6406451014fc729f5116a9a113d1e7df92929823
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / gpu / gl / builders / GrGLShaderStringBuilder.cpp
1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "GrGLShaderStringBuilder.h"
9 #include "../GrGpuGL.h"
10 #include "gl/GrGLSLPrettyPrint.h"
11 #include "SkRTConf.h"
12 #include "SkTraceEvent.h"
13
14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X)
15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X)
16
17 SK_CONF_DECLARE(bool, c_PrintShaders, "gpu.printShaders", false,
18                 "Print the source code for all shaders generated.");
19
20 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
21                                     GrGLuint programId,
22                                     GrGLenum type,
23                                     const SkString& shaderSrc,
24                                     GrContext::GPUStats* gpuStats) {
25     const GrGLInterface* gli = glCtx.interface();
26
27     GrGLuint shaderId;
28     GR_GL_CALL_RET(gli, shaderId, CreateShader(type));
29     if (0 == shaderId) {
30         return 0;
31     }
32
33 #ifdef SK_DEBUG
34     SkString prettySource = GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, false);
35     const GrGLchar* sourceStr = prettySource.c_str();
36     GrGLint sourceLength = static_cast<GrGLint>(prettySource.size());
37 #else
38     GrGLint sourceLength = static_cast<GrGLint>(shaderSrc.size());
39     const GrGLchar* sourceStr = shaderSrc.c_str();
40 #endif
41     GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength));
42     gpuStats->incShaderCompilations();
43     GR_GL_CALL(gli, CompileShader(shaderId));
44
45     // Calling GetShaderiv in Chromium is quite expensive. Assume success in release builds.
46     bool checkCompiled = !glCtx.isChromium();
47 #ifdef SK_DEBUG
48     checkCompiled = true;
49 #endif
50     if (checkCompiled) {
51         GrGLint compiled = GR_GL_INIT_ZERO;
52         GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled));
53
54         if (!compiled) {
55             GrGLint infoLen = GR_GL_INIT_ZERO;
56             GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen));
57             SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger
58             if (infoLen > 0) {
59                 // retrieve length even though we don't need it to workaround bug in Chromium cmd
60                 // buffer param validation.
61                 GrGLsizei length = GR_GL_INIT_ZERO;
62                 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1,
63                                                  &length, (char*)log.get()));
64                 GrPrintf(GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, true).c_str());
65                 GrPrintf("\n%s", log.get());
66             }
67             SkDEBUGFAIL("Shader compilation failed!");
68             GR_GL_CALL(gli, DeleteShader(shaderId));
69             return 0;
70         }
71     }
72
73     TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), "skia_gpu::GLShader",
74                          TRACE_EVENT_SCOPE_THREAD, "shader", TRACE_STR_COPY(shaderSrc.c_str()));
75     if (c_PrintShaders) {
76         GrPrintf(GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, true).c_str());
77         GrPrintf("\n");
78     }
79
80     // Attach the shader, but defer deletion until after we have linked the program.
81     // This works around a bug in the Android emulator's GLES2 wrapper which
82     // will immediately delete the shader object and free its memory even though it's
83     // attached to a program, which then causes glLinkProgram to fail.
84     GR_GL_CALL(gli, AttachShader(programId, shaderId));
85
86     return shaderId;
87 }