2 * Copyright 2011 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
10 #ifndef GrGLDefines_DEFINED
11 #define GrGLDefines_DEFINED
14 #define GR_GL_CONTEXT_PROFILE_MASK 0x9126
15 #define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
16 #define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
18 // The following constants consist of the intersection of GL constants
19 // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
21 #define GR_GL_DEPTH_BUFFER_BIT 0x00000100
22 #define GR_GL_STENCIL_BUFFER_BIT 0x00000400
23 #define GR_GL_COLOR_BUFFER_BIT 0x00004000
30 #define GR_GL_POINTS 0x0000
31 #define GR_GL_LINES 0x0001
32 #define GR_GL_LINE_LOOP 0x0002
33 #define GR_GL_LINE_STRIP 0x0003
34 #define GR_GL_TRIANGLES 0x0004
35 #define GR_GL_TRIANGLE_STRIP 0x0005
36 #define GR_GL_TRIANGLE_FAN 0x0006
38 /* AlphaFunction (not supported in ES20) */
48 /* BlendingFactorDest */
51 #define GR_GL_SRC_COLOR 0x0300
52 #define GR_GL_ONE_MINUS_SRC_COLOR 0x0301
53 #define GR_GL_SRC_ALPHA 0x0302
54 #define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303
55 #define GR_GL_DST_ALPHA 0x0304
56 #define GR_GL_ONE_MINUS_DST_ALPHA 0x0305
58 /* BlendingFactorSrc */
61 #define GR_GL_DST_COLOR 0x0306
62 #define GR_GL_ONE_MINUS_DST_COLOR 0x0307
63 #define GR_GL_SRC_ALPHA_SATURATE 0x0308
65 /* GL_ONE_MINUS_SRC_ALPHA */
67 /* GL_ONE_MINUS_DST_ALPHA */
69 /* ExtendedBlendFactors */
70 #define GR_GL_SRC1_COLOR 0x88F9
71 #define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA
73 #define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB
75 /* Separate Blend Functions */
76 #define GR_GL_BLEND_DST_RGB 0x80C8
77 #define GR_GL_BLEND_SRC_RGB 0x80C9
78 #define GR_GL_BLEND_DST_ALPHA 0x80CA
79 #define GR_GL_BLEND_SRC_ALPHA 0x80CB
80 #define GR_GL_CONSTANT_COLOR 0x8001
81 #define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002
82 #define GR_GL_CONSTANT_ALPHA 0x8003
83 #define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
84 #define GR_GL_BLEND_COLOR 0x8005
87 #define GR_GL_ARRAY_BUFFER 0x8892
88 #define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893
89 #define GR_GL_ARRAY_BUFFER_BINDING 0x8894
90 #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
92 #define GR_GL_STREAM_DRAW 0x88E0
93 #define GR_GL_STATIC_DRAW 0x88E4
94 #define GR_GL_DYNAMIC_DRAW 0x88E8
96 #define GR_GL_BUFFER_SIZE 0x8764
97 #define GR_GL_BUFFER_USAGE 0x8765
99 #define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626
102 #define GR_GL_FRONT 0x0404
103 #define GR_GL_BACK 0x0405
104 #define GR_GL_FRONT_AND_BACK 0x0408
117 #define GR_GL_TEXTURE_2D 0x0DE1
118 #define GR_GL_CULL_FACE 0x0B44
119 #define GR_GL_BLEND 0x0BE2
120 #define GR_GL_DITHER 0x0BD0
121 #define GR_GL_STENCIL_TEST 0x0B90
122 #define GR_GL_DEPTH_TEST 0x0B71
123 #define GR_GL_SCISSOR_TEST 0x0C11
124 #define GR_GL_POLYGON_OFFSET_FILL 0x8037
125 #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
126 #define GR_GL_SAMPLE_COVERAGE 0x80A0
127 #define GR_GL_POLYGON_OFFSET_FILL 0x8037
128 #define GR_GL_POLYGON_SMOOTH 0x0B41
129 #define GR_GL_POLYGON_STIPPLE 0x0B42
130 #define GR_GL_COLOR_LOGIC_OP 0x0BF2
131 #define GR_GL_COLOR_TABLE 0x80D0
132 #define GR_GL_INDEX_LOGIC_OP 0x0BF1
133 #define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
134 #define GR_GL_LINE_STIPPLE 0x0B24
137 #define GR_GL_NO_ERROR 0
138 #define GR_GL_INVALID_ENUM 0x0500
139 #define GR_GL_INVALID_VALUE 0x0501
140 #define GR_GL_INVALID_OPERATION 0x0502
141 #define GR_GL_OUT_OF_MEMORY 0x0505
142 #define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value?
144 /* FrontFaceDirection */
145 #define GR_GL_CW 0x0900
146 #define GR_GL_CCW 0x0901
149 #define GR_GL_LINE_WIDTH 0x0B21
150 #define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D
151 #define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E
152 #define GR_GL_CULL_FACE_MODE 0x0B45
153 #define GR_GL_FRONT_FACE 0x0B46
154 #define GR_GL_DEPTH_RANGE 0x0B70
155 #define GR_GL_DEPTH_WRITEMASK 0x0B72
156 #define GR_GL_DEPTH_CLEAR_VALUE 0x0B73
157 #define GR_GL_DEPTH_FUNC 0x0B74
158 #define GR_GL_STENCIL_CLEAR_VALUE 0x0B91
159 #define GR_GL_STENCIL_FUNC 0x0B92
160 #define GR_GL_STENCIL_FAIL 0x0B94
161 #define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
162 #define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96
163 #define GR_GL_STENCIL_REF 0x0B97
164 #define GR_GL_STENCIL_VALUE_MASK 0x0B93
165 #define GR_GL_STENCIL_WRITEMASK 0x0B98
166 #define GR_GL_STENCIL_BACK_FUNC 0x8800
167 #define GR_GL_STENCIL_BACK_FAIL 0x8801
168 #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
169 #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
170 #define GR_GL_STENCIL_BACK_REF 0x8CA3
171 #define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4
172 #define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5
173 #define GR_GL_VIEWPORT 0x0BA2
174 #define GR_GL_SCISSOR_BOX 0x0C10
175 /* GL_SCISSOR_TEST */
176 #define GR_GL_COLOR_CLEAR_VALUE 0x0C22
177 #define GR_GL_COLOR_WRITEMASK 0x0C23
178 #define GR_GL_UNPACK_ALIGNMENT 0x0CF5
179 #define GR_GL_UNPACK_FLIP_Y 0x9240
180 #define GR_GL_PACK_ALIGNMENT 0x0D05
181 #define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4
182 #define GR_GL_MAX_TEXTURE_SIZE 0x0D33
183 #define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A
184 #define GR_GL_SUBPIXEL_BITS 0x0D50
185 #define GR_GL_RED_BITS 0x0D52
186 #define GR_GL_GREEN_BITS 0x0D53
187 #define GR_GL_BLUE_BITS 0x0D54
188 #define GR_GL_ALPHA_BITS 0x0D55
189 #define GR_GL_DEPTH_BITS 0x0D56
190 #define GR_GL_STENCIL_BITS 0x0D57
191 #define GR_GL_POLYGON_OFFSET_UNITS 0x2A00
192 /* GL_POLYGON_OFFSET_FILL */
193 #define GR_GL_POLYGON_OFFSET_FACTOR 0x8038
194 #define GR_GL_TEXTURE_BINDING_2D 0x8069
195 #define GR_GL_SAMPLE_BUFFERS 0x80A8
196 #define GR_GL_SAMPLES 0x80A9
197 #define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA
198 #define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB
199 #define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB
200 #define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10
201 #define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11
202 #define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12
204 /* GetTextureParameter */
205 /* GL_TEXTURE_MAG_FILTER */
206 /* GL_TEXTURE_MIN_FILTER */
207 /* GL_TEXTURE_WRAP_S */
208 /* GL_TEXTURE_WRAP_T */
210 #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
211 #define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
214 #define GR_GL_DONT_CARE 0x1100
215 #define GR_GL_FASTEST 0x1101
216 #define GR_GL_NICEST 0x1102
219 #define GR_GL_GENERATE_MIPMAP_HINT 0x8192
222 #define GR_GL_BYTE 0x1400
223 #define GR_GL_UNSIGNED_BYTE 0x1401
224 #define GR_GL_SHORT 0x1402
225 #define GR_GL_UNSIGNED_SHORT 0x1403
226 #define GR_GL_INT 0x1404
227 #define GR_GL_UNSIGNED_INT 0x1405
228 #define GR_GL_FLOAT 0x1406
229 #define GR_GL_FIXED 0x140C
232 #define GR_GL_LIGHTING 0x0B50
233 #define GR_GL_LIGHT0 0x4000
234 #define GR_GL_LIGHT1 0x4001
235 #define GR_GL_LIGHT2 0x4002
236 #define GR_GL_LIGHT3 0x4003
237 #define GR_GL_LIGHT4 0x4004
238 #define GR_GL_LIGHT5 0x4005
239 #define GR_GL_LIGHT6 0x4006
240 #define GR_GL_LIGHT7 0x4007
241 #define GR_GL_SPOT_EXPONENT 0x1205
242 #define GR_GL_SPOT_CUTOFF 0x1206
243 #define GR_GL_CONSTANT_ATTENUATION 0x1207
244 #define GR_GL_LINEAR_ATTENUATION 0x1208
245 #define GR_GL_QUADRATIC_ATTENUATION 0x1209
246 #define GR_GL_AMBIENT 0x1200
247 #define GR_GL_DIFFUSE 0x1201
248 #define GR_GL_SPECULAR 0x1202
249 #define GR_GL_SHININESS 0x1601
250 #define GR_GL_EMISSION 0x1600
251 #define GR_GL_POSITION 0x1203
252 #define GR_GL_SPOT_DIRECTION 0x1204
253 #define GR_GL_AMBIENT_AND_DIFFUSE 0x1602
254 #define GR_GL_COLOR_INDEXES 0x1603
255 #define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52
256 #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
257 #define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53
258 #define GR_GL_FRONT_AND_BACK 0x0408
259 #define GR_GL_SHADE_MODEL 0x0B54
260 #define GR_GL_FLAT 0x1D00
261 #define GR_GL_SMOOTH 0x1D01
262 #define GR_GL_COLOR_MATERIAL 0x0B57
263 #define GR_GL_COLOR_MATERIAL_FACE 0x0B55
264 #define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56
265 #define GR_GL_NORMALIZE 0x0BA1
268 #define GR_GL_MATRIX_MODE 0x0BA0
269 #define GR_GL_MODELVIEW 0x1700
270 #define GR_GL_PROJECTION 0x1701
271 #define GR_GL_TEXTURE 0x1702
274 #define GR_GL_MULTISAMPLE 0x809D
277 #define GR_GL_POINT_SMOOTH 0x0B10
278 #define GR_GL_POINT_SIZE 0x0B11
279 #define GR_GL_POINT_SIZE_GRANULARITY 0x0B13
280 #define GR_GL_POINT_SIZE_RANGE 0x0B12
283 #define GR_GL_LINE_SMOOTH 0x0B20
284 #define GR_GL_LINE_STIPPLE 0x0B24
285 #define GR_GL_LINE_STIPPLE_PATTERN 0x0B25
286 #define GR_GL_LINE_STIPPLE_REPEAT 0x0B26
287 #define GR_GL_LINE_WIDTH 0x0B21
288 #define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23
289 #define GR_GL_LINE_WIDTH_RANGE 0x0B22
292 #define GR_GL_DEPTH_COMPONENT 0x1902
293 #define GR_GL_RED 0x1903
294 #define GR_GL_GREEN 0x1904
295 #define GR_GL_BLUE 0x1905
296 #define GR_GL_ALPHA 0x1906
297 #define GR_GL_RGB 0x1907
298 #define GR_GL_RGBA 0x1908
299 #define GR_GL_BGRA 0x80E1
300 #define GR_GL_LUMINANCE 0x1909
301 #define GR_GL_LUMINANCE_ALPHA 0x190A
302 #define GR_GL_PALETTE8_RGBA8 0x8B96
303 #define GR_GL_ALPHA8 0x803C
305 #define GR_GL_R8 0x8229
308 /* GL_UNSIGNED_BYTE */
309 #define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033
310 #define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034
311 #define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363
314 #define GR_GL_FRAGMENT_SHADER 0x8B30
315 #define GR_GL_VERTEX_SHADER 0x8B31
316 #define GR_GL_GEOMETRY_SHADER 0x8DD9
317 #define GR_GL_MAX_VERTEX_ATTRIBS 0x8869
318 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
319 #define GR_GL_MAX_VARYING_VECTORS 0x8DFC
320 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
321 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
322 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
323 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
324 #define GR_GL_SHADER_TYPE 0x8B4F
325 #define GR_GL_DELETE_STATUS 0x8B80
326 #define GR_GL_LINK_STATUS 0x8B82
327 #define GR_GL_VALIDATE_STATUS 0x8B83
328 #define GR_GL_ATTACHED_SHADERS 0x8B85
329 #define GR_GL_ACTIVE_UNIFORMS 0x8B86
330 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
331 #define GR_GL_ACTIVE_ATTRIBUTES 0x8B89
332 #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
333 #define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C
334 #define GR_GL_CURRENT_PROGRAM 0x8B8D
335 #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
336 #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
338 /* StencilFunction */
339 #define GR_GL_NEVER 0x0200
340 #define GR_GL_LESS 0x0201
341 #define GR_GL_EQUAL 0x0202
342 #define GR_GL_LEQUAL 0x0203
343 #define GR_GL_GREATER 0x0204
344 #define GR_GL_NOTEQUAL 0x0205
345 #define GR_GL_GEQUAL 0x0206
346 #define GR_GL_ALWAYS 0x0207
350 #define GR_GL_KEEP 0x1E00
351 #define GR_GL_REPLACE 0x1E01
352 #define GR_GL_INCR 0x1E02
353 #define GR_GL_DECR 0x1E03
354 #define GR_GL_INVERT 0x150A
355 #define GR_GL_INCR_WRAP 0x8507
356 #define GR_GL_DECR_WRAP 0x8508
359 #define GR_GL_VENDOR 0x1F00
360 #define GR_GL_RENDERER 0x1F01
361 #define GR_GL_VERSION 0x1F02
362 #define GR_GL_EXTENSIONS 0x1F03
365 #define GR_GL_NUM_EXTENSIONS 0x821D
367 /* Pixel Mode / Transfer */
368 #define GR_GL_UNPACK_ROW_LENGTH 0x0CF2
369 #define GR_GL_PACK_ROW_LENGTH 0x0D02
372 /* TextureMagFilter */
373 #define GR_GL_NEAREST 0x2600
374 #define GR_GL_LINEAR 0x2601
376 /* TextureMinFilter */
379 #define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700
380 #define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701
381 #define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702
382 #define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703
385 #define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3
387 /* TextureParameterName */
388 #define GR_GL_TEXTURE_MAG_FILTER 0x2800
389 #define GR_GL_TEXTURE_MIN_FILTER 0x2801
390 #define GR_GL_TEXTURE_WRAP_S 0x2802
391 #define GR_GL_TEXTURE_WRAP_T 0x2803
392 #define GR_GL_TEXTURE_USAGE 0x93A2
396 #define GR_GL_TEXTURE 0x1702
397 #define GR_GL_TEXTURE_CUBE_MAP 0x8513
398 #define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514
399 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
400 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
401 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
402 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
403 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
404 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
405 #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
408 #define GR_GL_TEXTURE0 0x84C0
409 #define GR_GL_TEXTURE1 0x84C1
410 #define GR_GL_TEXTURE2 0x84C2
411 #define GR_GL_TEXTURE3 0x84C3
412 #define GR_GL_TEXTURE4 0x84C4
413 #define GR_GL_TEXTURE5 0x84C5
414 #define GR_GL_TEXTURE6 0x84C6
415 #define GR_GL_TEXTURE7 0x84C7
416 #define GR_GL_TEXTURE8 0x84C8
417 #define GR_GL_TEXTURE9 0x84C9
418 #define GR_GL_TEXTURE10 0x84CA
419 #define GR_GL_TEXTURE11 0x84CB
420 #define GR_GL_TEXTURE12 0x84CC
421 #define GR_GL_TEXTURE13 0x84CD
422 #define GR_GL_TEXTURE14 0x84CE
423 #define GR_GL_TEXTURE15 0x84CF
424 #define GR_GL_TEXTURE16 0x84D0
425 #define GR_GL_TEXTURE17 0x84D1
426 #define GR_GL_TEXTURE18 0x84D2
427 #define GR_GL_TEXTURE19 0x84D3
428 #define GR_GL_TEXTURE20 0x84D4
429 #define GR_GL_TEXTURE21 0x84D5
430 #define GR_GL_TEXTURE22 0x84D6
431 #define GR_GL_TEXTURE23 0x84D7
432 #define GR_GL_TEXTURE24 0x84D8
433 #define GR_GL_TEXTURE25 0x84D9
434 #define GR_GL_TEXTURE26 0x84DA
435 #define GR_GL_TEXTURE27 0x84DB
436 #define GR_GL_TEXTURE28 0x84DC
437 #define GR_GL_TEXTURE29 0x84DD
438 #define GR_GL_TEXTURE30 0x84DE
439 #define GR_GL_TEXTURE31 0x84DF
440 #define GR_GL_ACTIVE_TEXTURE 0x84E0
441 #define GR_GL_MAX_TEXTURE_UNITS 0x84E2
442 #define GR_GL_MAX_TEXTURE_COORDS 0x8871
444 /* TextureWrapMode */
445 #define GR_GL_REPEAT 0x2901
446 #define GR_GL_CLAMP_TO_EDGE 0x812F
447 #define GR_GL_MIRRORED_REPEAT 0x8370
449 /* Texture Swizzle */
450 #define GR_GL_TEXTURE_SWIZZLE_R 0x8E42
451 #define GR_GL_TEXTURE_SWIZZLE_G 0x8E43
452 #define GR_GL_TEXTURE_SWIZZLE_B 0x8E44
453 #define GR_GL_TEXTURE_SWIZZLE_A 0x8E45
454 #define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46
456 /* Texture mapping */
457 #define GR_GL_TEXTURE_ENV 0x2300
458 #define GR_GL_TEXTURE_ENV_MODE 0x2200
459 #define GR_GL_TEXTURE_1D 0x0DE0
461 /* GL_TEXTURE_WRAP_S */
462 /* GL_TEXTURE_WRAP_T */
463 /* GL_TEXTURE_MAG_FILTER */
464 /* GL_TEXTURE_MIN_FILTER */
465 #define GR_GL_TEXTURE_ENV_COLOR 0x2201
466 #define GR_GL_TEXTURE_GEN_S 0x0C60
467 #define GR_GL_TEXTURE_GEN_T 0x0C61
468 #define GR_GL_TEXTURE_GEN_R 0x0C62
469 #define GR_GL_TEXTURE_GEN_Q 0x0C63
470 #define GR_GL_TEXTURE_GEN_MODE 0x2500
471 #define GR_GL_TEXTURE_BORDER_COLOR 0x1004
472 #define GR_GL_TEXTURE_WIDTH 0x1000
473 #define GR_GL_TEXTURE_HEIGHT 0x1001
474 #define GR_GL_TEXTURE_BORDER 0x1005
475 #define GR_GL_TEXTURE_COMPONENTS 0x1003
476 #define GR_GL_TEXTURE_RED_SIZE 0x805C
477 #define GR_GL_TEXTURE_GREEN_SIZE 0x805D
478 #define GR_GL_TEXTURE_BLUE_SIZE 0x805E
479 #define GR_GL_TEXTURE_ALPHA_SIZE 0x805F
480 #define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060
481 #define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061
482 #define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003
483 /* GL_NEAREST_MIPMAP_NEAREST */
484 /* GL_NEAREST_MIPMAP_LINEAR */
485 /* GL_LINEAR_MIPMAP_NEAREST */
486 /* GL_LINEAR_MIPMAP_LINEAR */
487 #define GR_GL_OBJECT_LINEAR 0x2401
488 #define GR_GL_OBJECT_PLANE 0x2501
489 #define GR_GL_EYE_LINEAR 0x2400
490 #define GR_GL_EYE_PLANE 0x2502
491 #define GR_GL_SPHERE_MAP 0x2402
492 #define GR_GL_DECAL 0x2101
493 #define GR_GL_MODULATE 0x2100
496 #define GR_GL_CLAMP 0x2900
497 #define GR_GL_S 0x2000
498 #define GR_GL_T 0x2001
499 #define GR_GL_R 0x2002
500 #define GR_GL_Q 0x2003
501 #define GR_GL_TEXTURE_GEN_R 0x0C62
502 #define GR_GL_TEXTURE_GEN_Q 0x0C63
504 /* texture_env_combine */
505 #define GR_GL_COMBINE 0x8570
506 #define GR_GL_COMBINE_RGB 0x8571
507 #define GR_GL_COMBINE_ALPHA 0x8572
508 #define GR_GL_SOURCE0_RGB 0x8580
509 #define GR_GL_SOURCE1_RGB 0x8581
510 #define GR_GL_SOURCE2_RGB 0x8582
511 #define GR_GL_SOURCE0_ALPHA 0x8588
512 #define GR_GL_SOURCE1_ALPHA 0x8589
513 #define GR_GL_SOURCE2_ALPHA 0x858A
514 #define GR_GL_OPERAND0_RGB 0x8590
515 #define GR_GL_OPERAND1_RGB 0x8591
516 #define GR_GL_OPERAND2_RGB 0x8592
517 #define GR_GL_OPERAND0_ALPHA 0x8598
518 #define GR_GL_OPERAND1_ALPHA 0x8599
519 #define GR_GL_OPERAND2_ALPHA 0x859A
520 #define GR_GL_RGB_SCALE 0x8573
521 #define GR_GL_ADD_SIGNED 0x8574
522 #define GR_GL_INTERPOLATE 0x8575
523 #define GR_GL_SUBTRACT 0x84E7
524 #define GR_GL_CONSTANT 0x8576
525 #define GR_GL_PRIMARY_COLOR 0x8577
526 #define GR_GL_PREVIOUS 0x8578
527 #define GR_GL_SRC0_RGB 0x8580
528 #define GR_GL_SRC1_RGB 0x8581
529 #define GR_GL_SRC2_RGB 0x8582
530 #define GR_GL_SRC0_ALPHA 0x8588
531 #define GR_GL_SRC1_ALPHA 0x8589
532 #define GR_GL_SRC2_ALPHA 0x858A
535 #define GR_GL_FLOAT_VEC2 0x8B50
536 #define GR_GL_FLOAT_VEC3 0x8B51
537 #define GR_GL_FLOAT_VEC4 0x8B52
538 #define GR_GL_INT_VEC2 0x8B53
539 #define GR_GL_INT_VEC3 0x8B54
540 #define GR_GL_INT_VEC4 0x8B55
541 #define GR_GL_BOOL 0x8B56
542 #define GR_GL_BOOL_VEC2 0x8B57
543 #define GR_GL_BOOL_VEC3 0x8B58
544 #define GR_GL_BOOL_VEC4 0x8B59
545 #define GR_GL_FLOAT_MAT2 0x8B5A
546 #define GR_GL_FLOAT_MAT3 0x8B5B
547 #define GR_GL_FLOAT_MAT4 0x8B5C
548 #define GR_GL_SAMPLER_2D 0x8B5E
549 #define GR_GL_SAMPLER_CUBE 0x8B60
552 #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
553 #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
554 #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
555 #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
556 #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
557 #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
558 #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
559 #define GR_GL_VERTEX_ARRAY 0x8074
560 #define GR_GL_NORMAL_ARRAY 0x8075
561 #define GR_GL_COLOR_ARRAY 0x8076
562 #define GR_GL_SECONDARY_COLOR_ARRAY 0x845E
563 #define GR_GL_INDEX_ARRAY 0x8077
564 #define GR_GL_TEXTURE_COORD_ARRAY 0x8078
565 #define GR_GL_EDGE_FLAG_ARRAY 0x8079
566 #define GR_GL_VERTEX_ARRAY_SIZE 0x807A
567 #define GR_GL_VERTEX_ARRAY_TYPE 0x807B
568 #define GR_GL_VERTEX_ARRAY_STRIDE 0x807C
569 #define GR_GL_NORMAL_ARRAY_TYPE 0x807E
570 #define GR_GL_NORMAL_ARRAY_STRIDE 0x807F
571 #define GR_GL_COLOR_ARRAY_SIZE 0x8081
572 #define GR_GL_COLOR_ARRAY_TYPE 0x8082
573 #define GR_GL_COLOR_ARRAY_STRIDE 0x8083
574 #define GR_GL_INDEX_ARRAY_TYPE 0x8085
575 #define GR_GL_INDEX_ARRAY_STRIDE 0x8086
576 #define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
577 #define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
578 #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
579 #define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
580 #define GR_GL_VERTEX_ARRAY_POINTER 0x808E
581 #define GR_GL_NORMAL_ARRAY_POINTER 0x808F
582 #define GR_GL_COLOR_ARRAY_POINTER 0x8090
583 #define GR_GL_INDEX_ARRAY_POINTER 0x8091
584 #define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
585 #define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093
586 #define GR_GL_V2F 0x2A20
587 #define GR_GL_V3F 0x2A21
588 #define GR_GL_C4UB_V2F 0x2A22
589 #define GR_GL_C4UB_V3F 0x2A23
590 #define GR_GL_C3F_V3F 0x2A24
591 #define GR_GL_N3F_V3F 0x2A25
592 #define GR_GL_C4F_N3F_V3F 0x2A26
593 #define GR_GL_T2F_V3F 0x2A27
594 #define GR_GL_T4F_V4F 0x2A28
595 #define GR_GL_T2F_C4UB_V3F 0x2A29
596 #define GR_GL_T2F_C3F_V3F 0x2A2A
597 #define GR_GL_T2F_N3F_V3F 0x2A2B
598 #define GR_GL_T2F_C4F_N3F_V3F 0x2A2C
599 #define GR_GL_T4F_C4F_N3F_V4F 0x2A2D
601 /* Vertex Buffer Object */
602 #define GR_GL_WRITE_ONLY 0x88B9
603 #define GR_GL_BUFFER_MAPPED 0x88BC
605 #define GR_GL_MAP_READ_BIT 0x0001
606 #define GR_GL_MAP_WRITE_BIT 0x0002
607 #define GR_GL_MAP_INVALIDATE_RANGE_BIT 0x0004
608 #define GR_GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
609 #define GR_GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
610 #define GR_GL_MAP_UNSYNCHRONIZED_BIT 0x0020
613 #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
614 #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
617 #define GR_GL_COMPILE_STATUS 0x8B81
618 #define GR_GL_INFO_LOG_LENGTH 0x8B84
619 #define GR_GL_SHADER_SOURCE_LENGTH 0x8B88
620 #define GR_GL_SHADER_COMPILER 0x8DFA
623 #define GR_GL_SHADER_BINARY_FORMATS 0x8DF8
624 #define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
626 /* Shader Precision-Specified Types */
627 #define GR_GL_LOW_FLOAT 0x8DF0
628 #define GR_GL_MEDIUM_FLOAT 0x8DF1
629 #define GR_GL_HIGH_FLOAT 0x8DF2
630 #define GR_GL_LOW_INT 0x8DF3
631 #define GR_GL_MEDIUM_INT 0x8DF4
632 #define GR_GL_HIGH_INT 0x8DF5
635 #define GR_GL_QUERY_COUNTER_BITS 0x8864
636 #define GR_GL_CURRENT_QUERY 0x8865
637 #define GR_GL_QUERY_RESULT 0x8866
638 #define GR_GL_QUERY_RESULT_AVAILABLE 0x8867
639 #define GR_GL_SAMPLES_PASSED 0x8914
640 #define GR_GL_ANY_SAMPLES_PASSED 0x8C2F
641 #define GR_GL_TIME_ELAPSED 0x88BF
642 #define GR_GL_TIMESTAMP 0x8E28
643 #define GR_GL_PRIMITIVES_GENERATED 0x8C87
644 #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
647 /* Framebuffer Object. */
648 #define GR_GL_FRAMEBUFFER 0x8D40
649 #define GR_GL_READ_FRAMEBUFFER 0x8CA8
650 #define GR_GL_DRAW_FRAMEBUFFER 0x8CA9
652 #define GR_GL_RENDERBUFFER 0x8D41
654 #define GR_GL_RGBA4 0x8056
655 #define GR_GL_RGB5_A1 0x8057
656 #define GR_GL_RGB565 0x8D62
657 #define GR_GL_RGBA8 0x8058
658 #define GR_GL_RGB8 0x8051
659 #define GR_GL_BGRA8 0x93A1
660 #define GR_GL_SRGB 0x8C40
661 #define GR_GL_SRGB8 0x8C41
662 #define GR_GL_SRGB_ALPHA 0x8C42
663 #define GR_GL_SRGB8_ALPHA8 0x8C43
664 #define GR_GL_DEPTH_COMPONENT16 0x81A5
665 #define GR_GL_STENCIL_INDEX 0x1901
666 #define GR_GL_STENCIL_INDEX4 0x8D47
667 #define GR_GL_STENCIL_INDEX8 0x8D48
668 #define GR_GL_STENCIL_INDEX16 0x8D49
669 #define GR_GL_DEPTH_STENCIL 0x84F9
670 #define GR_GL_DEPTH24_STENCIL8 0x88F0
672 #define GR_GL_MAX_SAMPLES 0x8D57
673 // GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES
674 #define GR_GL_MAX_SAMPLES_IMG 0x9135
676 #define GR_GL_RENDERBUFFER_WIDTH 0x8D42
677 #define GR_GL_RENDERBUFFER_HEIGHT 0x8D43
678 #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
679 #define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50
680 #define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51
681 #define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52
682 #define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
683 #define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
684 #define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
686 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
687 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
688 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
689 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
690 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
691 #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
692 #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
693 #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
694 #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
695 #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
696 #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
698 #define GR_GL_COLOR_ATTACHMENT0 0x8CE0
699 #define GR_GL_DEPTH_ATTACHMENT 0x8D00
700 #define GR_GL_STENCIL_ATTACHMENT 0x8D20
702 // GL_EXT_discard_framebuffer
703 #define GR_GL_COLOR 0x1800
704 #define GR_GL_DEPTH 0x1801
705 #define GR_GL_STENCIL 0x1802
709 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5
710 #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
711 #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
712 #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
713 #define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
715 #define GR_GL_FRAMEBUFFER_BINDING 0x8CA6
716 #define GR_GL_RENDERBUFFER_BINDING 0x8CA7
717 #define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8
719 #define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
723 #define GR_GL_CLOSE_PATH 0x00
724 #define GR_GL_MOVE_TO 0x02
725 #define GR_GL_RELATIVE_MOVE_TO 0x03
726 #define GR_GL_LINE_TO 0x04
727 #define GR_GL_RELATIVE_LINE_TO 0x05
728 #define GR_GL_HORIZONTAL_LINE_TO 0x06
729 #define GR_GL_RELATIVE_HORIZONTAL_LINE_TO 0x07
730 #define GR_GL_VERTICAL_LINE_TO 0x08
731 #define GR_GL_RELATIVE_VERTICAL_LINE_TO 0x09
732 #define GR_GL_QUADRATIC_CURVE_TO 0x0A
733 #define GR_GL_RELATIVE_QUADRATIC_CURVE_TO 0x0B
734 #define GR_GL_CUBIC_CURVE_TO 0x0C
735 #define GR_GL_RELATIVE_CUBIC_CURVE_TO 0x0D
736 #define GR_GL_SMOOTH_QUADRATIC_CURVE_TO 0x0E
737 #define GR_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO 0x0F
738 #define GR_GL_SMOOTH_CUBIC_CURVE_TO 0x10
739 #define GR_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO 0x11
740 #define GR_GL_SMALL_CCW_ARC_TO 0x12
741 #define GR_GL_RELATIVE_SMALL_CCW_ARC_TO 0x13
742 #define GR_GL_SMALL_CW_ARC_TO 0x14
743 #define GR_GL_RELATIVE_SMALL_CW_ARC_TO 0x15
744 #define GR_GL_LARGE_CCW_ARC_TO 0x16
745 #define GR_GL_RELATIVE_LARGE_CCW_ARC_TO 0x17
746 #define GR_GL_LARGE_CW_ARC_TO 0x18
747 #define GR_GL_RELATIVE_LARGE_CW_ARC_TO 0x19
748 #define GR_GL_CIRCULAR_CCW_ARC_TO 0xF8
749 #define GR_GL_CIRCULAR_CW_ARC_TO 0xFA
750 #define GR_GL_CIRCULAR_TANGENT_ARC_TO 0xFC
751 #define GR_GL_ARC_TO 0xFE
752 #define GR_GL_RELATIVE_ARC_TO 0xFF
754 // path string formats
755 #define GR_GL_PATH_FORMAT_SVG 0x9070
756 #define GR_GL_PATH_FORMAT_PS 0x9071
759 #define GR_GL_STANDARD_FONT_NAME 0x9072
760 #define GR_GL_SYSTEM_FONT_NAME 0x9073
761 #define GR_GL_FILE_NAME 0x9074
763 // handle missing glyphs
764 #define GR_GL_SKIP_MISSING_GLYPH 0x90A9
765 #define GR_GL_USE_MISSING_GLYPH 0x90AA
768 #define GR_GL_PATH_STROKE_WIDTH 0x9075
769 #define GR_GL_PATH_INITIAL_END_CAP 0x9077
770 #define GR_GL_PATH_TERMINAL_END_CAP 0x9078
771 #define GR_GL_PATH_JOIN_STYLE 0x9079
772 #define GR_GL_PATH_MITER_LIMIT 0x907A
773 #define GR_GL_PATH_INITIAL_DASH_CAP 0x907C
774 #define GR_GL_PATH_TERMINAL_DASH_CAP 0x907D
775 #define GR_GL_PATH_DASH_OFFSET 0x907E
776 #define GR_GL_PATH_CLIENT_LENGTH 0x907F
777 #define GR_GL_PATH_DASH_OFFSET_RESET 0x90B4
778 #define GR_GL_PATH_FILL_MODE 0x9080
779 #define GR_GL_PATH_FILL_MASK 0x9081
780 #define GR_GL_PATH_FILL_COVER_MODE 0x9082
781 #define GR_GL_PATH_STROKE_COVER_MODE 0x9083
782 #define GR_GL_PATH_STROKE_MASK 0x9084
783 #define GR_GL_PATH_END_CAPS 0x9076
784 #define GR_GL_PATH_DASH_CAPS 0x907B
785 #define GR_GL_PATH_COMMAND_COUNT 0x909D
786 #define GR_GL_PATH_COORD_COUNT 0x909E
787 #define GR_GL_PATH_DASH_ARRAY_COUNT 0x909F
788 #define GR_GL_PATH_FILL_BOUNDING_BOX 0x90A1
789 #define GR_GL_PATH_STROKE_BOUNDING_BOX 0x90A2
793 #define GR_GL_COUNT_UP 0x9088
794 #define GR_GL_COUNT_DOWN 0x9089
795 /* GL_PATH_FILL_MODE_NV */
798 /* GL_PRIMARY_COLOR */
799 #define GR_GL_SECONDARY_COLOR 0x852D
804 /* GL_OBJECT_LINEAR */
805 #define GR_GL_PATH_OBJECT_BOUNDING_BOX 0x908A
808 #define GR_GL_CONVEX_HULL 0x908B
809 #define GR_GL_BOUNDING_BOX 0x908D
810 #define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C
811 /* GL_PATH_FILL_COVER_MODE_NV */
815 #define GR_GL_TRANSLATE_X 0x908E
816 #define GR_GL_TRANSLATE_Y 0x908F
817 #define GR_GL_TRANSLATE_2D 0x9090
818 #define GR_GL_TRANSLATE_3D 0x9091
819 #define GR_GL_AFFINE_2D 0x9092
820 #define GR_GL_AFFINE_3D 0x9094
821 #define GR_GL_TRANSPOSE_AFFINE_2D 0x9096
822 #define GR_GL_TRANSPOSE_AFFINE_3D 0x9098
825 #define GR_GL_UTF8 0x909A
826 #define GR_GL_UTF16 0x909B
828 #define GR_GL_PATH_COMPUTED_LENGTH 0x90A0
832 #define GR_GL_SQUARE 0x90A3
833 #define GR_GL_ROUND 0x90A4
834 #define GR_GL_TRIANGULAR 0x90A5
839 #define GR_GL_BEVEL 0x90A6
840 #define GR_GL_MITER_REVERT 0x90A7
841 #define GR_GL_MITER_TRUNCATE 0x90A8
843 // path dash reset values
844 #define GR_GL_MOVE_TO_RESETS 0x90B5
845 #define GR_GL_MOVE_TO_CONTINUES 0x90B6
849 #define GR_GL_BOLD_BIT 0x01
850 #define GR_GL_ITALIC_BIT 0x02
853 #define GR_GL_PATH_ERROR_POSITION 0x90AB
854 #define GR_GL_PATH_FOG_GEN_MODE 0x90AC
855 #define GR_GL_PATH_STENCIL_FUNC 0x90B7
856 #define GR_GL_PATH_STENCIL_REF 0x90B8
857 #define GR_GL_PATH_STENCIL_VALUE_MASK 0x90B9
858 #define GR_GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR 0x90BD
859 #define GR_GL_PATH_STENCIL_DEPTH_OFFSET_UNITS 0x90BE
860 #define GR_GL_PATH_COVER_DEPTH_FUNC 0x90BF
862 // per-glyph metrics bits in metric mask query
863 #define GR_GL_GLYPH_WIDTH_BIT 0x01
864 #define GR_GL_GLYPH_HEIGHT_BIT 0x02
865 #define GR_GL_GLYPH_HORIZONTAL_BEARING_X_BIT 0x04
866 #define GR_GL_GLYPH_HORIZONTAL_BEARING_Y_BIT 0x08
867 #define GR_GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT 0x10
868 #define GR_GL_GLYPH_VERTICAL_BEARING_X_BIT 0x20
869 #define GR_GL_GLYPH_VERTICAL_BEARING_Y_BIT 0x40
870 #define GR_GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT 0x80
871 #define GR_GL_GLYPH_HAS_KERNING 0x100
873 // per-font face metrics in metric mask query
874 #define GR_GL_FONT_X_MIN_BOUNDS 0x00010000
875 #define GR_GL_FONT_Y_MIN_BOUNDS 0x00020000
876 #define GR_GL_FONT_X_MAX_BOUNDS 0x00040000
877 #define GR_GL_FONT_Y_MAX_BOUNDS 0x00080000
878 #define GR_GL_FONT_UNITS_PER_EM 0x00100000
879 #define GR_GL_FONT_ASCENDER 0x00200000
880 #define GR_GL_FONT_DESCENDER 0x00400000
881 #define GR_GL_FONT_HEIGHT 0x00800000
882 #define GR_GL_FONT_MAX_ADVANCE_WIDTH 0x01000000
883 #define GR_GL_FONT_MAX_ADVANCE_HEIGHT 0x02000000
884 #define GR_GL_FONT_UNDERLINE_POSITION 0x04000000
885 #define GR_GL_FONT_UNDERLINE_THICKNESS 0x08000000
886 #define GR_GL_FONT_HAS_KERNING 0x10000000
888 // path list modes (glGetPathSpacing)
889 #define GR_GL_ACCUM_ADJACENT_PAIRS 0x90AD
890 #define GR_GL_ADJACENT_PAIRS 0x90AE
891 #define GR_GL_FIRST_TO_REST 0x90AF
894 #define GR_GL_PATH_GEN_MODE 0x90B0
895 #define GR_GL_PATH_GEN_COEFF 0x90B1
896 #define GR_GL_PATH_GEN_COLOR_FORMAT 0x90B2
897 #define GR_GL_PATH_GEN_COMPONENTS 0x90B3