2 * Copyright 2013 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #include "GrDistanceFieldTextureEffect.h"
9 #include "gl/GrGLEffect.h"
10 #include "gl/GrGLSL.h"
11 #include "gl/GrGLTexture.h"
12 #include "gl/GrGLVertexEffect.h"
13 #include "GrTBackendEffectFactory.h"
14 #include "GrTexture.h"
16 // The distance field is constructed as unsigned char values, so that the zero value is at 128,
17 // and the range is [-4, 4 - 1/255). Hence our multiplier is 8 - 1/32 and zero threshold is 128/255.
18 #define MULTIPLIER "7.96875"
19 #define THRESHOLD "0.50196078431"
21 class GrGLDistanceFieldTextureEffect : public GrGLVertexEffect {
23 GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory,
24 const GrDrawEffect& drawEffect)
26 , fTextureSize(SkISize::Make(-1,-1)) {}
28 virtual void emitCode(GrGLFullShaderBuilder* builder,
29 const GrDrawEffect& drawEffect,
31 const char* outputColor,
32 const char* inputColor,
33 const TransformedCoordsArray&,
34 const TextureSamplerArray& samplers) SK_OVERRIDE {
35 SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numVertexAttribs());
37 SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
38 const GrDistanceFieldTextureEffect& dfTexEffect =
39 drawEffect.castEffect<GrDistanceFieldTextureEffect>();
42 const char* vsCoordName;
43 const char* fsCoordNamePtr;
44 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsCoordNamePtr);
45 fsCoordName = fsCoordNamePtr;
47 const char* attrName0 =
48 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])->c_str();
49 builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0);
51 const char* textureSizeUniName = NULL;
52 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
53 kVec2f_GrSLType, "TextureSize",
56 builder->fsCodeAppend("\tvec4 texColor = ");
57 builder->fsAppendTextureLookup(samplers[0],
60 builder->fsCodeAppend(";\n");
61 builder->fsCodeAppend("\tfloat distance = " MULTIPLIER "*(texColor.r - " THRESHOLD ");\n");
63 // we adjust for the effect of the transformation on the distance by using
64 // the length of the gradient of the texture coordinates. We use st coordinates
65 // to ensure we're mapping 1:1 from texel space to pixel space.
66 builder->fsCodeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str());
67 builder->fsCodeAppendf("\tvec2 st = uv*%s;\n", textureSizeUniName);
68 builder->fsCodeAppend("\tfloat afwidth;\n");
69 if (dfTexEffect.isUniformScale()) {
70 // this gives us a smooth step across approximately one fragment
71 // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2)
72 builder->fsCodeAppend("\tafwidth = 0.7071*dFdx(st.x);\n");
74 builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n");
75 builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n");
77 builder->fsCodeAppend("\tvec2 uv_grad;\n");
78 if (builder->ctxInfo().caps()->dropsTileOnZeroDivide()) {
79 // this is to compensate for the Adreno, which likes to drop tiles on division by 0
80 builder->fsCodeAppend("\tfloat uv_len2 = dot(uv, uv);\n");
81 builder->fsCodeAppend("\tif (uv_len2 < 0.0001) {\n");
82 builder->fsCodeAppend("\t\tuv_grad = vec2(0.7071, 0.7071);\n");
83 builder->fsCodeAppend("\t} else {\n");
84 builder->fsCodeAppend("\t\tuv_grad = uv*inversesqrt(uv_len2);\n");
85 builder->fsCodeAppend("\t}\n");
87 builder->fsCodeAppend("\tuv_grad = normalize(uv);\n");
89 builder->fsCodeAppend("\tvec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad.y*Jdy.x,\n");
90 builder->fsCodeAppend("\t uv_grad.x*Jdx.y + uv_grad.y*Jdy.y);\n");
92 // this gives us a smooth step across approximately one fragment
93 // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2)
94 builder->fsCodeAppend("\tafwidth = 0.7071*length(grad);\n");
97 builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, distance);\n");
99 builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
100 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")).c_str());
103 virtual void setData(const GrGLUniformManager& uman,
104 const GrDrawEffect& drawEffect) SK_OVERRIDE {
105 SkASSERT(fTextureSizeUni.isValid());
107 GrTexture* texture = drawEffect.effect()->get()->texture(0);
108 if (texture->width() != fTextureSize.width() ||
109 texture->height() != fTextureSize.height()) {
110 fTextureSize = SkISize::Make(texture->width(), texture->height());
111 uman.set2f(fTextureSizeUni,
112 SkIntToScalar(fTextureSize.width()),
113 SkIntToScalar(fTextureSize.height()));
117 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
118 const GrDistanceFieldTextureEffect& dfTexEffect =
119 drawEffect.castEffect<GrDistanceFieldTextureEffect>();
121 return dfTexEffect.isUniformScale() ? 0x1 : 0x0;
125 GrGLUniformManager::UniformHandle fTextureSizeUni;
126 SkISize fTextureSize;
128 typedef GrGLVertexEffect INHERITED;
131 ///////////////////////////////////////////////////////////////////////////////
133 GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture,
134 const GrTextureParams& params,
136 : fTextureAccess(texture, params)
137 , fUniformScale(uniformScale) {
138 this->addTextureAccess(&fTextureAccess);
139 this->addVertexAttrib(kVec2f_GrSLType);
142 bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const {
143 const GrDistanceFieldTextureEffect& cte = CastEffect<GrDistanceFieldTextureEffect>(other);
144 return fTextureAccess == cte.fTextureAccess;
147 void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color,
148 uint32_t* validFlags) const {
149 if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) &&
150 GrPixelConfigIsOpaque(this->texture(0)->config())) {
151 *validFlags = kA_GrColorComponentFlag;
157 const GrBackendEffectFactory& GrDistanceFieldTextureEffect::getFactory() const {
158 return GrTBackendEffectFactory<GrDistanceFieldTextureEffect>::getInstance();
161 ///////////////////////////////////////////////////////////////////////////////
163 GR_DEFINE_EFFECT_TEST(GrDistanceFieldTextureEffect);
165 GrEffectRef* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random,
167 const GrDrawTargetCaps&,
168 GrTexture* textures[]) {
169 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
170 GrEffectUnitTest::kAlphaTextureIdx;
171 static const SkShader::TileMode kTileModes[] = {
172 SkShader::kClamp_TileMode,
173 SkShader::kRepeat_TileMode,
174 SkShader::kMirror_TileMode,
176 SkShader::TileMode tileModes[] = {
177 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
178 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
180 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
181 GrTextureParams::kNone_FilterMode);
183 return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, random->nextBool());