Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / gpu / gl / GrGLDefines.h
1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8
9
10 #ifndef GrGLDefines_DEFINED
11 #define GrGLDefines_DEFINED
12
13 /* Profiles */
14 #define GR_GL_CONTEXT_PROFILE_MASK              0x9126
15 #define GR_GL_CONTEXT_CORE_PROFILE_BIT          0x00000001
16 #define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
17
18 // The following constants consist of the intersection of GL constants
19 // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
20
21 #define GR_GL_DEPTH_BUFFER_BIT               0x00000100
22 #define GR_GL_STENCIL_BUFFER_BIT             0x00000400
23 #define GR_GL_COLOR_BUFFER_BIT               0x00004000
24
25 /* Boolean */
26 #define GR_GL_FALSE                          0
27 #define GR_GL_TRUE                           1
28
29 /* BeginMode */
30 #define GR_GL_POINTS                         0x0000
31 #define GR_GL_LINES                          0x0001
32 #define GR_GL_LINE_LOOP                      0x0002
33 #define GR_GL_LINE_STRIP                     0x0003
34 #define GR_GL_TRIANGLES                      0x0004
35 #define GR_GL_TRIANGLE_STRIP                 0x0005
36 #define GR_GL_TRIANGLE_FAN                   0x0006
37
38 /* AlphaFunction (not supported in ES20) */
39 /*      GL_NEVER */
40 /*      GL_LESS */
41 /*      GL_EQUAL */
42 /*      GL_LEQUAL */
43 /*      GL_GREATER */
44 /*      GL_NOTEQUAL */
45 /*      GL_GEQUAL */
46 /*      GL_ALWAYS */
47
48 /* BlendingFactorDest */
49 #define GR_GL_ZERO                           0
50 #define GR_GL_ONE                            1
51 #define GR_GL_SRC_COLOR                      0x0300
52 #define GR_GL_ONE_MINUS_SRC_COLOR            0x0301
53 #define GR_GL_SRC_ALPHA                      0x0302
54 #define GR_GL_ONE_MINUS_SRC_ALPHA            0x0303
55 #define GR_GL_DST_ALPHA                      0x0304
56 #define GR_GL_ONE_MINUS_DST_ALPHA            0x0305
57
58 /* BlendingFactorSrc */
59 /*      GL_ZERO */
60 /*      GL_ONE */
61 #define GR_GL_DST_COLOR                      0x0306
62 #define GR_GL_ONE_MINUS_DST_COLOR            0x0307
63 #define GR_GL_SRC_ALPHA_SATURATE             0x0308
64 /*      GL_SRC_ALPHA */
65 /*      GL_ONE_MINUS_SRC_ALPHA */
66 /*      GL_DST_ALPHA */
67 /*      GL_ONE_MINUS_DST_ALPHA */
68
69 /* ExtendedBlendFactors */
70 #define GR_GL_SRC1_COLOR                     0x88F9
71 #define GR_GL_ONE_MINUS_SRC1_COLOR           0x88FA
72 /*      GL_SRC1_ALPHA */
73 #define GR_GL_ONE_MINUS_SRC1_ALPHA           0x88FB
74
75 /* Separate Blend Functions */
76 #define GR_GL_BLEND_DST_RGB                  0x80C8
77 #define GR_GL_BLEND_SRC_RGB                  0x80C9
78 #define GR_GL_BLEND_DST_ALPHA                0x80CA
79 #define GR_GL_BLEND_SRC_ALPHA                0x80CB
80 #define GR_GL_CONSTANT_COLOR                 0x8001
81 #define GR_GL_ONE_MINUS_CONSTANT_COLOR       0x8002
82 #define GR_GL_CONSTANT_ALPHA                 0x8003
83 #define GR_GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
84 #define GR_GL_BLEND_COLOR                    0x8005
85
86 /* Buffer Objects */
87 #define GR_GL_ARRAY_BUFFER                   0x8892
88 #define GR_GL_ELEMENT_ARRAY_BUFFER           0x8893
89 #define GR_GL_ARRAY_BUFFER_BINDING           0x8894
90 #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
91
92 #define GR_GL_STREAM_DRAW                    0x88E0
93 #define GR_GL_STATIC_DRAW                    0x88E4
94 #define GR_GL_DYNAMIC_DRAW                   0x88E8
95
96 #define GR_GL_BUFFER_SIZE                    0x8764
97 #define GR_GL_BUFFER_USAGE                   0x8765
98
99 #define GR_GL_CURRENT_VERTEX_ATTRIB          0x8626
100
101 /* CullFaceMode */
102 #define GR_GL_FRONT                          0x0404
103 #define GR_GL_BACK                           0x0405
104 #define GR_GL_FRONT_AND_BACK                 0x0408
105
106 /* DepthFunction */
107 /*      GL_NEVER */
108 /*      GL_LESS */
109 /*      GL_EQUAL */
110 /*      GL_LEQUAL */
111 /*      GL_GREATER */
112 /*      GL_NOTEQUAL */
113 /*      GL_GEQUAL */
114 /*      GL_ALWAYS */
115
116 /* EnableCap */
117 #define GR_GL_TEXTURE_2D                     0x0DE1
118 #define GR_GL_CULL_FACE                      0x0B44
119 #define GR_GL_BLEND                          0x0BE2
120 #define GR_GL_DITHER                         0x0BD0
121 #define GR_GL_STENCIL_TEST                   0x0B90
122 #define GR_GL_DEPTH_TEST                     0x0B71
123 #define GR_GL_SCISSOR_TEST                   0x0C11
124 #define GR_GL_POLYGON_OFFSET_FILL            0x8037
125 #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
126 #define GR_GL_SAMPLE_COVERAGE                0x80A0
127 #define GR_GL_POLYGON_OFFSET_FILL            0x8037
128 #define GR_GL_POLYGON_SMOOTH                 0x0B41
129 #define GR_GL_POLYGON_STIPPLE                0x0B42
130 #define GR_GL_COLOR_LOGIC_OP                 0x0BF2
131 #define GR_GL_COLOR_TABLE                    0x80D0
132 #define GR_GL_INDEX_LOGIC_OP                 0x0BF1
133 #define GR_GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
134 #define GR_GL_LINE_STIPPLE                   0x0B24
135
136 /* ErrorCode */
137 #define GR_GL_NO_ERROR                       0
138 #define GR_GL_INVALID_ENUM                   0x0500
139 #define GR_GL_INVALID_VALUE                  0x0501
140 #define GR_GL_INVALID_OPERATION              0x0502
141 #define GR_GL_OUT_OF_MEMORY                  0x0505
142 #define GR_GL_CONTEXT_LOST                   0x300E  // TODO(gman): What value?
143
144 /* FrontFaceDirection */
145 #define GR_GL_CW                             0x0900
146 #define GR_GL_CCW                            0x0901
147
148 /* GetPName */
149 #define GR_GL_LINE_WIDTH                     0x0B21
150 #define GR_GL_ALIASED_POINT_SIZE_RANGE       0x846D
151 #define GR_GL_ALIASED_LINE_WIDTH_RANGE       0x846E
152 #define GR_GL_CULL_FACE_MODE                 0x0B45
153 #define GR_GL_FRONT_FACE                     0x0B46
154 #define GR_GL_DEPTH_RANGE                    0x0B70
155 #define GR_GL_DEPTH_WRITEMASK                0x0B72
156 #define GR_GL_DEPTH_CLEAR_VALUE              0x0B73
157 #define GR_GL_DEPTH_FUNC                     0x0B74
158 #define GR_GL_STENCIL_CLEAR_VALUE            0x0B91
159 #define GR_GL_STENCIL_FUNC                   0x0B92
160 #define GR_GL_STENCIL_FAIL                   0x0B94
161 #define GR_GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
162 #define GR_GL_STENCIL_PASS_DEPTH_PASS        0x0B96
163 #define GR_GL_STENCIL_REF                    0x0B97
164 #define GR_GL_STENCIL_VALUE_MASK             0x0B93
165 #define GR_GL_STENCIL_WRITEMASK              0x0B98
166 #define GR_GL_STENCIL_BACK_FUNC              0x8800
167 #define GR_GL_STENCIL_BACK_FAIL              0x8801
168 #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
169 #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
170 #define GR_GL_STENCIL_BACK_REF               0x8CA3
171 #define GR_GL_STENCIL_BACK_VALUE_MASK        0x8CA4
172 #define GR_GL_STENCIL_BACK_WRITEMASK         0x8CA5
173 #define GR_GL_VIEWPORT                       0x0BA2
174 #define GR_GL_SCISSOR_BOX                    0x0C10
175 /*      GL_SCISSOR_TEST */
176 #define GR_GL_COLOR_CLEAR_VALUE              0x0C22
177 #define GR_GL_COLOR_WRITEMASK                0x0C23
178 #define GR_GL_UNPACK_ALIGNMENT               0x0CF5
179 #define GR_GL_UNPACK_FLIP_Y                  0x9240
180 #define GR_GL_PACK_ALIGNMENT                 0x0D05
181 #define GR_GL_PACK_REVERSE_ROW_ORDER         0x93A4
182 #define GR_GL_MAX_TEXTURE_SIZE               0x0D33
183 #define GR_GL_MAX_VIEWPORT_DIMS              0x0D3A
184 #define GR_GL_SUBPIXEL_BITS                  0x0D50
185 #define GR_GL_RED_BITS                       0x0D52
186 #define GR_GL_GREEN_BITS                     0x0D53
187 #define GR_GL_BLUE_BITS                      0x0D54
188 #define GR_GL_ALPHA_BITS                     0x0D55
189 #define GR_GL_DEPTH_BITS                     0x0D56
190 #define GR_GL_STENCIL_BITS                   0x0D57
191 #define GR_GL_POLYGON_OFFSET_UNITS           0x2A00
192 /*      GL_POLYGON_OFFSET_FILL */
193 #define GR_GL_POLYGON_OFFSET_FACTOR          0x8038
194 #define GR_GL_TEXTURE_BINDING_2D             0x8069
195 #define GR_GL_SAMPLE_BUFFERS                 0x80A8
196 #define GR_GL_SAMPLES                        0x80A9
197 #define GR_GL_SAMPLE_COVERAGE_VALUE          0x80AA
198 #define GR_GL_SAMPLE_COVERAGE_INVERT         0x80AB
199 #define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES  0x8CAB
200 #define GR_GL_RENDERBUFFER_COLOR_SAMPLES     0x8E10
201 #define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11
202 #define GR_GL_MULTISAMPLE_COVERAGE_MODES     0x8E12
203
204 /* GetTextureParameter */
205 /*      GL_TEXTURE_MAG_FILTER */
206 /*      GL_TEXTURE_MIN_FILTER */
207 /*      GL_TEXTURE_WRAP_S */
208 /*      GL_TEXTURE_WRAP_T */
209
210 #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
211 #define GR_GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
212
213 /* HintMode */
214 #define GR_GL_DONT_CARE                      0x1100
215 #define GR_GL_FASTEST                        0x1101
216 #define GR_GL_NICEST                         0x1102
217
218 /* HintTarget */
219 #define GR_GL_GENERATE_MIPMAP_HINT            0x8192
220
221 /* DataType */
222 #define GR_GL_BYTE                           0x1400
223 #define GR_GL_UNSIGNED_BYTE                  0x1401
224 #define GR_GL_SHORT                          0x1402
225 #define GR_GL_UNSIGNED_SHORT                 0x1403
226 #define GR_GL_INT                            0x1404
227 #define GR_GL_UNSIGNED_INT                   0x1405
228 #define GR_GL_FLOAT                          0x1406
229 #define GR_GL_FIXED                          0x140C
230
231 /* Lighting */
232 #define GR_GL_LIGHTING                       0x0B50
233 #define GR_GL_LIGHT0                         0x4000
234 #define GR_GL_LIGHT1                         0x4001
235 #define GR_GL_LIGHT2                         0x4002
236 #define GR_GL_LIGHT3                         0x4003
237 #define GR_GL_LIGHT4                         0x4004
238 #define GR_GL_LIGHT5                         0x4005
239 #define GR_GL_LIGHT6                         0x4006
240 #define GR_GL_LIGHT7                         0x4007
241 #define GR_GL_SPOT_EXPONENT                  0x1205
242 #define GR_GL_SPOT_CUTOFF                    0x1206
243 #define GR_GL_CONSTANT_ATTENUATION           0x1207
244 #define GR_GL_LINEAR_ATTENUATION             0x1208
245 #define GR_GL_QUADRATIC_ATTENUATION          0x1209
246 #define GR_GL_AMBIENT                        0x1200
247 #define GR_GL_DIFFUSE                        0x1201
248 #define GR_GL_SPECULAR                       0x1202
249 #define GR_GL_SHININESS                      0x1601
250 #define GR_GL_EMISSION                       0x1600
251 #define GR_GL_POSITION                       0x1203
252 #define GR_GL_SPOT_DIRECTION                 0x1204
253 #define GR_GL_AMBIENT_AND_DIFFUSE            0x1602
254 #define GR_GL_COLOR_INDEXES                  0x1603
255 #define GR_GL_LIGHT_MODEL_TWO_SIDE           0x0B52
256 #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER       0x0B51
257 #define GR_GL_LIGHT_MODEL_AMBIENT            0x0B53
258 #define GR_GL_FRONT_AND_BACK                 0x0408
259 #define GR_GL_SHADE_MODEL                    0x0B54
260 #define GR_GL_FLAT                           0x1D00
261 #define GR_GL_SMOOTH                         0x1D01
262 #define GR_GL_COLOR_MATERIAL                 0x0B57
263 #define GR_GL_COLOR_MATERIAL_FACE            0x0B55
264 #define GR_GL_COLOR_MATERIAL_PARAMETER       0x0B56
265 #define GR_GL_NORMALIZE                      0x0BA1
266
267 /* Matrix Mode */
268 #define GR_GL_MATRIX_MODE                    0x0BA0
269 #define GR_GL_MODELVIEW                      0x1700
270 #define GR_GL_PROJECTION                     0x1701
271 #define GR_GL_TEXTURE                        0x1702
272
273 /* multisample */
274 #define GR_GL_MULTISAMPLE                    0x809D
275
276 /* Points */
277 #define GR_GL_POINT_SMOOTH                   0x0B10
278 #define GR_GL_POINT_SIZE                     0x0B11
279 #define GR_GL_POINT_SIZE_GRANULARITY         0x0B13
280 #define GR_GL_POINT_SIZE_RANGE               0x0B12
281
282 /* Lines */
283 #define GR_GL_LINE_SMOOTH                    0x0B20
284 #define GR_GL_LINE_STIPPLE                   0x0B24
285 #define GR_GL_LINE_STIPPLE_PATTERN           0x0B25
286 #define GR_GL_LINE_STIPPLE_REPEAT            0x0B26
287 #define GR_GL_LINE_WIDTH                     0x0B21
288 #define GR_GL_LINE_WIDTH_GRANULARITY         0x0B23
289 #define GR_GL_LINE_WIDTH_RANGE               0x0B22
290
291 /* PixelFormat */
292 #define GR_GL_DEPTH_COMPONENT                0x1902
293 #define GR_GL_RED                            0x1903
294 #define GR_GL_GREEN                          0x1904
295 #define GR_GL_BLUE                           0x1905
296 #define GR_GL_ALPHA                          0x1906
297 #define GR_GL_RGB                            0x1907
298 #define GR_GL_RGBA                           0x1908
299 #define GR_GL_BGRA                           0x80E1
300 #define GR_GL_LUMINANCE                      0x1909
301 #define GR_GL_LUMINANCE_ALPHA                0x190A
302 #define GR_GL_PALETTE8_RGBA8                 0x8B96
303 #define GR_GL_ALPHA8                         0x803C
304
305 #define GR_GL_R8                             0x8229
306
307 /* PixelType */
308 /*      GL_UNSIGNED_BYTE */
309 #define GR_GL_UNSIGNED_SHORT_4_4_4_4         0x8033
310 #define GR_GL_UNSIGNED_SHORT_5_5_5_1         0x8034
311 #define GR_GL_UNSIGNED_SHORT_5_6_5           0x8363
312
313 /* Shaders */
314 #define GR_GL_FRAGMENT_SHADER                  0x8B30
315 #define GR_GL_VERTEX_SHADER                    0x8B31
316 #define GR_GL_GEOMETRY_SHADER                  0x8DD9
317 #define GR_GL_MAX_VERTEX_ATTRIBS               0x8869
318 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
319 #define GR_GL_MAX_VARYING_VECTORS              0x8DFC
320 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
321 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
322 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
323 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
324 #define GR_GL_SHADER_TYPE                      0x8B4F
325 #define GR_GL_DELETE_STATUS                    0x8B80
326 #define GR_GL_LINK_STATUS                      0x8B82
327 #define GR_GL_VALIDATE_STATUS                  0x8B83
328 #define GR_GL_ATTACHED_SHADERS                 0x8B85
329 #define GR_GL_ACTIVE_UNIFORMS                  0x8B86
330 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
331 #define GR_GL_ACTIVE_ATTRIBUTES                0x8B89
332 #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
333 #define GR_GL_SHADING_LANGUAGE_VERSION         0x8B8C
334 #define GR_GL_CURRENT_PROGRAM                  0x8B8D
335 #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS  0x8B49
336 #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS    0x8B4A
337
338 /* StencilFunction */
339 #define GR_GL_NEVER                          0x0200
340 #define GR_GL_LESS                           0x0201
341 #define GR_GL_EQUAL                          0x0202
342 #define GR_GL_LEQUAL                         0x0203
343 #define GR_GL_GREATER                        0x0204
344 #define GR_GL_NOTEQUAL                       0x0205
345 #define GR_GL_GEQUAL                         0x0206
346 #define GR_GL_ALWAYS                         0x0207
347
348 /* StencilOp */
349 /*      GL_ZERO */
350 #define GR_GL_KEEP                           0x1E00
351 #define GR_GL_REPLACE                        0x1E01
352 #define GR_GL_INCR                           0x1E02
353 #define GR_GL_DECR                           0x1E03
354 #define GR_GL_INVERT                         0x150A
355 #define GR_GL_INCR_WRAP                      0x8507
356 #define GR_GL_DECR_WRAP                      0x8508
357
358 /* StringName */
359 #define GR_GL_VENDOR                         0x1F00
360 #define GR_GL_RENDERER                       0x1F01
361 #define GR_GL_VERSION                        0x1F02
362 #define GR_GL_EXTENSIONS                     0x1F03
363
364 /* StringCounts */
365 #define GR_GL_NUM_EXTENSIONS                 0x821D
366
367 /* Pixel Mode / Transfer */
368 #define GR_GL_UNPACK_ROW_LENGTH              0x0CF2
369 #define GR_GL_PACK_ROW_LENGTH                0x0D02
370
371
372 /* TextureMagFilter */
373 #define GR_GL_NEAREST                        0x2600
374 #define GR_GL_LINEAR                         0x2601
375
376 /* TextureMinFilter */
377 /*      GL_NEAREST */
378 /*      GL_LINEAR */
379 #define GR_GL_NEAREST_MIPMAP_NEAREST         0x2700
380 #define GR_GL_LINEAR_MIPMAP_NEAREST          0x2701
381 #define GR_GL_NEAREST_MIPMAP_LINEAR          0x2702
382 #define GR_GL_LINEAR_MIPMAP_LINEAR           0x2703
383
384 /* TextureUsage */
385 #define GR_GL_FRAMEBUFFER_ATTACHMENT         0x93A3
386
387 /* TextureParameterName */
388 #define GR_GL_TEXTURE_MAG_FILTER             0x2800
389 #define GR_GL_TEXTURE_MIN_FILTER             0x2801
390 #define GR_GL_TEXTURE_WRAP_S                 0x2802
391 #define GR_GL_TEXTURE_WRAP_T                 0x2803
392 #define GR_GL_TEXTURE_USAGE                  0x93A2
393
394 /* TextureTarget */
395 /*      GL_TEXTURE_2D */
396 #define GR_GL_TEXTURE                        0x1702
397 #define GR_GL_TEXTURE_CUBE_MAP               0x8513
398 #define GR_GL_TEXTURE_BINDING_CUBE_MAP       0x8514
399 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
400 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
401 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
402 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
403 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
404 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
405 #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
406
407 /* TextureUnit */
408 #define GR_GL_TEXTURE0                       0x84C0
409 #define GR_GL_TEXTURE1                       0x84C1
410 #define GR_GL_TEXTURE2                       0x84C2
411 #define GR_GL_TEXTURE3                       0x84C3
412 #define GR_GL_TEXTURE4                       0x84C4
413 #define GR_GL_TEXTURE5                       0x84C5
414 #define GR_GL_TEXTURE6                       0x84C6
415 #define GR_GL_TEXTURE7                       0x84C7
416 #define GR_GL_TEXTURE8                       0x84C8
417 #define GR_GL_TEXTURE9                       0x84C9
418 #define GR_GL_TEXTURE10                      0x84CA
419 #define GR_GL_TEXTURE11                      0x84CB
420 #define GR_GL_TEXTURE12                      0x84CC
421 #define GR_GL_TEXTURE13                      0x84CD
422 #define GR_GL_TEXTURE14                      0x84CE
423 #define GR_GL_TEXTURE15                      0x84CF
424 #define GR_GL_TEXTURE16                      0x84D0
425 #define GR_GL_TEXTURE17                      0x84D1
426 #define GR_GL_TEXTURE18                      0x84D2
427 #define GR_GL_TEXTURE19                      0x84D3
428 #define GR_GL_TEXTURE20                      0x84D4
429 #define GR_GL_TEXTURE21                      0x84D5
430 #define GR_GL_TEXTURE22                      0x84D6
431 #define GR_GL_TEXTURE23                      0x84D7
432 #define GR_GL_TEXTURE24                      0x84D8
433 #define GR_GL_TEXTURE25                      0x84D9
434 #define GR_GL_TEXTURE26                      0x84DA
435 #define GR_GL_TEXTURE27                      0x84DB
436 #define GR_GL_TEXTURE28                      0x84DC
437 #define GR_GL_TEXTURE29                      0x84DD
438 #define GR_GL_TEXTURE30                      0x84DE
439 #define GR_GL_TEXTURE31                      0x84DF
440 #define GR_GL_ACTIVE_TEXTURE                 0x84E0
441 #define GR_GL_MAX_TEXTURE_UNITS              0x84E2
442 #define GR_GL_MAX_TEXTURE_COORDS             0x8871
443
444 /* TextureWrapMode */
445 #define GR_GL_REPEAT                         0x2901
446 #define GR_GL_CLAMP_TO_EDGE                  0x812F
447 #define GR_GL_MIRRORED_REPEAT                0x8370
448
449 /* Texture Swizzle */
450 #define GR_GL_TEXTURE_SWIZZLE_R              0x8E42
451 #define GR_GL_TEXTURE_SWIZZLE_G              0x8E43
452 #define GR_GL_TEXTURE_SWIZZLE_B              0x8E44
453 #define GR_GL_TEXTURE_SWIZZLE_A              0x8E45
454 #define GR_GL_TEXTURE_SWIZZLE_RGBA           0x8E46
455
456 /* Texture mapping */
457 #define GR_GL_TEXTURE_ENV                    0x2300
458 #define GR_GL_TEXTURE_ENV_MODE               0x2200
459 #define GR_GL_TEXTURE_1D                     0x0DE0
460 /* GL_TEXTURE_2D */
461 /* GL_TEXTURE_WRAP_S */
462 /* GL_TEXTURE_WRAP_T */
463 /* GL_TEXTURE_MAG_FILTER */
464 /* GL_TEXTURE_MIN_FILTER */
465 #define GR_GL_TEXTURE_ENV_COLOR             0x2201
466 #define GR_GL_TEXTURE_GEN_S                 0x0C60
467 #define GR_GL_TEXTURE_GEN_T                 0x0C61
468 #define GR_GL_TEXTURE_GEN_R                 0x0C62
469 #define GR_GL_TEXTURE_GEN_Q                 0x0C63
470 #define GR_GL_TEXTURE_GEN_MODE              0x2500
471 #define GR_GL_TEXTURE_BORDER_COLOR          0x1004
472 #define GR_GL_TEXTURE_WIDTH                 0x1000
473 #define GR_GL_TEXTURE_HEIGHT                0x1001
474 #define GR_GL_TEXTURE_BORDER                0x1005
475 #define GR_GL_TEXTURE_COMPONENTS            0x1003
476 #define GR_GL_TEXTURE_RED_SIZE              0x805C
477 #define GR_GL_TEXTURE_GREEN_SIZE            0x805D
478 #define GR_GL_TEXTURE_BLUE_SIZE             0x805E
479 #define GR_GL_TEXTURE_ALPHA_SIZE            0x805F
480 #define GR_GL_TEXTURE_LUMINANCE_SIZE        0x8060
481 #define GR_GL_TEXTURE_INTENSITY_SIZE        0x8061
482 #define GR_GL_TEXTURE_INTERNAL_FORMAT       0x1003
483 /* GL_NEAREST_MIPMAP_NEAREST */
484 /* GL_NEAREST_MIPMAP_LINEAR */
485 /* GL_LINEAR_MIPMAP_NEAREST */
486 /* GL_LINEAR_MIPMAP_LINEAR */
487 #define GR_GL_OBJECT_LINEAR                 0x2401
488 #define GR_GL_OBJECT_PLANE                  0x2501
489 #define GR_GL_EYE_LINEAR                    0x2400
490 #define GR_GL_EYE_PLANE                     0x2502
491 #define GR_GL_SPHERE_MAP                    0x2402
492 #define GR_GL_DECAL                         0x2101
493 #define GR_GL_MODULATE                      0x2100
494 /* GL_NEAREST */
495 /* GL_REPEAT */
496 #define GR_GL_CLAMP                         0x2900
497 #define GR_GL_S                             0x2000
498 #define GR_GL_T                             0x2001
499 #define GR_GL_R                             0x2002
500 #define GR_GL_Q                             0x2003
501 #define GR_GL_TEXTURE_GEN_R                 0x0C62
502 #define GR_GL_TEXTURE_GEN_Q                 0x0C63
503
504 /* texture_env_combine */
505 #define GR_GL_COMBINE                       0x8570
506 #define GR_GL_COMBINE_RGB                   0x8571
507 #define GR_GL_COMBINE_ALPHA                 0x8572
508 #define GR_GL_SOURCE0_RGB                   0x8580
509 #define GR_GL_SOURCE1_RGB                   0x8581
510 #define GR_GL_SOURCE2_RGB                   0x8582
511 #define GR_GL_SOURCE0_ALPHA                 0x8588
512 #define GR_GL_SOURCE1_ALPHA                 0x8589
513 #define GR_GL_SOURCE2_ALPHA                 0x858A
514 #define GR_GL_OPERAND0_RGB                  0x8590
515 #define GR_GL_OPERAND1_RGB                  0x8591
516 #define GR_GL_OPERAND2_RGB                  0x8592
517 #define GR_GL_OPERAND0_ALPHA                0x8598
518 #define GR_GL_OPERAND1_ALPHA                0x8599
519 #define GR_GL_OPERAND2_ALPHA                0x859A
520 #define GR_GL_RGB_SCALE                     0x8573
521 #define GR_GL_ADD_SIGNED                    0x8574
522 #define GR_GL_INTERPOLATE                   0x8575
523 #define GR_GL_SUBTRACT                      0x84E7
524 #define GR_GL_CONSTANT                      0x8576
525 #define GR_GL_PRIMARY_COLOR                 0x8577
526 #define GR_GL_PREVIOUS                      0x8578
527 #define GR_GL_SRC0_RGB                      0x8580
528 #define GR_GL_SRC1_RGB                      0x8581
529 #define GR_GL_SRC2_RGB                      0x8582
530 #define GR_GL_SRC0_ALPHA                    0x8588
531 #define GR_GL_SRC1_ALPHA                    0x8589
532 #define GR_GL_SRC2_ALPHA                    0x858A
533
534 /* Uniform Types */
535 #define GR_GL_FLOAT_VEC2                     0x8B50
536 #define GR_GL_FLOAT_VEC3                     0x8B51
537 #define GR_GL_FLOAT_VEC4                     0x8B52
538 #define GR_GL_INT_VEC2                       0x8B53
539 #define GR_GL_INT_VEC3                       0x8B54
540 #define GR_GL_INT_VEC4                       0x8B55
541 #define GR_GL_BOOL                           0x8B56
542 #define GR_GL_BOOL_VEC2                      0x8B57
543 #define GR_GL_BOOL_VEC3                      0x8B58
544 #define GR_GL_BOOL_VEC4                      0x8B59
545 #define GR_GL_FLOAT_MAT2                     0x8B5A
546 #define GR_GL_FLOAT_MAT3                     0x8B5B
547 #define GR_GL_FLOAT_MAT4                     0x8B5C
548 #define GR_GL_SAMPLER_2D                     0x8B5E
549 #define GR_GL_SAMPLER_CUBE                   0x8B60
550
551 /* Vertex Arrays */
552 #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
553 #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
554 #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
555 #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
556 #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
557 #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
558 #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
559 #define GR_GL_VERTEX_ARRAY                       0x8074
560 #define GR_GL_NORMAL_ARRAY                       0x8075
561 #define GR_GL_COLOR_ARRAY                        0x8076
562 #define GR_GL_SECONDARY_COLOR_ARRAY              0x845E
563 #define GR_GL_INDEX_ARRAY                        0x8077
564 #define GR_GL_TEXTURE_COORD_ARRAY                0x8078
565 #define GR_GL_EDGE_FLAG_ARRAY                    0x8079
566 #define GR_GL_VERTEX_ARRAY_SIZE                  0x807A
567 #define GR_GL_VERTEX_ARRAY_TYPE                  0x807B
568 #define GR_GL_VERTEX_ARRAY_STRIDE                0x807C
569 #define GR_GL_NORMAL_ARRAY_TYPE                  0x807E
570 #define GR_GL_NORMAL_ARRAY_STRIDE                0x807F
571 #define GR_GL_COLOR_ARRAY_SIZE                   0x8081
572 #define GR_GL_COLOR_ARRAY_TYPE                   0x8082
573 #define GR_GL_COLOR_ARRAY_STRIDE                 0x8083
574 #define GR_GL_INDEX_ARRAY_TYPE                   0x8085
575 #define GR_GL_INDEX_ARRAY_STRIDE                 0x8086
576 #define GR_GL_TEXTURE_COORD_ARRAY_SIZE           0x8088
577 #define GR_GL_TEXTURE_COORD_ARRAY_TYPE           0x8089
578 #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE         0x808A
579 #define GR_GL_EDGE_FLAG_ARRAY_STRIDE             0x808C
580 #define GR_GL_VERTEX_ARRAY_POINTER               0x808E
581 #define GR_GL_NORMAL_ARRAY_POINTER               0x808F
582 #define GR_GL_COLOR_ARRAY_POINTER                0x8090
583 #define GR_GL_INDEX_ARRAY_POINTER                0x8091
584 #define GR_GL_TEXTURE_COORD_ARRAY_POINTER        0x8092
585 #define GR_GL_EDGE_FLAG_ARRAY_POINTER            0x8093
586 #define GR_GL_V2F                                0x2A20
587 #define GR_GL_V3F                                0x2A21
588 #define GR_GL_C4UB_V2F                           0x2A22
589 #define GR_GL_C4UB_V3F                           0x2A23
590 #define GR_GL_C3F_V3F                            0x2A24
591 #define GR_GL_N3F_V3F                            0x2A25
592 #define GR_GL_C4F_N3F_V3F                        0x2A26
593 #define GR_GL_T2F_V3F                            0x2A27
594 #define GR_GL_T4F_V4F                            0x2A28
595 #define GR_GL_T2F_C4UB_V3F                       0x2A29
596 #define GR_GL_T2F_C3F_V3F                        0x2A2A
597 #define GR_GL_T2F_N3F_V3F                        0x2A2B
598 #define GR_GL_T2F_C4F_N3F_V3F                    0x2A2C
599 #define GR_GL_T4F_C4F_N3F_V4F                    0x2A2D
600
601 /* Vertex Buffer Object */
602 #define GR_GL_WRITE_ONLY                         0x88B9
603 #define GR_GL_BUFFER_MAPPED                      0x88BC
604
605 #define GR_GL_MAP_READ_BIT                       0x0001
606 #define GR_GL_MAP_WRITE_BIT                      0x0002
607 #define GR_GL_MAP_INVALIDATE_RANGE_BIT           0x0004
608 #define GR_GL_MAP_INVALIDATE_BUFFER_BIT          0x0008
609 #define GR_GL_MAP_FLUSH_EXPLICIT_BIT             0x0010
610 #define GR_GL_MAP_UNSYNCHRONIZED_BIT             0x0020
611
612 /* Read Format */
613 #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
614 #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
615
616 /* Shader Source */
617 #define GR_GL_COMPILE_STATUS                 0x8B81
618 #define GR_GL_INFO_LOG_LENGTH                0x8B84
619 #define GR_GL_SHADER_SOURCE_LENGTH           0x8B88
620 #define GR_GL_SHADER_COMPILER                0x8DFA
621
622 /* Shader Binary */
623 #define GR_GL_SHADER_BINARY_FORMATS          0x8DF8
624 #define GR_GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
625
626 /* Shader Precision-Specified Types */
627 #define GR_GL_LOW_FLOAT                      0x8DF0
628 #define GR_GL_MEDIUM_FLOAT                   0x8DF1
629 #define GR_GL_HIGH_FLOAT                     0x8DF2
630 #define GR_GL_LOW_INT                        0x8DF3
631 #define GR_GL_MEDIUM_INT                     0x8DF4
632 #define GR_GL_HIGH_INT                       0x8DF5
633
634 /* Queries */
635 #define GR_GL_QUERY_COUNTER_BITS             0x8864
636 #define GR_GL_CURRENT_QUERY                  0x8865
637 #define GR_GL_QUERY_RESULT                   0x8866
638 #define GR_GL_QUERY_RESULT_AVAILABLE         0x8867
639 #define GR_GL_SAMPLES_PASSED                 0x8914
640 #define GR_GL_ANY_SAMPLES_PASSED             0x8C2F
641 #define GR_GL_TIME_ELAPSED                   0x88BF
642 #define GR_GL_TIMESTAMP                      0x8E28
643 #define GR_GL_PRIMITIVES_GENERATED           0x8C87
644 #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
645
646
647 /* Framebuffer Object. */
648 #define GR_GL_FRAMEBUFFER                    0x8D40
649 #define GR_GL_READ_FRAMEBUFFER               0x8CA8
650 #define GR_GL_DRAW_FRAMEBUFFER               0x8CA9
651
652 #define GR_GL_RENDERBUFFER                   0x8D41
653
654 #define GR_GL_RGBA4                          0x8056
655 #define GR_GL_RGB5_A1                        0x8057
656 #define GR_GL_RGB565                         0x8D62
657 #define GR_GL_RGBA8                          0x8058
658 #define GR_GL_RGB8                           0x8051
659 #define GR_GL_BGRA8                          0x93A1
660 #define GR_GL_SRGB                           0x8C40
661 #define GR_GL_SRGB8                          0x8C41
662 #define GR_GL_SRGB_ALPHA                     0x8C42
663 #define GR_GL_SRGB8_ALPHA8                   0x8C43
664 #define GR_GL_DEPTH_COMPONENT16              0x81A5
665 #define GR_GL_STENCIL_INDEX                  0x1901
666 #define GR_GL_STENCIL_INDEX4                 0x8D47
667 #define GR_GL_STENCIL_INDEX8                 0x8D48
668 #define GR_GL_STENCIL_INDEX16                0x8D49
669 #define GR_GL_DEPTH_STENCIL                  0x84F9
670 #define GR_GL_DEPTH24_STENCIL8               0x88F0
671
672 #define GR_GL_MAX_SAMPLES                    0x8D57
673 // GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES
674 #define GR_GL_MAX_SAMPLES_IMG                0x9135
675
676 #define GR_GL_RENDERBUFFER_WIDTH             0x8D42
677 #define GR_GL_RENDERBUFFER_HEIGHT            0x8D43
678 #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
679 #define GR_GL_RENDERBUFFER_RED_SIZE          0x8D50
680 #define GR_GL_RENDERBUFFER_GREEN_SIZE        0x8D51
681 #define GR_GL_RENDERBUFFER_BLUE_SIZE         0x8D52
682 #define GR_GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
683 #define GR_GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
684 #define GR_GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
685
686 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
687 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
688 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
689 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
690 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER         0x8CD4
691 #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE              0x8212
692 #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE            0x8213
693 #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE             0x8214
694 #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE            0x8215
695 #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE            0x8216
696 #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE          0x8217
697
698 #define GR_GL_COLOR_ATTACHMENT0              0x8CE0
699 #define GR_GL_DEPTH_ATTACHMENT               0x8D00
700 #define GR_GL_STENCIL_ATTACHMENT             0x8D20
701
702 // GL_EXT_discard_framebuffer
703 #define GR_GL_COLOR                          0x1800
704 #define GR_GL_DEPTH                          0x1801
705 #define GR_GL_STENCIL                        0x1802
706
707 #define GR_GL_NONE                           0
708
709 #define GR_GL_FRAMEBUFFER_COMPLETE                      0x8CD5
710 #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
711 #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
712 #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
713 #define GR_GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
714
715 #define GR_GL_FRAMEBUFFER_BINDING            0x8CA6
716 #define GR_GL_RENDERBUFFER_BINDING           0x8CA7
717 #define GR_GL_MAX_RENDERBUFFER_SIZE          0x84E8
718
719 #define GR_GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
720
721 /* Path Rendering */
722 // commands
723 #define GR_GL_CLOSE_PATH                                    0x00
724 #define GR_GL_MOVE_TO                                       0x02
725 #define GR_GL_RELATIVE_MOVE_TO                              0x03
726 #define GR_GL_LINE_TO                                       0x04
727 #define GR_GL_RELATIVE_LINE_TO                              0x05
728 #define GR_GL_HORIZONTAL_LINE_TO                            0x06
729 #define GR_GL_RELATIVE_HORIZONTAL_LINE_TO                   0x07
730 #define GR_GL_VERTICAL_LINE_TO                              0x08
731 #define GR_GL_RELATIVE_VERTICAL_LINE_TO                     0x09
732 #define GR_GL_QUADRATIC_CURVE_TO                            0x0A
733 #define GR_GL_RELATIVE_QUADRATIC_CURVE_TO                   0x0B
734 #define GR_GL_CUBIC_CURVE_TO                                0x0C
735 #define GR_GL_RELATIVE_CUBIC_CURVE_TO                       0x0D
736 #define GR_GL_SMOOTH_QUADRATIC_CURVE_TO                     0x0E
737 #define GR_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO            0x0F
738 #define GR_GL_SMOOTH_CUBIC_CURVE_TO                         0x10
739 #define GR_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO                0x11
740 #define GR_GL_SMALL_CCW_ARC_TO                              0x12
741 #define GR_GL_RELATIVE_SMALL_CCW_ARC_TO                     0x13
742 #define GR_GL_SMALL_CW_ARC_TO                               0x14
743 #define GR_GL_RELATIVE_SMALL_CW_ARC_TO                      0x15
744 #define GR_GL_LARGE_CCW_ARC_TO                              0x16
745 #define GR_GL_RELATIVE_LARGE_CCW_ARC_TO                     0x17
746 #define GR_GL_LARGE_CW_ARC_TO                               0x18
747 #define GR_GL_RELATIVE_LARGE_CW_ARC_TO                      0x19
748 #define GR_GL_CIRCULAR_CCW_ARC_TO                           0xF8
749 #define GR_GL_CIRCULAR_CW_ARC_TO                            0xFA
750 #define GR_GL_CIRCULAR_TANGENT_ARC_TO                       0xFC
751 #define GR_GL_ARC_TO                                        0xFE
752 #define GR_GL_RELATIVE_ARC_TO                               0xFF
753
754 // path string formats
755 #define GR_GL_PATH_FORMAT_SVG                               0x9070
756 #define GR_GL_PATH_FORMAT_PS                                0x9071
757
758 // font targets
759 #define GR_GL_STANDARD_FONT_NAME                            0x9072
760 #define GR_GL_SYSTEM_FONT_NAME                              0x9073
761 #define GR_GL_FILE_NAME                                     0x9074
762
763 // handle missing glyphs
764 #define GR_GL_SKIP_MISSING_GLYPH                            0x90A9
765 #define GR_GL_USE_MISSING_GLYPH                             0x90AA
766
767 // path parameters
768 #define GR_GL_PATH_STROKE_WIDTH                             0x9075
769 #define GR_GL_PATH_INITIAL_END_CAP                          0x9077
770 #define GR_GL_PATH_TERMINAL_END_CAP                         0x9078
771 #define GR_GL_PATH_JOIN_STYLE                               0x9079
772 #define GR_GL_PATH_MITER_LIMIT                              0x907A
773 #define GR_GL_PATH_INITIAL_DASH_CAP                         0x907C
774 #define GR_GL_PATH_TERMINAL_DASH_CAP                        0x907D
775 #define GR_GL_PATH_DASH_OFFSET                              0x907E
776 #define GR_GL_PATH_CLIENT_LENGTH                            0x907F
777 #define GR_GL_PATH_DASH_OFFSET_RESET                        0x90B4
778 #define GR_GL_PATH_FILL_MODE                                0x9080
779 #define GR_GL_PATH_FILL_MASK                                0x9081
780 #define GR_GL_PATH_FILL_COVER_MODE                          0x9082
781 #define GR_GL_PATH_STROKE_COVER_MODE                        0x9083
782 #define GR_GL_PATH_STROKE_MASK                              0x9084
783 #define GR_GL_PATH_END_CAPS                                 0x9076
784 #define GR_GL_PATH_DASH_CAPS                                0x907B
785 #define GR_GL_PATH_COMMAND_COUNT                            0x909D
786 #define GR_GL_PATH_COORD_COUNT                              0x909E
787 #define GR_GL_PATH_DASH_ARRAY_COUNT                         0x909F
788 #define GR_GL_PATH_FILL_BOUNDING_BOX                        0x90A1
789 #define GR_GL_PATH_STROKE_BOUNDING_BOX                      0x90A2
790
791 // fill modes
792 /*      GL_INVERT */
793 #define GR_GL_COUNT_UP                                      0x9088
794 #define GR_GL_COUNT_DOWN                                    0x9089
795 /*      GL_PATH_FILL_MODE_NV */
796
797 // path color gen
798 /*      GL_PRIMARY_COLOR */
799 #define GR_GL_SECONDARY_COLOR                               0x852D
800
801 // gen mode
802 /*      GL_NONE */
803 /*      GL_EYE_LINEAR */
804 /*      GL_OBJECT_LINEAR */
805 #define GR_GL_PATH_OBJECT_BOUNDING_BOX                      0x908A
806
807 // cover mode
808 #define GR_GL_CONVEX_HULL                                   0x908B
809 #define GR_GL_BOUNDING_BOX                                  0x908D
810 #define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES                0x909C
811 /*      GL_PATH_FILL_COVER_MODE_NV */
812
813 // transform type
814 /*      GL_NONE */
815 #define GR_GL_TRANSLATE_X                                   0x908E
816 #define GR_GL_TRANSLATE_Y                                   0x908F
817 #define GR_GL_TRANSLATE_2D                                  0x9090
818 #define GR_GL_TRANSLATE_3D                                  0x9091
819 #define GR_GL_AFFINE_2D                                     0x9092
820 #define GR_GL_AFFINE_3D                                     0x9094
821 #define GR_GL_TRANSPOSE_AFFINE_2D                           0x9096
822 #define GR_GL_TRANSPOSE_AFFINE_3D                           0x9098
823
824 // path string types
825 #define GR_GL_UTF8                                          0x909A
826 #define GR_GL_UTF16                                         0x909B
827
828 #define GR_GL_PATH_COMPUTED_LENGTH                          0x90A0
829
830 // cap/dash values
831 /*      GL_FLAT */
832 #define GR_GL_SQUARE                                        0x90A3
833 #define GR_GL_ROUND                                         0x90A4
834 #define GR_GL_TRIANGULAR                                    0x90A5
835
836 // join values
837 /*      GL_NONE */
838 /*      GL_ROUND_NV  */
839 #define GR_GL_BEVEL                                         0x90A6
840 #define GR_GL_MITER_REVERT                                  0x90A7
841 #define GR_GL_MITER_TRUNCATE                                0x90A8
842
843 // path dash reset values
844 #define GR_GL_MOVE_TO_RESETS                                0x90B5
845 #define GR_GL_MOVE_TO_CONTINUES                             0x90B6
846
847 // font styles
848 /*      GL_NONE */
849 #define GR_GL_BOLD_BIT                                      0x01
850 #define GR_GL_ITALIC_BIT                                    0x02
851
852 // pnames for glGet
853 #define GR_GL_PATH_ERROR_POSITION                           0x90AB
854 #define GR_GL_PATH_FOG_GEN_MODE                             0x90AC
855 #define GR_GL_PATH_STENCIL_FUNC                             0x90B7
856 #define GR_GL_PATH_STENCIL_REF                              0x90B8
857 #define GR_GL_PATH_STENCIL_VALUE_MASK                       0x90B9
858 #define GR_GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR              0x90BD
859 #define GR_GL_PATH_STENCIL_DEPTH_OFFSET_UNITS               0x90BE
860 #define GR_GL_PATH_COVER_DEPTH_FUNC                         0x90BF
861
862 // per-glyph metrics bits in metric mask query
863 #define GR_GL_GLYPH_WIDTH_BIT                               0x01
864 #define GR_GL_GLYPH_HEIGHT_BIT                              0x02
865 #define GR_GL_GLYPH_HORIZONTAL_BEARING_X_BIT                0x04
866 #define GR_GL_GLYPH_HORIZONTAL_BEARING_Y_BIT                0x08
867 #define GR_GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT          0x10
868 #define GR_GL_GLYPH_VERTICAL_BEARING_X_BIT                  0x20
869 #define GR_GL_GLYPH_VERTICAL_BEARING_Y_BIT                  0x40
870 #define GR_GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT            0x80
871 #define GR_GL_GLYPH_HAS_KERNING                             0x100
872
873 // per-font face metrics in metric mask query
874 #define GR_GL_FONT_X_MIN_BOUNDS                             0x00010000
875 #define GR_GL_FONT_Y_MIN_BOUNDS                             0x00020000
876 #define GR_GL_FONT_X_MAX_BOUNDS                             0x00040000
877 #define GR_GL_FONT_Y_MAX_BOUNDS                             0x00080000
878 #define GR_GL_FONT_UNITS_PER_EM                             0x00100000
879 #define GR_GL_FONT_ASCENDER                                 0x00200000
880 #define GR_GL_FONT_DESCENDER                                0x00400000
881 #define GR_GL_FONT_HEIGHT                                   0x00800000
882 #define GR_GL_FONT_MAX_ADVANCE_WIDTH                        0x01000000
883 #define GR_GL_FONT_MAX_ADVANCE_HEIGHT                       0x02000000
884 #define GR_GL_FONT_UNDERLINE_POSITION                       0x04000000
885 #define GR_GL_FONT_UNDERLINE_THICKNESS                      0x08000000
886 #define GR_GL_FONT_HAS_KERNING                              0x10000000
887
888 // path list modes (glGetPathSpacing)
889 #define GR_GL_ACCUM_ADJACENT_PAIRS                          0x90AD
890 #define GR_GL_ADJACENT_PAIRS                                0x90AE
891 #define GR_GL_FIRST_TO_REST                                 0x90AF
892
893 //path gen modes
894 #define GR_GL_PATH_GEN_MODE                                 0x90B0
895 #define GR_GL_PATH_GEN_COEFF                                0x90B1
896 #define GR_GL_PATH_GEN_COLOR_FORMAT                         0x90B2
897 #define GR_GL_PATH_GEN_COMPONENTS                           0x90B3
898
899 #endif