3 * Copyright 2012 Google Inc.
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
9 #ifndef SkSweepGradient_DEFINED
10 #define SkSweepGradient_DEFINED
12 #include "SkGradientShaderPriv.h"
14 class SkSweepGradient : public SkGradientShaderBase {
16 SkSweepGradient(SkScalar cx, SkScalar cy, const Descriptor&);
17 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
18 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
20 virtual BitmapType asABitmap(SkBitmap* bitmap,
22 TileMode* xy) const SK_OVERRIDE;
24 virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE;
26 virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint&) const SK_OVERRIDE;
28 SK_DEVELOPER_TO_STRING()
29 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkSweepGradient)
32 SkSweepGradient(SkReadBuffer& buffer);
33 virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE;
36 typedef SkGradientShaderBase INHERITED;
37 const SkPoint fCenter;