Upstream version 5.34.92.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / gpu / gl / GrGLCreateNullInterface.cpp
1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8
9 #include "gl/GrGLInterface.h"
10 #include "GrGLDefines.h"
11 #include "SkTDArray.h"
12 #include "GrGLNoOpInterface.h"
13
14 // Functions not declared in GrGLBogusInterface.h (not common with the Debug GL interface).
15
16 namespace { // added to suppress 'no previous prototype' warning
17
18 class GrBufferObj {
19 public:
20     GrBufferObj(GrGLuint id) : fID(id), fDataPtr(NULL), fSize(0), fMapped(false) {
21     }
22     ~GrBufferObj() { SkDELETE_ARRAY(fDataPtr); }
23
24     void allocate(GrGLsizeiptr size, const GrGLchar* dataPtr) {
25         if (NULL != fDataPtr) {
26             SkASSERT(0 != fSize);
27             SkDELETE_ARRAY(fDataPtr);
28         }
29
30         fSize = size;
31         fDataPtr = SkNEW_ARRAY(char, size);
32     }
33
34     GrGLuint id() const          { return fID; }
35     GrGLchar* dataPtr()          { return fDataPtr; }
36     GrGLsizeiptr size() const    { return fSize; }
37
38     void setMapped(bool mapped)  { fMapped = mapped; }
39     bool mapped() const          { return fMapped; }
40
41 private:
42     GrGLuint     fID;
43     GrGLchar*    fDataPtr;
44     GrGLsizeiptr fSize;         // size in bytes
45     bool         fMapped;
46 };
47
48 // In debug builds we do asserts that ensure we agree with GL about when a buffer
49 // is mapped.
50 static SkTDArray<GrBufferObj*> gBuffers;  // slot 0 is reserved for head of free list
51 static GrGLuint gCurrArrayBuffer;
52 static GrGLuint gCurrElementArrayBuffer;
53
54 static GrBufferObj* look_up(GrGLuint id) {
55     GrBufferObj* buffer = gBuffers[id];
56     SkASSERT(NULL != buffer && buffer->id() == id);
57     return buffer;
58 }
59
60 static GrBufferObj* create_buffer() {
61     if (0 == gBuffers.count()) {
62         // slot zero is reserved for the head of the free list
63         *gBuffers.append() = NULL;
64     }
65
66     GrGLuint id;
67     GrBufferObj* buffer;
68
69     if (NULL == gBuffers[0]) {
70         // no free slots - create a new one
71         id = gBuffers.count();
72         buffer = SkNEW_ARGS(GrBufferObj, (id));
73         gBuffers.append(1, &buffer);
74     } else {
75         // recycle a slot from the free list
76         id = SkTCast<GrGLuint>(gBuffers[0]);
77         gBuffers[0] = gBuffers[id];
78
79         buffer = SkNEW_ARGS(GrBufferObj, (id));
80         gBuffers[id] = buffer;
81     }
82
83     return buffer;
84 }
85
86 static void delete_buffer(GrBufferObj* buffer) {
87     SkASSERT(gBuffers.count() > 0);
88
89     GrGLuint id = buffer->id();
90     SkDELETE(buffer);
91
92     // Add this slot to the free list
93     gBuffers[id] = gBuffers[0];
94     gBuffers[0] = SkTCast<GrBufferObj*>((const void*)(intptr_t)id);
95 }
96
97 GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {}
98 GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {}
99 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {}
100 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
101 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {}
102 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindVertexArray(GrGLuint id) {}
103 GrGLvoid GR_GL_FUNCTION_TYPE nullGLClientActiveTexture(GrGLenum) {}
104
105 GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenBuffers(GrGLsizei n, GrGLuint* ids) {
106
107     for (int i = 0; i < n; ++i) {
108         GrBufferObj* buffer = create_buffer();
109         ids[i] = buffer->id();
110     }
111 }
112
113 GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenerateMipmap(GrGLenum target) {}
114
115 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target,
116                                               GrGLsizeiptr size,
117                                               const GrGLvoid* data,
118                                               GrGLenum usage) {
119     GrGLuint id = 0;
120
121     switch (target) {
122     case GR_GL_ARRAY_BUFFER:
123         id = gCurrArrayBuffer;
124         break;
125     case GR_GL_ELEMENT_ARRAY_BUFFER:
126         id = gCurrElementArrayBuffer;
127         break;
128     default:
129         GrCrash("Unexpected target to nullGLBufferData");
130         break;
131     }
132
133     if (id > 0) {
134         GrBufferObj* buffer = look_up(id);
135         buffer->allocate(size, (const GrGLchar*) data);
136     }
137 }
138
139 GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {}
140 GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
141 GrGLvoid GR_GL_FUNCTION_TYPE nullGLUseProgram(GrGLuint program) {}
142 GrGLvoid GR_GL_FUNCTION_TYPE nullGLViewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
143 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) {}
144 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {}
145 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {}
146 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {}
147 GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
148 GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
149
150 GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateProgram() {
151     static GrGLuint gCurrID = 0;
152     return ++gCurrID;
153 }
154
155 GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateShader(GrGLenum type) {
156     static GrGLuint gCurrID = 0;
157     return ++gCurrID;
158 }
159
160 // same delete used for shaders and programs
161 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDelete(GrGLuint program) {
162 }
163
164 GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindBuffer(GrGLenum target, GrGLuint buffer) {
165     switch (target) {
166     case GR_GL_ARRAY_BUFFER:
167         gCurrArrayBuffer = buffer;
168         break;
169     case GR_GL_ELEMENT_ARRAY_BUFFER:
170         gCurrElementArrayBuffer = buffer;
171         break;
172     }
173 }
174
175 // deleting a bound buffer has the side effect of binding 0
176 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) {
177     for (int i = 0; i < n; ++i) {
178         if (ids[i] == gCurrArrayBuffer) {
179             gCurrArrayBuffer = 0;
180         }
181         if (ids[i] == gCurrElementArrayBuffer) {
182             gCurrElementArrayBuffer = 0;
183         }
184
185         GrBufferObj* buffer = look_up(ids[i]);
186         delete_buffer(buffer);
187     }
188 }
189
190 GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBuffer(GrGLenum target, GrGLenum access) {
191
192     GrGLuint id = 0;
193     switch (target) {
194         case GR_GL_ARRAY_BUFFER:
195             id = gCurrArrayBuffer;
196             break;
197         case GR_GL_ELEMENT_ARRAY_BUFFER:
198             id = gCurrElementArrayBuffer;
199             break;
200     }
201
202     if (id > 0) {
203         GrBufferObj* buffer = look_up(id);
204         SkASSERT(!buffer->mapped());
205         buffer->setMapped(true);
206         return buffer->dataPtr();
207     }
208
209     SkASSERT(false);
210     return NULL;            // no buffer bound to target
211 }
212
213 GrGLboolean GR_GL_FUNCTION_TYPE nullGLUnmapBuffer(GrGLenum target) {
214     GrGLuint id = 0;
215     switch (target) {
216     case GR_GL_ARRAY_BUFFER:
217         id = gCurrArrayBuffer;
218         break;
219     case GR_GL_ELEMENT_ARRAY_BUFFER:
220         id = gCurrElementArrayBuffer;
221         break;
222     }
223     if (id > 0) {
224         GrBufferObj* buffer = look_up(id);
225         SkASSERT(buffer->mapped());
226         buffer->setMapped(false);
227         return GR_GL_TRUE;
228     }
229
230     GrAlwaysAssert(false);
231     return GR_GL_FALSE; // GR_GL_INVALID_OPERATION;
232 }
233
234 GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {
235     switch (pname) {
236         case GR_GL_BUFFER_MAPPED: {
237             *params = GR_GL_FALSE;
238             GrGLuint id = 0;
239             switch (target) {
240                 case GR_GL_ARRAY_BUFFER:
241                     id = gCurrArrayBuffer;
242                     break;
243                 case GR_GL_ELEMENT_ARRAY_BUFFER:
244                     id = gCurrElementArrayBuffer;
245                     break;
246             }
247             if (id > 0) {
248                 GrBufferObj* buffer = look_up(id);
249                 if (buffer->mapped()) {
250                     *params = GR_GL_TRUE;
251                 }
252             }
253             break; }
254         default:
255             GrCrash("Unexpected pname to GetBufferParamateriv");
256             break;
257     }
258 };
259
260 } // end anonymous namespace
261
262 const GrGLInterface* GrGLCreateNullInterface() {
263     // The gl functions are not context-specific so we create one global
264     // interface
265     static SkAutoTUnref<GrGLInterface> glInterface;
266     if (!glInterface.get()) {
267         GrGLInterface* interface = SkNEW(GrGLInterface);
268         glInterface.reset(interface);
269
270         interface->fStandard = kGL_GrGLStandard;
271
272         GrGLInterface::Functions* functions = &interface->fFunctions;
273         functions->fActiveTexture = nullGLActiveTexture;
274         functions->fAttachShader = nullGLAttachShader;
275         functions->fBeginQuery = nullGLBeginQuery;
276         functions->fBindAttribLocation = nullGLBindAttribLocation;
277         functions->fBindBuffer = nullGLBindBuffer;
278         functions->fBindFragDataLocation = noOpGLBindFragDataLocation;
279         functions->fBindTexture = nullGLBindTexture;
280         functions->fBindVertexArray = nullGLBindVertexArray;
281         functions->fBlendColor = noOpGLBlendColor;
282         functions->fBlendFunc = noOpGLBlendFunc;
283         functions->fBufferData = nullGLBufferData;
284         functions->fBufferSubData = noOpGLBufferSubData;
285         functions->fClear = noOpGLClear;
286         functions->fClearColor = noOpGLClearColor;
287         functions->fClearStencil = noOpGLClearStencil;
288         functions->fClientActiveTexture = nullGLClientActiveTexture;
289         functions->fColorMask = noOpGLColorMask;
290         functions->fCompileShader = noOpGLCompileShader;
291         functions->fCompressedTexImage2D = noOpGLCompressedTexImage2D;
292         functions->fCopyTexSubImage2D = noOpGLCopyTexSubImage2D;
293         functions->fCreateProgram = nullGLCreateProgram;
294         functions->fCreateShader = nullGLCreateShader;
295         functions->fCullFace = noOpGLCullFace;
296         functions->fDeleteBuffers = nullGLDeleteBuffers;
297         functions->fDeleteProgram = nullGLDelete;
298         functions->fDeleteQueries = noOpGLDeleteIds;
299         functions->fDeleteShader = nullGLDelete;
300         functions->fDeleteTextures = noOpGLDeleteIds;
301         functions->fDeleteVertexArrays = noOpGLDeleteIds;
302         functions->fDepthMask = noOpGLDepthMask;
303         functions->fDisable = noOpGLDisable;
304         functions->fDisableClientState = noOpGLDisableClientState;
305         functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
306         functions->fDrawArrays = noOpGLDrawArrays;
307         functions->fDrawBuffer = noOpGLDrawBuffer;
308         functions->fDrawBuffers = noOpGLDrawBuffers;
309         functions->fDrawElements = noOpGLDrawElements;
310         functions->fEnable = noOpGLEnable;
311         functions->fEnableClientState = noOpGLEnableClientState;
312         functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray;
313         functions->fEndQuery = noOpGLEndQuery;
314         functions->fFinish = noOpGLFinish;
315         functions->fFlush = noOpGLFlush;
316         functions->fFrontFace = noOpGLFrontFace;
317         functions->fGenBuffers = nullGLGenBuffers;
318         functions->fGenerateMipmap = nullGLGenerateMipmap;
319         functions->fGenQueries = noOpGLGenIds;
320         functions->fGenTextures = noOpGLGenIds;
321         functions->fGenVertexArrays = noOpGLGenIds;
322         functions->fGetBufferParameteriv = nullGLGetBufferParameteriv;
323         functions->fGetError = noOpGLGetError;
324         functions->fGetIntegerv = noOpGLGetIntegerv;
325         functions->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v;
326         functions->fGetQueryObjectiv = noOpGLGetQueryObjectiv;
327         functions->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v;
328         functions->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv;
329         functions->fGetQueryiv = noOpGLGetQueryiv;
330         functions->fGetProgramInfoLog = noOpGLGetInfoLog;
331         functions->fGetProgramiv = noOpGLGetShaderOrProgramiv;
332         functions->fGetShaderInfoLog = noOpGLGetInfoLog;
333         functions->fGetShaderiv = noOpGLGetShaderOrProgramiv;
334         functions->fGetString = noOpGLGetString;
335         functions->fGetStringi = noOpGLGetStringi;
336         functions->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv;
337         functions->fGetUniformLocation = noOpGLGetUniformLocation;
338         functions->fLoadIdentity = noOpGLLoadIdentity;
339         functions->fLoadMatrixf = noOpGLLoadMatrixf;
340         functions->fLineWidth = noOpGLLineWidth;
341         functions->fLinkProgram = noOpGLLinkProgram;
342         functions->fMatrixMode = noOpGLMatrixMode;
343         functions->fPixelStorei = nullGLPixelStorei;
344         functions->fQueryCounter = noOpGLQueryCounter;
345         functions->fReadBuffer = noOpGLReadBuffer;
346         functions->fReadPixels = nullGLReadPixels;
347         functions->fScissor = noOpGLScissor;
348         functions->fShaderSource = noOpGLShaderSource;
349         functions->fStencilFunc = noOpGLStencilFunc;
350         functions->fStencilFuncSeparate = noOpGLStencilFuncSeparate;
351         functions->fStencilMask = noOpGLStencilMask;
352         functions->fStencilMaskSeparate = noOpGLStencilMaskSeparate;
353         functions->fStencilOp = noOpGLStencilOp;
354         functions->fStencilOpSeparate = noOpGLStencilOpSeparate;
355         functions->fTexGenf = noOpGLTexGenf;
356         functions->fTexGenfv = noOpGLTexGenfv;
357         functions->fTexGeni = noOpGLTexGeni;
358         functions->fTexImage2D = noOpGLTexImage2D;
359         functions->fTexParameteri = noOpGLTexParameteri;
360         functions->fTexParameteriv = noOpGLTexParameteriv;
361         functions->fTexSubImage2D = noOpGLTexSubImage2D;
362         functions->fTexStorage2D = noOpGLTexStorage2D;
363         functions->fDiscardFramebuffer = noOpGLDiscardFramebuffer;
364         functions->fUniform1f = noOpGLUniform1f;
365         functions->fUniform1i = noOpGLUniform1i;
366         functions->fUniform1fv = noOpGLUniform1fv;
367         functions->fUniform1iv = noOpGLUniform1iv;
368         functions->fUniform2f = noOpGLUniform2f;
369         functions->fUniform2i = noOpGLUniform2i;
370         functions->fUniform2fv = noOpGLUniform2fv;
371         functions->fUniform2iv = noOpGLUniform2iv;
372         functions->fUniform3f = noOpGLUniform3f;
373         functions->fUniform3i = noOpGLUniform3i;
374         functions->fUniform3fv = noOpGLUniform3fv;
375         functions->fUniform3iv = noOpGLUniform3iv;
376         functions->fUniform4f = noOpGLUniform4f;
377         functions->fUniform4i = noOpGLUniform4i;
378         functions->fUniform4fv = noOpGLUniform4fv;
379         functions->fUniform4iv = noOpGLUniform4iv;
380         functions->fUniformMatrix2fv = noOpGLUniformMatrix2fv;
381         functions->fUniformMatrix3fv = noOpGLUniformMatrix3fv;
382         functions->fUniformMatrix4fv = noOpGLUniformMatrix4fv;
383         functions->fUseProgram = nullGLUseProgram;
384         functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
385         functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
386         functions->fVertexPointer = noOpGLVertexPointer;
387         functions->fViewport = nullGLViewport;
388         functions->fBindFramebuffer = nullGLBindFramebuffer;
389         functions->fBindRenderbuffer = nullGLBindRenderbuffer;
390         functions->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus;
391         functions->fDeleteFramebuffers = nullGLDeleteFramebuffers;
392         functions->fDeleteRenderbuffers = nullGLDeleteRenderbuffers;
393         functions->fFramebufferRenderbuffer = nullGLFramebufferRenderbuffer;
394         functions->fFramebufferTexture2D = nullGLFramebufferTexture2D;
395         functions->fGenFramebuffers = noOpGLGenIds;
396         functions->fGenRenderbuffers = noOpGLGenIds;
397         functions->fGetFramebufferAttachmentParameteriv = noOpGLGetFramebufferAttachmentParameteriv;
398         functions->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv;
399         functions->fRenderbufferStorage = noOpGLRenderbufferStorage;
400         functions->fRenderbufferStorageMultisample = noOpGLRenderbufferStorageMultisample;
401         functions->fBlitFramebuffer = noOpGLBlitFramebuffer;
402         functions->fResolveMultisampleFramebuffer = noOpGLResolveMultisampleFramebuffer;
403         functions->fMapBuffer = nullGLMapBuffer;
404         functions->fUnmapBuffer = nullGLUnmapBuffer;
405         functions->fBindFragDataLocationIndexed = noOpGLBindFragDataLocationIndexed;
406     }
407     glInterface.get()->ref();
408     return glInterface.get();
409 }