Upstream version 5.34.92.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / src / effects / SkAlphaThresholdFilter.cpp
1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "SkAlphaThresholdFilter.h"
9 #include "SkBitmap.h"
10 #include "SkFlattenableBuffers.h"
11 #include "SkRegion.h"
12
13 class SK_API SkAlphaThresholdFilterImpl : public SkImageFilter {
14 public:
15     SkAlphaThresholdFilterImpl(const SkRegion& region, SkScalar innerThreshold, SkScalar outerThreshold);
16
17     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkAlphaThresholdFilterImpl)
18
19 protected:
20     explicit SkAlphaThresholdFilterImpl(SkFlattenableReadBuffer& buffer);
21     virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
22
23     virtual bool onFilterImage(Proxy*, const SkBitmap& src, const SkMatrix&,
24                                SkBitmap* result, SkIPoint* offset) SK_OVERRIDE;
25 #if SK_SUPPORT_GPU
26     virtual bool asNewEffect(GrEffectRef** effect, GrTexture* texture,
27                              const SkMatrix& matrix, const SkIRect& bounds) const SK_OVERRIDE;
28 #endif
29
30 private:
31     SkRegion fRegion;
32     SkScalar fInnerThreshold;
33     SkScalar fOuterThreshold;
34     typedef SkImageFilter INHERITED;
35 };
36
37 SkImageFilter* SkAlphaThresholdFilter::Create(const SkRegion& region,
38                                               SkScalar innerThreshold,
39                                               SkScalar outerThreshold) {
40     return SkNEW_ARGS(SkAlphaThresholdFilterImpl, (region, innerThreshold, outerThreshold));
41 }
42
43 #if SK_SUPPORT_GPU
44 #include "GrContext.h"
45 #include "GrCoordTransform.h"
46 #include "GrEffect.h"
47 #include "gl/GrGLEffect.h"
48 #include "GrTBackendEffectFactory.h"
49 #include "GrTextureAccess.h"
50
51 #include "SkGr.h"
52
53 class GrGLAlphaThresholdEffect;
54
55 class AlphaThresholdEffect : public GrEffect {
56
57 public:
58     static GrEffectRef* Create(GrTexture* texture,
59                                GrTexture* maskTexture,
60                                float innerThreshold,
61                                float outerThreshold) {
62         AutoEffectUnref effect(SkNEW_ARGS(AlphaThresholdEffect, (texture,
63                                                                  maskTexture,
64                                                                  innerThreshold,
65                                                                  outerThreshold)));
66         return CreateEffectRef(effect);
67     }
68
69     virtual ~AlphaThresholdEffect() {};
70
71     static const char* Name() { return "Alpha Threshold"; }
72
73     virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
74     virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
75
76     float innerThreshold() const { return fInnerThreshold; }
77     float outerThreshold() const { return fOuterThreshold; }
78
79     typedef GrGLAlphaThresholdEffect GLEffect;
80
81 private:
82     AlphaThresholdEffect(GrTexture* texture,
83                          GrTexture* maskTexture,
84                          float innerThreshold,
85                          float outerThreshold)
86         : fInnerThreshold(innerThreshold)
87         , fOuterThreshold(outerThreshold)
88         , fImageCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(texture), texture)
89         , fImageTextureAccess(texture)
90         , fMaskCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(maskTexture), maskTexture)
91         , fMaskTextureAccess(maskTexture) {
92         this->addCoordTransform(&fImageCoordTransform);
93         this->addTextureAccess(&fImageTextureAccess);
94         this->addCoordTransform(&fMaskCoordTransform);
95         this->addTextureAccess(&fMaskTextureAccess);
96     }
97
98     virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
99
100     GR_DECLARE_EFFECT_TEST;
101
102     float fInnerThreshold;
103     float fOuterThreshold;
104     GrCoordTransform fImageCoordTransform;
105     GrTextureAccess  fImageTextureAccess;
106     GrCoordTransform fMaskCoordTransform;
107     GrTextureAccess  fMaskTextureAccess;
108
109     typedef GrEffect INHERITED;
110 };
111
112 class GrGLAlphaThresholdEffect : public GrGLEffect {
113 public:
114     GrGLAlphaThresholdEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
115
116     virtual void emitCode(GrGLShaderBuilder*,
117                           const GrDrawEffect&,
118                           EffectKey,
119                           const char* outputColor,
120                           const char* inputColor,
121                           const TransformedCoordsArray&,
122                           const TextureSamplerArray&) SK_OVERRIDE;
123
124     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
125
126 private:
127
128     GrGLUniformManager::UniformHandle       fInnerThresholdVar;
129     GrGLUniformManager::UniformHandle       fOuterThresholdVar;
130
131     typedef GrGLEffect INHERITED;
132 };
133
134 GrGLAlphaThresholdEffect::GrGLAlphaThresholdEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
135     : INHERITED(factory) {
136 }
137
138 void GrGLAlphaThresholdEffect::emitCode(GrGLShaderBuilder* builder,
139                                         const GrDrawEffect&,
140                                         EffectKey key,
141                                         const char* outputColor,
142                                         const char* inputColor,
143                                         const TransformedCoordsArray& coords,
144                                         const TextureSamplerArray& samplers) {
145     SkString coords2D = builder->ensureFSCoords2D(coords, 0);
146     SkString maskCoords2D = builder->ensureFSCoords2D(coords, 1);
147     fInnerThresholdVar = builder->addUniform(
148         GrGLShaderBuilder::kFragment_Visibility,
149         kFloat_GrSLType, "inner_threshold");
150     fOuterThresholdVar = builder->addUniform(
151         GrGLShaderBuilder::kFragment_Visibility,
152         kFloat_GrSLType, "outer_threshold");
153
154     builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
155     builder->fsCodeAppendf("\t\tvec2 mask_coord = %s;\n", maskCoords2D.c_str());
156     builder->fsCodeAppend("\t\tvec4 input_color = ");
157     builder->fsAppendTextureLookup(samplers[0], "coord");
158     builder->fsCodeAppend(";\n");
159     builder->fsCodeAppend("\t\tvec4 mask_color = ");
160     builder->fsAppendTextureLookup(samplers[1], "mask_coord");
161     builder->fsCodeAppend(";\n");
162
163     builder->fsCodeAppendf("\t\tfloat inner_thresh = %s;\n",
164                            builder->getUniformCStr(fInnerThresholdVar));
165     builder->fsCodeAppendf("\t\tfloat outer_thresh = %s;\n",
166                            builder->getUniformCStr(fOuterThresholdVar));
167     builder->fsCodeAppend("\t\tfloat mask = mask_color.a;\n");
168
169     builder->fsCodeAppend("vec4 color = input_color;\n");
170     builder->fsCodeAppend("\t\tif (mask < 0.5) {\n"
171                           "\t\t\tif (color.a > outer_thresh) {\n"
172                           "\t\t\t\tfloat scale = outer_thresh / color.a;\n"
173                           "\t\t\t\tcolor.rgb *= scale;\n"
174                           "\t\t\t\tcolor.a = outer_thresh;\n"
175                           "\t\t\t}\n"
176                           "\t\t} else if (color.a < inner_thresh) {\n"
177                           "\t\t\tfloat scale = inner_thresh / max(0.001, color.a);\n"
178                           "\t\t\tcolor.rgb *= scale;\n"
179                           "\t\t\tcolor.a = inner_thresh;\n"
180                           "\t\t}\n");
181
182     builder->fsCodeAppendf("%s = %s;\n", outputColor,
183                            (GrGLSLExpr4(inputColor) * GrGLSLExpr4("color")).c_str());
184 }
185
186 void GrGLAlphaThresholdEffect::setData(const GrGLUniformManager& uman,
187                                   const GrDrawEffect& drawEffect) {
188     const AlphaThresholdEffect& alpha_threshold =
189         drawEffect.castEffect<AlphaThresholdEffect>();
190     uman.set1f(fInnerThresholdVar, alpha_threshold.innerThreshold());
191     uman.set1f(fOuterThresholdVar, alpha_threshold.outerThreshold());
192 }
193
194 /////////////////////////////////////////////////////////////////////
195
196 GR_DEFINE_EFFECT_TEST(AlphaThresholdEffect);
197
198 GrEffectRef* AlphaThresholdEffect::TestCreate(SkRandom* random,
199                                               GrContext* context,
200                                               const GrDrawTargetCaps&,
201                                               GrTexture** textures) {
202     GrTexture* bmpTex = textures[GrEffectUnitTest::kSkiaPMTextureIdx];
203     GrTexture* maskTex = textures[GrEffectUnitTest::kAlphaTextureIdx];
204     float inner_thresh = random->nextUScalar1();
205     float outer_thresh = random->nextUScalar1();
206     return AlphaThresholdEffect::Create(bmpTex, maskTex, inner_thresh, outer_thresh);
207 }
208
209 ///////////////////////////////////////////////////////////////////////////////
210
211 const GrBackendEffectFactory& AlphaThresholdEffect::getFactory() const {
212     return GrTBackendEffectFactory<AlphaThresholdEffect>::getInstance();
213 }
214
215 bool AlphaThresholdEffect::onIsEqual(const GrEffect& sBase) const {
216     const AlphaThresholdEffect& s = CastEffect<AlphaThresholdEffect>(sBase);
217     return (this->texture(0) == s.texture(0) &&
218             this->fInnerThreshold == s.fInnerThreshold &&
219             this->fOuterThreshold == s.fOuterThreshold);
220 }
221
222 void AlphaThresholdEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
223     if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) &&
224         GrPixelConfigIsOpaque(this->texture(0)->config())) {
225         *validFlags = kA_GrColorComponentFlag;
226     } else {
227         *validFlags = 0;
228     }
229 }
230
231 #endif
232
233 SkAlphaThresholdFilterImpl::SkAlphaThresholdFilterImpl(SkFlattenableReadBuffer& buffer)
234   : INHERITED(1, buffer) {
235     fInnerThreshold = buffer.readScalar();
236     fOuterThreshold = buffer.readScalar();
237     buffer.readRegion(&fRegion);
238 }
239
240 SkAlphaThresholdFilterImpl::SkAlphaThresholdFilterImpl(const SkRegion& region,
241                                                        SkScalar innerThreshold,
242                                                        SkScalar outerThreshold)
243     : INHERITED(0)
244     , fRegion(region)
245     , fInnerThreshold(innerThreshold)
246     , fOuterThreshold(outerThreshold) {
247 }
248
249 #if SK_SUPPORT_GPU
250 bool SkAlphaThresholdFilterImpl::asNewEffect(GrEffectRef** effect, GrTexture* texture,
251                                              const SkMatrix& in_matrix, const SkIRect&) const {
252     if (effect) {
253         GrContext* context = texture->getContext();
254         GrTextureDesc maskDesc;
255         if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
256             maskDesc.fConfig = kAlpha_8_GrPixelConfig;
257         } else {
258             maskDesc.fConfig = kRGBA_8888_GrPixelConfig;
259         }
260         maskDesc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
261         // Add one pixel of border to ensure that clamp mode will be all zeros
262         // the outside.
263         maskDesc.fWidth = texture->width();
264         maskDesc.fHeight = texture->height();
265         GrAutoScratchTexture ast(context, maskDesc, GrContext::kApprox_ScratchTexMatch);
266         GrTexture*  maskTexture = ast.texture();
267         if (NULL == maskTexture) {
268             return false;
269         }
270
271         {
272             GrContext::AutoRenderTarget art(context, ast.texture()->asRenderTarget());
273             GrPaint grPaint;
274             grPaint.setBlendFunc(kOne_GrBlendCoeff, kZero_GrBlendCoeff);
275             SkRegion::Iterator iter(fRegion);
276             context->clear(NULL, 0x0, true);
277
278             SkMatrix old_matrix = context->getMatrix();
279             context->setMatrix(in_matrix);
280
281             while (!iter.done()) {
282                 SkRect rect = SkRect::Make(iter.rect());
283                 context->drawRect(grPaint, rect);
284                 iter.next();
285             }
286             context->setMatrix(old_matrix);
287         }
288
289         *effect = AlphaThresholdEffect::Create(texture,
290                                                maskTexture,
291                                                fInnerThreshold,
292                                                fOuterThreshold);
293     }
294     return true;
295 }
296 #endif
297
298 void SkAlphaThresholdFilterImpl::flatten(SkFlattenableWriteBuffer& buffer) const {
299     this->INHERITED::flatten(buffer);
300     buffer.writeScalar(fInnerThreshold);
301     buffer.writeScalar(fOuterThreshold);
302     buffer.writeRegion(fRegion);
303 }
304
305 bool SkAlphaThresholdFilterImpl::onFilterImage(Proxy*, const SkBitmap& src,
306                                                const SkMatrix& matrix, SkBitmap* dst,
307                                                SkIPoint* offset) {
308     SkASSERT(src.config() == SkBitmap::kARGB_8888_Config);
309
310     if (src.config() != SkBitmap::kARGB_8888_Config) {
311         return false;
312     }
313
314     SkMatrix localInverse;
315     if (!matrix.invert(&localInverse)) {
316         return false;
317     }
318
319     SkAutoLockPixels alp(src);
320     SkASSERT(src.getPixels());
321     if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) {
322         return false;
323     }
324
325     dst->setConfig(src.config(), src.width(), src.height());
326     if (!dst->allocPixels()) {
327         return false;
328     }
329
330     U8CPU innerThreshold = (U8CPU)(fInnerThreshold * 0xFF);
331     U8CPU outerThreshold = (U8CPU)(fOuterThreshold * 0xFF);
332     SkColor* sptr = src.getAddr32(0, 0);
333     SkColor* dptr = dst->getAddr32(0, 0);
334     int width = src.width(), height = src.height();
335     for (int y = 0; y < height; ++y) {
336         for (int x = 0; x < width; ++x) {
337             const SkColor& source = sptr[y * width + x];
338             SkColor output_color(source);
339             SkPoint position;
340             localInverse.mapXY((SkScalar)x, (SkScalar)y, &position);
341             if (fRegion.contains((int32_t)position.x(), (int32_t)position.y())) {
342                 if (SkColorGetA(source) < innerThreshold) {
343                     U8CPU alpha = SkColorGetA(source);
344                     if (alpha == 0)
345                         alpha = 1;
346                     float scale = (float)innerThreshold / alpha;
347                     output_color = SkColorSetARGB(innerThreshold,
348                                                   (U8CPU)(SkColorGetR(source) * scale),
349                                                   (U8CPU)(SkColorGetG(source) * scale),
350                                                   (U8CPU)(SkColorGetB(source) * scale));
351                 }
352             } else {
353                 if (SkColorGetA(source) > outerThreshold) {
354                     float scale = (float)outerThreshold / SkColorGetA(source);
355                     output_color = SkColorSetARGB(outerThreshold,
356                                                   (U8CPU)(SkColorGetR(source) * scale),
357                                                   (U8CPU)(SkColorGetG(source) * scale),
358                                                   (U8CPU)(SkColorGetB(source) * scale));
359                 }
360             }
361             dptr[y * dst->width() + x] = output_color;
362         }
363     }
364
365     return true;
366 }