4fd746f3fa4e9cc450740aa8ae410c7384e2d38f
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / gpu / GrClipMaskManager.cpp
1
2 /*
3  * Copyright 2012 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8
9 #include "GrClipMaskManager.h"
10 #include "GrAAConvexPathRenderer.h"
11 #include "GrAAHairLinePathRenderer.h"
12 #include "GrAARectRenderer.h"
13 #include "GrDrawTargetCaps.h"
14 #include "GrGpu.h"
15 #include "GrPaint.h"
16 #include "GrPathRenderer.h"
17 #include "GrRenderTarget.h"
18 #include "GrStencilBuffer.h"
19 #include "GrSWMaskHelper.h"
20 #include "effects/GrTextureDomain.h"
21 #include "SkRasterClip.h"
22 #include "SkStrokeRec.h"
23 #include "SkTLazy.h"
24
25 #define GR_AA_CLIP 1
26
27 typedef SkClipStack::Element Element;
28
29 using namespace GrReducedClip;
30
31 ////////////////////////////////////////////////////////////////////////////////
32 namespace {
33 // set up the draw state to enable the aa clipping mask. Besides setting up the
34 // stage matrix this also alters the vertex layout
35 void setup_drawstate_aaclip(GrGpu* gpu,
36                             GrTexture* result,
37                             const SkIRect &devBound) {
38     GrDrawState* drawState = gpu->drawState();
39     SkASSERT(drawState);
40
41     SkMatrix mat;
42     // We want to use device coords to compute the texture coordinates. We set our matrix to be
43     // equal to the view matrix followed by an offset to the devBound, and then a scaling matrix to
44     // normalized coords. We apply this matrix to the vertex positions rather than local coords.
45     mat.setIDiv(result->width(), result->height());
46     mat.preTranslate(SkIntToScalar(-devBound.fLeft),
47                      SkIntToScalar(-devBound.fTop));
48     mat.preConcat(drawState->getViewMatrix());
49
50     SkIRect domainTexels = SkIRect::MakeWH(devBound.width(), devBound.height());
51     // This could be a long-lived effect that is cached with the alpha-mask.
52     drawState->addCoverageEffect(
53         GrTextureDomainEffect::Create(result,
54                                       mat,
55                                       GrTextureDomain::MakeTexelDomain(result, domainTexels),
56                                       GrTextureDomain::kDecal_Mode,
57                                       GrTextureParams::kNone_FilterMode,
58                                       kPosition_GrCoordSet))->unref();
59 }
60
61 bool path_needs_SW_renderer(GrContext* context,
62                             GrGpu* gpu,
63                             const SkPath& origPath,
64                             const SkStrokeRec& stroke,
65                             bool doAA) {
66     // the gpu alpha mask will draw the inverse paths as non-inverse to a temp buffer
67     SkTCopyOnFirstWrite<SkPath> path(origPath);
68     if (path->isInverseFillType()) {
69         path.writable()->toggleInverseFillType();
70     }
71     // last (false) parameter disallows use of the SW path renderer
72     GrPathRendererChain::DrawType type = doAA ?
73                                          GrPathRendererChain::kColorAntiAlias_DrawType :
74                                          GrPathRendererChain::kColor_DrawType;
75
76     return NULL == context->getPathRenderer(*path, stroke, gpu, false, type);
77 }
78
79 }
80
81 /*
82  * This method traverses the clip stack to see if the GrSoftwarePathRenderer
83  * will be used on any element. If so, it returns true to indicate that the
84  * entire clip should be rendered in SW and then uploaded en masse to the gpu.
85  */
86 bool GrClipMaskManager::useSWOnlyPath(const ElementList& elements) {
87
88     // TODO: generalize this function so that when
89     // a clip gets complex enough it can just be done in SW regardless
90     // of whether it would invoke the GrSoftwarePathRenderer.
91     SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
92
93     for (ElementList::Iter iter(elements.headIter()); iter.get(); iter.next()) {
94         const Element* element = iter.get();
95         // rects can always be drawn directly w/o using the software path
96         // so only paths need to be checked
97         if (Element::kPath_Type == element->getType() &&
98             path_needs_SW_renderer(this->getContext(), fGpu,
99                                    element->getPath(),
100                                    stroke,
101                                    element->isAA())) {
102             return true;
103         }
104     }
105     return false;
106 }
107
108 ////////////////////////////////////////////////////////////////////////////////
109 // sort out what kind of clip mask needs to be created: alpha, stencil,
110 // scissor, or entirely software
111 bool GrClipMaskManager::setupClipping(const GrClipData* clipDataIn,
112                                       GrDrawState::AutoRestoreEffects* are) {
113     fCurrClipMaskType = kNone_ClipMaskType;
114
115     ElementList elements(16);
116     int32_t genID;
117     InitialState initialState;
118     SkIRect clipSpaceIBounds;
119     bool requiresAA;
120     bool isRect = false;
121
122     GrDrawState* drawState = fGpu->drawState();
123
124     const GrRenderTarget* rt = drawState->getRenderTarget();
125     // GrDrawTarget should have filtered this for us
126     SkASSERT(NULL != rt);
127
128     bool ignoreClip = !drawState->isClipState() || clipDataIn->fClipStack->isWideOpen();
129
130     if (!ignoreClip) {
131         SkIRect clipSpaceRTIBounds = SkIRect::MakeWH(rt->width(), rt->height());
132         clipSpaceRTIBounds.offset(clipDataIn->fOrigin);
133         ReduceClipStack(*clipDataIn->fClipStack,
134                         clipSpaceRTIBounds,
135                         &elements,
136                         &genID,
137                         &initialState,
138                         &clipSpaceIBounds,
139                         &requiresAA);
140         if (elements.isEmpty()) {
141             if (kAllIn_InitialState == initialState) {
142                 ignoreClip = clipSpaceIBounds == clipSpaceRTIBounds;
143                 isRect = true;
144             } else {
145                 return false;
146             }
147         }
148     }
149
150     if (ignoreClip) {
151         fGpu->disableScissor();
152         this->setGpuStencil();
153         return true;
154     }
155
156 #if GR_AA_CLIP
157     // TODO: catch isRect && requiresAA and use clip planes if available rather than a mask.
158
159     // If MSAA is enabled we can do everything in the stencil buffer.
160     if (0 == rt->numSamples() && requiresAA) {
161         GrTexture* result = NULL;
162
163         if (this->useSWOnlyPath(elements)) {
164             // The clip geometry is complex enough that it will be more efficient to create it
165             // entirely in software
166             result = this->createSoftwareClipMask(genID,
167                                                   initialState,
168                                                   elements,
169                                                   clipSpaceIBounds);
170         } else {
171             result = this->createAlphaClipMask(genID,
172                                                initialState,
173                                                elements,
174                                                clipSpaceIBounds);
175         }
176
177         if (NULL != result) {
178             // The mask's top left coord should be pinned to the rounded-out top left corner of
179             // clipSpace bounds. We determine the mask's position WRT to the render target here.
180             SkIRect rtSpaceMaskBounds = clipSpaceIBounds;
181             rtSpaceMaskBounds.offset(-clipDataIn->fOrigin);
182             are->set(fGpu->drawState());
183             setup_drawstate_aaclip(fGpu, result, rtSpaceMaskBounds);
184             fGpu->disableScissor();
185             this->setGpuStencil();
186             return true;
187         }
188         // if alpha clip mask creation fails fall through to the non-AA code paths
189     }
190 #endif // GR_AA_CLIP
191
192     // Either a hard (stencil buffer) clip was explicitly requested or an anti-aliased clip couldn't
193     // be created. In either case, free up the texture in the anti-aliased mask cache.
194     // TODO: this may require more investigation. Ganesh performs a lot of utility draws (e.g.,
195     // clears, InOrderDrawBuffer playbacks) that hit the stencil buffer path. These may be
196     // "incorrectly" clearing the AA cache.
197     fAACache.reset();
198
199     // If the clip is a rectangle then just set the scissor. Otherwise, create
200     // a stencil mask.
201     if (isRect) {
202         SkIRect clipRect = clipSpaceIBounds;
203         clipRect.offset(-clipDataIn->fOrigin);
204         fGpu->enableScissor(clipRect);
205         this->setGpuStencil();
206         return true;
207     }
208
209     // use the stencil clip if we can't represent the clip as a rectangle.
210     SkIPoint clipSpaceToStencilSpaceOffset = -clipDataIn->fOrigin;
211     this->createStencilClipMask(genID,
212                                 initialState,
213                                 elements,
214                                 clipSpaceIBounds,
215                                 clipSpaceToStencilSpaceOffset);
216
217     // This must occur after createStencilClipMask. That function may change the scissor. Also, it
218     // only guarantees that the stencil mask is correct within the bounds it was passed, so we must
219     // use both stencil and scissor test to the bounds for the final draw.
220     SkIRect scissorSpaceIBounds(clipSpaceIBounds);
221     scissorSpaceIBounds.offset(clipSpaceToStencilSpaceOffset);
222     fGpu->enableScissor(scissorSpaceIBounds);
223     this->setGpuStencil();
224     return true;
225 }
226
227 #define VISUALIZE_COMPLEX_CLIP 0
228
229 #if VISUALIZE_COMPLEX_CLIP
230     #include "SkRandom.h"
231     SkRandom gRandom;
232     #define SET_RANDOM_COLOR drawState->setColor(0xff000000 | gRandom.nextU());
233 #else
234     #define SET_RANDOM_COLOR
235 #endif
236
237 namespace {
238
239 ////////////////////////////////////////////////////////////////////////////////
240 // set up the OpenGL blend function to perform the specified
241 // boolean operation for alpha clip mask creation
242 void setup_boolean_blendcoeffs(GrDrawState* drawState, SkRegion::Op op) {
243
244     switch (op) {
245         case SkRegion::kReplace_Op:
246             drawState->setBlendFunc(kOne_GrBlendCoeff, kZero_GrBlendCoeff);
247             break;
248         case SkRegion::kIntersect_Op:
249             drawState->setBlendFunc(kDC_GrBlendCoeff, kZero_GrBlendCoeff);
250             break;
251         case SkRegion::kUnion_Op:
252             drawState->setBlendFunc(kOne_GrBlendCoeff, kISC_GrBlendCoeff);
253             break;
254         case SkRegion::kXOR_Op:
255             drawState->setBlendFunc(kIDC_GrBlendCoeff, kISC_GrBlendCoeff);
256             break;
257         case SkRegion::kDifference_Op:
258             drawState->setBlendFunc(kZero_GrBlendCoeff, kISC_GrBlendCoeff);
259             break;
260         case SkRegion::kReverseDifference_Op:
261             drawState->setBlendFunc(kIDC_GrBlendCoeff, kZero_GrBlendCoeff);
262             break;
263         default:
264             SkASSERT(false);
265             break;
266     }
267 }
268
269 }
270
271 ////////////////////////////////////////////////////////////////////////////////
272 bool GrClipMaskManager::drawElement(GrTexture* target,
273                                     const SkClipStack::Element* element,
274                                     GrPathRenderer* pr) {
275     GrDrawState* drawState = fGpu->drawState();
276
277     drawState->setRenderTarget(target->asRenderTarget());
278
279     switch (element->getType()) {
280         case Element::kRect_Type:
281             // TODO: Do rects directly to the accumulator using a aa-rect GrEffect that covers the
282             // entire mask bounds and writes 0 outside the rect.
283             if (element->isAA()) {
284                 getContext()->getAARectRenderer()->fillAARect(fGpu,
285                                                               fGpu,
286                                                               element->getRect(),
287                                                               SkMatrix::I(),
288                                                               element->getRect(),
289                                                               false);
290             } else {
291                 fGpu->drawSimpleRect(element->getRect(), NULL);
292             }
293             return true;
294         case Element::kPath_Type: {
295             SkTCopyOnFirstWrite<SkPath> path(element->getPath());
296             if (path->isInverseFillType()) {
297                 path.writable()->toggleInverseFillType();
298             }
299             SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
300             if (NULL == pr) {
301                 GrPathRendererChain::DrawType type;
302                 type = element->isAA() ? GrPathRendererChain::kColorAntiAlias_DrawType :
303                                          GrPathRendererChain::kColor_DrawType;
304                 pr = this->getContext()->getPathRenderer(*path, stroke, fGpu, false, type);
305             }
306             if (NULL == pr) {
307                 return false;
308             }
309             pr->drawPath(element->getPath(), stroke, fGpu, element->isAA());
310             break;
311         }
312         default:
313             // something is wrong if we're trying to draw an empty element.
314             GrCrash("Unexpected element type");
315             return false;
316     }
317     return true;
318 }
319
320 bool GrClipMaskManager::canStencilAndDrawElement(GrTexture* target,
321                                                  const SkClipStack::Element* element,
322                                                  GrPathRenderer** pr) {
323     GrDrawState* drawState = fGpu->drawState();
324     drawState->setRenderTarget(target->asRenderTarget());
325
326     switch (element->getType()) {
327         case Element::kRect_Type:
328             return true;
329         case Element::kPath_Type: {
330             SkTCopyOnFirstWrite<SkPath> path(element->getPath());
331             if (path->isInverseFillType()) {
332                 path.writable()->toggleInverseFillType();
333             }
334             SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
335             GrPathRendererChain::DrawType type = element->isAA() ?
336                 GrPathRendererChain::kStencilAndColorAntiAlias_DrawType :
337                 GrPathRendererChain::kStencilAndColor_DrawType;
338             *pr = this->getContext()->getPathRenderer(*path, stroke, fGpu, false, type);
339             return NULL != *pr;
340         }
341         default:
342             // something is wrong if we're trying to draw an empty element.
343             GrCrash("Unexpected element type");
344             return false;
345     }
346 }
347
348 void GrClipMaskManager::mergeMask(GrTexture* dstMask,
349                                   GrTexture* srcMask,
350                                   SkRegion::Op op,
351                                   const SkIRect& dstBound,
352                                   const SkIRect& srcBound) {
353     GrDrawState::AutoViewMatrixRestore avmr;
354     GrDrawState* drawState = fGpu->drawState();
355     SkAssertResult(avmr.setIdentity(drawState));
356     GrDrawState::AutoRestoreEffects are(drawState);
357
358     drawState->setRenderTarget(dstMask->asRenderTarget());
359
360     setup_boolean_blendcoeffs(drawState, op);
361
362     SkMatrix sampleM;
363     sampleM.setIDiv(srcMask->width(), srcMask->height());
364
365     drawState->addColorEffect(
366         GrTextureDomainEffect::Create(srcMask,
367                                       sampleM,
368                                       GrTextureDomain::MakeTexelDomain(srcMask, srcBound),
369                                       GrTextureDomain::kDecal_Mode,
370                                       GrTextureParams::kNone_FilterMode))->unref();
371     fGpu->drawSimpleRect(SkRect::Make(dstBound), NULL);
372 }
373
374 // get a texture to act as a temporary buffer for AA clip boolean operations
375 // TODO: given the expense of createTexture we may want to just cache this too
376 void GrClipMaskManager::getTemp(int width, int height, GrAutoScratchTexture* temp) {
377     if (NULL != temp->texture()) {
378         // we've already allocated the temp texture
379         return;
380     }
381
382     GrTextureDesc desc;
383     desc.fFlags = kRenderTarget_GrTextureFlagBit|kNoStencil_GrTextureFlagBit;
384     desc.fWidth = width;
385     desc.fHeight = height;
386     desc.fConfig = kAlpha_8_GrPixelConfig;
387
388     temp->set(this->getContext(), desc);
389 }
390
391 ////////////////////////////////////////////////////////////////////////////////
392 // Handles caching & allocation (if needed) of a clip alpha-mask texture for both the sw-upload
393 // or gpu-rendered cases. Returns true if there is no more work to be done (i.e., we got a cache
394 // hit)
395 bool GrClipMaskManager::getMaskTexture(int32_t elementsGenID,
396                                        const SkIRect& clipSpaceIBounds,
397                                        GrTexture** result,
398                                        bool willUpload) {
399     bool cached = fAACache.canReuse(elementsGenID, clipSpaceIBounds);
400     if (!cached) {
401
402         // There isn't a suitable entry in the cache so we create a new texture to store the mask.
403         // Since we are setting up the cache we know the last lookup was a miss. Free up the
404         // currently cached mask so it can be reused.
405         fAACache.reset();
406
407         GrTextureDesc desc;
408         desc.fFlags = willUpload ? kNone_GrTextureFlags : kRenderTarget_GrTextureFlagBit;
409         desc.fWidth = clipSpaceIBounds.width();
410         desc.fHeight = clipSpaceIBounds.height();
411         desc.fConfig = kRGBA_8888_GrPixelConfig;
412         if (willUpload || this->getContext()->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
413             // We would always like A8 but it isn't supported on all platforms
414             desc.fConfig = kAlpha_8_GrPixelConfig;
415         }
416
417         fAACache.acquireMask(elementsGenID, desc, clipSpaceIBounds);
418     }
419
420     *result = fAACache.getLastMask();
421     return cached;
422 }
423
424 ////////////////////////////////////////////////////////////////////////////////
425 // Create a 8-bit clip mask in alpha
426 GrTexture* GrClipMaskManager::createAlphaClipMask(int32_t elementsGenID,
427                                                   InitialState initialState,
428                                                   const ElementList& elements,
429                                                   const SkIRect& clipSpaceIBounds) {
430     SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
431
432     GrTexture* result;
433     if (this->getMaskTexture(elementsGenID, clipSpaceIBounds, &result, false)) {
434         fCurrClipMaskType = kAlpha_ClipMaskType;
435         return result;
436     }
437
438     if (NULL == result) {
439         fAACache.reset();
440         return NULL;
441     }
442
443     // The top-left of the mask corresponds to the top-left corner of the bounds.
444     SkVector clipToMaskOffset = {
445         SkIntToScalar(-clipSpaceIBounds.fLeft),
446         SkIntToScalar(-clipSpaceIBounds.fTop)
447     };
448     // The texture may be larger than necessary, this rect represents the part of the texture
449     // we populate with a rasterization of the clip.
450     SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height());
451
452     // Set the matrix so that rendered clip elements are transformed to mask space from clip space.
453     SkMatrix translate;
454     translate.setTranslate(clipToMaskOffset);
455     GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit, &translate);
456
457     GrDrawState* drawState = fGpu->drawState();
458
459     // We're drawing a coverage mask and want coverage to be run through the blend function.
460     drawState->enableState(GrDrawState::kCoverageDrawing_StateBit);
461
462     // The scratch texture that we are drawing into can be substantially larger than the mask. Only
463     // clear the part that we care about.
464     fGpu->clear(&maskSpaceIBounds,
465                 kAllIn_InitialState == initialState ? 0xffffffff : 0x00000000,
466                 true,
467                 result->asRenderTarget());
468
469     // When we use the stencil in the below loop it is important to have this clip installed.
470     // The second pass that zeros the stencil buffer renders the rect maskSpaceIBounds so the first
471     // pass must not set values outside of this bounds or stencil values outside the rect won't be
472     // cleared.
473     GrDrawTarget::AutoClipRestore acr(fGpu, maskSpaceIBounds);
474     drawState->enableState(GrDrawState::kClip_StateBit);
475
476     GrAutoScratchTexture temp;
477     // walk through each clip element and perform its set op
478     for (ElementList::Iter iter = elements.headIter(); iter.get(); iter.next()) {
479         const Element* element = iter.get();
480         SkRegion::Op op = element->getOp();
481         bool invert = element->isInverseFilled();
482
483         if (invert || SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) {
484             GrPathRenderer* pr = NULL;
485             bool useTemp = !this->canStencilAndDrawElement(result, element, &pr);
486             GrTexture* dst;
487             // This is the bounds of the clip element in the space of the alpha-mask. The temporary
488             // mask buffer can be substantially larger than the actually clip stack element. We
489             // touch the minimum number of pixels necessary and use decal mode to combine it with
490             // the accumulator.
491             SkIRect maskSpaceElementIBounds;
492
493             if (useTemp) {
494                 if (invert) {
495                     maskSpaceElementIBounds = maskSpaceIBounds;
496                 } else {
497                     SkRect elementBounds = element->getBounds();
498                     elementBounds.offset(clipToMaskOffset);
499                     elementBounds.roundOut(&maskSpaceElementIBounds);
500                 }
501
502                 this->getTemp(maskSpaceIBounds.fRight, maskSpaceIBounds.fBottom, &temp);
503                 if (NULL == temp.texture()) {
504                     fAACache.reset();
505                     return NULL;
506                 }
507                 dst = temp.texture();
508                 // clear the temp target and set blend to replace
509                 fGpu->clear(&maskSpaceElementIBounds,
510                             invert ? 0xffffffff : 0x00000000,
511                             true,
512                             dst->asRenderTarget());
513                 setup_boolean_blendcoeffs(drawState, SkRegion::kReplace_Op);
514
515             } else {
516                 // draw directly into the result with the stencil set to make the pixels affected
517                 // by the clip shape be non-zero.
518                 dst = result;
519                 GR_STATIC_CONST_SAME_STENCIL(kStencilInElement,
520                                              kReplace_StencilOp,
521                                              kReplace_StencilOp,
522                                              kAlways_StencilFunc,
523                                              0xffff,
524                                              0xffff,
525                                              0xffff);
526                 drawState->setStencil(kStencilInElement);
527                 setup_boolean_blendcoeffs(drawState, op);
528             }
529
530             drawState->setAlpha(invert ? 0x00 : 0xff);
531
532             if (!this->drawElement(dst, element, pr)) {
533                 fAACache.reset();
534                 return NULL;
535             }
536
537             if (useTemp) {
538                 // Now draw into the accumulator using the real operation and the temp buffer as a
539                 // texture
540                 this->mergeMask(result,
541                                 temp.texture(),
542                                 op,
543                                 maskSpaceIBounds,
544                                 maskSpaceElementIBounds);
545             } else {
546                 // Draw to the exterior pixels (those with a zero stencil value).
547                 drawState->setAlpha(invert ? 0xff : 0x00);
548                 GR_STATIC_CONST_SAME_STENCIL(kDrawOutsideElement,
549                                              kZero_StencilOp,
550                                              kZero_StencilOp,
551                                              kEqual_StencilFunc,
552                                              0xffff,
553                                              0x0000,
554                                              0xffff);
555                 drawState->setStencil(kDrawOutsideElement);
556                 fGpu->drawSimpleRect(clipSpaceIBounds);
557                 drawState->disableStencil();
558             }
559         } else {
560             // all the remaining ops can just be directly draw into the accumulation buffer
561             drawState->setAlpha(0xff);
562             setup_boolean_blendcoeffs(drawState, op);
563             this->drawElement(result, element);
564         }
565     }
566
567     fCurrClipMaskType = kAlpha_ClipMaskType;
568     return result;
569 }
570
571 ////////////////////////////////////////////////////////////////////////////////
572 // Create a 1-bit clip mask in the stencil buffer. 'devClipBounds' are in device
573 // (as opposed to canvas) coordinates
574 bool GrClipMaskManager::createStencilClipMask(int32_t elementsGenID,
575                                               InitialState initialState,
576                                               const ElementList& elements,
577                                               const SkIRect& clipSpaceIBounds,
578                                               const SkIPoint& clipSpaceToStencilOffset) {
579
580     SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
581
582     GrDrawState* drawState = fGpu->drawState();
583     SkASSERT(drawState->isClipState());
584
585     GrRenderTarget* rt = drawState->getRenderTarget();
586     SkASSERT(NULL != rt);
587
588     // TODO: dynamically attach a SB when needed.
589     GrStencilBuffer* stencilBuffer = rt->getStencilBuffer();
590     if (NULL == stencilBuffer) {
591         return false;
592     }
593
594     if (stencilBuffer->mustRenderClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset)) {
595
596         stencilBuffer->setLastClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset);
597
598         // Set the matrix so that rendered clip elements are transformed from clip to stencil space.
599         SkVector translate = {
600             SkIntToScalar(clipSpaceToStencilOffset.fX),
601             SkIntToScalar(clipSpaceToStencilOffset.fY)
602         };
603         SkMatrix matrix;
604         matrix.setTranslate(translate);
605         GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit, &matrix);
606         drawState = fGpu->drawState();
607
608         drawState->setRenderTarget(rt);
609
610         // We set the current clip to the bounds so that our recursive draws are scissored to them.
611         SkIRect stencilSpaceIBounds(clipSpaceIBounds);
612         stencilSpaceIBounds.offset(clipSpaceToStencilOffset);
613         GrDrawTarget::AutoClipRestore acr(fGpu, stencilSpaceIBounds);
614         drawState->enableState(GrDrawState::kClip_StateBit);
615
616 #if !VISUALIZE_COMPLEX_CLIP
617         drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
618 #endif
619
620         int clipBit = stencilBuffer->bits();
621         SkASSERT((clipBit <= 16) && "Ganesh only handles 16b or smaller stencil buffers");
622         clipBit = (1 << (clipBit-1));
623
624         fGpu->clearStencilClip(stencilSpaceIBounds, kAllIn_InitialState == initialState);
625
626         // walk through each clip element and perform its set op
627         // with the existing clip.
628         for (ElementList::Iter iter(elements.headIter()); NULL != iter.get(); iter.next()) {
629             const Element* element = iter.get();
630             bool fillInverted = false;
631             // enabled at bottom of loop
632             drawState->disableState(GrGpu::kModifyStencilClip_StateBit);
633             // if the target is MSAA then we want MSAA enabled when the clip is soft
634             if (rt->isMultisampled()) {
635                 drawState->setState(GrDrawState::kHWAntialias_StateBit, element->isAA());
636             }
637
638             // This will be used to determine whether the clip shape can be rendered into the
639             // stencil with arbitrary stencil settings.
640             GrPathRenderer::StencilSupport stencilSupport;
641
642             SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
643
644             SkRegion::Op op = element->getOp();
645
646             GrPathRenderer* pr = NULL;
647             SkTCopyOnFirstWrite<SkPath> clipPath;
648             if (Element::kRect_Type == element->getType()) {
649                 stencilSupport = GrPathRenderer::kNoRestriction_StencilSupport;
650                 fillInverted = false;
651             } else {
652                 SkASSERT(Element::kPath_Type == element->getType());
653                 clipPath.init(element->getPath());
654                 fillInverted = clipPath->isInverseFillType();
655                 if (fillInverted) {
656                     clipPath.writable()->toggleInverseFillType();
657                 }
658                 pr = this->getContext()->getPathRenderer(*clipPath,
659                                                          stroke,
660                                                          fGpu,
661                                                          false,
662                                                          GrPathRendererChain::kStencilOnly_DrawType,
663                                                          &stencilSupport);
664                 if (NULL == pr) {
665                     return false;
666                 }
667             }
668
669             int passes;
670             GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses];
671
672             bool canRenderDirectToStencil =
673                 GrPathRenderer::kNoRestriction_StencilSupport == stencilSupport;
674             bool canDrawDirectToClip; // Given the renderer, the element,
675                                       // fill rule, and set operation can
676                                       // we render the element directly to
677                                       // stencil bit used for clipping.
678             canDrawDirectToClip = GrStencilSettings::GetClipPasses(op,
679                                                                    canRenderDirectToStencil,
680                                                                    clipBit,
681                                                                    fillInverted,
682                                                                    &passes,
683                                                                    stencilSettings);
684
685             // draw the element to the client stencil bits if necessary
686             if (!canDrawDirectToClip) {
687                 GR_STATIC_CONST_SAME_STENCIL(gDrawToStencil,
688                                              kIncClamp_StencilOp,
689                                              kIncClamp_StencilOp,
690                                              kAlways_StencilFunc,
691                                              0xffff,
692                                              0x0000,
693                                              0xffff);
694                 SET_RANDOM_COLOR
695                 if (Element::kRect_Type == element->getType()) {
696                     *drawState->stencil() = gDrawToStencil;
697                     fGpu->drawSimpleRect(element->getRect(), NULL);
698                 } else {
699                     SkASSERT(Element::kPath_Type == element->getType());
700                     if (!clipPath->isEmpty()) {
701                         if (canRenderDirectToStencil) {
702                             *drawState->stencil() = gDrawToStencil;
703                             pr->drawPath(*clipPath, stroke, fGpu, false);
704                         } else {
705                             pr->stencilPath(*clipPath, stroke, fGpu);
706                         }
707                     }
708                 }
709             }
710
711             // now we modify the clip bit by rendering either the clip
712             // element directly or a bounding rect of the entire clip.
713             drawState->enableState(GrGpu::kModifyStencilClip_StateBit);
714             for (int p = 0; p < passes; ++p) {
715                 *drawState->stencil() = stencilSettings[p];
716                 if (canDrawDirectToClip) {
717                     if (Element::kRect_Type == element->getType()) {
718                         SET_RANDOM_COLOR
719                         fGpu->drawSimpleRect(element->getRect(), NULL);
720                     } else {
721                         SkASSERT(Element::kPath_Type == element->getType());
722                         SET_RANDOM_COLOR
723                         pr->drawPath(*clipPath, stroke, fGpu, false);
724                     }
725                 } else {
726                     SET_RANDOM_COLOR
727                     // The view matrix is setup to do clip space -> stencil space translation, so
728                     // draw rect in clip space.
729                     fGpu->drawSimpleRect(SkRect::Make(clipSpaceIBounds), NULL);
730                 }
731             }
732         }
733     }
734     // set this last because recursive draws may overwrite it back to kNone.
735     SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
736     fCurrClipMaskType = kStencil_ClipMaskType;
737     return true;
738 }
739
740
741 // mapping of clip-respecting stencil funcs to normal stencil funcs
742 // mapping depends on whether stencil-clipping is in effect.
743 static const GrStencilFunc
744     gSpecialToBasicStencilFunc[2][kClipStencilFuncCount] = {
745     {// Stencil-Clipping is DISABLED,  we are effectively always inside the clip
746         // In the Clip Funcs
747         kAlways_StencilFunc,          // kAlwaysIfInClip_StencilFunc
748         kEqual_StencilFunc,           // kEqualIfInClip_StencilFunc
749         kLess_StencilFunc,            // kLessIfInClip_StencilFunc
750         kLEqual_StencilFunc,          // kLEqualIfInClip_StencilFunc
751         // Special in the clip func that forces user's ref to be 0.
752         kNotEqual_StencilFunc,        // kNonZeroIfInClip_StencilFunc
753                                       // make ref 0 and do normal nequal.
754     },
755     {// Stencil-Clipping is ENABLED
756         // In the Clip Funcs
757         kEqual_StencilFunc,           // kAlwaysIfInClip_StencilFunc
758                                       // eq stencil clip bit, mask
759                                       // out user bits.
760
761         kEqual_StencilFunc,           // kEqualIfInClip_StencilFunc
762                                       // add stencil bit to mask and ref
763
764         kLess_StencilFunc,            // kLessIfInClip_StencilFunc
765         kLEqual_StencilFunc,          // kLEqualIfInClip_StencilFunc
766                                       // for both of these we can add
767                                       // the clip bit to the mask and
768                                       // ref and compare as normal
769         // Special in the clip func that forces user's ref to be 0.
770         kLess_StencilFunc,            // kNonZeroIfInClip_StencilFunc
771                                       // make ref have only the clip bit set
772                                       // and make comparison be less
773                                       // 10..0 < 1..user_bits..
774     }
775 };
776
777 namespace {
778 // Sets the settings to clip against the stencil buffer clip while ignoring the
779 // client bits.
780 const GrStencilSettings& basic_apply_stencil_clip_settings() {
781     // stencil settings to use when clip is in stencil
782     GR_STATIC_CONST_SAME_STENCIL_STRUCT(gSettings,
783         kKeep_StencilOp,
784         kKeep_StencilOp,
785         kAlwaysIfInClip_StencilFunc,
786         0x0000,
787         0x0000,
788         0x0000);
789     return *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&gSettings);
790 }
791 }
792
793 void GrClipMaskManager::setGpuStencil() {
794     // We make two copies of the StencilSettings here (except in the early
795     // exit scenario. One copy from draw state to the stack var. Then another
796     // from the stack var to the gpu. We could make this class hold a ptr to
797     // GrGpu's fStencilSettings and eliminate the stack copy here.
798
799     const GrDrawState& drawState = fGpu->getDrawState();
800
801     // use stencil for clipping if clipping is enabled and the clip
802     // has been written into the stencil.
803     GrClipMaskManager::StencilClipMode clipMode;
804     if (this->isClipInStencil() && drawState.isClipState()) {
805         clipMode = GrClipMaskManager::kRespectClip_StencilClipMode;
806         // We can't be modifying the clip and respecting it at the same time.
807         SkASSERT(!drawState.isStateFlagEnabled(
808                     GrGpu::kModifyStencilClip_StateBit));
809     } else if (drawState.isStateFlagEnabled(
810                     GrGpu::kModifyStencilClip_StateBit)) {
811         clipMode = GrClipMaskManager::kModifyClip_StencilClipMode;
812     } else {
813         clipMode = GrClipMaskManager::kIgnoreClip_StencilClipMode;
814     }
815
816     GrStencilSettings settings;
817     // The GrGpu client may not be using the stencil buffer but we may need to
818     // enable it in order to respect a stencil clip.
819     if (drawState.getStencil().isDisabled()) {
820         if (GrClipMaskManager::kRespectClip_StencilClipMode == clipMode) {
821             settings = basic_apply_stencil_clip_settings();
822         } else {
823             fGpu->disableStencil();
824             return;
825         }
826     } else {
827         settings = drawState.getStencil();
828     }
829
830     // TODO: dynamically attach a stencil buffer
831     int stencilBits = 0;
832     GrStencilBuffer* stencilBuffer =
833         drawState.getRenderTarget()->getStencilBuffer();
834     if (NULL != stencilBuffer) {
835         stencilBits = stencilBuffer->bits();
836     }
837
838     SkASSERT(fGpu->caps()->stencilWrapOpsSupport() || !settings.usesWrapOp());
839     SkASSERT(fGpu->caps()->twoSidedStencilSupport() || !settings.isTwoSided());
840     this->adjustStencilParams(&settings, clipMode, stencilBits);
841     fGpu->setStencilSettings(settings);
842 }
843
844 void GrClipMaskManager::adjustStencilParams(GrStencilSettings* settings,
845                                             StencilClipMode mode,
846                                             int stencilBitCnt) {
847     SkASSERT(stencilBitCnt > 0);
848
849     if (kModifyClip_StencilClipMode == mode) {
850         // We assume that this clip manager itself is drawing to the GrGpu and
851         // has already setup the correct values.
852         return;
853     }
854
855     unsigned int clipBit = (1 << (stencilBitCnt - 1));
856     unsigned int userBits = clipBit - 1;
857
858     GrStencilSettings::Face face = GrStencilSettings::kFront_Face;
859     bool twoSided = fGpu->caps()->twoSidedStencilSupport();
860
861     bool finished = false;
862     while (!finished) {
863         GrStencilFunc func = settings->func(face);
864         uint16_t writeMask = settings->writeMask(face);
865         uint16_t funcMask = settings->funcMask(face);
866         uint16_t funcRef = settings->funcRef(face);
867
868         SkASSERT((unsigned) func < kStencilFuncCount);
869
870         writeMask &= userBits;
871
872         if (func >= kBasicStencilFuncCount) {
873             int respectClip = kRespectClip_StencilClipMode == mode;
874             if (respectClip) {
875                 // The GrGpu class should have checked this
876                 SkASSERT(this->isClipInStencil());
877                 switch (func) {
878                     case kAlwaysIfInClip_StencilFunc:
879                         funcMask = clipBit;
880                         funcRef = clipBit;
881                         break;
882                     case kEqualIfInClip_StencilFunc:
883                     case kLessIfInClip_StencilFunc:
884                     case kLEqualIfInClip_StencilFunc:
885                         funcMask = (funcMask & userBits) | clipBit;
886                         funcRef  = (funcRef  & userBits) | clipBit;
887                         break;
888                     case kNonZeroIfInClip_StencilFunc:
889                         funcMask = (funcMask & userBits) | clipBit;
890                         funcRef = clipBit;
891                         break;
892                     default:
893                         GrCrash("Unknown stencil func");
894                 }
895             } else {
896                 funcMask &= userBits;
897                 funcRef &= userBits;
898             }
899             const GrStencilFunc* table =
900                 gSpecialToBasicStencilFunc[respectClip];
901             func = table[func - kBasicStencilFuncCount];
902             SkASSERT(func >= 0 && func < kBasicStencilFuncCount);
903         } else {
904             funcMask &= userBits;
905             funcRef &= userBits;
906         }
907
908         settings->setFunc(face, func);
909         settings->setWriteMask(face, writeMask);
910         settings->setFuncMask(face, funcMask);
911         settings->setFuncRef(face, funcRef);
912
913         if (GrStencilSettings::kFront_Face == face) {
914             face = GrStencilSettings::kBack_Face;
915             finished = !twoSided;
916         } else {
917             finished = true;
918         }
919     }
920     if (!twoSided) {
921         settings->copyFrontSettingsToBack();
922     }
923 }
924
925 ////////////////////////////////////////////////////////////////////////////////
926 GrTexture* GrClipMaskManager::createSoftwareClipMask(int32_t elementsGenID,
927                                                      GrReducedClip::InitialState initialState,
928                                                      const GrReducedClip::ElementList& elements,
929                                                      const SkIRect& clipSpaceIBounds) {
930     SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
931
932     GrTexture* result;
933     if (this->getMaskTexture(elementsGenID, clipSpaceIBounds, &result, true)) {
934         return result;
935     }
936
937     if (NULL == result) {
938         fAACache.reset();
939         return NULL;
940     }
941
942     // The mask texture may be larger than necessary. We round out the clip space bounds and pin
943     // the top left corner of the resulting rect to the top left of the texture.
944     SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height());
945
946     GrSWMaskHelper helper(this->getContext());
947
948     SkMatrix matrix;
949     matrix.setTranslate(SkIntToScalar(-clipSpaceIBounds.fLeft),
950                         SkIntToScalar(-clipSpaceIBounds.fTop));
951     helper.init(maskSpaceIBounds, &matrix);
952
953     helper.clear(kAllIn_InitialState == initialState ? 0xFF : 0x00);
954
955     SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
956
957     for (ElementList::Iter iter(elements.headIter()) ; NULL != iter.get(); iter.next()) {
958
959         const Element* element = iter.get();
960         SkRegion::Op op = element->getOp();
961
962         if (SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) {
963             // Intersect and reverse difference require modifying pixels outside of the geometry
964             // that is being "drawn". In both cases we erase all the pixels outside of the geometry
965             // but leave the pixels inside the geometry alone. For reverse difference we invert all
966             // the pixels before clearing the ones outside the geometry.
967             if (SkRegion::kReverseDifference_Op == op) {
968                 SkRect temp = SkRect::Make(clipSpaceIBounds);
969                 // invert the entire scene
970                 helper.draw(temp, SkRegion::kXOR_Op, false, 0xFF);
971             }
972
973             if (Element::kRect_Type == element->getType()) {
974                 // convert the rect to a path so we can invert the fill
975                 SkPath temp;
976                 temp.addRect(element->getRect());
977                 temp.setFillType(SkPath::kInverseEvenOdd_FillType);
978
979                 helper.draw(temp, stroke, SkRegion::kReplace_Op,
980                             element->isAA(),
981                             0x00);
982             } else {
983                 SkASSERT(Element::kPath_Type == element->getType());
984                 SkPath clipPath = element->getPath();
985                 clipPath.toggleInverseFillType();
986                 helper.draw(clipPath, stroke,
987                             SkRegion::kReplace_Op,
988                             element->isAA(),
989                             0x00);
990             }
991
992             continue;
993         }
994
995         // The other ops (union, xor, diff) only affect pixels inside
996         // the geometry so they can just be drawn normally
997         if (Element::kRect_Type == element->getType()) {
998             helper.draw(element->getRect(), op, element->isAA(), 0xFF);
999         } else {
1000             SkASSERT(Element::kPath_Type == element->getType());
1001             helper.draw(element->getPath(), stroke, op, element->isAA(), 0xFF);
1002         }
1003     }
1004
1005     helper.toTexture(result);
1006
1007     fCurrClipMaskType = kAlpha_ClipMaskType;
1008     return result;
1009 }
1010
1011 ////////////////////////////////////////////////////////////////////////////////
1012 void GrClipMaskManager::releaseResources() {
1013     fAACache.releaseResources();
1014 }
1015
1016 void GrClipMaskManager::setGpu(GrGpu* gpu) {
1017     fGpu = gpu;
1018     fAACache.setContext(gpu->getContext());
1019 }
1020
1021 void GrClipMaskManager::adjustPathStencilParams(GrStencilSettings* settings) {
1022     const GrDrawState& drawState = fGpu->getDrawState();
1023     GrClipMaskManager::StencilClipMode clipMode;
1024     if (this->isClipInStencil() && drawState.isClipState()) {
1025         clipMode = GrClipMaskManager::kRespectClip_StencilClipMode;
1026         // We can't be modifying the clip and respecting it at the same time.
1027         SkASSERT(!drawState.isStateFlagEnabled(
1028                     GrGpu::kModifyStencilClip_StateBit));
1029     } else if (drawState.isStateFlagEnabled(
1030                     GrGpu::kModifyStencilClip_StateBit)) {
1031         clipMode = GrClipMaskManager::kModifyClip_StencilClipMode;
1032     } else {
1033         clipMode = GrClipMaskManager::kIgnoreClip_StencilClipMode;
1034     }
1035
1036     // TODO: dynamically attach a stencil buffer
1037     int stencilBits = 0;
1038     GrStencilBuffer* stencilBuffer =
1039         drawState.getRenderTarget()->getStencilBuffer();
1040     if (NULL != stencilBuffer) {
1041         stencilBits = stencilBuffer->bits();
1042         this->adjustStencilParams(settings, clipMode, stencilBits);
1043     }
1044 }