2 * Copyright 2013 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #include "GrCustomCoordsTextureEffect.h"
9 #include "gl/builders/GrGLProgramBuilder.h"
10 #include "gl/GrGLProcessor.h"
11 #include "gl/GrGLSL.h"
12 #include "gl/GrGLTexture.h"
13 #include "gl/GrGLGeometryProcessor.h"
14 #include "GrTBackendProcessorFactory.h"
15 #include "GrTexture.h"
17 class GrGLCustomCoordsTextureEffect : public GrGLGeometryProcessor {
19 GrGLCustomCoordsTextureEffect(const GrBackendProcessorFactory& factory, const GrProcessor&)
20 : INHERITED (factory) {}
22 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE {
23 const GrCustomCoordsTextureEffect& customCoordsTextureEffect =
24 args.fGP.cast<GrCustomCoordsTextureEffect>();
25 SkASSERT(1 == customCoordsTextureEffect.getVertexAttribs().count());
27 GrGLVertToFrag v(kVec2f_GrSLType);
28 args.fPB->addVarying("TextureCoords", &v);
30 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
31 const GrShaderVar& inTextureCoords = customCoordsTextureEffect.inTextureCoords();
32 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inTextureCoords.c_str());
34 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
35 fsBuilder->codeAppendf("%s = ", args.fOutput);
36 fsBuilder->appendTextureLookupAndModulate(args.fInput,
40 fsBuilder->codeAppend(";");
43 virtual void setData(const GrGLProgramDataManager&,
44 const GrProcessor&) SK_OVERRIDE {}
47 typedef GrGLGeometryProcessor INHERITED;
50 ///////////////////////////////////////////////////////////////////////////////
52 GrCustomCoordsTextureEffect::GrCustomCoordsTextureEffect(GrTexture* texture,
53 const GrTextureParams& params)
54 : fTextureAccess(texture, params)
55 , fInTextureCoords(this->addVertexAttrib(GrShaderVar("inTextureCoords",
57 GrShaderVar::kAttribute_TypeModifier))) {
58 this->addTextureAccess(&fTextureAccess);
61 bool GrCustomCoordsTextureEffect::onIsEqual(const GrGeometryProcessor& other) const {
65 void GrCustomCoordsTextureEffect::onComputeInvariantOutput(InvariantOutput* inout) const {
66 if (GrPixelConfigIsOpaque(this->texture(0)->config())) {
67 inout->mulByUnknownOpaqueColor();
69 inout->mulByUnknownColor();
73 const GrBackendGeometryProcessorFactory& GrCustomCoordsTextureEffect::getFactory() const {
74 return GrTBackendGeometryProcessorFactory<GrCustomCoordsTextureEffect>::getInstance();
77 ///////////////////////////////////////////////////////////////////////////////
79 GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrCustomCoordsTextureEffect);
81 GrGeometryProcessor* GrCustomCoordsTextureEffect::TestCreate(SkRandom* random,
83 const GrDrawTargetCaps&,
84 GrTexture* textures[]) {
85 int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
86 GrProcessorUnitTest::kAlphaTextureIdx;
87 static const SkShader::TileMode kTileModes[] = {
88 SkShader::kClamp_TileMode,
89 SkShader::kRepeat_TileMode,
90 SkShader::kMirror_TileMode,
92 SkShader::TileMode tileModes[] = {
93 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
94 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
96 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
97 GrTextureParams::kNone_FilterMode);
99 return GrCustomCoordsTextureEffect::Create(textures[texIdx], params);