1 // Modified from chromium/src/webkit/glue/gl_bindings_skia_cmd_buffer.cc
3 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
4 // Use of this source code is governed by a BSD-style license that can be
5 // found in the LICENSE file.
7 #include "gl/GrGLExtensions.h"
8 #include "gl/GrGLInterface.h"
9 #include "gl/GrGLUtil.h"
11 #ifndef GL_GLEXT_PROTOTYPES
12 #define GL_GLEXT_PROTOTYPES
15 #include <GLES2/gl2.h>
16 #include <GLES2/gl2ext.h>
20 static GrGLInterface* create_es_interface(GrGLVersion version,
21 GrGLExtensions* extensions) {
22 if (version < GR_GL_VER(2,0)) {
26 GrGLInterface* interface = SkNEW(GrGLInterface);
27 interface->fStandard = kGLES_GrGLStandard;
28 GrGLInterface::Functions* functions = &interface->fFunctions;
30 functions->fActiveTexture = glActiveTexture;
31 functions->fAttachShader = glAttachShader;
32 functions->fBindAttribLocation = glBindAttribLocation;
33 functions->fBindBuffer = glBindBuffer;
34 functions->fBindTexture = glBindTexture;
35 functions->fBindVertexArray = glBindVertexArrayOES;
36 functions->fBlendColor = glBlendColor;
37 functions->fBlendFunc = glBlendFunc;
38 functions->fBufferData = glBufferData;
39 functions->fBufferSubData = glBufferSubData;
40 functions->fClear = glClear;
41 functions->fClearColor = glClearColor;
42 functions->fClearStencil = glClearStencil;
43 functions->fColorMask = glColorMask;
44 functions->fCompileShader = glCompileShader;
45 functions->fCompressedTexImage2D = glCompressedTexImage2D;
46 functions->fCopyTexSubImage2D = glCopyTexSubImage2D;
47 functions->fCreateProgram = glCreateProgram;
48 functions->fCreateShader = glCreateShader;
49 functions->fCullFace = glCullFace;
50 functions->fDeleteBuffers = glDeleteBuffers;
51 functions->fDeleteProgram = glDeleteProgram;
52 functions->fDeleteShader = glDeleteShader;
53 functions->fDeleteTextures = glDeleteTextures;
54 functions->fDeleteVertexArrays = glDeleteVertexArraysOES;
55 functions->fDepthMask = glDepthMask;
56 functions->fDisable = glDisable;
57 functions->fDisableVertexAttribArray = glDisableVertexAttribArray;
58 functions->fDrawArrays = glDrawArrays;
59 functions->fDrawElements = glDrawElements;
60 functions->fEnable = glEnable;
61 functions->fEnableVertexAttribArray = glEnableVertexAttribArray;
62 functions->fFinish = glFinish;
63 functions->fFlush = glFlush;
64 functions->fFrontFace = glFrontFace;
65 functions->fGenBuffers = glGenBuffers;
66 functions->fGenerateMipmap = glGenerateMipmap;
67 functions->fGenTextures = glGenTextures;
68 functions->fGenVertexArrays = glGenVertexArraysOES;
69 functions->fGetBufferParameteriv = glGetBufferParameteriv;
70 functions->fGetError = glGetError;
71 functions->fGetIntegerv = glGetIntegerv;
72 functions->fGetProgramInfoLog = glGetProgramInfoLog;
73 functions->fGetProgramiv = glGetProgramiv;
74 functions->fGetShaderInfoLog = glGetShaderInfoLog;
75 functions->fGetShaderiv = glGetShaderiv;
76 functions->fGetString = glGetString;
78 functions->fGetStringi = glGetStringi;
80 functions->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi");
82 functions->fGetUniformLocation = glGetUniformLocation;
83 functions->fLineWidth = glLineWidth;
84 functions->fLinkProgram = glLinkProgram;
85 functions->fPixelStorei = glPixelStorei;
86 functions->fReadPixels = glReadPixels;
87 functions->fScissor = glScissor;
88 #if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE
89 functions->fShaderSource = (GrGLShaderSourceProc) glShaderSource;
91 functions->fShaderSource = glShaderSource;
93 functions->fStencilFunc = glStencilFunc;
94 functions->fStencilFuncSeparate = glStencilFuncSeparate;
95 functions->fStencilMask = glStencilMask;
96 functions->fStencilMaskSeparate = glStencilMaskSeparate;
97 functions->fStencilOp = glStencilOp;
98 functions->fStencilOpSeparate = glStencilOpSeparate;
99 functions->fTexImage2D = glTexImage2D;
100 functions->fTexParameteri = glTexParameteri;
101 functions->fTexParameteriv = glTexParameteriv;
102 functions->fTexSubImage2D = glTexSubImage2D;
104 if (version >= GR_GL_VER(3,0)) {
105 #if GL_ES_VERSION_3_0
106 functions->fTexStorage2D = glTexStorage2D;
108 functions->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2D");
111 #if GL_EXT_texture_storage
112 functions->fTexStorage2D = glTexStorage2DEXT;
114 functions->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2DEXT");
118 #if GL_EXT_discard_framebuffer
119 functions->fDiscardFramebuffer = glDiscardFramebufferEXT;
121 functions->fUniform1f = glUniform1f;
122 functions->fUniform1i = glUniform1i;
123 functions->fUniform1fv = glUniform1fv;
124 functions->fUniform1iv = glUniform1iv;
125 functions->fUniform2f = glUniform2f;
126 functions->fUniform2i = glUniform2i;
127 functions->fUniform2fv = glUniform2fv;
128 functions->fUniform2iv = glUniform2iv;
129 functions->fUniform3f = glUniform3f;
130 functions->fUniform3i = glUniform3i;
131 functions->fUniform3fv = glUniform3fv;
132 functions->fUniform3iv = glUniform3iv;
133 functions->fUniform4f = glUniform4f;
134 functions->fUniform4i = glUniform4i;
135 functions->fUniform4fv = glUniform4fv;
136 functions->fUniform4iv = glUniform4iv;
137 functions->fUniformMatrix2fv = glUniformMatrix2fv;
138 functions->fUniformMatrix3fv = glUniformMatrix3fv;
139 functions->fUniformMatrix4fv = glUniformMatrix4fv;
140 functions->fUseProgram = glUseProgram;
141 functions->fVertexAttrib4fv = glVertexAttrib4fv;
142 functions->fVertexAttribPointer = glVertexAttribPointer;
143 functions->fViewport = glViewport;
144 functions->fBindFramebuffer = glBindFramebuffer;
145 functions->fBindRenderbuffer = glBindRenderbuffer;
146 functions->fCheckFramebufferStatus = glCheckFramebufferStatus;
147 functions->fDeleteFramebuffers = glDeleteFramebuffers;
148 functions->fDeleteRenderbuffers = glDeleteRenderbuffers;
149 functions->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
150 functions->fFramebufferTexture2D = glFramebufferTexture2D;
152 if (version >= GR_GL_VER(3,0)) {
153 #if GL_ES_VERSION_3_0
154 functions->fRenderbufferStorageMultisample = glRenderbufferStorageMultisample;
155 functions->fBlitFramebuffer = glBlitFramebuffer;
157 functions->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisample");
158 functions->fBlitFramebuffer = (GrGLBlitFramebufferProc) eglGetProcAddress("glBlitFramebuffer");
162 if (extensions->has("GL_EXT_multisampled_render_to_texture")) {
163 #if GL_EXT_multisampled_render_to_texture
164 functions->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleEXT;
165 functions->fRenderbufferStorageMultisampleES2EXT = glRenderbufferStorageMultisampleEXT;
167 functions->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleEXT");
168 functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleEXT");
170 } else if (extensions->has("GL_IMG_multisampled_render_to_texture")) {
171 #if GL_IMG_multisampled_render_to_texture
172 functions->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleIMG;
173 functions->fRenderbufferStorageMultisampleES2EXT = glRenderbufferStorageMultisampleIMG;
175 functions->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleIMG");
176 functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleIMG");
180 functions->fGenFramebuffers = glGenFramebuffers;
181 functions->fGenRenderbuffers = glGenRenderbuffers;
182 functions->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;
183 functions->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
184 functions->fRenderbufferStorage = glRenderbufferStorage;
186 functions->fMapBuffer = glMapBufferOES;
187 functions->fUnmapBuffer = glUnmapBufferOES;
189 functions->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES");
190 functions->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES");
193 if (extensions->has("GL_EXT_debug_marker")) {
194 functions->fInsertEventMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glInsertEventMarker");
195 functions->fPushGroupMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glPushGroupMarker");
196 functions->fPopGroupMarker = (GrGLPopGroupMarkerProc) eglGetProcAddress("glPopGroupMarker");
197 // The below check is here because a device has been found that has the extension string but
198 // returns NULL from the eglGetProcAddress for the functions
199 if (NULL == functions->fInsertEventMarker ||
200 NULL == functions->fPushGroupMarker ||
201 NULL == functions->fPopGroupMarker) {
202 extensions->remove("GL_EXT_debug_marker");
209 static GrGLInterface* create_desktop_interface(GrGLVersion version,
210 const GrGLExtensions& extensions) {
211 // Currently this assumes a 4.4 context or later. Supporting lower GL versions would require
212 // getting suffixed versions of pointers for supported extensions.
213 if (version < GR_GL_VER(4,4)) {
217 GrGLInterface* interface = SkNEW(GrGLInterface);
218 interface->fStandard = kGL_GrGLStandard;
219 GrGLInterface::Functions* functions = &interface->fFunctions;
221 functions->fActiveTexture = (GrGLActiveTextureProc) eglGetProcAddress("glActiveTexture");
222 functions->fAttachShader = (GrGLAttachShaderProc) eglGetProcAddress("glAttachShader");
223 functions->fBeginQuery = (GrGLBeginQueryProc) eglGetProcAddress("glBeginQuery");
224 functions->fBindAttribLocation = (GrGLBindAttribLocationProc) eglGetProcAddress("glBindAttribLocation");
225 functions->fBindBuffer = (GrGLBindBufferProc) eglGetProcAddress("glBindBuffer");
226 functions->fBindFragDataLocation = (GrGLBindFragDataLocationProc) eglGetProcAddress("glBindFragDataLocation");
227 functions->fBindFragDataLocationIndexed = (GrGLBindFragDataLocationIndexedProc) eglGetProcAddress("glBindFragDataLocationIndexed");
228 functions->fBindFramebuffer = (GrGLBindFramebufferProc) eglGetProcAddress("glBindFramebuffer");
229 functions->fBindRenderbuffer = (GrGLBindRenderbufferProc) eglGetProcAddress("glBindRenderbuffer");
230 functions->fBindTexture = (GrGLBindTextureProc) eglGetProcAddress("glBindTexture");
231 functions->fBindVertexArray = (GrGLBindVertexArrayProc) eglGetProcAddress("glBindVertexArray");
232 functions->fBlendColor = (GrGLBlendColorProc) eglGetProcAddress("glBlendColor");
233 functions->fBlendFunc = (GrGLBlendFuncProc) eglGetProcAddress("glBlendFunc");
234 functions->fBlitFramebuffer = (GrGLBlitFramebufferProc) eglGetProcAddress("glBlitFramebuffer");
235 functions->fBufferData = (GrGLBufferDataProc) eglGetProcAddress("glBufferData");
236 functions->fBufferSubData = (GrGLBufferSubDataProc) eglGetProcAddress("glBufferSubData");
237 functions->fCheckFramebufferStatus = (GrGLCheckFramebufferStatusProc) eglGetProcAddress("glCheckFramebufferStatus");
238 functions->fClear = (GrGLClearProc) eglGetProcAddress("glClear");
239 functions->fClearColor = (GrGLClearColorProc) eglGetProcAddress("glClearColor");
240 functions->fClearStencil = (GrGLClearStencilProc) eglGetProcAddress("glClearStencil");
241 functions->fColorMask = (GrGLColorMaskProc) eglGetProcAddress("glColorMask");
242 functions->fCompileShader = (GrGLCompileShaderProc) eglGetProcAddress("glCompileShader");
243 functions->fCompressedTexImage2D = (GrGLCompressedTexImage2DProc) eglGetProcAddress("glCompressedTexImage2D");
244 functions->fCopyTexSubImage2D = (GrGLCopyTexSubImage2DProc) eglGetProcAddress("glCopyTexSubImage2D");
245 functions->fCreateProgram = (GrGLCreateProgramProc) eglGetProcAddress("glCreateProgram");
246 functions->fCreateShader = (GrGLCreateShaderProc) eglGetProcAddress("glCreateShader");
247 functions->fCullFace = (GrGLCullFaceProc) eglGetProcAddress("glCullFace");
248 functions->fDeleteBuffers = (GrGLDeleteBuffersProc) eglGetProcAddress("glDeleteBuffers");
249 functions->fDeleteFramebuffers = (GrGLDeleteFramebuffersProc) eglGetProcAddress("glDeleteFramebuffers");
250 functions->fDeleteProgram = (GrGLDeleteProgramProc) eglGetProcAddress("glDeleteProgram");
251 functions->fDeleteQueries = (GrGLDeleteQueriesProc) eglGetProcAddress("glDeleteQueries");
252 functions->fDeleteRenderbuffers = (GrGLDeleteRenderbuffersProc) eglGetProcAddress("glDeleteRenderbuffers");
253 functions->fDeleteShader = (GrGLDeleteShaderProc) eglGetProcAddress("glDeleteShader");
254 functions->fDeleteTextures = (GrGLDeleteTexturesProc) eglGetProcAddress("glDeleteTextures");
255 functions->fDeleteVertexArrays = (GrGLDeleteVertexArraysProc) eglGetProcAddress("glDeleteVertexArrays");
256 functions->fDepthMask = (GrGLDepthMaskProc) eglGetProcAddress("glDepthMask");
257 functions->fDisable = (GrGLDisableProc) eglGetProcAddress("glDisable");
258 functions->fDisableVertexAttribArray = (GrGLDisableVertexAttribArrayProc) eglGetProcAddress("glDisableVertexAttribArray");
259 functions->fDrawArrays = (GrGLDrawArraysProc) eglGetProcAddress("glDrawArrays");
260 functions->fDrawBuffer = (GrGLDrawBufferProc) eglGetProcAddress("glDrawBuffer");
261 functions->fDrawBuffers = (GrGLDrawBuffersProc) eglGetProcAddress("glDrawBuffers");
262 functions->fDrawElements = (GrGLDrawElementsProc) eglGetProcAddress("glDrawElements");
263 functions->fEnable = (GrGLEnableProc) eglGetProcAddress("glEnable");
264 functions->fEnableVertexAttribArray = (GrGLEnableVertexAttribArrayProc) eglGetProcAddress("glEnableVertexAttribArray");
265 functions->fEndQuery = (GrGLEndQueryProc) eglGetProcAddress("glEndQuery");
266 functions->fFinish = (GrGLFinishProc) eglGetProcAddress("glFinish");
267 functions->fFlush = (GrGLFlushProc) eglGetProcAddress("glFlush");
268 functions->fFramebufferRenderbuffer = (GrGLFramebufferRenderbufferProc) eglGetProcAddress("glFramebufferRenderbuffer");
269 functions->fFramebufferTexture2D = (GrGLFramebufferTexture2DProc) eglGetProcAddress("glFramebufferTexture2D");
270 functions->fFrontFace = (GrGLFrontFaceProc) eglGetProcAddress("glFrontFace");
271 functions->fGenBuffers = (GrGLGenBuffersProc) eglGetProcAddress("glGenBuffers");
272 functions->fGenFramebuffers = (GrGLGenFramebuffersProc) eglGetProcAddress("glGenFramebuffers");
273 functions->fGenerateMipmap = (GrGLGenerateMipmapProc) eglGetProcAddress("glGenerateMipmap");
274 functions->fGenQueries = (GrGLGenQueriesProc) eglGetProcAddress("glGenQueries");
275 functions->fGenRenderbuffers = (GrGLGenRenderbuffersProc) eglGetProcAddress("glGenRenderbuffers");
276 functions->fGenTextures = (GrGLGenTexturesProc) eglGetProcAddress("glGenTextures");
277 functions->fGenVertexArrays = (GrGLGenVertexArraysProc) eglGetProcAddress("glGenVertexArrays");
278 functions->fGetBufferParameteriv = (GrGLGetBufferParameterivProc) eglGetProcAddress("glGetBufferParameteriv");
279 functions->fGetError = (GrGLGetErrorProc) eglGetProcAddress("glGetError");
280 functions->fGetFramebufferAttachmentParameteriv = (GrGLGetFramebufferAttachmentParameterivProc) eglGetProcAddress("glGetFramebufferAttachmentParameteriv");
281 functions->fGetIntegerv = (GrGLGetIntegervProc) eglGetProcAddress("glGetIntegerv");
282 functions->fGetQueryObjecti64v = (GrGLGetQueryObjecti64vProc) eglGetProcAddress("glGetQueryObjecti64v");
283 functions->fGetQueryObjectiv = (GrGLGetQueryObjectivProc) eglGetProcAddress("glGetQueryObjectiv");
284 functions->fGetQueryObjectui64v = (GrGLGetQueryObjectui64vProc) eglGetProcAddress("glGetQueryObjectui64v");
285 functions->fGetQueryObjectuiv = (GrGLGetQueryObjectuivProc) eglGetProcAddress("glGetQueryObjectuiv");
286 functions->fGetQueryiv = (GrGLGetQueryivProc) eglGetProcAddress("glGetQueryiv");
287 functions->fGetProgramInfoLog = (GrGLGetProgramInfoLogProc) eglGetProcAddress("glGetProgramInfoLog");
288 functions->fGetProgramiv = (GrGLGetProgramivProc) eglGetProcAddress("glGetProgramiv");
289 functions->fGetRenderbufferParameteriv = (GrGLGetRenderbufferParameterivProc) eglGetProcAddress("glGetRenderbufferParameteriv");
290 functions->fGetShaderInfoLog = (GrGLGetShaderInfoLogProc) eglGetProcAddress("glGetShaderInfoLog");
291 functions->fGetShaderiv = (GrGLGetShaderivProc) eglGetProcAddress("glGetShaderiv");
292 functions->fGetString = (GrGLGetStringProc) eglGetProcAddress("glGetString");
293 functions->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi");
294 functions->fGetTexLevelParameteriv = (GrGLGetTexLevelParameterivProc) eglGetProcAddress("glGetTexLevelParameteriv");
295 functions->fGetUniformLocation = (GrGLGetUniformLocationProc) eglGetProcAddress("glGetUniformLocation");
296 functions->fLineWidth = (GrGLLineWidthProc) eglGetProcAddress("glLineWidth");
297 functions->fLinkProgram = (GrGLLinkProgramProc) eglGetProcAddress("glLinkProgram");
298 functions->fLoadIdentity = (GrGLLoadIdentityProc) eglGetProcAddress("glLoadIdentity");
299 functions->fLoadMatrixf = (GrGLLoadMatrixfProc) eglGetProcAddress("glLoadMatrixf");
300 functions->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBuffer");
301 functions->fMatrixMode = (GrGLMatrixModeProc) eglGetProcAddress("glMatrixMode");
302 functions->fPixelStorei = (GrGLPixelStoreiProc) eglGetProcAddress("glPixelStorei");
303 functions->fQueryCounter = (GrGLQueryCounterProc) eglGetProcAddress("glQueryCounter");
304 functions->fReadBuffer = (GrGLReadBufferProc) eglGetProcAddress("glReadBuffer");
305 functions->fReadPixels = (GrGLReadPixelsProc) eglGetProcAddress("glReadPixels");
306 functions->fRenderbufferStorage = (GrGLRenderbufferStorageProc) eglGetProcAddress("glRenderbufferStorage");
307 functions->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisample");
308 functions->fScissor = (GrGLScissorProc) eglGetProcAddress("glScissor");
309 functions->fShaderSource = (GrGLShaderSourceProc) eglGetProcAddress("glShaderSource");
310 functions->fStencilFunc = (GrGLStencilFuncProc) eglGetProcAddress("glStencilFunc");
311 functions->fStencilFuncSeparate = (GrGLStencilFuncSeparateProc) eglGetProcAddress("glStencilFuncSeparate");
312 functions->fStencilMask = (GrGLStencilMaskProc) eglGetProcAddress("glStencilMask");
313 functions->fStencilMaskSeparate = (GrGLStencilMaskSeparateProc) eglGetProcAddress("glStencilMaskSeparate");
314 functions->fStencilOp = (GrGLStencilOpProc) eglGetProcAddress("glStencilOp");
315 functions->fStencilOpSeparate = (GrGLStencilOpSeparateProc) eglGetProcAddress("glStencilOpSeparate");
316 functions->fTexGenfv = (GrGLTexGenfvProc) eglGetProcAddress("glTexGenfv");
317 functions->fTexGeni = (GrGLTexGeniProc) eglGetProcAddress("glTexGeni");
318 functions->fTexImage2D = (GrGLTexImage2DProc) eglGetProcAddress("glTexImage2D");
319 functions->fTexParameteri = (GrGLTexParameteriProc) eglGetProcAddress("glTexParameteri");
320 functions->fTexParameteriv = (GrGLTexParameterivProc) eglGetProcAddress("glTexParameteriv");
321 functions->fTexSubImage2D = (GrGLTexSubImage2DProc) eglGetProcAddress("glTexSubImage2D");
322 functions->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2D");
323 functions->fUniform1f = (GrGLUniform1fProc) eglGetProcAddress("glUniform1f");
324 functions->fUniform1i = (GrGLUniform1iProc) eglGetProcAddress("glUniform1i");
325 functions->fUniform1fv = (GrGLUniform1fvProc) eglGetProcAddress("glUniform1fv");
326 functions->fUniform1iv = (GrGLUniform1ivProc) eglGetProcAddress("glUniform1iv");
327 functions->fUniform2f = (GrGLUniform2fProc) eglGetProcAddress("glUniform2f");
328 functions->fUniform2i = (GrGLUniform2iProc) eglGetProcAddress("glUniform2i");
329 functions->fUniform2fv = (GrGLUniform2fvProc) eglGetProcAddress("glUniform2fv");
330 functions->fUniform2iv = (GrGLUniform2ivProc) eglGetProcAddress("glUniform2iv");
331 functions->fUniform3f = (GrGLUniform3fProc) eglGetProcAddress("glUniform3f");
332 functions->fUniform3i = (GrGLUniform3iProc) eglGetProcAddress("glUniform3i");
333 functions->fUniform3fv = (GrGLUniform3fvProc) eglGetProcAddress("glUniform3fv");
334 functions->fUniform3iv = (GrGLUniform3ivProc) eglGetProcAddress("glUniform3iv");
335 functions->fUniform4f = (GrGLUniform4fProc) eglGetProcAddress("glUniform4f");
336 functions->fUniform4i = (GrGLUniform4iProc) eglGetProcAddress("glUniform4i");
337 functions->fUniform4fv = (GrGLUniform4fvProc) eglGetProcAddress("glUniform4fv");
338 functions->fUniform4iv = (GrGLUniform4ivProc) eglGetProcAddress("glUniform4iv");
339 functions->fUniformMatrix2fv = (GrGLUniformMatrix2fvProc) eglGetProcAddress("glUniformMatrix2fv");
340 functions->fUniformMatrix3fv = (GrGLUniformMatrix3fvProc) eglGetProcAddress("glUniformMatrix3fv");
341 functions->fUniformMatrix4fv = (GrGLUniformMatrix4fvProc) eglGetProcAddress("glUniformMatrix4fv");
342 functions->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBuffer");
343 functions->fUseProgram = (GrGLUseProgramProc) eglGetProcAddress("glUseProgram");
344 functions->fVertexAttrib4fv = (GrGLVertexAttrib4fvProc) eglGetProcAddress("glVertexAttrib4fv");
345 functions->fVertexAttribPointer = (GrGLVertexAttribPointerProc) eglGetProcAddress("glVertexAttribPointer");
346 functions->fViewport = (GrGLViewportProc) eglGetProcAddress("glViewport");
348 if (extensions.has("GL_NV_path_rendering")) {
349 functions->fPathCommands = (GrGLPathCommandsProc) eglGetProcAddress("glPathCommandsNV");
350 functions->fPathCoords = (GrGLPathCoordsProc) eglGetProcAddress("glPathCoordsNV");
351 functions->fPathSubCommands = (GrGLPathSubCommandsProc) eglGetProcAddress("glPathSubCommandsNV");
352 functions->fPathSubCoords = (GrGLPathSubCoordsProc) eglGetProcAddress("glPathSubCoordsNV");
353 functions->fPathString = (GrGLPathStringProc) eglGetProcAddress("glPathStringNV");
354 functions->fPathGlyphs = (GrGLPathGlyphsProc) eglGetProcAddress("glPathGlyphsNV");
355 functions->fPathGlyphRange = (GrGLPathGlyphRangeProc) eglGetProcAddress("glPathGlyphRangeNV");
356 functions->fWeightPaths = (GrGLWeightPathsProc) eglGetProcAddress("glWeightPathsNV");
357 functions->fCopyPath = (GrGLCopyPathProc) eglGetProcAddress("glCopyPathNV");
358 functions->fInterpolatePaths = (GrGLInterpolatePathsProc) eglGetProcAddress("glInterpolatePathsNV");
359 functions->fTransformPath = (GrGLTransformPathProc) eglGetProcAddress("glTransformPathNV");
360 functions->fPathParameteriv = (GrGLPathParameterivProc) eglGetProcAddress("glPathParameterivNV");
361 functions->fPathParameteri = (GrGLPathParameteriProc) eglGetProcAddress("glPathParameteriNV");
362 functions->fPathParameterfv = (GrGLPathParameterfvProc) eglGetProcAddress("glPathParameterfvNV");
363 functions->fPathParameterf = (GrGLPathParameterfProc) eglGetProcAddress("glPathParameterfNV");
364 functions->fPathDashArray = (GrGLPathDashArrayProc) eglGetProcAddress("glPathDashArrayNV");
365 functions->fGenPaths = (GrGLGenPathsProc) eglGetProcAddress("glGenPathsNV");
366 functions->fDeletePaths = (GrGLDeletePathsProc) eglGetProcAddress("glDeletePathsNV");
367 functions->fIsPath = (GrGLIsPathProc) eglGetProcAddress("glIsPathNV");
368 functions->fPathStencilFunc = (GrGLPathStencilFuncProc) eglGetProcAddress("glPathStencilFuncNV");
369 functions->fPathStencilDepthOffset = (GrGLPathStencilDepthOffsetProc) eglGetProcAddress("glPathStencilDepthOffsetNV");
370 functions->fStencilFillPath = (GrGLStencilFillPathProc) eglGetProcAddress("glStencilFillPathNV");
371 functions->fStencilStrokePath = (GrGLStencilStrokePathProc) eglGetProcAddress("glStencilStrokePathNV");
372 functions->fStencilFillPathInstanced = (GrGLStencilFillPathInstancedProc) eglGetProcAddress("glStencilFillPathInstancedNV");
373 functions->fStencilStrokePathInstanced = (GrGLStencilStrokePathInstancedProc) eglGetProcAddress("glStencilStrokePathInstancedNV");
374 functions->fPathCoverDepthFunc = (GrGLPathCoverDepthFuncProc) eglGetProcAddress("glPathCoverDepthFuncNV");
375 functions->fPathColorGen = (GrGLPathColorGenProc) eglGetProcAddress("glPathColorGenNV");
376 functions->fPathTexGen = (GrGLPathTexGenProc) eglGetProcAddress("glPathTexGenNV");
377 functions->fPathFogGen = (GrGLPathFogGenProc) eglGetProcAddress("glPathFogGenNV");
378 functions->fCoverFillPath = (GrGLCoverFillPathProc) eglGetProcAddress("glCoverFillPathNV");
379 functions->fCoverStrokePath = (GrGLCoverStrokePathProc) eglGetProcAddress("glCoverStrokePathNV");
380 functions->fCoverFillPathInstanced = (GrGLCoverFillPathInstancedProc) eglGetProcAddress("glCoverFillPathInstancedNV");
381 functions->fCoverStrokePathInstanced = (GrGLCoverStrokePathInstancedProc) eglGetProcAddress("glCoverStrokePathInstancedNV");
382 functions->fGetPathParameteriv = (GrGLGetPathParameterivProc) eglGetProcAddress("glGetPathParameterivNV");
383 functions->fGetPathParameterfv = (GrGLGetPathParameterfvProc) eglGetProcAddress("glGetPathParameterfvNV");
384 functions->fGetPathCommands = (GrGLGetPathCommandsProc) eglGetProcAddress("glGetPathCommandsNV");
385 functions->fGetPathCoords = (GrGLGetPathCoordsProc) eglGetProcAddress("glGetPathCoordsNV");
386 functions->fGetPathDashArray = (GrGLGetPathDashArrayProc) eglGetProcAddress("glGetPathDashArrayNV");
387 functions->fGetPathMetrics = (GrGLGetPathMetricsProc) eglGetProcAddress("glGetPathMetricsNV");
388 functions->fGetPathMetricRange = (GrGLGetPathMetricRangeProc) eglGetProcAddress("glGetPathMetricRangeNV");
389 functions->fGetPathSpacing = (GrGLGetPathSpacingProc) eglGetProcAddress("glGetPathSpacingNV");
390 functions->fGetPathColorGeniv = (GrGLGetPathColorGenivProc) eglGetProcAddress("glGetPathColorGenivNV");
391 functions->fGetPathColorGenfv = (GrGLGetPathColorGenfvProc) eglGetProcAddress("glGetPathColorGenfvNV");
392 functions->fGetPathTexGeniv = (GrGLGetPathTexGenivProc) eglGetProcAddress("glGetPathTexGenivNV");
393 functions->fGetPathTexGenfv = (GrGLGetPathTexGenfvProc) eglGetProcAddress("glGetPathTexGenfvNV");
394 functions->fIsPointInFillPath = (GrGLIsPointInFillPathProc) eglGetProcAddress("glIsPointInFillPathNV");
395 functions->fIsPointInStrokePath = (GrGLIsPointInStrokePathProc) eglGetProcAddress("glIsPointInStrokePathNV");
396 functions->fGetPathLength = (GrGLGetPathLengthProc) eglGetProcAddress("glGetPathLengthNV");
397 functions->fPointAlongPath = (GrGLPointAlongPathProc) eglGetProcAddress("glPointAlongPathNV");
400 if (extensions.has("GL_EXT_debug_marker")) {
401 functions->fInsertEventMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glInsertEventMarkerEXT");
402 functions->fPushGroupMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glPushGroupMarkerEXT");
403 functions->fPopGroupMarker = (GrGLPopGroupMarkerProc) eglGetProcAddress("glPopGroupMarkerEXT");
409 const GrGLInterface* GrGLCreateNativeInterface() {
411 GrGLGetStringiProc getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi");
413 const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION));
414 GrGLVersion version = GrGLGetVersionFromString(verStr);
415 GrGLStandard standard = GrGLGetStandardInUseFromString(verStr);
417 GrGLExtensions extensions;
418 if (!extensions.init(standard, glGetString, getStringi, glGetIntegerv)) {
422 GrGLInterface* interface = NULL;
423 if (kGLES_GrGLStandard == standard) {
424 interface = create_es_interface(version, &extensions);
425 } else if (kGL_GrGLStandard == standard) {
426 interface = create_desktop_interface(version, extensions);
429 if (NULL != interface) {
430 interface->fExtensions.swap(&extensions);