3 * Copyright 2011 Google Inc.
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
8 #ifndef SkEdgeBuilder_DEFINED
9 #define SkEdgeBuilder_DEFINED
11 #include "SkChunkAlloc.h"
13 #include "SkTDArray.h"
23 // returns the number of built edges. The array of those edge pointers
24 // is returned from edgeList().
25 int build(const SkPath& path, const SkIRect* clip, int shiftUp);
27 SkEdge** edgeList() { return fEdgeList; }
31 SkTDArray<SkEdge*> fList;
34 * If we're in general mode, we allcoate the pointers in fList, and this
35 * will point at fList.begin(). If we're in polygon mode, fList will be
36 * empty, as we will have preallocated room for the pointers in fAlloc's
37 * block, and fEdgeList will point into that.
44 void addLine(const SkPoint pts[]);
45 void addQuad(const SkPoint pts[]);
46 void addCubic(const SkPoint pts[]);
47 void addClipper(SkEdgeClipper*);
49 int buildPoly(const SkPath& path, const SkIRect* clip, int shiftUp);