Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / gpu / gl / GrGLProgram.cpp
1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "GrGLProgram.h"
9
10 #include "GrAllocator.h"
11 #include "GrEffect.h"
12 #include "GrCoordTransform.h"
13 #include "GrDrawEffect.h"
14 #include "GrGLEffect.h"
15 #include "GrGpuGL.h"
16 #include "GrGLShaderVar.h"
17 #include "GrGLSL.h"
18 #include "SkXfermode.h"
19
20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
21 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
22
23 GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu,
24                                  const GrGLProgramDesc& desc,
25                                  const GrEffectStage* colorStages[],
26                                  const GrEffectStage* coverageStages[]) {
27     GrGLProgram* program = SkNEW_ARGS(GrGLProgram, (gpu, desc, colorStages, coverageStages));
28     if (!program->succeeded()) {
29         delete program;
30         program = NULL;
31     }
32     return program;
33 }
34
35 GrGLProgram::GrGLProgram(GrGpuGL* gpu,
36                          const GrGLProgramDesc& desc,
37                          const GrEffectStage* colorStages[],
38                          const GrEffectStage* coverageStages[])
39 : fGpu(gpu)
40 , fUniformManager(gpu)
41 , fHasVertexShader(false)
42 , fNumTexCoordSets(0) {
43     fDesc = desc;
44     fProgramID = 0;
45
46     fDstCopyTexUnit = -1;
47
48     fColor = GrColor_ILLEGAL;
49
50     if (fDesc.getHeader().fHasVertexCode ||
51         !fGpu->shouldUseFixedFunctionTexturing()) {
52         GrGLFullShaderBuilder fullBuilder(fGpu, fUniformManager, fDesc);
53         if (this->genProgram(&fullBuilder, colorStages, coverageStages)) {
54             fUniformHandles.fViewMatrixUni = fullBuilder.getViewMatrixUniform();
55             fHasVertexShader = true;
56         }
57     } else {
58         GrGLFragmentOnlyShaderBuilder fragmentOnlyBuilder(fGpu, fUniformManager, fDesc);
59         if (this->genProgram(&fragmentOnlyBuilder, colorStages, coverageStages)) {
60             fNumTexCoordSets = fragmentOnlyBuilder.getNumTexCoordSets();
61         }
62     }
63 }
64
65 GrGLProgram::~GrGLProgram() {
66     if (fProgramID) {
67         GL_CALL(DeleteProgram(fProgramID));
68     }
69 }
70
71 void GrGLProgram::abandon() {
72     fProgramID = 0;
73 }
74
75 void GrGLProgram::overrideBlend(GrBlendCoeff* srcCoeff,
76                                 GrBlendCoeff* dstCoeff) const {
77     switch (fDesc.getHeader().fCoverageOutput) {
78         case GrGLProgramDesc::kModulate_CoverageOutput:
79             break;
80         // The prog will write a coverage value to the secondary
81         // output and the dst is blended by one minus that value.
82         case GrGLProgramDesc::kSecondaryCoverage_CoverageOutput:
83         case GrGLProgramDesc::kSecondaryCoverageISA_CoverageOutput:
84         case GrGLProgramDesc::kSecondaryCoverageISC_CoverageOutput:
85             *dstCoeff = (GrBlendCoeff)GrGpu::kIS2C_GrBlendCoeff;
86             break;
87         case GrGLProgramDesc::kCombineWithDst_CoverageOutput:
88             // We should only have set this if the blend was specified as (1, 0)
89             SkASSERT(kOne_GrBlendCoeff == *srcCoeff && kZero_GrBlendCoeff == *dstCoeff);
90             break;
91         default:
92             SkFAIL("Unexpected coverage output");
93             break;
94     }
95 }
96
97 bool GrGLProgram::genProgram(GrGLShaderBuilder* builder,
98                              const GrEffectStage* colorStages[],
99                              const GrEffectStage* coverageStages[]) {
100     SkASSERT(0 == fProgramID);
101
102     const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader();
103
104     // incoming color to current stage being processed.
105     GrGLSLExpr4 inColor = builder->getInputColor();
106
107     fColorEffects.reset(
108         builder->createAndEmitEffects(colorStages,
109                                       fDesc.effectKeys(),
110                                       fDesc.numColorEffects(),
111                                       &inColor));
112
113     ///////////////////////////////////////////////////////////////////////////
114     // compute the partial coverage
115     GrGLSLExpr4 inCoverage = builder->getInputCoverage();
116
117     fCoverageEffects.reset(
118         builder->createAndEmitEffects(coverageStages,
119                                       fDesc.getEffectKeys() + fDesc.numColorEffects(),
120                                       fDesc.numCoverageEffects(),
121                                       &inCoverage));
122
123     if (GrGLProgramDesc::CoverageOutputUsesSecondaryOutput(header.fCoverageOutput)) {
124         const char* secondaryOutputName = builder->enableSecondaryOutput();
125
126         // default coeff to ones for kCoverage_DualSrcOutput
127         GrGLSLExpr4 coeff(1);
128         if (GrGLProgramDesc::kSecondaryCoverageISA_CoverageOutput == header.fCoverageOutput) {
129             // Get (1-A) into coeff
130             coeff = GrGLSLExpr4::VectorCast(GrGLSLExpr1(1) - inColor.a());
131         } else if (GrGLProgramDesc::kSecondaryCoverageISC_CoverageOutput == header.fCoverageOutput) {
132             // Get (1-RGBA) into coeff
133             coeff = GrGLSLExpr4(1) - inColor;
134         }
135         // Get coeff * coverage into modulate and then write that to the dual source output.
136         builder->fsCodeAppendf("\t%s = %s;\n", secondaryOutputName, (coeff * inCoverage).c_str());
137     }
138
139     ///////////////////////////////////////////////////////////////////////////
140     // combine color and coverage as frag color
141
142     // Get "color * coverage" into fragColor
143     GrGLSLExpr4 fragColor = inColor * inCoverage;
144     // Now tack on "+(1-coverage)dst onto the frag color if we were asked to do so.
145     if (GrGLProgramDesc::kCombineWithDst_CoverageOutput == header.fCoverageOutput) {
146         GrGLSLExpr4 dstCoeff = GrGLSLExpr4(1) - inCoverage;
147
148         GrGLSLExpr4 dstContribution = dstCoeff * GrGLSLExpr4(builder->dstColor());
149
150         fragColor = fragColor + dstContribution;
151     }
152     builder->fsCodeAppendf("\t%s = %s;\n", builder->getColorOutputName(), fragColor.c_str());
153
154     if (!builder->finish(&fProgramID)) {
155         return false;
156     }
157
158     fUniformHandles.fRTHeightUni = builder->getRTHeightUniform();
159     fUniformHandles.fDstCopyTopLeftUni = builder->getDstCopyTopLeftUniform();
160     fUniformHandles.fDstCopyScaleUni = builder->getDstCopyScaleUniform();
161     fUniformHandles.fColorUni = builder->getColorUniform();
162     fUniformHandles.fCoverageUni = builder->getCoverageUniform();
163     fUniformHandles.fDstCopySamplerUni = builder->getDstCopySamplerUniform();
164     // This must be called after we set fDstCopySamplerUni above.
165     this->initSamplerUniforms();
166
167     return true;
168 }
169
170 void GrGLProgram::initSamplerUniforms() {
171     GL_CALL(UseProgram(fProgramID));
172     GrGLint texUnitIdx = 0;
173     if (fUniformHandles.fDstCopySamplerUni.isValid()) {
174         fUniformManager.setSampler(fUniformHandles.fDstCopySamplerUni, texUnitIdx);
175         fDstCopyTexUnit = texUnitIdx++;
176     }
177     fColorEffects->initSamplers(fUniformManager, &texUnitIdx);
178     fCoverageEffects->initSamplers(fUniformManager, &texUnitIdx);
179 }
180
181 ///////////////////////////////////////////////////////////////////////////////
182
183 void GrGLProgram::setData(GrDrawState::BlendOptFlags blendOpts,
184                           const GrEffectStage* colorStages[],
185                           const GrEffectStage* coverageStages[],
186                           const GrDeviceCoordTexture* dstCopy,
187                           SharedGLState* sharedState) {
188     const GrDrawState& drawState = fGpu->getDrawState();
189
190     GrColor color;
191     GrColor coverage;
192     if (blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag) {
193         color = 0;
194         coverage = 0;
195     } else if (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) {
196         color = 0xffffffff;
197         coverage = drawState.getCoverageColor();
198     } else {
199         color = drawState.getColor();
200         coverage = drawState.getCoverageColor();
201     }
202
203     this->setColor(drawState, color, sharedState);
204     this->setCoverage(drawState, coverage, sharedState);
205     this->setMatrixAndRenderTargetHeight(drawState);
206
207     if (NULL != dstCopy) {
208         if (fUniformHandles.fDstCopyTopLeftUni.isValid()) {
209             fUniformManager.set2f(fUniformHandles.fDstCopyTopLeftUni,
210                                   static_cast<GrGLfloat>(dstCopy->offset().fX),
211                                   static_cast<GrGLfloat>(dstCopy->offset().fY));
212             fUniformManager.set2f(fUniformHandles.fDstCopyScaleUni,
213                                   1.f / dstCopy->texture()->width(),
214                                   1.f / dstCopy->texture()->height());
215             GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture());
216             static GrTextureParams kParams; // the default is clamp, nearest filtering.
217             fGpu->bindTexture(fDstCopyTexUnit, kParams, texture);
218         } else {
219             SkASSERT(!fUniformHandles.fDstCopyScaleUni.isValid());
220             SkASSERT(!fUniformHandles.fDstCopySamplerUni.isValid());
221         }
222     } else {
223         SkASSERT(!fUniformHandles.fDstCopyTopLeftUni.isValid());
224         SkASSERT(!fUniformHandles.fDstCopyScaleUni.isValid());
225         SkASSERT(!fUniformHandles.fDstCopySamplerUni.isValid());
226     }
227
228     fColorEffects->setData(fGpu, fUniformManager, colorStages);
229     fCoverageEffects->setData(fGpu, fUniformManager, coverageStages);
230
231
232     // PathTexGen state applies to the the fixed function vertex shader. For
233     // custom shaders, it's ignored, so we don't need to change the texgen
234     // settings in that case.
235     if (!fHasVertexShader) {
236         fGpu->flushPathTexGenSettings(fNumTexCoordSets);
237     }
238 }
239
240 void GrGLProgram::setColor(const GrDrawState& drawState,
241                            GrColor color,
242                            SharedGLState* sharedState) {
243     const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader();
244     if (!drawState.hasColorVertexAttribute()) {
245         switch (header.fColorInput) {
246             case GrGLProgramDesc::kAttribute_ColorInput:
247                 SkASSERT(-1 != header.fColorAttributeIndex);
248                 if (sharedState->fConstAttribColor != color ||
249                     sharedState->fConstAttribColorIndex != header.fColorAttributeIndex) {
250                     // OpenGL ES only supports the float varieties of glVertexAttrib
251                     GrGLfloat c[4];
252                     GrColorToRGBAFloat(color, c);
253                     GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c));
254                     sharedState->fConstAttribColor = color;
255                     sharedState->fConstAttribColorIndex = header.fColorAttributeIndex;
256                 }
257                 break;
258             case GrGLProgramDesc::kUniform_ColorInput:
259                 if (fColor != color && fUniformHandles.fColorUni.isValid()) {
260                     // OpenGL ES doesn't support unsigned byte varieties of glUniform
261                     GrGLfloat c[4];
262                     GrColorToRGBAFloat(color, c);
263                     fUniformManager.set4fv(fUniformHandles.fColorUni, 1, c);
264                     fColor = color;
265                 }
266                 sharedState->fConstAttribColorIndex = -1;
267                 break;
268             case GrGLProgramDesc::kSolidWhite_ColorInput:
269             case GrGLProgramDesc::kTransBlack_ColorInput:
270                 sharedState->fConstAttribColorIndex = -1;
271                 break;
272             default:
273                 SkFAIL("Unknown color type.");
274         }
275     } else {
276         sharedState->fConstAttribColorIndex = -1;
277     }
278 }
279
280 void GrGLProgram::setCoverage(const GrDrawState& drawState,
281                               GrColor coverage,
282                               SharedGLState* sharedState) {
283     const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader();
284     if (!drawState.hasCoverageVertexAttribute()) {
285         switch (header.fCoverageInput) {
286             case GrGLProgramDesc::kAttribute_ColorInput:
287                 if (sharedState->fConstAttribCoverage != coverage ||
288                     sharedState->fConstAttribCoverageIndex != header.fCoverageAttributeIndex) {
289                     // OpenGL ES only supports the float varieties of  glVertexAttrib
290                     GrGLfloat c[4];
291                     GrColorToRGBAFloat(coverage, c);
292                     GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c));
293                     sharedState->fConstAttribCoverage = coverage;
294                     sharedState->fConstAttribCoverageIndex = header.fCoverageAttributeIndex;
295                 }
296                 break;
297             case GrGLProgramDesc::kUniform_ColorInput:
298                 if (fCoverage != coverage) {
299                     // OpenGL ES doesn't support unsigned byte varieties of glUniform
300                     GrGLfloat c[4];
301                     GrColorToRGBAFloat(coverage, c);
302                     fUniformManager.set4fv(fUniformHandles.fCoverageUni, 1, c);
303                     fCoverage = coverage;
304                 }
305                 sharedState->fConstAttribCoverageIndex = -1;
306                 break;
307             case GrGLProgramDesc::kSolidWhite_ColorInput:
308             case GrGLProgramDesc::kTransBlack_ColorInput:
309                 sharedState->fConstAttribCoverageIndex = -1;
310                 break;
311             default:
312                 SkFAIL("Unknown coverage type.");
313         }
314     } else {
315         sharedState->fConstAttribCoverageIndex = -1;
316     }
317 }
318
319 void GrGLProgram::setMatrixAndRenderTargetHeight(const GrDrawState& drawState) {
320     const GrRenderTarget* rt = drawState.getRenderTarget();
321     SkISize size;
322     size.set(rt->width(), rt->height());
323
324     // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
325     if (fUniformHandles.fRTHeightUni.isValid() &&
326         fMatrixState.fRenderTargetSize.fHeight != size.fHeight) {
327         fUniformManager.set1f(fUniformHandles.fRTHeightUni, SkIntToScalar(size.fHeight));
328     }
329
330     if (!fHasVertexShader) {
331         SkASSERT(!fUniformHandles.fViewMatrixUni.isValid());
332         fGpu->setProjectionMatrix(drawState.getViewMatrix(), size, rt->origin());
333     } else if (fMatrixState.fRenderTargetOrigin != rt->origin() ||
334                fMatrixState.fRenderTargetSize != size ||
335                !fMatrixState.fViewMatrix.cheapEqualTo(drawState.getViewMatrix())) {
336         SkASSERT(fUniformHandles.fViewMatrixUni.isValid());
337
338         fMatrixState.fViewMatrix = drawState.getViewMatrix();
339         fMatrixState.fRenderTargetSize = size;
340         fMatrixState.fRenderTargetOrigin = rt->origin();
341
342         GrGLfloat viewMatrix[3 * 3];
343         fMatrixState.getGLMatrix<3>(viewMatrix);
344         fUniformManager.setMatrix3f(fUniformHandles.fViewMatrixUni, viewMatrix);
345     }
346 }