Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / gpu / gl / angle / GrGLCreateANGLEInterface.cpp
1
2 /*
3  * Copyright 2012 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8
9
10 #include "gl/GrGLInterface.h"
11
12 #ifndef GL_GLEXT_PROTOTYPES
13 #define GL_GLEXT_PROTOTYPES
14 #endif
15
16 #include "GLES2/gl2.h"
17 #include "GLES2/gl2ext.h"
18 #include "EGL/egl.h"
19
20 #define GET_PROC(name)             \
21     interface->fFunctions.f ## name = (GrGL ## name ## Proc) GetProcAddress(ghANGLELib, "gl" #name);
22
23 const GrGLInterface* GrGLCreateANGLEInterface() {
24
25     static HMODULE ghANGLELib = NULL;
26
27     if (NULL == ghANGLELib) {
28         // We load the ANGLE library and never let it go
29         ghANGLELib = LoadLibrary("libGLESv2.dll");
30     }
31     if (NULL == ghANGLELib) {
32         // We can't setup the interface correctly w/o the DLL
33         return NULL;
34     }
35
36     GrGLInterface* interface = SkNEW(GrGLInterface);
37     interface->fStandard = kGLES_GrGLStandard;
38
39     GrGLInterface::Functions* functions = &interface->fFunctions;
40
41     GET_PROC(ActiveTexture);
42     GET_PROC(AttachShader);
43     GET_PROC(BindAttribLocation);
44     GET_PROC(BindBuffer);
45     GET_PROC(BindTexture);
46     functions->fBindVertexArray =
47         (GrGLBindVertexArrayProc) eglGetProcAddress("glBindVertexArrayOES");
48     GET_PROC(BlendColor);
49     GET_PROC(BlendFunc);
50     GET_PROC(BufferData);
51     GET_PROC(BufferSubData);
52     GET_PROC(Clear);
53     GET_PROC(ClearColor);
54     GET_PROC(ClearStencil);
55     GET_PROC(ColorMask);
56     GET_PROC(CompileShader);
57     GET_PROC(CompressedTexImage2D);
58     GET_PROC(CopyTexSubImage2D);
59     GET_PROC(CreateProgram);
60     GET_PROC(CreateShader);
61     GET_PROC(CullFace);
62     GET_PROC(DeleteBuffers);
63     GET_PROC(DeleteProgram);
64     GET_PROC(DeleteShader);
65     GET_PROC(DeleteTextures);
66     functions->fDeleteVertexArrays =
67         (GrGLDeleteVertexArraysProc) eglGetProcAddress("glDeleteVertexArraysOES");
68     GET_PROC(DepthMask);
69     GET_PROC(Disable);
70     GET_PROC(DisableVertexAttribArray);
71     GET_PROC(DrawArrays);
72     GET_PROC(DrawElements);
73     GET_PROC(Enable);
74     GET_PROC(EnableVertexAttribArray);
75     GET_PROC(Finish);
76     GET_PROC(Flush);
77     GET_PROC(FrontFace);
78     GET_PROC(GenBuffers);
79     GET_PROC(GenerateMipmap);
80     GET_PROC(GenTextures);
81     functions->fGenVertexArrays =
82         (GrGLGenVertexArraysProc) eglGetProcAddress("glGenVertexArraysOES");
83     GET_PROC(GetBufferParameteriv);
84     GET_PROC(GetError);
85     GET_PROC(GetIntegerv);
86     GET_PROC(GetProgramInfoLog);
87     GET_PROC(GetProgramiv);
88     GET_PROC(GetShaderInfoLog);
89     GET_PROC(GetShaderiv);
90     GET_PROC(GetString);
91     GET_PROC(GetStringi);
92     GET_PROC(GetUniformLocation);
93     GET_PROC(LineWidth);
94     GET_PROC(LinkProgram);
95     GET_PROC(PixelStorei);
96     GET_PROC(ReadPixels);
97     GET_PROC(Scissor);
98     GET_PROC(ShaderSource);
99     GET_PROC(StencilFunc);
100     GET_PROC(StencilFuncSeparate);
101     GET_PROC(StencilMask);
102     GET_PROC(StencilMaskSeparate);
103     GET_PROC(StencilOp);
104     GET_PROC(StencilOpSeparate);
105     GET_PROC(TexImage2D);
106     GET_PROC(TexParameteri);
107     GET_PROC(TexParameteriv);
108     GET_PROC(TexSubImage2D);
109 #if GL_ARB_texture_storage
110     GET_PROC(TexStorage2D);
111 #elif GL_EXT_texture_storage
112     functions->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2DEXT");
113 #endif
114     GET_PROC(Uniform1f);
115     GET_PROC(Uniform1i);
116     GET_PROC(Uniform1fv);
117     GET_PROC(Uniform1iv);
118
119     GET_PROC(Uniform2f);
120     GET_PROC(Uniform2i);
121     GET_PROC(Uniform2fv);
122     GET_PROC(Uniform2iv);
123
124     GET_PROC(Uniform3f);
125     GET_PROC(Uniform3i);
126     GET_PROC(Uniform3fv);
127     GET_PROC(Uniform3iv);
128
129     GET_PROC(Uniform4f);
130     GET_PROC(Uniform4i);
131     GET_PROC(Uniform4fv);
132     GET_PROC(Uniform4iv);
133
134     GET_PROC(UniformMatrix2fv);
135     GET_PROC(UniformMatrix3fv);
136     GET_PROC(UniformMatrix4fv);
137     GET_PROC(UseProgram);
138     GET_PROC(VertexAttrib4fv);
139     GET_PROC(VertexAttribPointer);
140     GET_PROC(Viewport);
141     GET_PROC(BindFramebuffer);
142     GET_PROC(BindRenderbuffer);
143     GET_PROC(CheckFramebufferStatus);
144     GET_PROC(DeleteFramebuffers);
145     GET_PROC(DeleteRenderbuffers);
146     GET_PROC(FramebufferRenderbuffer);
147     GET_PROC(FramebufferTexture2D);
148     GET_PROC(GenFramebuffers);
149     GET_PROC(GenRenderbuffers);
150     GET_PROC(GetFramebufferAttachmentParameteriv);
151     GET_PROC(GetRenderbufferParameteriv);
152     GET_PROC(RenderbufferStorage);
153
154     functions->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES");
155     functions->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES");
156
157 #if GL_ES_VERSION_3_0
158     functions->fMapBufferRange = GET_PROC(glMapBufferRange);
159     functions->fFlushMappedBufferRange = GET_PROC(glFlushMappedBufferRange);
160 #else
161     functions->fMapBufferRange = (GrGLMapBufferRangeProc) eglGetProcAddress("glMapBufferRange");
162     functions->fFlushMappedBufferRange = (GrGLFlushMappedBufferRangeProc) eglGetProcAddress("glFlushMappedBufferRange");
163 #endif
164
165     functions->fInsertEventMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glInsertEventMarkerEXT");
166     functions->fPushGroupMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glPushGroupMarkerEXT");
167     functions->fPopGroupMarker = (GrGLPopGroupMarkerProc) eglGetProcAddress("glPopGroupMarkerEXT");
168
169 #if GL_ES_VERSION_3_0
170     GET_PROC(InvalidateFramebuffer);
171     GET_PROC(InvalidateSubFramebuffer);
172 #else
173     functions->fInvalidateFramebuffer = (GrGLInvalidateFramebufferProc) eglGetProcAddress("glInvalidateFramebuffer");
174     functions->fInvalidateSubFramebuffer = (GrGLInvalidateSubFramebufferProc) eglGetProcAddress("glInvalidateSubFramebuffer");
175 #endif
176     functions->fInvalidateBufferData = (GrGLInvalidateBufferDataProc) eglGetProcAddress("glInvalidateBufferData");
177     functions->fInvalidateBufferSubData = (GrGLInvalidateBufferSubDataProc) eglGetProcAddress("glInvalidateBufferSubData");
178     functions->fInvalidateTexImage = (GrGLInvalidateTexImageProc) eglGetProcAddress("glInvalidateTexImage");
179     functions->fInvalidateTexSubImage = (GrGLInvalidateTexSubImageProc) eglGetProcAddress("glInvalidateTexSubImage");
180
181     interface->fExtensions.init(kGLES_GrGLStandard,
182                                 functions->fGetString,
183                                 functions->fGetStringi,
184                                 functions->fGetIntegerv);
185     return interface;
186 }