f12871192cc422edd913b92062cf41567fa27161
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / gpu / gl / GrGLCaps.cpp
1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8
9 #include "GrGLCaps.h"
10 #include "GrGLContext.h"
11 #include "SkTSearch.h"
12 #include "SkTSort.h"
13
14 GrGLCaps::GrGLCaps() {
15     this->reset();
16 }
17
18 void GrGLCaps::reset() {
19     INHERITED::reset();
20
21     fVerifiedColorConfigs.reset();
22     fStencilFormats.reset();
23     fStencilVerifiedColorConfigs.reset();
24     fMSFBOType = kNone_MSFBOType;
25     fInvalidateFBType = kNone_InvalidateFBType;
26     fLATCAlias = kLATC_LATCAlias;
27     fMapBufferType = kNone_MapBufferType;
28     fMaxFragmentUniformVectors = 0;
29     fMaxVertexAttributes = 0;
30     fMaxFragmentTextureUnits = 0;
31     fMaxFixedFunctionTextureCoords = 0;
32     fRGBA8RenderbufferSupport = false;
33     fBGRAIsInternalFormat = false;
34     fTextureSwizzleSupport = false;
35     fUnpackRowLengthSupport = false;
36     fUnpackFlipYSupport = false;
37     fPackRowLengthSupport = false;
38     fPackFlipYSupport = false;
39     fTextureUsageSupport = false;
40     fTexStorageSupport = false;
41     fTextureRedSupport = false;
42     fImagingSupport = false;
43     fTwoFormatLimit = false;
44     fFragCoordsConventionSupport = false;
45     fVertexArrayObjectSupport = false;
46     fUseNonVBOVertexAndIndexDynamicData = false;
47     fIsCoreProfile = false;
48     fFullClearIsFree = false;
49     fDropsTileOnZeroDivide = false;
50     fFBFetchSupport = false;
51     fFBFetchColorName = NULL;
52     fFBFetchExtensionString = NULL;
53 }
54
55 GrGLCaps::GrGLCaps(const GrGLCaps& caps) : GrDrawTargetCaps() {
56     *this = caps;
57 }
58
59 GrGLCaps& GrGLCaps::operator= (const GrGLCaps& caps) {
60     INHERITED::operator=(caps);
61     fVerifiedColorConfigs = caps.fVerifiedColorConfigs;
62     fStencilFormats = caps.fStencilFormats;
63     fStencilVerifiedColorConfigs = caps.fStencilVerifiedColorConfigs;
64     fLATCAlias = caps.fLATCAlias;
65     fMaxFragmentUniformVectors = caps.fMaxFragmentUniformVectors;
66     fMaxVertexAttributes = caps.fMaxVertexAttributes;
67     fMaxFragmentTextureUnits = caps.fMaxFragmentTextureUnits;
68     fMaxFixedFunctionTextureCoords = caps.fMaxFixedFunctionTextureCoords;
69     fMSFBOType = caps.fMSFBOType;
70     fInvalidateFBType = caps.fInvalidateFBType;
71     fMapBufferType = caps.fMapBufferType;
72     fRGBA8RenderbufferSupport = caps.fRGBA8RenderbufferSupport;
73     fBGRAIsInternalFormat = caps.fBGRAIsInternalFormat;
74     fTextureSwizzleSupport = caps.fTextureSwizzleSupport;
75     fUnpackRowLengthSupport = caps.fUnpackRowLengthSupport;
76     fUnpackFlipYSupport = caps.fUnpackFlipYSupport;
77     fPackRowLengthSupport = caps.fPackRowLengthSupport;
78     fPackFlipYSupport = caps.fPackFlipYSupport;
79     fTextureUsageSupport = caps.fTextureUsageSupport;
80     fTexStorageSupport = caps.fTexStorageSupport;
81     fTextureRedSupport = caps.fTextureRedSupport;
82     fImagingSupport = caps.fImagingSupport;
83     fTwoFormatLimit = caps.fTwoFormatLimit;
84     fFragCoordsConventionSupport = caps.fFragCoordsConventionSupport;
85     fVertexArrayObjectSupport = caps.fVertexArrayObjectSupport;
86     fUseNonVBOVertexAndIndexDynamicData = caps.fUseNonVBOVertexAndIndexDynamicData;
87     fIsCoreProfile = caps.fIsCoreProfile;
88     fFullClearIsFree = caps.fFullClearIsFree;
89     fDropsTileOnZeroDivide = caps.fDropsTileOnZeroDivide;
90     fFBFetchSupport = caps.fFBFetchSupport;
91     fFBFetchColorName = caps.fFBFetchColorName;
92     fFBFetchExtensionString = caps.fFBFetchExtensionString;
93
94     return *this;
95 }
96
97 bool GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
98
99     this->reset();
100     if (!ctxInfo.isInitialized()) {
101         return false;
102     }
103
104     GrGLStandard standard = ctxInfo.standard();
105     GrGLVersion version = ctxInfo.version();
106
107     /**************************************************************************
108      * Caps specific to GrGLCaps
109      **************************************************************************/
110
111     if (kGLES_GrGLStandard == standard) {
112         GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS,
113                           &fMaxFragmentUniformVectors);
114     } else {
115         SkASSERT(kGL_GrGLStandard == standard);
116         GrGLint max;
117         GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max);
118         fMaxFragmentUniformVectors = max / 4;
119         if (version >= GR_GL_VER(3, 2)) {
120             GrGLint profileMask;
121             GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_PROFILE_MASK, &profileMask);
122             fIsCoreProfile = SkToBool(profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT);
123         }
124         if (!fIsCoreProfile) {
125             GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_COORDS, &fMaxFixedFunctionTextureCoords);
126             // Sanity check
127             SkASSERT(fMaxFixedFunctionTextureCoords > 0 && fMaxFixedFunctionTextureCoords < 128);
128         }
129     }
130     GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes);
131     GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &fMaxFragmentTextureUnits);
132
133     if (kGL_GrGLStandard == standard) {
134         fRGBA8RenderbufferSupport = true;
135     } else {
136         fRGBA8RenderbufferSupport = version >= GR_GL_VER(3,0) ||
137                                     ctxInfo.hasExtension("GL_OES_rgb8_rgba8") ||
138                                     ctxInfo.hasExtension("GL_ARM_rgba8");
139     }
140
141     if (kGL_GrGLStandard == standard) {
142         fTextureSwizzleSupport = version >= GR_GL_VER(3,3) ||
143                                  ctxInfo.hasExtension("GL_ARB_texture_swizzle");
144     } else {
145         fTextureSwizzleSupport = version >= GR_GL_VER(3,0);
146     }
147
148     if (kGL_GrGLStandard == standard) {
149         fUnpackRowLengthSupport = true;
150         fUnpackFlipYSupport = false;
151         fPackRowLengthSupport = true;
152         fPackFlipYSupport = false;
153     } else {
154         fUnpackRowLengthSupport = version >= GR_GL_VER(3,0) ||
155                                   ctxInfo.hasExtension("GL_EXT_unpack_subimage");
156         fUnpackFlipYSupport = ctxInfo.hasExtension("GL_CHROMIUM_flipy");
157         fPackRowLengthSupport = version >= GR_GL_VER(3,0) ||
158                                 ctxInfo.hasExtension("GL_NV_pack_subimage");
159         fPackFlipYSupport =
160             ctxInfo.hasExtension("GL_ANGLE_pack_reverse_row_order");
161     }
162
163     fTextureUsageSupport = (kGLES_GrGLStandard == standard) &&
164                             ctxInfo.hasExtension("GL_ANGLE_texture_usage");
165
166     if (kGL_GrGLStandard == standard) {
167         // The EXT version can apply to either GL or GLES.
168         fTexStorageSupport = version >= GR_GL_VER(4,2) ||
169                              ctxInfo.hasExtension("GL_ARB_texture_storage") ||
170                              ctxInfo.hasExtension("GL_EXT_texture_storage");
171     } else {
172         // Qualcomm Adreno drivers appear to have issues with texture storage.
173         fTexStorageSupport = (version >= GR_GL_VER(3,0) &&
174                               kQualcomm_GrGLVendor != ctxInfo.vendor()) ||
175                              ctxInfo.hasExtension("GL_EXT_texture_storage");
176     }
177
178     // ARB_texture_rg is part of OpenGL 3.0, but mesa doesn't support it if
179     // it doesn't have ARB_texture_rg extension.
180     if (kGL_GrGLStandard == standard) {
181         if (ctxInfo.isMesa()) {
182             fTextureRedSupport = ctxInfo.hasExtension("GL_ARB_texture_rg");
183         } else {
184             fTextureRedSupport = version >= GR_GL_VER(3,0) ||
185                                  ctxInfo.hasExtension("GL_ARB_texture_rg");
186         }
187     } else {
188         fTextureRedSupport =  version >= GR_GL_VER(3,0) ||
189                               ctxInfo.hasExtension("GL_EXT_texture_rg");
190     }
191
192     fImagingSupport = kGL_GrGLStandard == standard &&
193                       ctxInfo.hasExtension("GL_ARB_imaging");
194
195     // ES 2 only guarantees RGBA/uchar + one other format/type combo for
196     // ReadPixels. The other format has to checked at run-time since it
197     // can change based on which render target is bound
198     fTwoFormatLimit = kGLES_GrGLStandard == standard;
199
200     // Known issue on at least some Intel platforms:
201     // http://code.google.com/p/skia/issues/detail?id=946
202     if (kIntel_GrGLVendor != ctxInfo.vendor()) {
203         fFragCoordsConventionSupport = ctxInfo.glslGeneration() >= k150_GrGLSLGeneration ||
204                                        ctxInfo.hasExtension("GL_ARB_fragment_coord_conventions");
205     }
206
207     // SGX and Mali GPUs that are based on a tiled-deferred architecture that have trouble with
208     // frequently changing VBOs. We've measured a performance increase using non-VBO vertex
209     // data for dynamic content on these GPUs. Perhaps we should read the renderer string and
210     // limit this decision to specific GPU families rather than basing it on the vendor alone.
211     if (!GR_GL_MUST_USE_VBO &&
212         (kARM_GrGLVendor == ctxInfo.vendor() || kImagination_GrGLVendor == ctxInfo.vendor())) {
213         fUseNonVBOVertexAndIndexDynamicData = true;
214     }
215
216     if ((kGL_GrGLStandard == standard && version >= GR_GL_VER(4,3)) ||
217         (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0)) ||
218         ctxInfo.hasExtension("GL_ARB_invalidate_subdata")) {
219         fDiscardRenderTargetSupport = true;
220         fInvalidateFBType = kInvalidate_InvalidateFBType;
221     } else if (ctxInfo.hasExtension("GL_EXT_discard_framebuffer")) {
222         fDiscardRenderTargetSupport = true;
223         fInvalidateFBType = kDiscard_InvalidateFBType;
224     }
225
226     if (kARM_GrGLVendor == ctxInfo.vendor() || kImagination_GrGLVendor == ctxInfo.vendor()) {
227         fFullClearIsFree = true;
228     }
229
230     if (kGL_GrGLStandard == standard) {
231         fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) ||
232                                     ctxInfo.hasExtension("GL_ARB_vertex_array_object");
233     } else {
234         fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) ||
235                                     ctxInfo.hasExtension("GL_OES_vertex_array_object");
236     }
237
238     if (kGLES_GrGLStandard == standard) {
239         if (ctxInfo.hasExtension("GL_EXT_shader_framebuffer_fetch")) {
240             fFBFetchSupport = true;
241             fFBFetchColorName = "gl_LastFragData[0]";
242             fFBFetchExtensionString = "GL_EXT_shader_framebuffer_fetch";
243         } else if (ctxInfo.hasExtension("GL_NV_shader_framebuffer_fetch")) {
244             fFBFetchSupport = true;
245             fFBFetchColorName = "gl_LastFragData[0]";
246             fFBFetchExtensionString = "GL_NV_shader_framebuffer_fetch";
247         } else if (ctxInfo.hasExtension("GL_ARM_shader_framebuffer_fetch")) {
248             // The arm extension also requires an additional flag which we will set onResetContext
249             // This is all temporary.
250             fFBFetchSupport = true;
251             fFBFetchColorName = "gl_LastFragColorARM";
252             fFBFetchExtensionString = "GL_ARM_shader_framebuffer_fetch";
253         }
254     }
255
256     // Adreno GPUs have a tendency to drop tiles when there is a divide-by-zero in a shader
257     fDropsTileOnZeroDivide = kQualcomm_GrGLVendor == ctxInfo.vendor();
258
259     this->initFSAASupport(ctxInfo, gli);
260     this->initStencilFormats(ctxInfo);
261
262     /**************************************************************************
263      * GrDrawTargetCaps fields
264      **************************************************************************/
265     if (kGL_GrGLStandard == standard) {
266         // we could also look for GL_ATI_separate_stencil extension or
267         // GL_EXT_stencil_two_side but they use different function signatures
268         // than GL2.0+ (and than each other).
269         fTwoSidedStencilSupport = (ctxInfo.version() >= GR_GL_VER(2,0));
270         // supported on GL 1.4 and higher or by extension
271         fStencilWrapOpsSupport = (ctxInfo.version() >= GR_GL_VER(1,4)) ||
272                                   ctxInfo.hasExtension("GL_EXT_stencil_wrap");
273     } else {
274         // ES 2 has two sided stencil and stencil wrap
275         fTwoSidedStencilSupport = true;
276         fStencilWrapOpsSupport = true;
277     }
278
279     if (kGL_GrGLStandard == standard) {
280         fMapBufferFlags = kCanMap_MapFlag; // we require VBO support and the desktop VBO
281                                             // extension includes glMapBuffer.
282         if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_map_buffer_range")) {
283             fMapBufferFlags |= kSubset_MapFlag;
284             fMapBufferType = kMapBufferRange_MapBufferType;
285         } else {
286             fMapBufferType = kMapBuffer_MapBufferType;
287         }
288     } else {
289         // Unextended GLES2 doesn't have any buffer mapping.
290         fMapBufferFlags = kNone_MapBufferType;
291         if (ctxInfo.hasExtension("GL_CHROMIUM_map_sub")) {
292             fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
293             fMapBufferType = kChromium_MapBufferType;
294         } else if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_map_buffer_range")) {
295             fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
296             fMapBufferType = kMapBufferRange_MapBufferType;
297         } else if (ctxInfo.hasExtension("GL_OES_mapbuffer")) {
298             fMapBufferFlags = kCanMap_MapFlag;
299             fMapBufferType = kMapBuffer_MapBufferType;
300         }
301     }
302
303     if (kGL_GrGLStandard == standard) {
304         SkASSERT(ctxInfo.version() >= GR_GL_VER(2,0) ||
305                  ctxInfo.hasExtension("GL_ARB_texture_non_power_of_two"));
306         fNPOTTextureTileSupport = true;
307         fMipMapSupport = true;
308     } else {
309         // Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only
310         // ES3 has no limitations.
311         fNPOTTextureTileSupport = ctxInfo.version() >= GR_GL_VER(3,0) ||
312                                   ctxInfo.hasExtension("GL_OES_texture_npot");
313         // ES2 supports MIP mapping for POT textures but our caps don't allow for limited MIP
314         // support. The OES extension or ES 3.0 allow for MIPS on NPOT textures. So, apparently,
315         // does the undocumented GL_IMG_texture_npot extension. This extension does not seem to
316         // to alllow arbitrary wrap modes, however.
317         fMipMapSupport = fNPOTTextureTileSupport || ctxInfo.hasExtension("GL_IMG_texture_npot");
318     }
319
320     fHWAALineSupport = (kGL_GrGLStandard == standard);
321
322     GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize);
323     GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize);
324     // Our render targets are always created with textures as the color
325     // attachment, hence this min:
326     fMaxRenderTargetSize = SkTMin(fMaxTextureSize, fMaxRenderTargetSize);
327
328     fPathRenderingSupport = ctxInfo.hasExtension("GL_NV_path_rendering");
329
330     if (fPathRenderingSupport) {
331         if (kGL_GrGLStandard == standard) {
332             // We need one of the two possible texturing methods: using fixed function pipeline
333             // (PathTexGen, texcoords, ...)  or using the newer NVPR API additions that support
334             // setting individual fragment inputs with ProgramPathFragmentInputGen. The API
335             // additions are detected by checking the existence of the function. Eventually we may
336             // choose to remove the fixed function codepath.
337             // Set fMaxFixedFunctionTextureCoords = 0 here if you want to force
338             // ProgramPathFragmentInputGen usage on desktop.
339             fPathRenderingSupport = ctxInfo.hasExtension("GL_EXT_direct_state_access") &&
340                 (fMaxFixedFunctionTextureCoords > 0 ||
341                  ((ctxInfo.version() >= GR_GL_VER(4,3) ||
342                    ctxInfo.hasExtension("GL_ARB_program_interface_query")) &&
343                   NULL != gli->fFunctions.fProgramPathFragmentInputGen));
344         } else {
345             // Note: path rendering is not yet implemented for GLES.
346             fPathRenderingSupport = ctxInfo.version() >= GR_GL_VER(3,1) && false;
347         }
348     }
349
350     fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker");
351
352     // For now these two are equivalent but we could have dst read in shader via some other method
353     fDstReadInShaderSupport = fFBFetchSupport;
354
355     // Disable scratch texture reuse on Mali and Adreno devices
356     fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor() &&
357                             kQualcomm_GrGLVendor != ctxInfo.vendor();
358
359     // Enable supported shader-related caps
360     if (kGL_GrGLStandard == standard) {
361         fDualSourceBlendingSupport = ctxInfo.version() >= GR_GL_VER(3,3) ||
362                                      ctxInfo.hasExtension("GL_ARB_blend_func_extended");
363         fShaderDerivativeSupport = true;
364         // we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS
365         fGeometryShaderSupport = ctxInfo.version() >= GR_GL_VER(3,2) &&
366                                  ctxInfo.glslGeneration() >= k150_GrGLSLGeneration;
367     } else {
368         fShaderDerivativeSupport = ctxInfo.hasExtension("GL_OES_standard_derivatives");
369     }
370
371     if (GrGLCaps::kES_IMG_MsToTexture_MSFBOType == fMSFBOType) {
372         GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES_IMG, &fMaxSampleCount);
373     } else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) {
374         GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES, &fMaxSampleCount);
375     }
376
377     this->initConfigTexturableTable(ctxInfo, gli);
378     this->initConfigRenderableTable(ctxInfo);
379
380     return true;
381 }
382
383 void GrGLCaps::initConfigRenderableTable(const GrGLContextInfo& ctxInfo) {
384
385     // OpenGL < 3.0
386     //  no support for render targets unless the GL_ARB_framebuffer_object
387     //  extension is supported (in which case we get ALPHA, RED, RG, RGB,
388     //  RGBA (ALPHA8, RGBA4, RGBA8) for OpenGL > 1.1). Note that we
389     //  probably don't get R8 in this case.
390
391     // OpenGL 3.0
392     //  base color renderable: ALPHA, RED, RG, RGB, and RGBA
393     //  sized derivatives: ALPHA8, R8, RGBA4, RGBA8
394
395     // >= OpenGL 3.1
396     //  base color renderable: RED, RG, RGB, and RGBA
397     //  sized derivatives: R8, RGBA4, RGBA8
398     //  if the GL_ARB_compatibility extension is supported then we get back
399     //  support for GL_ALPHA and ALPHA8
400
401     // GL_EXT_bgra adds BGRA render targets to any version
402
403     // ES 2.0
404     //  color renderable: RGBA4, RGB5_A1, RGB565
405     //  GL_EXT_texture_rg adds support for R8 as a color render target
406     //  GL_OES_rgb8_rgba8 and/or GL_ARM_rgba8 adds support for RGBA8
407     //  GL_EXT_texture_format_BGRA8888 and/or GL_APPLE_texture_format_BGRA8888 added BGRA support
408
409     // ES 3.0
410     // Same as ES 2.0 except R8 and RGBA8 are supported without extensions (the functions called
411     // below already account for this).
412
413     GrGLStandard standard = ctxInfo.standard();
414
415     enum {
416         kNo_MSAA = 0,
417         kYes_MSAA = 1,
418     };
419
420     if (kGL_GrGLStandard == standard) {
421         // Post 3.0 we will get R8
422         // Prior to 3.0 we will get ALPHA8 (with GL_ARB_framebuffer_object)
423         if (ctxInfo.version() >= GR_GL_VER(3,0) ||
424             ctxInfo.hasExtension("GL_ARB_framebuffer_object")) {
425             fConfigRenderSupport[kAlpha_8_GrPixelConfig][kNo_MSAA] = true;
426             fConfigRenderSupport[kAlpha_8_GrPixelConfig][kYes_MSAA] = true;
427         }
428     } else {
429         // On ES we can only hope for R8
430         fConfigRenderSupport[kAlpha_8_GrPixelConfig][kNo_MSAA] = fTextureRedSupport;
431         fConfigRenderSupport[kAlpha_8_GrPixelConfig][kYes_MSAA] = fTextureRedSupport;
432     }
433
434     if (kGL_GrGLStandard != standard) {
435         // only available in ES
436         fConfigRenderSupport[kRGB_565_GrPixelConfig][kNo_MSAA] = true;
437         fConfigRenderSupport[kRGB_565_GrPixelConfig][kYes_MSAA] = true;
438     }
439
440     // we no longer support 444 as a render target
441     fConfigRenderSupport[kRGBA_4444_GrPixelConfig][kNo_MSAA]  = false;
442     fConfigRenderSupport[kRGBA_4444_GrPixelConfig][kYes_MSAA]  = false;
443
444     if (this->fRGBA8RenderbufferSupport) {
445         fConfigRenderSupport[kRGBA_8888_GrPixelConfig][kNo_MSAA]  = true;
446         fConfigRenderSupport[kRGBA_8888_GrPixelConfig][kYes_MSAA]  = true;
447     }
448
449     if (this->isConfigTexturable(kBGRA_8888_GrPixelConfig)) {
450         fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kNo_MSAA]  = true;
451         // The GL_EXT_texture_format_BGRA8888 extension does not add BGRA to the list of
452         // configs that are color-renderable and can be passed to glRenderBufferStorageMultisample.
453         // Chromium may have an extension to allow BGRA renderbuffers to work on desktop platforms.
454         if (ctxInfo.hasExtension("GL_CHROMIUM_renderbuffer_format_BGRA8888")) {
455             fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] = true;
456         } else {
457             fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] =
458                 !fBGRAIsInternalFormat || !this->usesMSAARenderBuffers();
459         }
460     }
461
462     if (this->isConfigTexturable(kRGBA_float_GrPixelConfig)) {
463         fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = true;
464     }
465
466     // If we don't support MSAA then undo any places above where we set a config as renderable with
467     // msaa.
468     if (kNone_MSFBOType == fMSFBOType) {
469         for (int i = 0; i < kGrPixelConfigCnt; ++i) {
470             fConfigRenderSupport[i][kYes_MSAA] = false;
471         }
472     }
473 }
474
475 void GrGLCaps::initConfigTexturableTable(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
476     GrGLStandard standard = ctxInfo.standard();
477     GrGLVersion version = ctxInfo.version();
478
479     // Base texture support
480     fConfigTextureSupport[kAlpha_8_GrPixelConfig] = true;
481     fConfigTextureSupport[kRGB_565_GrPixelConfig] = true;
482     fConfigTextureSupport[kRGBA_4444_GrPixelConfig] = true;
483     fConfigTextureSupport[kRGBA_8888_GrPixelConfig] = true;
484
485     // Check for 8-bit palette..
486     GrGLint numFormats;
487     GR_GL_GetIntegerv(gli, GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats);
488     if (numFormats) {
489         SkAutoSTMalloc<10, GrGLint> formats(numFormats);
490         GR_GL_GetIntegerv(gli, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats);
491         for (int i = 0; i < numFormats; ++i) {
492             if (GR_GL_PALETTE8_RGBA8 == formats[i]) {
493                 fConfigTextureSupport[kIndex_8_GrPixelConfig] = true;
494                 break;
495             }
496         }
497     }
498
499     // Check for BGRA
500     if (kGL_GrGLStandard == standard) {
501         fConfigTextureSupport[kBGRA_8888_GrPixelConfig] =
502             version >= GR_GL_VER(1,2) || ctxInfo.hasExtension("GL_EXT_bgra");
503     } else {
504         if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) {
505             fConfigTextureSupport[kBGRA_8888_GrPixelConfig] = true;
506         } else if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) {
507             fConfigTextureSupport[kBGRA_8888_GrPixelConfig] = true;
508             fBGRAIsInternalFormat = true;
509         }
510         SkASSERT(fConfigTextureSupport[kBGRA_8888_GrPixelConfig] ||
511                  kSkia8888_GrPixelConfig != kBGRA_8888_GrPixelConfig);
512     }
513
514     // Compressed texture support
515
516     // glCompressedTexImage2D is available on all OpenGL ES devices...
517     // however, it is only available on standard OpenGL after version 1.3
518     bool hasCompressTex2D = (kGL_GrGLStandard != standard || version >= GR_GL_VER(1, 3));
519
520     fCompressedTexSubImageSupport =
521         hasCompressTex2D && (NULL != gli->fFunctions.fCompressedTexSubImage2D);
522
523     // Check for ETC1
524     bool hasETC1 = false;
525
526     // First check version for support
527     if (kGL_GrGLStandard == standard) {
528         hasETC1 = hasCompressTex2D &&
529             (version >= GR_GL_VER(4, 3) ||
530              ctxInfo.hasExtension("GL_ARB_ES3_compatibility"));
531     } else {
532         hasETC1 = hasCompressTex2D &&
533             (version >= GR_GL_VER(3, 0) ||
534              ctxInfo.hasExtension("GL_OES_compressed_ETC1_RGB8_texture") ||
535              // ETC2 is a superset of ETC1, so we can just check for that, too.
536              (ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGB8_texture") &&
537               ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGBA8_texture")));
538     }
539     fConfigTextureSupport[kETC1_GrPixelConfig] = hasETC1;
540
541     // Check for LATC under its various forms
542     LATCAlias alias = kLATC_LATCAlias;
543     bool hasLATC = hasCompressTex2D &&
544         (ctxInfo.hasExtension("GL_EXT_texture_compression_latc") ||
545          ctxInfo.hasExtension("GL_NV_texture_compression_latc"));
546
547     // Check for RGTC
548     if (!hasLATC) {
549         // If we're using OpenGL 3.0 or later, then we have RGTC, an identical compression format.
550         if (kGL_GrGLStandard == standard) {
551             hasLATC = version >= GR_GL_VER(3, 0);
552         }
553
554         if (!hasLATC) {
555             hasLATC =
556                 ctxInfo.hasExtension("GL_EXT_texture_compression_rgtc") ||
557                 ctxInfo.hasExtension("GL_ARB_texture_compression_rgtc");
558         }
559
560         if (hasLATC) {
561             alias = kRGTC_LATCAlias;
562         }
563     }
564
565     // Check for 3DC
566     if (!hasLATC) {
567         hasLATC = ctxInfo.hasExtension("GL_AMD_compressed_3DC_texture");
568         if (hasLATC) {
569             alias = k3DC_LATCAlias;
570         }
571     }
572
573     fConfigTextureSupport[kLATC_GrPixelConfig] = hasLATC;
574     fLATCAlias = alias;
575
576     // Check for R11_EAC ... We don't support R11_EAC on desktop, as most
577     // cards default to decompressing the textures in the driver, and is
578     // generally slower.
579     if (kGL_GrGLStandard != standard) {
580         fConfigTextureSupport[kR11_EAC_GrPixelConfig] = version >= GR_GL_VER(3, 0);
581     }
582
583     // Check for ASTC
584     fConfigTextureSupport[kASTC_12x12_GrPixelConfig] = 
585         ctxInfo.hasExtension("GL_KHR_texture_compression_astc_hdr") ||
586         ctxInfo.hasExtension("GL_KHR_texture_compression_astc_ldr") ||
587         ctxInfo.hasExtension("GL_OES_texture_compression_astc");
588
589     // Check for floating point texture support
590     // NOTE: We disallow floating point textures on ES devices if linear
591     // filtering modes are not supported.  This is for simplicity, but a more
592     // granular approach is possible.  Coincidentally, floating point textures became part of
593     // the standard in ES3.1 / OGL 3.1, hence the shorthand
594     bool hasFPTextures = version >= GR_GL_VER(3, 1);
595     if (!hasFPTextures) {
596         hasFPTextures = ctxInfo.hasExtension("GL_ARB_texture_float") ||
597                         (ctxInfo.hasExtension("OES_texture_float_linear") &&
598                          ctxInfo.hasExtension("GL_OES_texture_float"));
599     }
600     fConfigTextureSupport[kRGBA_float_GrPixelConfig] = hasFPTextures;
601 }
602
603 bool GrGLCaps::readPixelsSupported(const GrGLInterface* intf,
604                                    GrGLenum format,
605                                    GrGLenum type) const {
606     if (GR_GL_RGBA == format && GR_GL_UNSIGNED_BYTE == type) {
607         // ES 2 guarantees this format is supported
608         return true;
609     }
610
611     if (!fTwoFormatLimit) {
612         // not limited by ES 2's constraints
613         return true;
614     }
615
616     GrGLint otherFormat = GR_GL_RGBA;
617     GrGLint otherType = GR_GL_UNSIGNED_BYTE;
618
619     // The other supported format/type combo supported for ReadPixels
620     // can change based on which render target is bound
621     GR_GL_GetIntegerv(intf,
622                       GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT,
623                       &otherFormat);
624
625     GR_GL_GetIntegerv(intf,
626                       GR_GL_IMPLEMENTATION_COLOR_READ_TYPE,
627                       &otherType);
628
629     return (GrGLenum)otherFormat == format && (GrGLenum)otherType == type;
630 }
631
632 void GrGLCaps::initFSAASupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
633
634     fMSFBOType = kNone_MSFBOType;
635     if (kGL_GrGLStandard != ctxInfo.standard()) {
636         // We prefer the EXT/IMG extension over ES3 MSAA because we've observed
637         // ES3 driver bugs on at least one device with a tiled GPU (N10).
638         if (ctxInfo.hasExtension("GL_EXT_multisampled_render_to_texture")) {
639             fMSFBOType = kES_EXT_MsToTexture_MSFBOType;
640         } else if (ctxInfo.hasExtension("GL_IMG_multisampled_render_to_texture")) {
641             fMSFBOType = kES_IMG_MsToTexture_MSFBOType;
642         } else if (ctxInfo.version() >= GR_GL_VER(3,0)) {
643             fMSFBOType = GrGLCaps::kES_3_0_MSFBOType;
644         } else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample")) {
645             // chrome's extension is equivalent to the EXT msaa
646             // and fbo_blit extensions.
647             fMSFBOType = kDesktop_EXT_MSFBOType;
648         } else if (ctxInfo.hasExtension("GL_APPLE_framebuffer_multisample")) {
649             fMSFBOType = kES_Apple_MSFBOType;
650         }
651     } else {
652         if ((ctxInfo.version() >= GR_GL_VER(3,0)) ||
653             ctxInfo.hasExtension("GL_ARB_framebuffer_object")) {
654             fMSFBOType = GrGLCaps::kDesktop_ARB_MSFBOType;
655         } else if (ctxInfo.hasExtension("GL_EXT_framebuffer_multisample") &&
656                    ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) {
657             fMSFBOType = GrGLCaps::kDesktop_EXT_MSFBOType;
658         }
659     }
660 }
661
662 namespace {
663 const GrGLuint kUnknownBitCount = GrGLStencilBuffer::kUnknownBitCount;
664 }
665
666 void GrGLCaps::initStencilFormats(const GrGLContextInfo& ctxInfo) {
667
668     // Build up list of legal stencil formats (though perhaps not supported on
669     // the particular gpu/driver) from most preferred to least.
670
671     // these consts are in order of most preferred to least preferred
672     // we don't bother with GL_STENCIL_INDEX1 or GL_DEPTH32F_STENCIL8
673
674     static const StencilFormat
675                   // internal Format      stencil bits      total bits        packed?
676         gS8    = {GR_GL_STENCIL_INDEX8,   8,                8,                false},
677         gS16   = {GR_GL_STENCIL_INDEX16,  16,               16,               false},
678         gD24S8 = {GR_GL_DEPTH24_STENCIL8, 8,                32,               true },
679         gS4    = {GR_GL_STENCIL_INDEX4,   4,                4,                false},
680     //  gS     = {GR_GL_STENCIL_INDEX,    kUnknownBitCount, kUnknownBitCount, false},
681         gDS    = {GR_GL_DEPTH_STENCIL,    kUnknownBitCount, kUnknownBitCount, true };
682
683     if (kGL_GrGLStandard == ctxInfo.standard()) {
684         bool supportsPackedDS =
685             ctxInfo.version() >= GR_GL_VER(3,0) ||
686             ctxInfo.hasExtension("GL_EXT_packed_depth_stencil") ||
687             ctxInfo.hasExtension("GL_ARB_framebuffer_object");
688
689         // S1 thru S16 formats are in GL 3.0+, EXT_FBO, and ARB_FBO since we
690         // require FBO support we can expect these are legal formats and don't
691         // check. These also all support the unsized GL_STENCIL_INDEX.
692         fStencilFormats.push_back() = gS8;
693         fStencilFormats.push_back() = gS16;
694         if (supportsPackedDS) {
695             fStencilFormats.push_back() = gD24S8;
696         }
697         fStencilFormats.push_back() = gS4;
698         if (supportsPackedDS) {
699             fStencilFormats.push_back() = gDS;
700         }
701     } else {
702         // ES2 has STENCIL_INDEX8 without extensions but requires extensions
703         // for other formats.
704         // ES doesn't support using the unsized format.
705
706         fStencilFormats.push_back() = gS8;
707         //fStencilFormats.push_back() = gS16;
708         if (ctxInfo.version() >= GR_GL_VER(3,0) ||
709             ctxInfo.hasExtension("GL_OES_packed_depth_stencil")) {
710             fStencilFormats.push_back() = gD24S8;
711         }
712         if (ctxInfo.hasExtension("GL_OES_stencil4")) {
713             fStencilFormats.push_back() = gS4;
714         }
715     }
716     SkASSERT(0 == fStencilVerifiedColorConfigs.count());
717     fStencilVerifiedColorConfigs.push_back_n(fStencilFormats.count());
718 }
719
720 void GrGLCaps::markColorConfigAndStencilFormatAsVerified(
721                                     GrPixelConfig config,
722                                     const GrGLStencilBuffer::Format& format) {
723 #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT
724     return;
725 #endif
726     SkASSERT((unsigned)config < (unsigned)kGrPixelConfigCnt);
727     SkASSERT(fStencilFormats.count() == fStencilVerifiedColorConfigs.count());
728     int count = fStencilFormats.count();
729     // we expect a really small number of possible formats so linear search
730     // should be OK
731     SkASSERT(count < 16);
732     for (int i = 0; i < count; ++i) {
733         if (format.fInternalFormat ==
734             fStencilFormats[i].fInternalFormat) {
735             fStencilVerifiedColorConfigs[i].markVerified(config);
736             return;
737         }
738     }
739     SkFAIL("Why are we seeing a stencil format that "
740             "GrGLCaps doesn't know about.");
741 }
742
743 bool GrGLCaps::isColorConfigAndStencilFormatVerified(
744                                 GrPixelConfig config,
745                                 const GrGLStencilBuffer::Format& format) const {
746 #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT
747     return false;
748 #endif
749     SkASSERT((unsigned)config < (unsigned)kGrPixelConfigCnt);
750     int count = fStencilFormats.count();
751     // we expect a really small number of possible formats so linear search
752     // should be OK
753     SkASSERT(count < 16);
754     for (int i = 0; i < count; ++i) {
755         if (format.fInternalFormat ==
756             fStencilFormats[i].fInternalFormat) {
757             return fStencilVerifiedColorConfigs[i].isVerified(config);
758         }
759     }
760     SkFAIL("Why are we seeing a stencil format that "
761             "GLCaps doesn't know about.");
762     return false;
763 }
764
765 SkString GrGLCaps::dump() const {
766
767     SkString r = INHERITED::dump();
768
769     r.appendf("--- GL-Specific ---\n");
770     for (int i = 0; i < fStencilFormats.count(); ++i) {
771         r.appendf("Stencil Format %d, stencil bits: %02d, total bits: %02d\n",
772                  i,
773                  fStencilFormats[i].fStencilBits,
774                  fStencilFormats[i].fTotalBits);
775     }
776
777     static const char* kMSFBOExtStr[] = {
778         "None",
779         "ARB",
780         "EXT",
781         "ES 3.0",
782         "Apple",
783         "IMG MS To Texture",
784         "EXT MS To Texture",
785     };
786     GR_STATIC_ASSERT(0 == kNone_MSFBOType);
787     GR_STATIC_ASSERT(1 == kDesktop_ARB_MSFBOType);
788     GR_STATIC_ASSERT(2 == kDesktop_EXT_MSFBOType);
789     GR_STATIC_ASSERT(3 == kES_3_0_MSFBOType);
790     GR_STATIC_ASSERT(4 == kES_Apple_MSFBOType);
791     GR_STATIC_ASSERT(5 == kES_IMG_MsToTexture_MSFBOType);
792     GR_STATIC_ASSERT(6 == kES_EXT_MsToTexture_MSFBOType);
793     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMSFBOExtStr) == kLast_MSFBOType + 1);
794
795     static const char* kInvalidateFBTypeStr[] = {
796         "None",
797         "Discard",
798         "Invalidate",
799     };
800     GR_STATIC_ASSERT(0 == kNone_InvalidateFBType);
801     GR_STATIC_ASSERT(1 == kDiscard_InvalidateFBType);
802     GR_STATIC_ASSERT(2 == kInvalidate_InvalidateFBType);
803     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kInvalidateFBTypeStr) == kLast_InvalidateFBType + 1);
804
805     static const char* kMapBufferTypeStr[] = {
806         "None",
807         "MapBuffer",
808         "MapBufferRange",
809         "Chromium",
810     };
811     GR_STATIC_ASSERT(0 == kNone_MapBufferType);
812     GR_STATIC_ASSERT(1 == kMapBuffer_MapBufferType);
813     GR_STATIC_ASSERT(2 == kMapBufferRange_MapBufferType);
814     GR_STATIC_ASSERT(3 == kChromium_MapBufferType);
815     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMapBufferTypeStr) == kLast_MapBufferType + 1);
816
817     r.appendf("Core Profile: %s\n", (fIsCoreProfile ? "YES" : "NO"));
818     r.appendf("MSAA Type: %s\n", kMSFBOExtStr[fMSFBOType]);
819     r.appendf("FB Fetch Support: %s\n", (fFBFetchSupport ? "YES" : "NO"));
820     r.appendf("Invalidate FB Type: %s\n", kInvalidateFBTypeStr[fInvalidateFBType]);
821     r.appendf("Map Buffer Type: %s\n", kMapBufferTypeStr[fMapBufferType]);
822     r.appendf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors);
823     r.appendf("Max FS Texture Units: %d\n", fMaxFragmentTextureUnits);
824     if (!fIsCoreProfile) {
825         r.appendf("Max Fixed Function Texture Coords: %d\n", fMaxFixedFunctionTextureCoords);
826     }
827     r.appendf("Max Vertex Attributes: %d\n", fMaxVertexAttributes);
828     r.appendf("Support RGBA8 Render Buffer: %s\n", (fRGBA8RenderbufferSupport ? "YES": "NO"));
829     r.appendf("BGRA is an internal format: %s\n", (fBGRAIsInternalFormat ? "YES": "NO"));
830     r.appendf("Support texture swizzle: %s\n", (fTextureSwizzleSupport ? "YES": "NO"));
831     r.appendf("Unpack Row length support: %s\n", (fUnpackRowLengthSupport ? "YES": "NO"));
832     r.appendf("Unpack Flip Y support: %s\n", (fUnpackFlipYSupport ? "YES": "NO"));
833     r.appendf("Pack Row length support: %s\n", (fPackRowLengthSupport ? "YES": "NO"));
834     r.appendf("Pack Flip Y support: %s\n", (fPackFlipYSupport ? "YES": "NO"));
835
836     r.appendf("Texture Usage support: %s\n", (fTextureUsageSupport ? "YES": "NO"));
837     r.appendf("Texture Storage support: %s\n", (fTexStorageSupport ? "YES": "NO"));
838     r.appendf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO"));
839     r.appendf("GL_ARB_imaging support: %s\n", (fImagingSupport ? "YES": "NO"));
840     r.appendf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO"));
841     r.appendf("Fragment coord conventions support: %s\n",
842              (fFragCoordsConventionSupport ? "YES": "NO"));
843     r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO"));
844     r.appendf("Use non-VBO for dynamic data: %s\n",
845              (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO"));
846     r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO"));
847     r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO"));
848     return r;
849 }