dd370b6d4e66e32e37ff4f638c50d66015be1087
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / gpu / effects / GrDistanceFieldTextureEffect.cpp
1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "GrDistanceFieldTextureEffect.h"
9 #include "gl/GrGLEffect.h"
10 #include "gl/GrGLSL.h"
11 #include "gl/GrGLTexture.h"
12 #include "gl/GrGLVertexEffect.h"
13 #include "GrTBackendEffectFactory.h"
14 #include "GrTexture.h"
15
16 // The distance field is constructed as unsigned char values, so that the zero value is at 128,
17 // and the range is [-4, 4 - 1/255). Hence our multiplier is 8 - 1/32 and zero threshold is 128/255.
18 #define MULTIPLIER "7.96875"
19 #define THRESHOLD "0.50196078431"
20
21 class GrGLDistanceFieldTextureEffect : public GrGLVertexEffect {
22 public:
23     GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory,
24                                    const GrDrawEffect& drawEffect)
25         : INHERITED (factory)
26         , fTextureSize(SkISize::Make(-1,-1)) {}
27
28     virtual void emitCode(GrGLFullShaderBuilder* builder,
29                           const GrDrawEffect& drawEffect,
30                           EffectKey key,
31                           const char* outputColor,
32                           const char* inputColor,
33                           const TransformedCoordsArray&,
34                           const TextureSamplerArray& samplers) SK_OVERRIDE {
35         SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numVertexAttribs());
36
37         SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
38         const GrDistanceFieldTextureEffect& dfTexEffect =
39                                               drawEffect.castEffect<GrDistanceFieldTextureEffect>();
40
41         SkString fsCoordName;
42         const char* vsCoordName;
43         const char* fsCoordNamePtr;
44         builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsCoordNamePtr);
45         fsCoordName = fsCoordNamePtr;
46
47         const char* attrName0 =
48             builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])->c_str();
49         builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0);
50
51         const char* textureSizeUniName = NULL;
52         fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
53                                               kVec2f_GrSLType, "TextureSize",
54                                               &textureSizeUniName);
55
56         builder->fsCodeAppend("\tvec4 texColor = ");
57         builder->fsAppendTextureLookup(samplers[0],
58                                        fsCoordName.c_str(),
59                                        kVec2f_GrSLType);
60         builder->fsCodeAppend(";\n");
61         builder->fsCodeAppend("\tfloat distance = " MULTIPLIER "*(texColor.r - " THRESHOLD ");\n");
62
63         // we adjust for the effect of the transformation on the distance by using
64         // the length of the gradient of the texture coordinates. We use st coordinates
65         // to ensure we're mapping 1:1 from texel space to pixel space.
66         builder->fsCodeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str());
67         builder->fsCodeAppendf("\tvec2 st = uv*%s;\n", textureSizeUniName);
68         builder->fsCodeAppend("\tfloat afwidth;\n");
69         if (dfTexEffect.isUniformScale()) {
70             // this gives us a smooth step across approximately one fragment
71             // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2)
72             builder->fsCodeAppend("\tafwidth = 0.7071*dFdx(st.x);\n");
73         } else {
74             builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n");
75             builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n");
76
77             builder->fsCodeAppend("\tvec2 uv_grad;\n");
78             if (builder->ctxInfo().caps()->dropsTileOnZeroDivide()) {
79                 // this is to compensate for the Adreno, which likes to drop tiles on division by 0
80                 builder->fsCodeAppend("\tfloat uv_len2 = dot(uv, uv);\n");
81                 builder->fsCodeAppend("\tif (uv_len2 < 0.0001) {\n");
82                 builder->fsCodeAppend("\t\tuv_grad = vec2(0.7071, 0.7071);\n");
83                 builder->fsCodeAppend("\t} else {\n");
84                 builder->fsCodeAppend("\t\tuv_grad = uv*inversesqrt(uv_len2);\n");
85                 builder->fsCodeAppend("\t}\n");
86             } else {
87                 builder->fsCodeAppend("\tuv_grad = normalize(uv);\n");
88             }
89             builder->fsCodeAppend("\tvec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad.y*Jdy.x,\n");
90             builder->fsCodeAppend("\t                 uv_grad.x*Jdx.y + uv_grad.y*Jdy.y);\n");
91
92             // this gives us a smooth step across approximately one fragment
93             // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2)
94             builder->fsCodeAppend("\tafwidth = 0.7071*length(grad);\n");
95         }
96
97         builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, distance);\n");
98
99         builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
100                                    (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")).c_str());
101     }
102
103     virtual void setData(const GrGLUniformManager& uman,
104                          const GrDrawEffect& drawEffect) SK_OVERRIDE {
105         SkASSERT(fTextureSizeUni.isValid());
106
107         GrTexture* texture = drawEffect.effect()->get()->texture(0);
108         if (texture->width() != fTextureSize.width() ||
109             texture->height() != fTextureSize.height()) {
110             fTextureSize = SkISize::Make(texture->width(), texture->height());
111             uman.set2f(fTextureSizeUni,
112                        SkIntToScalar(fTextureSize.width()),
113                        SkIntToScalar(fTextureSize.height()));
114         }
115     }
116
117     static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
118         const GrDistanceFieldTextureEffect& dfTexEffect =
119                                               drawEffect.castEffect<GrDistanceFieldTextureEffect>();
120
121         return dfTexEffect.isUniformScale() ? 0x1 : 0x0;
122     }
123
124 private:
125     GrGLUniformManager::UniformHandle fTextureSizeUni;
126     SkISize                           fTextureSize;
127
128     typedef GrGLVertexEffect INHERITED;
129 };
130
131 ///////////////////////////////////////////////////////////////////////////////
132
133 GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture,
134                                                            const GrTextureParams& params,
135                                                            bool uniformScale)
136     : fTextureAccess(texture, params)
137     , fUniformScale(uniformScale) {
138     this->addTextureAccess(&fTextureAccess);
139     this->addVertexAttrib(kVec2f_GrSLType);
140 }
141
142 bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const {
143     const GrDistanceFieldTextureEffect& cte = CastEffect<GrDistanceFieldTextureEffect>(other);
144     return fTextureAccess == cte.fTextureAccess;
145 }
146
147 void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color,
148                                                              uint32_t* validFlags) const {
149     if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) &&
150         GrPixelConfigIsOpaque(this->texture(0)->config())) {
151         *validFlags = kA_GrColorComponentFlag;
152     } else {
153         *validFlags = 0;
154     }
155 }
156
157 const GrBackendEffectFactory& GrDistanceFieldTextureEffect::getFactory() const {
158     return GrTBackendEffectFactory<GrDistanceFieldTextureEffect>::getInstance();
159 }
160
161 ///////////////////////////////////////////////////////////////////////////////
162
163 GR_DEFINE_EFFECT_TEST(GrDistanceFieldTextureEffect);
164
165 GrEffectRef* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random,
166                                                      GrContext*,
167                                                      const GrDrawTargetCaps&,
168                                                      GrTexture* textures[]) {
169     int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
170                                       GrEffectUnitTest::kAlphaTextureIdx;
171     static const SkShader::TileMode kTileModes[] = {
172         SkShader::kClamp_TileMode,
173         SkShader::kRepeat_TileMode,
174         SkShader::kMirror_TileMode,
175     };
176     SkShader::TileMode tileModes[] = {
177         kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
178         kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
179     };
180     GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
181                                                            GrTextureParams::kNone_FilterMode);
182
183     return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, random->nextBool());
184 }