)s.fBitmap->height());
129     srcAddr = (const uint8_t*)((const char*)srcAddr + xy[0] * s.fBitmap->rowBytes());
130
131     if (1 == s.fBitmap->width()) {
132         uint8_t src = srcAddr[0];
133         SkPMColor dstValue = table[src];
134         sk_memset32(colors, dstValue, count);
135     } else {
136         const uint16_t* xx = (const uint16_t*)(xy + 1);
137
138         asm volatile (
139             "subs       %[count], %[count], #8        \n\t"   // decrement count by 8, set flags
140             "blt        2f                            \n\t"   // if count < 0, branch to singles
141             "1:                                       \n\t"   // eights loop
142             "ldmia      %[xx]!, {r5, r7, r9, r11}     \n\t"   // load ptrs to pixels 0-7
143             "uxth       r4, r5                        \n\t"   // extract ptr 0
144             "mov        r5, r5, lsr #16               \n\t"   // extract ptr 1
145             "uxth       r6, r7                        \n\t"   // extract ptr 2
146             "mov        r7, r7, lsr #16               \n\t"   // extract ptr 3
147             "ldrb       r4, [%[srcAddr], r4]          \n\t"   // load pixel 0 from image
148             "uxth       r8, r9                        \n\t"   // extract ptr 4
149             "ldrb       r5, [%[srcAddr], r5]          \n\t"   // load pixel 1 from image
150             "mov        r9, r9, lsr #16               \n\t"   // extract ptr 5
151             "ldrb       r6, [%[srcAddr], r6]          \n\t"   // load pixel 2 from image
152             "uxth       r10, r11                      \n\t"   // extract ptr 6
153             "ldrb       r7, [%[srcAddr], r7]          \n\t"   // load pixel 3 from image
154             "mov        r11, r11, lsr #16             \n\t"   // extract ptr 7
155             "ldrb       r8, [%[srcAddr], r8]          \n\t"   // load pixel 4 from image
156             "ldrb       r9, [%[srcAddr], r9]          \n\t"   // load pixel 5 from image
157             "ldrb       r10, [%[srcAddr], r10]        \n\t"   // load pixel 6 from image
158             "ldrb       r11, [%[srcAddr], r11]        \n\t"   // load pixel 7 from image
159             "ldr        r4, [%[table], r4, lsl #2]    \n\t"   // load pixel 0 SkPMColor from colmap
160             "ldr        r5, [%[table], r5, lsl #2]    \n\t"   // load pixel 1 SkPMColor from colmap
161             "ldr        r6, [%[table], r6, lsl #2]    \n\t"   // load pixel 2 SkPMColor from colmap
162             "ldr        r7, [%[table], r7, lsl #2]    \n\t"   // load pixel 3 SkPMColor from colmap
163             "ldr        r8, [%[table], r8, lsl #2]    \n\t"   // load pixel 4 SkPMColor from colmap
164             "ldr        r9, [%[table], r9, lsl #2]    \n\t"   // load pixel 5 SkPMColor from colmap
165             "ldr        r10, [%[table], r10, lsl #2]  \n\t"   // load pixel 6 SkPMColor from colmap
166             "ldr        r11, [%[table], r11, lsl #2]  \n\t"   // load pixel 7 SkPMColor from colmap
167             "subs       %[count], %[count], #8        \n\t"   // decrement loop counter
168             "stmia      %[colors]!, {r4-r11}          \n\t"   // store 8 pixels
169             "bge        1b                            \n\t"   // loop if counter >= 0
170             "2:                                       \n\t"
171             "adds       %[count], %[count], #8        \n\t"   // fix up counter, set flags
172             "beq        4f                            \n\t"   // if count == 0, branch to exit
173             "3:                                       \n\t"   // singles loop
174             "ldrh       r4, [%[xx]], #2               \n\t"   // load pixel ptr
175             "subs       %[count], %[count], #1        \n\t"   // decrement loop counter
176             "ldrb       r5, [%[srcAddr], r4]          \n\t"   // load pixel from image
177             "ldr        r6, [%[table], r5, lsl #2]    \n\t"   // load SkPMColor from colmap
178             "str        r6, [%[colors]], #4           \n\t"   // store pixel, update ptr
179             "bne        3b                            \n\t"   // loop if counter != 0
180             "4:                                       \n\t"   // exit
181             : [xx] "+r" (xx), [count] "+r" (count), [colors] "+r" (colors)
182             : [table] "r" (table), [srcAddr] "r" (srcAddr)
183             : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
184         );
185     }
186
187     s.fBitmap->getColorTable()->unlockColors();
188 }
189 #endif // !defined(SK_CPU_ARM64) && SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN)
190
191 ///////////////////////////////////////////////////////////////////////////////
192
193 /*  If we replace a sampleproc, then we null-out the associated shaderproc,
194     otherwise the shader won't even look at the matrix/sampler
195  */
196 void SkBitmapProcState::platformProcs() {
197 #if !defined(SK_CPU_ARM64) && SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN)
198     bool isOpaque = 256 == fAlphaScale;
199     bool justDx = false;
200
201     if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) {
202         justDx = true;
203     }
204
205     switch (fBitmap->colorType()) {
206         case kIndex_8_SkColorType:
207             if (justDx && SkPaint::kNone_FilterLevel == fFilterLevel) {
208 #if 0   /* crashing on android device */
209                 fSampleProc16 = SI8_D16_nofilter_DX_arm;
210                 fShaderProc16 = NULL;
211 #endif
212                 if (isOpaque) {
213                     // this one is only very slighty faster than the C version
214                     fSampleProc32 = SI8_opaque_D32_nofilter_DX_arm;
215                     fShaderProc32 = NULL;
216                 }
217             }
218             break;
219         default:
220             break;
221     }
222 #endif
223 }
224
225 ///////////////////////////////////////////////////////////////////////////////
226
227 extern void platformConvolutionProcs_arm_neon(SkConvolutionProcs* procs);
228
229 void platformConvolutionProcs_arm(SkConvolutionProcs* procs) {
230 }
231
232 void SkBitmapProcState::platformConvolutionProcs(SkConvolutionProcs* procs) {
233     SK_ARM_NEON_WRAP(platformConvolutionProcs_arm)(procs);
234 }