2 * Copyright 2012 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #include "SkImage_Base.h"
9 #include "SkImagePriv.h"
12 #include "GrContext.h"
13 #include "GrTexture.h"
15 class SkImage_Gpu : public SkImage_Base {
17 SK_DECLARE_INST_COUNT(SkImage_Gpu)
19 explicit SkImage_Gpu(const SkBitmap&);
20 virtual ~SkImage_Gpu();
22 virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*) const SK_OVERRIDE;
23 virtual void onDrawRect(SkCanvas*, const SkRect* src, const SkRect& dst,
24 const SkPaint*) const SK_OVERRIDE;
25 virtual GrTexture* onGetTexture() const SK_OVERRIDE;
26 virtual bool getROPixels(SkBitmap*) const SK_OVERRIDE;
28 GrTexture* getTexture() const { return fBitmap.getTexture(); }
30 virtual SkShader* onNewShader(SkShader::TileMode,
32 const SkMatrix* localMatrix) const SK_OVERRIDE;
34 virtual bool isOpaque() const SK_OVERRIDE;
39 typedef SkImage_Base INHERITED;
42 ///////////////////////////////////////////////////////////////////////////////
44 SkImage_Gpu::SkImage_Gpu(const SkBitmap& bitmap)
45 : INHERITED(bitmap.width(), bitmap.height())
47 SkASSERT(fBitmap.getTexture());
50 SkImage_Gpu::~SkImage_Gpu() {
53 SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX,
54 SkShader::TileMode tileY,
55 const SkMatrix* localMatrix) const
57 return SkShader::CreateBitmapShader(fBitmap, tileX, tileY, localMatrix);
60 void SkImage_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, const SkPaint* paint) const {
61 canvas->drawBitmap(fBitmap, x, y, paint);
64 void SkImage_Gpu::onDrawRect(SkCanvas* canvas, const SkRect* src, const SkRect& dst,
65 const SkPaint* paint) const {
66 canvas->drawBitmapRectToRect(fBitmap, src, dst, paint);
69 GrTexture* SkImage_Gpu::onGetTexture() const {
70 return fBitmap.getTexture();
73 bool SkImage_Gpu::getROPixels(SkBitmap* dst) const {
74 return fBitmap.copyTo(dst, kN32_SkColorType);
77 bool SkImage_Gpu::isOpaque() const {
78 return fBitmap.isOpaque();
81 ///////////////////////////////////////////////////////////////////////////////
83 SkImage* SkImage::NewTexture(const SkBitmap& bitmap) {
84 if (NULL == bitmap.getTexture()) {
88 return SkNEW_ARGS(SkImage_Gpu, (bitmap));
91 GrTexture* SkTextureImageGetTexture(SkImage* image) {
92 return ((SkImage_Gpu*)image)->getTexture();