2 * Copyright 2013 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #ifndef GrDistanceFieldTextureEffect_DEFINED
9 #define GrDistanceFieldTextureEffect_DEFINED
12 #include "GrVertexEffect.h"
14 class GrGLDistanceFieldTextureEffect;
15 class GrGLDistanceFieldLCDTextureEffect;
18 * The output color of this effect is a modulation of the input color and a sample from a
19 * distance field texture (using a smoothed step function near 0.5).
20 * It allows explicit specification of the filtering and wrap modes (GrTextureParams). The input
21 * coords are a custom attribute. Gamma correction is handled via a texture LUT.
23 class GrDistanceFieldTextureEffect : public GrVertexEffect {
25 #ifdef SK_GAMMA_APPLY_TO_A8
26 static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& params,
27 GrTexture* gamma, const GrTextureParams& gammaParams, float lum,
29 AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, params,
30 gamma, gammaParams, lum,
33 static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& params,
35 AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, params,
38 return CreateEffectRef(effect);
41 virtual ~GrDistanceFieldTextureEffect() {}
43 static const char* Name() { return "DistanceFieldTexture"; }
45 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
46 #ifdef SK_GAMMA_APPLY_TO_A8
47 float getLuminance() const { return fLuminance; }
49 bool isSimilarity() const { return fIsSimilarity; }
51 typedef GrGLDistanceFieldTextureEffect GLEffect;
53 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
56 GrDistanceFieldTextureEffect(GrTexture* texture, const GrTextureParams& params,
57 #ifdef SK_GAMMA_APPLY_TO_A8
58 GrTexture* gamma, const GrTextureParams& gammaParams, float lum,
62 virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
64 GrTextureAccess fTextureAccess;
65 #ifdef SK_GAMMA_APPLY_TO_A8
66 GrTextureAccess fGammaTextureAccess;
71 GR_DECLARE_EFFECT_TEST;
73 typedef GrVertexEffect INHERITED;
77 * The output color of this effect is a modulation of the input color and samples from a
78 * distance field texture (using a smoothed step function near 0.5), adjusted for LCD displays.
79 * It allows explicit specification of the filtering and wrap modes (GrTextureParams). The input
80 * coords are a custom attribute. Gamma correction is handled via a texture LUT.
82 class GrDistanceFieldLCDTextureEffect : public GrVertexEffect {
84 static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& params,
85 GrTexture* gamma, const GrTextureParams& gammaParams,
87 bool uniformScale, bool useBGR) {
88 AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldLCDTextureEffect,
89 (tex, params, gamma, gammaParams, textColor, uniformScale,
91 return CreateEffectRef(effect);
94 virtual ~GrDistanceFieldLCDTextureEffect() {}
96 static const char* Name() { return "DistanceFieldLCDTexture"; }
98 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
99 GrColor getTextColor() const { return fTextColor; }
100 bool isUniformScale() const { return fUniformScale; }
101 bool useBGR() const { return fUseBGR; }
103 typedef GrGLDistanceFieldLCDTextureEffect GLEffect;
105 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
108 GrDistanceFieldLCDTextureEffect(GrTexture* texture, const GrTextureParams& params,
109 GrTexture* gamma, const GrTextureParams& gammaParams,
111 bool uniformScale, bool useBGR);
113 virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
115 GrTextureAccess fTextureAccess;
116 GrTextureAccess fGammaTextureAccess;
121 GR_DECLARE_EFFECT_TEST;
123 typedef GrVertexEffect INHERITED;