3 * Copyright 2011 Google Inc.
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
8 #include "SkPictureFlat.h"
10 #include "SkChecksum.h"
11 #include "SkColorFilter.h"
12 #include "SkDrawLooper.h"
13 #include "SkMaskFilter.h"
14 #include "SkRasterizer.h"
16 #include "SkTypeface.h"
17 #include "SkXfermode.h"
19 SK_DEFINE_INST_COUNT(SkFlatController)
21 ///////////////////////////////////////////////////////////////////////////////
23 SkTypefacePlayback::SkTypefacePlayback() : fCount(0), fArray(NULL) {}
25 SkTypefacePlayback::~SkTypefacePlayback() {
29 void SkTypefacePlayback::reset(const SkRefCntSet* rec) {
30 for (int i = 0; i < fCount; i++) {
34 SkDELETE_ARRAY(fArray);
36 if (rec!= NULL && rec->count() > 0) {
37 fCount = rec->count();
38 fArray = SkNEW_ARRAY(SkRefCnt*, fCount);
39 rec->copyToArray(fArray);
40 for (int i = 0; i < fCount; i++) {
49 void SkTypefacePlayback::setCount(int count) {
53 fArray = SkNEW_ARRAY(SkRefCnt*, count);
54 sk_bzero(fArray, count * sizeof(SkRefCnt*));
57 SkRefCnt* SkTypefacePlayback::set(int index, SkRefCnt* obj) {
58 SkASSERT((unsigned)index < (unsigned)fCount);
59 SkRefCnt_SafeAssign(fArray[index], obj);
63 ///////////////////////////////////////////////////////////////////////////////
65 SkFlatController::SkFlatController()
68 , fTypefacePlayback(NULL)
70 , fWriteBufferFlags(0) {}
72 SkFlatController::~SkFlatController() {
73 SkSafeUnref(fBitmapHeap);
74 SkSafeUnref(fTypefaceSet);
75 SkSafeUnref(fFactorySet);
78 void SkFlatController::setBitmapHeap(SkBitmapHeap* heap) {
79 SkRefCnt_SafeAssign(fBitmapHeap, heap);
82 void SkFlatController::setTypefaceSet(SkRefCntSet *set) {
83 SkRefCnt_SafeAssign(fTypefaceSet, set);
86 void SkFlatController::setTypefacePlayback(SkTypefacePlayback* playback) {
87 fTypefacePlayback = playback;
90 SkNamedFactorySet* SkFlatController::setNamedFactorySet(SkNamedFactorySet* set) {
91 SkRefCnt_SafeAssign(fFactorySet, set);
95 ///////////////////////////////////////////////////////////////////////////////
97 SkFlatData* SkFlatData::Create(SkFlatController* controller,
100 void (*flattenProc)(SkOrderedWriteBuffer&, const void*)) {
101 // a buffer of 256 bytes should be sufficient for most paints, regions,
103 intptr_t storage[256];
104 SkOrderedWriteBuffer buffer(256, storage, sizeof(storage));
106 buffer.setBitmapHeap(controller->getBitmapHeap());
107 buffer.setTypefaceRecorder(controller->getTypefaceSet());
108 buffer.setNamedFactoryRecorder(controller->getNamedFactorySet());
109 buffer.setFlags(controller->getWriteBufferFlags());
111 flattenProc(buffer, obj);
112 uint32_t size = buffer.size();
113 SkASSERT(SkIsAlign4(size));
115 // Allocate enough memory to hold SkFlatData struct and the flat data itself.
116 size_t allocSize = sizeof(SkFlatData) + size;
117 SkFlatData* result = (SkFlatData*) controller->allocThrow(allocSize);
119 // Put the serialized contents into the data section of the new allocation.
120 buffer.writeToMemory(result->data());
121 // Stamp the index, size and checksum in the header.
122 result->stampHeader(index, size);
126 void SkFlatData::unflatten(void* result,
127 void (*unflattenProc)(SkOrderedReadBuffer&, void*),
128 SkBitmapHeap* bitmapHeap,
129 SkTypefacePlayback* facePlayback) const {
131 SkOrderedReadBuffer buffer(this->data(), fFlatSize);
134 buffer.setBitmapStorage(bitmapHeap);
137 facePlayback->setupBuffer(buffer);
140 unflattenProc(buffer, result);
141 SkASSERT(fFlatSize == (int32_t)buffer.offset());