2 * Copyright 2012 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #include "SkLinearGradient.h"
10 static inline int repeat_bits(int x, const int bits) {
11 return x & ((1 << bits) - 1);
14 static inline int repeat_8bits(int x) {
18 // Visual Studio 2010 (MSC_VER=1600) optimizes bit-shift code incorrectly.
19 // See http://code.google.com/p/skia/issues/detail?id=472
20 #if defined(_MSC_VER) && (_MSC_VER >= 1600)
21 #pragma optimize("", off)
24 static inline int mirror_bits(int x, const int bits) {
25 if (x & (1 << bits)) {
28 return x & ((1 << bits) - 1);
31 static inline int mirror_8bits(int x) {
38 #if defined(_MSC_VER) && (_MSC_VER >= 1600)
39 #pragma optimize("", on)
42 static void pts_to_unit_matrix(const SkPoint pts[2], SkMatrix* matrix) {
43 SkVector vec = pts[1] - pts[0];
44 SkScalar mag = vec.length();
45 SkScalar inv = mag ? SkScalarInvert(mag) : 0;
48 matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
49 matrix->postTranslate(-pts[0].fX, -pts[0].fY);
50 matrix->postScale(inv, inv);
53 ///////////////////////////////////////////////////////////////////////////////
55 SkLinearGradient::SkLinearGradient(const SkPoint pts[2], const Descriptor& desc)
56 : SkGradientShaderBase(desc)
59 pts_to_unit_matrix(pts, &fPtsToUnit);
62 SkLinearGradient::SkLinearGradient(SkFlattenableReadBuffer& buffer)
64 , fStart(buffer.readPoint())
65 , fEnd(buffer.readPoint()) {
68 void SkLinearGradient::flatten(SkFlattenableWriteBuffer& buffer) const {
69 this->INHERITED::flatten(buffer);
70 buffer.writePoint(fStart);
71 buffer.writePoint(fEnd);
74 bool SkLinearGradient::setContext(const SkBitmap& device, const SkPaint& paint,
75 const SkMatrix& matrix) {
76 if (!this->INHERITED::setContext(device, paint, matrix)) {
80 unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask;
81 if ((fDstToIndex.getType() & ~mask) == 0) {
82 // when we dither, we are (usually) not const-in-Y
83 if ((fFlags & SkShader::kHasSpan16_Flag) && !paint.isDither()) {
84 // only claim this if we do have a 16bit mode (i.e. none of our
85 // colors have alpha), and if we are not dithering (which obviously
86 // is not const in Y).
87 fFlags |= SkShader::kConstInY16_Flag;
93 #define NO_CHECK_ITER \
95 unsigned fi = fx >> SkGradientShaderBase::kCache32Shift; \
96 SkASSERT(fi <= 0xFF); \
98 *dstC++ = cache[toggle + fi]; \
99 toggle = next_dither_toggle(toggle); \
104 typedef void (*LinearShadeProc)(TileProc proc, SkFixed dx, SkFixed fx,
105 SkPMColor* dstC, const SkPMColor* cache,
106 int toggle, int count);
108 // Linear interpolation (lerp) is unnecessary if there are no sharp
109 // discontinuities in the gradient - which must be true if there are
110 // only 2 colors - but it's cheap.
111 void shadeSpan_linear_vertical_lerp(TileProc proc, SkFixed dx, SkFixed fx,
112 SkPMColor* SK_RESTRICT dstC,
113 const SkPMColor* SK_RESTRICT cache,
114 int toggle, int count) {
115 // We're a vertical gradient, so no change in a span.
116 // If colors change sharply across the gradient, dithering is
117 // insufficient (it subsamples the color space) and we need to lerp.
118 unsigned fullIndex = proc(fx);
119 unsigned fi = fullIndex >> SkGradientShaderBase::kCache32Shift;
120 unsigned remainder = fullIndex & ((1 << SkGradientShaderBase::kCache32Shift) - 1);
122 int index0 = fi + toggle;
124 if (fi < SkGradientShaderBase::kCache32Count - 1) {
127 SkPMColor lerp = SkFastFourByteInterp(cache[index1], cache[index0], remainder);
128 index0 ^= SkGradientShaderBase::kDitherStride32;
129 index1 ^= SkGradientShaderBase::kDitherStride32;
130 SkPMColor dlerp = SkFastFourByteInterp(cache[index1], cache[index0], remainder);
131 sk_memset32_dither(dstC, lerp, dlerp, count);
134 void shadeSpan_linear_clamp(TileProc proc, SkFixed dx, SkFixed fx,
135 SkPMColor* SK_RESTRICT dstC,
136 const SkPMColor* SK_RESTRICT cache,
137 int toggle, int count) {
139 range.init(fx, dx, count, 0, SkGradientShaderBase::kCache32Count - 1);
141 if ((count = range.fCount0) > 0) {
142 sk_memset32_dither(dstC,
143 cache[toggle + range.fV0],
144 cache[next_dither_toggle(toggle) + range.fV0],
148 if ((count = range.fCount1) > 0) {
149 int unroll = count >> 3;
151 for (int i = 0; i < unroll; i++) {
152 NO_CHECK_ITER; NO_CHECK_ITER;
153 NO_CHECK_ITER; NO_CHECK_ITER;
154 NO_CHECK_ITER; NO_CHECK_ITER;
155 NO_CHECK_ITER; NO_CHECK_ITER;
157 if ((count &= 7) > 0) {
160 } while (--count != 0);
163 if ((count = range.fCount2) > 0) {
164 sk_memset32_dither(dstC,
165 cache[toggle + range.fV1],
166 cache[next_dither_toggle(toggle) + range.fV1],
171 void shadeSpan_linear_mirror(TileProc proc, SkFixed dx, SkFixed fx,
172 SkPMColor* SK_RESTRICT dstC,
173 const SkPMColor* SK_RESTRICT cache,
174 int toggle, int count) {
176 unsigned fi = mirror_8bits(fx >> 8);
177 SkASSERT(fi <= 0xFF);
179 *dstC++ = cache[toggle + fi];
180 toggle = next_dither_toggle(toggle);
181 } while (--count != 0);
184 void shadeSpan_linear_repeat(TileProc proc, SkFixed dx, SkFixed fx,
185 SkPMColor* SK_RESTRICT dstC,
186 const SkPMColor* SK_RESTRICT cache,
187 int toggle, int count) {
189 unsigned fi = repeat_8bits(fx >> 8);
190 SkASSERT(fi <= 0xFF);
192 *dstC++ = cache[toggle + fi];
193 toggle = next_dither_toggle(toggle);
194 } while (--count != 0);
199 void SkLinearGradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
204 SkMatrix::MapXYProc dstProc = fDstToIndexProc;
205 TileProc proc = fTileProc;
206 const SkPMColor* SK_RESTRICT cache = this->getCache32();
207 int toggle = init_dither_toggle(x, y);
209 if (fDstToIndexClass != kPerspective_MatrixClass) {
210 dstProc(fDstToIndex, SkIntToScalar(x) + SK_ScalarHalf,
211 SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
212 SkFixed dx, fx = SkScalarToFixed(srcPt.fX);
214 if (fDstToIndexClass == kFixedStepInX_MatrixClass) {
215 SkFixed dxStorage[1];
216 (void)fDstToIndex.fixedStepInX(SkIntToScalar(y), dxStorage, NULL);
219 SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
220 dx = SkScalarToFixed(fDstToIndex.getScaleX());
223 LinearShadeProc shadeProc = shadeSpan_linear_repeat;
225 shadeProc = shadeSpan_linear_vertical_lerp;
226 } else if (SkShader::kClamp_TileMode == fTileMode) {
227 shadeProc = shadeSpan_linear_clamp;
228 } else if (SkShader::kMirror_TileMode == fTileMode) {
229 shadeProc = shadeSpan_linear_mirror;
231 SkASSERT(SkShader::kRepeat_TileMode == fTileMode);
233 (*shadeProc)(proc, dx, fx, dstC, cache, toggle, count);
235 SkScalar dstX = SkIntToScalar(x);
236 SkScalar dstY = SkIntToScalar(y);
238 dstProc(fDstToIndex, dstX, dstY, &srcPt);
239 unsigned fi = proc(SkScalarToFixed(srcPt.fX));
240 SkASSERT(fi <= 0xFFFF);
241 *dstC++ = cache[toggle + (fi >> kCache32Shift)];
242 toggle = next_dither_toggle(toggle);
244 } while (--count != 0);
248 SkShader::BitmapType SkLinearGradient::asABitmap(SkBitmap* bitmap,
250 TileMode xy[]) const {
252 this->getGradientTableBitmap(bitmap);
255 matrix->preConcat(fPtsToUnit);
259 xy[1] = kClamp_TileMode;
261 return kLinear_BitmapType;
264 SkShader::GradientType SkLinearGradient::asAGradient(GradientInfo* info) const {
266 commonAsAGradient(info);
267 info->fPoint[0] = fStart;
268 info->fPoint[1] = fEnd;
270 return kLinear_GradientType;
273 static void dither_memset16(uint16_t dst[], uint16_t value, uint16_t other,
275 if (reinterpret_cast<uintptr_t>(dst) & 2) {
278 SkTSwap(value, other);
281 sk_memset32((uint32_t*)dst, (value << 16) | other, count >> 1);
284 dst[count - 1] = value;
288 #define NO_CHECK_ITER_16 \
290 unsigned fi = fx >> SkGradientShaderBase::kCache16Shift; \
291 SkASSERT(fi < SkGradientShaderBase::kCache16Count); \
293 *dstC++ = cache[toggle + fi]; \
294 toggle = next_dither_toggle16(toggle); \
299 typedef void (*LinearShade16Proc)(TileProc proc, SkFixed dx, SkFixed fx,
300 uint16_t* dstC, const uint16_t* cache,
301 int toggle, int count);
303 void shadeSpan16_linear_vertical(TileProc proc, SkFixed dx, SkFixed fx,
304 uint16_t* SK_RESTRICT dstC,
305 const uint16_t* SK_RESTRICT cache,
306 int toggle, int count) {
307 // we're a vertical gradient, so no change in a span
308 unsigned fi = proc(fx) >> SkGradientShaderBase::kCache16Shift;
309 SkASSERT(fi < SkGradientShaderBase::kCache16Count);
310 dither_memset16(dstC, cache[toggle + fi],
311 cache[next_dither_toggle16(toggle) + fi], count);
314 void shadeSpan16_linear_clamp(TileProc proc, SkFixed dx, SkFixed fx,
315 uint16_t* SK_RESTRICT dstC,
316 const uint16_t* SK_RESTRICT cache,
317 int toggle, int count) {
319 range.init(fx, dx, count, 0, SkGradientShaderBase::kCache32Count - 1);
321 if ((count = range.fCount0) > 0) {
322 dither_memset16(dstC,
323 cache[toggle + range.fV0],
324 cache[next_dither_toggle16(toggle) + range.fV0],
328 if ((count = range.fCount1) > 0) {
329 int unroll = count >> 3;
331 for (int i = 0; i < unroll; i++) {
332 NO_CHECK_ITER_16; NO_CHECK_ITER_16;
333 NO_CHECK_ITER_16; NO_CHECK_ITER_16;
334 NO_CHECK_ITER_16; NO_CHECK_ITER_16;
335 NO_CHECK_ITER_16; NO_CHECK_ITER_16;
337 if ((count &= 7) > 0) {
340 } while (--count != 0);
343 if ((count = range.fCount2) > 0) {
344 dither_memset16(dstC,
345 cache[toggle + range.fV1],
346 cache[next_dither_toggle16(toggle) + range.fV1],
351 void shadeSpan16_linear_mirror(TileProc proc, SkFixed dx, SkFixed fx,
352 uint16_t* SK_RESTRICT dstC,
353 const uint16_t* SK_RESTRICT cache,
354 int toggle, int count) {
356 unsigned fi = mirror_bits(fx >> SkGradientShaderBase::kCache16Shift,
357 SkGradientShaderBase::kCache16Bits);
358 SkASSERT(fi < SkGradientShaderBase::kCache16Count);
360 *dstC++ = cache[toggle + fi];
361 toggle = next_dither_toggle16(toggle);
362 } while (--count != 0);
365 void shadeSpan16_linear_repeat(TileProc proc, SkFixed dx, SkFixed fx,
366 uint16_t* SK_RESTRICT dstC,
367 const uint16_t* SK_RESTRICT cache,
368 int toggle, int count) {
370 unsigned fi = repeat_bits(fx >> SkGradientShaderBase::kCache16Shift,
371 SkGradientShaderBase::kCache16Bits);
372 SkASSERT(fi < SkGradientShaderBase::kCache16Count);
374 *dstC++ = cache[toggle + fi];
375 toggle = next_dither_toggle16(toggle);
376 } while (--count != 0);
380 static bool fixed_nearly_zero(SkFixed x) {
381 return SkAbs32(x) < (SK_Fixed1 >> 12);
384 void SkLinearGradient::shadeSpan16(int x, int y,
385 uint16_t* SK_RESTRICT dstC, int count) {
389 SkMatrix::MapXYProc dstProc = fDstToIndexProc;
390 TileProc proc = fTileProc;
391 const uint16_t* SK_RESTRICT cache = this->getCache16();
392 int toggle = init_dither_toggle16(x, y);
394 if (fDstToIndexClass != kPerspective_MatrixClass) {
395 dstProc(fDstToIndex, SkIntToScalar(x) + SK_ScalarHalf,
396 SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
397 SkFixed dx, fx = SkScalarToFixed(srcPt.fX);
399 if (fDstToIndexClass == kFixedStepInX_MatrixClass) {
400 SkFixed dxStorage[1];
401 (void)fDstToIndex.fixedStepInX(SkIntToScalar(y), dxStorage, NULL);
404 SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
405 dx = SkScalarToFixed(fDstToIndex.getScaleX());
408 LinearShade16Proc shadeProc = shadeSpan16_linear_repeat;
409 if (fixed_nearly_zero(dx)) {
410 shadeProc = shadeSpan16_linear_vertical;
411 } else if (SkShader::kClamp_TileMode == fTileMode) {
412 shadeProc = shadeSpan16_linear_clamp;
413 } else if (SkShader::kMirror_TileMode == fTileMode) {
414 shadeProc = shadeSpan16_linear_mirror;
416 SkASSERT(SkShader::kRepeat_TileMode == fTileMode);
418 (*shadeProc)(proc, dx, fx, dstC, cache, toggle, count);
420 SkScalar dstX = SkIntToScalar(x);
421 SkScalar dstY = SkIntToScalar(y);
423 dstProc(fDstToIndex, dstX, dstY, &srcPt);
424 unsigned fi = proc(SkScalarToFixed(srcPt.fX));
425 SkASSERT(fi <= 0xFFFF);
427 int index = fi >> kCache16Shift;
428 *dstC++ = cache[toggle + index];
429 toggle = next_dither_toggle16(toggle);
432 } while (--count != 0);
438 #include "GrTBackendEffectFactory.h"
440 /////////////////////////////////////////////////////////////////////
442 class GrGLLinearGradient : public GrGLGradientEffect {
445 GrGLLinearGradient(const GrBackendEffectFactory& factory, const GrDrawEffect&)
446 : INHERITED (factory) { }
448 virtual ~GrGLLinearGradient() { }
450 virtual void emitCode(GrGLShaderBuilder*,
453 const char* outputColor,
454 const char* inputColor,
455 const TransformedCoordsArray&,
456 const TextureSamplerArray&) SK_OVERRIDE;
458 static EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
459 return GenBaseGradientKey(drawEffect);
464 typedef GrGLGradientEffect INHERITED;
467 /////////////////////////////////////////////////////////////////////
469 class GrLinearGradient : public GrGradientEffect {
472 static GrEffectRef* Create(GrContext* ctx,
473 const SkLinearGradient& shader,
474 const SkMatrix& matrix,
475 SkShader::TileMode tm) {
476 AutoEffectUnref effect(SkNEW_ARGS(GrLinearGradient, (ctx, shader, matrix, tm)));
477 return CreateEffectRef(effect);
480 virtual ~GrLinearGradient() { }
482 static const char* Name() { return "Linear Gradient"; }
483 const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
484 return GrTBackendEffectFactory<GrLinearGradient>::getInstance();
487 typedef GrGLLinearGradient GLEffect;
490 GrLinearGradient(GrContext* ctx,
491 const SkLinearGradient& shader,
492 const SkMatrix& matrix,
493 SkShader::TileMode tm)
494 : INHERITED(ctx, shader, matrix, tm) { }
495 GR_DECLARE_EFFECT_TEST;
497 typedef GrGradientEffect INHERITED;
500 /////////////////////////////////////////////////////////////////////
502 GR_DEFINE_EFFECT_TEST(GrLinearGradient);
504 GrEffectRef* GrLinearGradient::TestCreate(SkRandom* random,
506 const GrDrawTargetCaps&,
508 SkPoint points[] = {{random->nextUScalar1(), random->nextUScalar1()},
509 {random->nextUScalar1(), random->nextUScalar1()}};
511 SkColor colors[kMaxRandomGradientColors];
512 SkScalar stopsArray[kMaxRandomGradientColors];
513 SkScalar* stops = stopsArray;
514 SkShader::TileMode tm;
515 int colorCount = RandomGradientParams(random, colors, &stops, &tm);
516 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateLinear(points,
517 colors, stops, colorCount,
520 return shader->asNewEffect(context, paint);
523 /////////////////////////////////////////////////////////////////////
525 void GrGLLinearGradient::emitCode(GrGLShaderBuilder* builder,
528 const char* outputColor,
529 const char* inputColor,
530 const TransformedCoordsArray& coords,
531 const TextureSamplerArray& samplers) {
532 this->emitUniforms(builder, key);
533 SkString t = builder->ensureFSCoords2D(coords, 0);
535 this->emitColor(builder, t.c_str(), key, outputColor, inputColor, samplers);
538 /////////////////////////////////////////////////////////////////////
540 GrEffectRef* SkLinearGradient::asNewEffect(GrContext* context, const SkPaint&) const {
541 SkASSERT(NULL != context);
543 if (!this->getLocalMatrix().invert(&matrix)) {
546 matrix.postConcat(fPtsToUnit);
547 return GrLinearGradient::Create(context, *this, matrix, fTileMode);
552 GrEffectRef* SkLinearGradient::asNewEffect(GrContext*, const SkPaint&) const {
553 SkDEBUGFAIL("Should not call in GPU-less build");
560 void SkLinearGradient::toString(SkString* str) const {
561 str->append("SkLinearGradient (");
563 str->appendf("start: (%f, %f)", fStart.fX, fStart.fY);
564 str->appendf(" end: (%f, %f) ", fEnd.fX, fEnd.fY);
566 this->INHERITED::toString(str);