2 * Copyright 2012 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
11 #include "GrGLContext.h"
12 #include "SkTSearch.h"
15 GrGLCaps::GrGLCaps() {
19 void GrGLCaps::reset() {
22 fVerifiedColorConfigs.reset();
23 fStencilFormats.reset();
24 fStencilVerifiedColorConfigs.reset();
25 fMSFBOType = kNone_MSFBOType;
26 fInvalidateFBType = kNone_InvalidateFBType;
27 fLATCAlias = kLATC_LATCAlias;
28 fMapBufferType = kNone_MapBufferType;
29 fMaxFragmentUniformVectors = 0;
30 fMaxVertexAttributes = 0;
31 fMaxFragmentTextureUnits = 0;
32 fMaxFixedFunctionTextureCoords = 0;
33 fRGBA8RenderbufferSupport = false;
34 fBGRAIsInternalFormat = false;
35 fTextureSwizzleSupport = false;
36 fUnpackRowLengthSupport = false;
37 fUnpackFlipYSupport = false;
38 fPackRowLengthSupport = false;
39 fPackFlipYSupport = false;
40 fTextureUsageSupport = false;
41 fTexStorageSupport = false;
42 fTextureRedSupport = false;
43 fImagingSupport = false;
44 fTwoFormatLimit = false;
45 fFragCoordsConventionSupport = false;
46 fVertexArrayObjectSupport = false;
47 fUseNonVBOVertexAndIndexDynamicData = false;
48 fIsCoreProfile = false;
49 fFullClearIsFree = false;
50 fDropsTileOnZeroDivide = false;
51 fFBFetchSupport = false;
52 fFBFetchColorName = NULL;
53 fFBFetchExtensionString = NULL;
55 fReadPixelsSupportedCache.reset();
58 GrGLCaps::GrGLCaps(const GrGLCaps& caps) : GrDrawTargetCaps() {
62 GrGLCaps& GrGLCaps::operator= (const GrGLCaps& caps) {
63 INHERITED::operator=(caps);
64 fVerifiedColorConfigs = caps.fVerifiedColorConfigs;
65 fStencilFormats = caps.fStencilFormats;
66 fStencilVerifiedColorConfigs = caps.fStencilVerifiedColorConfigs;
67 fLATCAlias = caps.fLATCAlias;
68 fMaxFragmentUniformVectors = caps.fMaxFragmentUniformVectors;
69 fMaxVertexAttributes = caps.fMaxVertexAttributes;
70 fMaxFragmentTextureUnits = caps.fMaxFragmentTextureUnits;
71 fMaxFixedFunctionTextureCoords = caps.fMaxFixedFunctionTextureCoords;
72 fMSFBOType = caps.fMSFBOType;
73 fInvalidateFBType = caps.fInvalidateFBType;
74 fMapBufferType = caps.fMapBufferType;
75 fRGBA8RenderbufferSupport = caps.fRGBA8RenderbufferSupport;
76 fBGRAIsInternalFormat = caps.fBGRAIsInternalFormat;
77 fTextureSwizzleSupport = caps.fTextureSwizzleSupport;
78 fUnpackRowLengthSupport = caps.fUnpackRowLengthSupport;
79 fUnpackFlipYSupport = caps.fUnpackFlipYSupport;
80 fPackRowLengthSupport = caps.fPackRowLengthSupport;
81 fPackFlipYSupport = caps.fPackFlipYSupport;
82 fTextureUsageSupport = caps.fTextureUsageSupport;
83 fTexStorageSupport = caps.fTexStorageSupport;
84 fTextureRedSupport = caps.fTextureRedSupport;
85 fImagingSupport = caps.fImagingSupport;
86 fTwoFormatLimit = caps.fTwoFormatLimit;
87 fFragCoordsConventionSupport = caps.fFragCoordsConventionSupport;
88 fVertexArrayObjectSupport = caps.fVertexArrayObjectSupport;
89 fUseNonVBOVertexAndIndexDynamicData = caps.fUseNonVBOVertexAndIndexDynamicData;
90 fIsCoreProfile = caps.fIsCoreProfile;
91 fFullClearIsFree = caps.fFullClearIsFree;
92 fDropsTileOnZeroDivide = caps.fDropsTileOnZeroDivide;
93 fFBFetchSupport = caps.fFBFetchSupport;
94 fFBFetchColorName = caps.fFBFetchColorName;
95 fFBFetchExtensionString = caps.fFBFetchExtensionString;
100 bool GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
103 if (!ctxInfo.isInitialized()) {
107 GrGLStandard standard = ctxInfo.standard();
108 GrGLVersion version = ctxInfo.version();
110 /**************************************************************************
111 * Caps specific to GrGLCaps
112 **************************************************************************/
114 if (kGLES_GrGLStandard == standard) {
115 GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS,
116 &fMaxFragmentUniformVectors);
118 SkASSERT(kGL_GrGLStandard == standard);
120 GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max);
121 fMaxFragmentUniformVectors = max / 4;
122 if (version >= GR_GL_VER(3, 2)) {
124 GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_PROFILE_MASK, &profileMask);
125 fIsCoreProfile = SkToBool(profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT);
127 if (!fIsCoreProfile) {
128 GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_COORDS, &fMaxFixedFunctionTextureCoords);
130 SkASSERT(fMaxFixedFunctionTextureCoords > 0 && fMaxFixedFunctionTextureCoords < 128);
133 GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes);
134 GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &fMaxFragmentTextureUnits);
136 if (kGL_GrGLStandard == standard) {
137 fRGBA8RenderbufferSupport = true;
139 fRGBA8RenderbufferSupport = version >= GR_GL_VER(3,0) ||
140 ctxInfo.hasExtension("GL_OES_rgb8_rgba8") ||
141 ctxInfo.hasExtension("GL_ARM_rgba8");
144 if (kGL_GrGLStandard == standard) {
145 fTextureSwizzleSupport = version >= GR_GL_VER(3,3) ||
146 ctxInfo.hasExtension("GL_ARB_texture_swizzle");
148 fTextureSwizzleSupport = version >= GR_GL_VER(3,0);
151 if (kGL_GrGLStandard == standard) {
152 fUnpackRowLengthSupport = true;
153 fUnpackFlipYSupport = false;
154 fPackRowLengthSupport = true;
155 fPackFlipYSupport = false;
157 fUnpackRowLengthSupport = version >= GR_GL_VER(3,0) ||
158 ctxInfo.hasExtension("GL_EXT_unpack_subimage");
159 fUnpackFlipYSupport = ctxInfo.hasExtension("GL_CHROMIUM_flipy");
160 fPackRowLengthSupport = version >= GR_GL_VER(3,0) ||
161 ctxInfo.hasExtension("GL_NV_pack_subimage");
163 ctxInfo.hasExtension("GL_ANGLE_pack_reverse_row_order");
166 fTextureUsageSupport = (kGLES_GrGLStandard == standard) &&
167 ctxInfo.hasExtension("GL_ANGLE_texture_usage");
169 if (kGL_GrGLStandard == standard) {
170 // The EXT version can apply to either GL or GLES.
171 fTexStorageSupport = version >= GR_GL_VER(4,2) ||
172 ctxInfo.hasExtension("GL_ARB_texture_storage") ||
173 ctxInfo.hasExtension("GL_EXT_texture_storage");
175 // Qualcomm Adreno drivers appear to have issues with texture storage.
176 fTexStorageSupport = (version >= GR_GL_VER(3,0) &&
177 kQualcomm_GrGLVendor != ctxInfo.vendor()) ||
178 ctxInfo.hasExtension("GL_EXT_texture_storage");
181 // ARB_texture_rg is part of OpenGL 3.0, but mesa doesn't support it if
182 // it doesn't have ARB_texture_rg extension.
183 if (kGL_GrGLStandard == standard) {
184 if (ctxInfo.isMesa()) {
185 fTextureRedSupport = ctxInfo.hasExtension("GL_ARB_texture_rg");
187 fTextureRedSupport = version >= GR_GL_VER(3,0) ||
188 ctxInfo.hasExtension("GL_ARB_texture_rg");
191 fTextureRedSupport = version >= GR_GL_VER(3,0) ||
192 ctxInfo.hasExtension("GL_EXT_texture_rg");
195 fImagingSupport = kGL_GrGLStandard == standard &&
196 ctxInfo.hasExtension("GL_ARB_imaging");
198 // ES 2 only guarantees RGBA/uchar + one other format/type combo for
199 // ReadPixels. The other format has to checked at run-time since it
200 // can change based on which render target is bound
201 fTwoFormatLimit = kGLES_GrGLStandard == standard;
203 // Frag Coords Convention support is not part of ES
204 // Known issue on at least some Intel platforms:
205 // http://code.google.com/p/skia/issues/detail?id=946
206 if (kIntel_GrGLVendor != ctxInfo.vendor() && kGLES_GrGLStandard != standard) {
207 fFragCoordsConventionSupport = ctxInfo.glslGeneration() >= k150_GrGLSLGeneration ||
208 ctxInfo.hasExtension("GL_ARB_fragment_coord_conventions");
211 // SGX and Mali GPUs that are based on a tiled-deferred architecture that have trouble with
212 // frequently changing VBOs. We've measured a performance increase using non-VBO vertex
213 // data for dynamic content on these GPUs. Perhaps we should read the renderer string and
214 // limit this decision to specific GPU families rather than basing it on the vendor alone.
215 if (!GR_GL_MUST_USE_VBO &&
216 (kARM_GrGLVendor == ctxInfo.vendor() ||
217 kImagination_GrGLVendor == ctxInfo.vendor() ||
218 kQualcomm_GrGLVendor == ctxInfo.vendor())) {
219 fUseNonVBOVertexAndIndexDynamicData = true;
222 if ((kGL_GrGLStandard == standard && version >= GR_GL_VER(4,3)) ||
223 (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0)) ||
224 ctxInfo.hasExtension("GL_ARB_invalidate_subdata")) {
225 fDiscardRenderTargetSupport = true;
226 fInvalidateFBType = kInvalidate_InvalidateFBType;
227 } else if (ctxInfo.hasExtension("GL_EXT_discard_framebuffer")) {
228 fDiscardRenderTargetSupport = true;
229 fInvalidateFBType = kDiscard_InvalidateFBType;
232 if (kARM_GrGLVendor == ctxInfo.vendor() || kImagination_GrGLVendor == ctxInfo.vendor()) {
233 fFullClearIsFree = true;
236 if (kGL_GrGLStandard == standard) {
237 fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) ||
238 ctxInfo.hasExtension("GL_ARB_vertex_array_object");
240 fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) ||
241 ctxInfo.hasExtension("GL_OES_vertex_array_object");
244 if (kGLES_GrGLStandard == standard) {
245 if (ctxInfo.hasExtension("GL_EXT_shader_framebuffer_fetch")) {
246 fFBFetchSupport = true;
247 fFBFetchColorName = "gl_LastFragData[0]";
248 fFBFetchExtensionString = "GL_EXT_shader_framebuffer_fetch";
249 } else if (ctxInfo.hasExtension("GL_NV_shader_framebuffer_fetch")) {
250 fFBFetchSupport = true;
251 fFBFetchColorName = "gl_LastFragData[0]";
252 fFBFetchExtensionString = "GL_NV_shader_framebuffer_fetch";
253 } else if (ctxInfo.hasExtension("GL_ARM_shader_framebuffer_fetch")) {
254 // The arm extension also requires an additional flag which we will set onResetContext
255 // This is all temporary.
256 fFBFetchSupport = true;
257 fFBFetchColorName = "gl_LastFragColorARM";
258 fFBFetchExtensionString = "GL_ARM_shader_framebuffer_fetch";
262 // Adreno GPUs have a tendency to drop tiles when there is a divide-by-zero in a shader
263 fDropsTileOnZeroDivide = kQualcomm_GrGLVendor == ctxInfo.vendor();
265 this->initFSAASupport(ctxInfo, gli);
266 this->initStencilFormats(ctxInfo);
268 /**************************************************************************
269 * GrDrawTargetCaps fields
270 **************************************************************************/
271 if (kGL_GrGLStandard == standard) {
272 // we could also look for GL_ATI_separate_stencil extension or
273 // GL_EXT_stencil_two_side but they use different function signatures
274 // than GL2.0+ (and than each other).
275 fTwoSidedStencilSupport = (ctxInfo.version() >= GR_GL_VER(2,0));
276 // supported on GL 1.4 and higher or by extension
277 fStencilWrapOpsSupport = (ctxInfo.version() >= GR_GL_VER(1,4)) ||
278 ctxInfo.hasExtension("GL_EXT_stencil_wrap");
280 // ES 2 has two sided stencil and stencil wrap
281 fTwoSidedStencilSupport = true;
282 fStencilWrapOpsSupport = true;
285 if (kGL_GrGLStandard == standard) {
286 fMapBufferFlags = kCanMap_MapFlag; // we require VBO support and the desktop VBO
287 // extension includes glMapBuffer.
288 if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_map_buffer_range")) {
289 fMapBufferFlags |= kSubset_MapFlag;
290 fMapBufferType = kMapBufferRange_MapBufferType;
292 fMapBufferType = kMapBuffer_MapBufferType;
295 // Unextended GLES2 doesn't have any buffer mapping.
296 fMapBufferFlags = kNone_MapBufferType;
297 if (ctxInfo.hasExtension("GL_CHROMIUM_map_sub")) {
298 fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
299 fMapBufferType = kChromium_MapBufferType;
300 } else if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_map_buffer_range")) {
301 fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
302 fMapBufferType = kMapBufferRange_MapBufferType;
303 } else if (ctxInfo.hasExtension("GL_OES_mapbuffer")) {
304 fMapBufferFlags = kCanMap_MapFlag;
305 fMapBufferType = kMapBuffer_MapBufferType;
309 if (kGL_GrGLStandard == standard) {
310 SkASSERT(ctxInfo.version() >= GR_GL_VER(2,0) ||
311 ctxInfo.hasExtension("GL_ARB_texture_non_power_of_two"));
312 fNPOTTextureTileSupport = true;
313 fMipMapSupport = true;
315 // Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only
316 // ES3 has no limitations.
317 fNPOTTextureTileSupport = ctxInfo.version() >= GR_GL_VER(3,0) ||
318 ctxInfo.hasExtension("GL_OES_texture_npot");
319 // ES2 supports MIP mapping for POT textures but our caps don't allow for limited MIP
320 // support. The OES extension or ES 3.0 allow for MIPS on NPOT textures. So, apparently,
321 // does the undocumented GL_IMG_texture_npot extension. This extension does not seem to
322 // to alllow arbitrary wrap modes, however.
323 fMipMapSupport = fNPOTTextureTileSupport || ctxInfo.hasExtension("GL_IMG_texture_npot");
326 fHWAALineSupport = (kGL_GrGLStandard == standard);
328 GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize);
329 GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize);
330 // Our render targets are always created with textures as the color
331 // attachment, hence this min:
332 fMaxRenderTargetSize = SkTMin(fMaxTextureSize, fMaxRenderTargetSize);
334 fPathRenderingSupport = ctxInfo.hasExtension("GL_NV_path_rendering");
336 if (fPathRenderingSupport) {
337 if (kGL_GrGLStandard == standard) {
338 // We need one of the two possible texturing methods: using fixed function pipeline
339 // (PathTexGen, texcoords, ...) or using the newer NVPR API additions that support
340 // setting individual fragment inputs with ProgramPathFragmentInputGen. The API
341 // additions are detected by checking the existence of the function. Eventually we may
342 // choose to remove the fixed function codepath.
343 // Set fMaxFixedFunctionTextureCoords = 0 here if you want to force
344 // ProgramPathFragmentInputGen usage on desktop.
345 fPathRenderingSupport = ctxInfo.hasExtension("GL_EXT_direct_state_access") &&
346 (fMaxFixedFunctionTextureCoords > 0 ||
347 ((ctxInfo.version() >= GR_GL_VER(4,3) ||
348 ctxInfo.hasExtension("GL_ARB_program_interface_query")) &&
349 gli->fFunctions.fProgramPathFragmentInputGen));
351 fPathRenderingSupport = ctxInfo.version() >= GR_GL_VER(3,1);
355 fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker");
357 // For now these two are equivalent but we could have dst read in shader via some other method
358 fDstReadInShaderSupport = fFBFetchSupport;
360 // Disable scratch texture reuse on Mali and Adreno devices
361 fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor() &&
362 kQualcomm_GrGLVendor != ctxInfo.vendor();
364 // Enable supported shader-related caps
365 if (kGL_GrGLStandard == standard) {
366 fDualSourceBlendingSupport = ctxInfo.version() >= GR_GL_VER(3,3) ||
367 ctxInfo.hasExtension("GL_ARB_blend_func_extended");
368 fShaderDerivativeSupport = true;
369 // we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS
370 fGeometryShaderSupport = ctxInfo.version() >= GR_GL_VER(3,2) &&
371 ctxInfo.glslGeneration() >= k150_GrGLSLGeneration;
373 fShaderDerivativeSupport = ctxInfo.version() >= GR_GL_VER(3, 0) ||
374 ctxInfo.hasExtension("GL_OES_standard_derivatives");
377 if (GrGLCaps::kES_IMG_MsToTexture_MSFBOType == fMSFBOType) {
378 GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES_IMG, &fMaxSampleCount);
379 } else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) {
380 GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES, &fMaxSampleCount);
383 if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer() ||
384 kPowerVRRogue_GrGLRenderer == ctxInfo.renderer()) {
385 fUseDrawInsteadOfClear = true;
388 this->initConfigTexturableTable(ctxInfo, gli);
389 this->initConfigRenderableTable(ctxInfo);
394 void GrGLCaps::initConfigRenderableTable(const GrGLContextInfo& ctxInfo) {
397 // no support for render targets unless the GL_ARB_framebuffer_object
398 // extension is supported (in which case we get ALPHA, RED, RG, RGB,
399 // RGBA (ALPHA8, RGBA4, RGBA8) for OpenGL > 1.1). Note that we
400 // probably don't get R8 in this case.
403 // base color renderable: ALPHA, RED, RG, RGB, and RGBA
404 // sized derivatives: ALPHA8, R8, RGBA4, RGBA8
407 // base color renderable: RED, RG, RGB, and RGBA
408 // sized derivatives: R8, RGBA4, RGBA8
409 // if the GL_ARB_compatibility extension is supported then we get back
410 // support for GL_ALPHA and ALPHA8
412 // GL_EXT_bgra adds BGRA render targets to any version
415 // color renderable: RGBA4, RGB5_A1, RGB565
416 // GL_EXT_texture_rg adds support for R8 as a color render target
417 // GL_OES_rgb8_rgba8 and/or GL_ARM_rgba8 adds support for RGBA8
418 // GL_EXT_texture_format_BGRA8888 and/or GL_APPLE_texture_format_BGRA8888 added BGRA support
421 // Same as ES 2.0 except R8 and RGBA8 are supported without extensions (the functions called
422 // below already account for this).
424 GrGLStandard standard = ctxInfo.standard();
431 if (kGL_GrGLStandard == standard) {
432 // Post 3.0 we will get R8
433 // Prior to 3.0 we will get ALPHA8 (with GL_ARB_framebuffer_object)
434 if (ctxInfo.version() >= GR_GL_VER(3,0) ||
435 ctxInfo.hasExtension("GL_ARB_framebuffer_object")) {
436 fConfigRenderSupport[kAlpha_8_GrPixelConfig][kNo_MSAA] = true;
437 fConfigRenderSupport[kAlpha_8_GrPixelConfig][kYes_MSAA] = true;
440 // On ES we can only hope for R8
441 fConfigRenderSupport[kAlpha_8_GrPixelConfig][kNo_MSAA] = fTextureRedSupport;
442 fConfigRenderSupport[kAlpha_8_GrPixelConfig][kYes_MSAA] = fTextureRedSupport;
445 if (kGL_GrGLStandard != standard) {
446 // only available in ES
447 fConfigRenderSupport[kRGB_565_GrPixelConfig][kNo_MSAA] = true;
448 fConfigRenderSupport[kRGB_565_GrPixelConfig][kYes_MSAA] = true;
451 // we no longer support 444 as a render target
452 fConfigRenderSupport[kRGBA_4444_GrPixelConfig][kNo_MSAA] = false;
453 fConfigRenderSupport[kRGBA_4444_GrPixelConfig][kYes_MSAA] = false;
455 if (this->fRGBA8RenderbufferSupport) {
456 fConfigRenderSupport[kRGBA_8888_GrPixelConfig][kNo_MSAA] = true;
457 fConfigRenderSupport[kRGBA_8888_GrPixelConfig][kYes_MSAA] = true;
460 if (this->isConfigTexturable(kBGRA_8888_GrPixelConfig)) {
461 fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kNo_MSAA] = true;
462 // The GL_EXT_texture_format_BGRA8888 extension does not add BGRA to the list of
463 // configs that are color-renderable and can be passed to glRenderBufferStorageMultisample.
464 // Chromium may have an extension to allow BGRA renderbuffers to work on desktop platforms.
465 if (ctxInfo.hasExtension("GL_CHROMIUM_renderbuffer_format_BGRA8888")) {
466 fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] = true;
468 fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] =
469 !fBGRAIsInternalFormat || !this->usesMSAARenderBuffers();
473 if (this->isConfigTexturable(kRGBA_float_GrPixelConfig)) {
474 fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = true;
477 // If we don't support MSAA then undo any places above where we set a config as renderable with
479 if (kNone_MSFBOType == fMSFBOType) {
480 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
481 fConfigRenderSupport[i][kYes_MSAA] = false;
486 void GrGLCaps::initConfigTexturableTable(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
487 GrGLStandard standard = ctxInfo.standard();
488 GrGLVersion version = ctxInfo.version();
490 // Base texture support
491 fConfigTextureSupport[kAlpha_8_GrPixelConfig] = true;
492 fConfigTextureSupport[kRGB_565_GrPixelConfig] = true;
493 fConfigTextureSupport[kRGBA_4444_GrPixelConfig] = true;
494 fConfigTextureSupport[kRGBA_8888_GrPixelConfig] = true;
496 // Check for 8-bit palette..
498 GR_GL_GetIntegerv(gli, GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats);
500 SkAutoSTMalloc<10, GrGLint> formats(numFormats);
501 GR_GL_GetIntegerv(gli, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats);
502 for (int i = 0; i < numFormats; ++i) {
503 if (GR_GL_PALETTE8_RGBA8 == formats[i]) {
504 fConfigTextureSupport[kIndex_8_GrPixelConfig] = true;
511 if (kGL_GrGLStandard == standard) {
512 fConfigTextureSupport[kBGRA_8888_GrPixelConfig] =
513 version >= GR_GL_VER(1,2) || ctxInfo.hasExtension("GL_EXT_bgra");
515 if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) {
516 fConfigTextureSupport[kBGRA_8888_GrPixelConfig] = true;
517 } else if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) {
518 fConfigTextureSupport[kBGRA_8888_GrPixelConfig] = true;
519 fBGRAIsInternalFormat = true;
521 SkASSERT(fConfigTextureSupport[kBGRA_8888_GrPixelConfig] ||
522 kSkia8888_GrPixelConfig != kBGRA_8888_GrPixelConfig);
525 // Compressed texture support
527 // glCompressedTexImage2D is available on all OpenGL ES devices...
528 // however, it is only available on standard OpenGL after version 1.3
529 bool hasCompressTex2D = (kGL_GrGLStandard != standard || version >= GR_GL_VER(1, 3));
531 fCompressedTexSubImageSupport =
532 hasCompressTex2D && (gli->fFunctions.fCompressedTexSubImage2D);
535 bool hasETC1 = false;
537 // First check version for support
538 if (kGL_GrGLStandard == standard) {
539 hasETC1 = hasCompressTex2D &&
540 (version >= GR_GL_VER(4, 3) ||
541 ctxInfo.hasExtension("GL_ARB_ES3_compatibility"));
543 hasETC1 = hasCompressTex2D &&
544 (version >= GR_GL_VER(3, 0) ||
545 ctxInfo.hasExtension("GL_OES_compressed_ETC1_RGB8_texture") ||
546 // ETC2 is a superset of ETC1, so we can just check for that, too.
547 (ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGB8_texture") &&
548 ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGBA8_texture")));
550 fConfigTextureSupport[kETC1_GrPixelConfig] = hasETC1;
552 // Check for LATC under its various forms
553 LATCAlias alias = kLATC_LATCAlias;
554 bool hasLATC = hasCompressTex2D &&
555 (ctxInfo.hasExtension("GL_EXT_texture_compression_latc") ||
556 ctxInfo.hasExtension("GL_NV_texture_compression_latc"));
560 // If we're using OpenGL 3.0 or later, then we have RGTC, an identical compression format.
561 if (kGL_GrGLStandard == standard) {
562 hasLATC = version >= GR_GL_VER(3, 0);
567 ctxInfo.hasExtension("GL_EXT_texture_compression_rgtc") ||
568 ctxInfo.hasExtension("GL_ARB_texture_compression_rgtc");
572 alias = kRGTC_LATCAlias;
578 hasLATC = ctxInfo.hasExtension("GL_AMD_compressed_3DC_texture");
580 alias = k3DC_LATCAlias;
584 fConfigTextureSupport[kLATC_GrPixelConfig] = hasLATC;
587 // Check for R11_EAC ... We don't support R11_EAC on desktop, as most
588 // cards default to decompressing the textures in the driver, and is
590 if (kGL_GrGLStandard != standard) {
591 fConfigTextureSupport[kR11_EAC_GrPixelConfig] = version >= GR_GL_VER(3, 0);
595 fConfigTextureSupport[kASTC_12x12_GrPixelConfig] =
596 ctxInfo.hasExtension("GL_KHR_texture_compression_astc_hdr") ||
597 ctxInfo.hasExtension("GL_KHR_texture_compression_astc_ldr") ||
598 ctxInfo.hasExtension("GL_OES_texture_compression_astc");
600 // Check for floating point texture support
601 // NOTE: We disallow floating point textures on ES devices if linear
602 // filtering modes are not supported. This is for simplicity, but a more
603 // granular approach is possible. Coincidentally, floating point textures became part of
604 // the standard in ES3.1 / OGL 3.1, hence the shorthand
605 bool hasFPTextures = version >= GR_GL_VER(3, 1);
606 if (!hasFPTextures) {
607 hasFPTextures = ctxInfo.hasExtension("GL_ARB_texture_float") ||
608 (ctxInfo.hasExtension("OES_texture_float_linear") &&
609 ctxInfo.hasExtension("GL_OES_texture_float"));
611 fConfigTextureSupport[kRGBA_float_GrPixelConfig] = hasFPTextures;
614 bool GrGLCaps::doReadPixelsSupported(const GrGLInterface* intf,
616 GrGLenum type) const {
617 if (GR_GL_RGBA == format && GR_GL_UNSIGNED_BYTE == type) {
618 // ES 2 guarantees this format is supported
622 if (!fTwoFormatLimit) {
623 // not limited by ES 2's constraints
627 GrGLint otherFormat = GR_GL_RGBA;
628 GrGLint otherType = GR_GL_UNSIGNED_BYTE;
630 // The other supported format/type combo supported for ReadPixels
631 // can change based on which render target is bound
632 GR_GL_GetIntegerv(intf,
633 GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT,
636 GR_GL_GetIntegerv(intf,
637 GR_GL_IMPLEMENTATION_COLOR_READ_TYPE,
640 return (GrGLenum)otherFormat == format && (GrGLenum)otherType == type;
643 bool GrGLCaps::readPixelsSupported(const GrGLInterface* intf,
646 GrGLenum currFboFormat) const {
648 ReadPixelsSupportedFormats::Key key = {format, type, currFboFormat};
650 ReadPixelsSupportedFormats* cachedValue = fReadPixelsSupportedCache.find(key);
652 if (NULL == cachedValue) {
653 bool value = doReadPixelsSupported(intf, format, type);
654 ReadPixelsSupportedFormats newValue(key, value);
655 fReadPixelsSupportedCache.add(newValue);
657 return newValue.value();
660 return cachedValue->value();
663 void GrGLCaps::initFSAASupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
665 fMSFBOType = kNone_MSFBOType;
666 if (kGL_GrGLStandard != ctxInfo.standard()) {
667 // We prefer the EXT/IMG extension over ES3 MSAA because we've observed
668 // ES3 driver bugs on at least one device with a tiled GPU (N10).
669 if (ctxInfo.hasExtension("GL_EXT_multisampled_render_to_texture")) {
670 fMSFBOType = kES_EXT_MsToTexture_MSFBOType;
671 } else if (ctxInfo.hasExtension("GL_IMG_multisampled_render_to_texture")) {
672 fMSFBOType = kES_IMG_MsToTexture_MSFBOType;
673 } else if (ctxInfo.version() >= GR_GL_VER(3,0)) {
674 fMSFBOType = GrGLCaps::kES_3_0_MSFBOType;
675 } else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample")) {
676 // chrome's extension is equivalent to the EXT msaa
677 // and fbo_blit extensions.
678 fMSFBOType = kDesktop_EXT_MSFBOType;
679 } else if (ctxInfo.hasExtension("GL_APPLE_framebuffer_multisample")) {
680 fMSFBOType = kES_Apple_MSFBOType;
683 if ((ctxInfo.version() >= GR_GL_VER(3,0)) ||
684 ctxInfo.hasExtension("GL_ARB_framebuffer_object")) {
685 fMSFBOType = GrGLCaps::kDesktop_ARB_MSFBOType;
686 } else if (ctxInfo.hasExtension("GL_EXT_framebuffer_multisample") &&
687 ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) {
688 fMSFBOType = GrGLCaps::kDesktop_EXT_MSFBOType;
694 const GrGLuint kUnknownBitCount = GrGLStencilBuffer::kUnknownBitCount;
697 void GrGLCaps::initStencilFormats(const GrGLContextInfo& ctxInfo) {
699 // Build up list of legal stencil formats (though perhaps not supported on
700 // the particular gpu/driver) from most preferred to least.
702 // these consts are in order of most preferred to least preferred
703 // we don't bother with GL_STENCIL_INDEX1 or GL_DEPTH32F_STENCIL8
705 static const StencilFormat
706 // internal Format stencil bits total bits packed?
707 gS8 = {GR_GL_STENCIL_INDEX8, 8, 8, false},
708 gS16 = {GR_GL_STENCIL_INDEX16, 16, 16, false},
709 gD24S8 = {GR_GL_DEPTH24_STENCIL8, 8, 32, true },
710 gS4 = {GR_GL_STENCIL_INDEX4, 4, 4, false},
711 // gS = {GR_GL_STENCIL_INDEX, kUnknownBitCount, kUnknownBitCount, false},
712 gDS = {GR_GL_DEPTH_STENCIL, kUnknownBitCount, kUnknownBitCount, true };
714 if (kGL_GrGLStandard == ctxInfo.standard()) {
715 bool supportsPackedDS =
716 ctxInfo.version() >= GR_GL_VER(3,0) ||
717 ctxInfo.hasExtension("GL_EXT_packed_depth_stencil") ||
718 ctxInfo.hasExtension("GL_ARB_framebuffer_object");
720 // S1 thru S16 formats are in GL 3.0+, EXT_FBO, and ARB_FBO since we
721 // require FBO support we can expect these are legal formats and don't
722 // check. These also all support the unsized GL_STENCIL_INDEX.
723 fStencilFormats.push_back() = gS8;
724 fStencilFormats.push_back() = gS16;
725 if (supportsPackedDS) {
726 fStencilFormats.push_back() = gD24S8;
728 fStencilFormats.push_back() = gS4;
729 if (supportsPackedDS) {
730 fStencilFormats.push_back() = gDS;
733 // ES2 has STENCIL_INDEX8 without extensions but requires extensions
734 // for other formats.
735 // ES doesn't support using the unsized format.
737 fStencilFormats.push_back() = gS8;
738 //fStencilFormats.push_back() = gS16;
739 if (ctxInfo.version() >= GR_GL_VER(3,0) ||
740 ctxInfo.hasExtension("GL_OES_packed_depth_stencil")) {
741 fStencilFormats.push_back() = gD24S8;
743 if (ctxInfo.hasExtension("GL_OES_stencil4")) {
744 fStencilFormats.push_back() = gS4;
747 SkASSERT(0 == fStencilVerifiedColorConfigs.count());
748 fStencilVerifiedColorConfigs.push_back_n(fStencilFormats.count());
751 void GrGLCaps::markColorConfigAndStencilFormatAsVerified(
752 GrPixelConfig config,
753 const GrGLStencilBuffer::Format& format) {
754 #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT
757 SkASSERT((unsigned)config < (unsigned)kGrPixelConfigCnt);
758 SkASSERT(fStencilFormats.count() == fStencilVerifiedColorConfigs.count());
759 int count = fStencilFormats.count();
760 // we expect a really small number of possible formats so linear search
762 SkASSERT(count < 16);
763 for (int i = 0; i < count; ++i) {
764 if (format.fInternalFormat ==
765 fStencilFormats[i].fInternalFormat) {
766 fStencilVerifiedColorConfigs[i].markVerified(config);
770 SkFAIL("Why are we seeing a stencil format that "
771 "GrGLCaps doesn't know about.");
774 bool GrGLCaps::isColorConfigAndStencilFormatVerified(
775 GrPixelConfig config,
776 const GrGLStencilBuffer::Format& format) const {
777 #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT
780 SkASSERT((unsigned)config < (unsigned)kGrPixelConfigCnt);
781 int count = fStencilFormats.count();
782 // we expect a really small number of possible formats so linear search
784 SkASSERT(count < 16);
785 for (int i = 0; i < count; ++i) {
786 if (format.fInternalFormat ==
787 fStencilFormats[i].fInternalFormat) {
788 return fStencilVerifiedColorConfigs[i].isVerified(config);
791 SkFAIL("Why are we seeing a stencil format that "
792 "GLCaps doesn't know about.");
796 SkString GrGLCaps::dump() const {
798 SkString r = INHERITED::dump();
800 r.appendf("--- GL-Specific ---\n");
801 for (int i = 0; i < fStencilFormats.count(); ++i) {
802 r.appendf("Stencil Format %d, stencil bits: %02d, total bits: %02d\n",
804 fStencilFormats[i].fStencilBits,
805 fStencilFormats[i].fTotalBits);
808 static const char* kMSFBOExtStr[] = {
817 GR_STATIC_ASSERT(0 == kNone_MSFBOType);
818 GR_STATIC_ASSERT(1 == kDesktop_ARB_MSFBOType);
819 GR_STATIC_ASSERT(2 == kDesktop_EXT_MSFBOType);
820 GR_STATIC_ASSERT(3 == kES_3_0_MSFBOType);
821 GR_STATIC_ASSERT(4 == kES_Apple_MSFBOType);
822 GR_STATIC_ASSERT(5 == kES_IMG_MsToTexture_MSFBOType);
823 GR_STATIC_ASSERT(6 == kES_EXT_MsToTexture_MSFBOType);
824 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMSFBOExtStr) == kLast_MSFBOType + 1);
826 static const char* kInvalidateFBTypeStr[] = {
831 GR_STATIC_ASSERT(0 == kNone_InvalidateFBType);
832 GR_STATIC_ASSERT(1 == kDiscard_InvalidateFBType);
833 GR_STATIC_ASSERT(2 == kInvalidate_InvalidateFBType);
834 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kInvalidateFBTypeStr) == kLast_InvalidateFBType + 1);
836 static const char* kMapBufferTypeStr[] = {
842 GR_STATIC_ASSERT(0 == kNone_MapBufferType);
843 GR_STATIC_ASSERT(1 == kMapBuffer_MapBufferType);
844 GR_STATIC_ASSERT(2 == kMapBufferRange_MapBufferType);
845 GR_STATIC_ASSERT(3 == kChromium_MapBufferType);
846 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMapBufferTypeStr) == kLast_MapBufferType + 1);
848 r.appendf("Core Profile: %s\n", (fIsCoreProfile ? "YES" : "NO"));
849 r.appendf("MSAA Type: %s\n", kMSFBOExtStr[fMSFBOType]);
850 r.appendf("FB Fetch Support: %s\n", (fFBFetchSupport ? "YES" : "NO"));
851 r.appendf("Invalidate FB Type: %s\n", kInvalidateFBTypeStr[fInvalidateFBType]);
852 r.appendf("Map Buffer Type: %s\n", kMapBufferTypeStr[fMapBufferType]);
853 r.appendf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors);
854 r.appendf("Max FS Texture Units: %d\n", fMaxFragmentTextureUnits);
855 if (!fIsCoreProfile) {
856 r.appendf("Max Fixed Function Texture Coords: %d\n", fMaxFixedFunctionTextureCoords);
858 r.appendf("Max Vertex Attributes: %d\n", fMaxVertexAttributes);
859 r.appendf("Support RGBA8 Render Buffer: %s\n", (fRGBA8RenderbufferSupport ? "YES": "NO"));
860 r.appendf("BGRA is an internal format: %s\n", (fBGRAIsInternalFormat ? "YES": "NO"));
861 r.appendf("Support texture swizzle: %s\n", (fTextureSwizzleSupport ? "YES": "NO"));
862 r.appendf("Unpack Row length support: %s\n", (fUnpackRowLengthSupport ? "YES": "NO"));
863 r.appendf("Unpack Flip Y support: %s\n", (fUnpackFlipYSupport ? "YES": "NO"));
864 r.appendf("Pack Row length support: %s\n", (fPackRowLengthSupport ? "YES": "NO"));
865 r.appendf("Pack Flip Y support: %s\n", (fPackFlipYSupport ? "YES": "NO"));
867 r.appendf("Texture Usage support: %s\n", (fTextureUsageSupport ? "YES": "NO"));
868 r.appendf("Texture Storage support: %s\n", (fTexStorageSupport ? "YES": "NO"));
869 r.appendf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO"));
870 r.appendf("GL_ARB_imaging support: %s\n", (fImagingSupport ? "YES": "NO"));
871 r.appendf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO"));
872 r.appendf("Fragment coord conventions support: %s\n",
873 (fFragCoordsConventionSupport ? "YES": "NO"));
874 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO"));
875 r.appendf("Use non-VBO for dynamic data: %s\n",
876 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO"));
877 r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO"));
878 r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO"));