3 * Copyright 2012 Google Inc.
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
9 #include "gl/SkNativeGLContext.h"
10 #import <OpenGLES/EAGL.h>
12 #define EAGLCTX ((EAGLContext*)(fEAGLContext))
14 SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
15 fEAGLContext = [EAGLContext currentContext];
21 SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
23 [EAGLContext setCurrentContext:EAGLCTX];
28 ///////////////////////////////////////////////////////////////////////////////
30 SkNativeGLContext::SkNativeGLContext()
31 : fEAGLContext(NULL) {
34 SkNativeGLContext::~SkNativeGLContext() {
35 this->destroyGLContext();
38 void SkNativeGLContext::destroyGLContext() {
39 if ([EAGLContext currentContext] == EAGLCTX) {
40 [EAGLContext setCurrentContext:nil];
45 const GrGLInterface* SkNativeGLContext::createGLContext() {
46 fEAGLContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
47 [EAGLContext setCurrentContext:EAGLCTX];
49 const GrGLInterface* interface = GrGLCreateNativeInterface();
51 SkDebugf("Failed to create gl interface");
52 this->destroyGLContext();
58 void SkNativeGLContext::makeCurrent() const {
59 if (![EAGLContext setCurrentContext:EAGLCTX]) {
60 SkDebugf("Could not set the context.\n");
64 void SkNativeGLContext::swapBuffers() const { }