692290ccdb334f0443fb34da7c2c5c287f17f1d5
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / gpu / effects / GrDistanceFieldTextureEffect.h
1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #ifndef GrDistanceFieldTextureEffect_DEFINED
9 #define GrDistanceFieldTextureEffect_DEFINED
10
11 #include "GrEffect.h"
12 #include "GrVertexEffect.h"
13
14 class GrGLDistanceFieldTextureEffect;
15 class GrGLDistanceFieldLCDTextureEffect;
16
17 /**
18  * The output color of this effect is a modulation of the input color and a sample from a
19  * distance field texture (using a smoothed step function near 0.5).
20  * It allows explicit specification of the filtering and wrap modes (GrTextureParams). The input
21  * coords are a custom attribute. Gamma correction is handled via a texture LUT.
22  */
23 class GrDistanceFieldTextureEffect : public GrVertexEffect {
24 public:
25 #ifdef SK_GAMMA_APPLY_TO_A8
26     static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& params,
27                                GrTexture* gamma, const GrTextureParams& gammaParams, float lum,
28                                bool similarity) {
29         AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, params,
30                                                                          gamma, gammaParams, lum,
31                                                                          similarity)));
32 #else
33     static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& params,
34                                bool similarity) {
35         AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, params,
36                                                                          similarity)));
37 #endif
38         return CreateEffectRef(effect);
39     }
40
41     virtual ~GrDistanceFieldTextureEffect() {}
42
43     static const char* Name() { return "DistanceFieldTexture"; }
44
45     virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
46 #ifdef SK_GAMMA_APPLY_TO_A8
47     float getLuminance() const { return fLuminance; }
48 #endif
49     bool isSimilarity() const { return fIsSimilarity; }
50
51     typedef GrGLDistanceFieldTextureEffect GLEffect;
52
53     virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
54
55 private:
56     GrDistanceFieldTextureEffect(GrTexture* texture, const GrTextureParams& params,
57 #ifdef SK_GAMMA_APPLY_TO_A8
58                                  GrTexture* gamma, const GrTextureParams& gammaParams, float lum,
59 #endif
60                                  bool uniformScale);
61
62     virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
63
64     GrTextureAccess fTextureAccess;
65 #ifdef SK_GAMMA_APPLY_TO_A8
66     GrTextureAccess fGammaTextureAccess;
67     float           fLuminance;
68 #endif
69     bool            fIsSimilarity;
70
71     GR_DECLARE_EFFECT_TEST;
72
73     typedef GrVertexEffect INHERITED;
74 };
75
76 /**
77  * The output color of this effect is a modulation of the input color and samples from a
78  * distance field texture (using a smoothed step function near 0.5), adjusted for LCD displays.
79  * It allows explicit specification of the filtering and wrap modes (GrTextureParams). The input
80  * coords are a custom attribute. Gamma correction is handled via a texture LUT.
81  */
82 class GrDistanceFieldLCDTextureEffect : public GrVertexEffect {
83 public:
84     static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& params,
85                                GrTexture* gamma, const GrTextureParams& gammaParams, 
86                                SkColor textColor,
87                                bool uniformScale, bool useBGR) {
88         AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldLCDTextureEffect,
89                                           (tex, params, gamma, gammaParams, textColor, uniformScale,
90                                            useBGR)));
91         return CreateEffectRef(effect);
92     }
93
94     virtual ~GrDistanceFieldLCDTextureEffect() {}
95
96     static const char* Name() { return "DistanceFieldLCDTexture"; }
97
98     virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
99     GrColor getTextColor() const { return fTextColor; }
100     bool isUniformScale() const { return fUniformScale; }
101     bool useBGR() const { return fUseBGR; }
102
103     typedef GrGLDistanceFieldLCDTextureEffect GLEffect;
104
105     virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
106
107 private:
108     GrDistanceFieldLCDTextureEffect(GrTexture* texture, const GrTextureParams& params,
109                                     GrTexture* gamma, const GrTextureParams& gammaParams,
110                                     SkColor textColor,
111                                     bool uniformScale, bool useBGR);
112
113     virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
114
115     GrTextureAccess fTextureAccess;
116     GrTextureAccess fGammaTextureAccess;
117     GrColor         fTextColor;
118     bool            fUniformScale;
119     bool            fUseBGR;
120
121     GR_DECLARE_EFFECT_TEST;
122
123     typedef GrVertexEffect INHERITED;
124 };
125
126 #endif