2 * Copyright 2012 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #include "GrTextureAccess.h"
10 #include "GrTexture.h"
12 GrTextureAccess::GrTextureAccess() {
14 memcpy(fSwizzle, "void", 5);
15 fSwizzleMask = 0xbeeffeed;
19 GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& params) {
20 this->reset(texture, params);
23 GrTextureAccess::GrTextureAccess(GrTexture* texture,
24 GrTextureParams::FilterMode filterMode,
25 SkShader::TileMode tileXAndY) {
26 this->reset(texture, filterMode, tileXAndY);
29 GrTextureAccess::GrTextureAccess(GrTexture* texture,
31 const GrTextureParams& params) {
32 this->reset(texture, swizzle, params);
35 GrTextureAccess::GrTextureAccess(GrTexture* texture,
37 GrTextureParams::FilterMode filterMode,
38 SkShader::TileMode tileXAndY) {
39 this->reset(texture, swizzle, filterMode, tileXAndY);
42 void GrTextureAccess::reset(GrTexture* texture,
44 const GrTextureParams& params) {
46 SkASSERT(strlen(swizzle) >= 1 && strlen(swizzle) <= 4);
49 fTexture.set(SkRef(texture), GrIORef::kRead_IOType);
50 this->setSwizzle(swizzle);
53 void GrTextureAccess::reset(GrTexture* texture,
55 GrTextureParams::FilterMode filterMode,
56 SkShader::TileMode tileXAndY) {
58 SkASSERT(strlen(swizzle) >= 1 && strlen(swizzle) <= 4);
60 fParams.reset(tileXAndY, filterMode);
61 fTexture.set(SkRef(texture), GrIORef::kRead_IOType);
62 this->setSwizzle(swizzle);
65 void GrTextureAccess::reset(GrTexture* texture,
66 const GrTextureParams& params) {
68 fTexture.set(SkRef(texture), GrIORef::kRead_IOType);
70 memcpy(fSwizzle, "rgba", 5);
71 fSwizzleMask = kRGBA_GrColorComponentFlags;
74 void GrTextureAccess::reset(GrTexture* texture,
75 GrTextureParams::FilterMode filterMode,
76 SkShader::TileMode tileXAndY) {
78 fTexture.set(SkRef(texture), GrIORef::kRead_IOType);
79 fParams.reset(tileXAndY, filterMode);
80 memcpy(fSwizzle, "rgba", 5);
81 fSwizzleMask = kRGBA_GrColorComponentFlags;
84 void GrTextureAccess::setSwizzle(const char* swizzle) {
86 memset(fSwizzle, '\0', 5);
87 for (int i = 0; i < 4 && '\0' != swizzle[i]; ++i) {
88 fSwizzle[i] = swizzle[i];
91 fSwizzleMask |= kR_GrColorComponentFlag;
94 fSwizzleMask |= kG_GrColorComponentFlag;
97 fSwizzleMask |= kB_GrColorComponentFlag;
100 fSwizzleMask |= kA_GrColorComponentFlag;
103 SkFAIL("Unexpected swizzle string character.");