2 * Copyright 2006 The Android Open Source Project
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
9 #ifndef SkShader_DEFINED
10 #define SkShader_DEFINED
13 #include "SkFlattenable.h"
24 * Shaders specify the source color(s) for what is being drawn. If a paint
25 * has no shader, then the paint's color is used. If the paint has a
26 * shader, then the shader's color(s) are use instead, but they are
27 * modulated by the paint's alpha. This makes it easy to create a shader
28 * once (e.g. bitmap tiling or gradient) and then change its transparency
29 * w/o having to modify the original shader... only the paint's alpha needs
32 class SK_API SkShader : public SkFlattenable {
34 SK_DECLARE_INST_COUNT(SkShader)
40 * Returns true if the local matrix is not an identity matrix.
42 bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); }
45 * Returns the local matrix.
47 const SkMatrix& getLocalMatrix() const { return fLocalMatrix; }
50 * Set the shader's local matrix.
51 * @param localM The shader's new local matrix.
53 void setLocalMatrix(const SkMatrix& localM) { fLocalMatrix = localM; }
56 * Reset the shader's local matrix to identity.
58 void resetLocalMatrix() { fLocalMatrix.reset(); }
61 /** replicate the edge color if the shader draws outside of its
66 /** repeat the shader's image horizontally and vertically */
69 /** repeat the shader's image horizontally and vertically, alternating
70 * mirror images so that adjacent images always seam
75 /** only draw within the original domain, return 0 everywhere else */
82 // override these in your subclass
85 //!< set if all of the colors will be opaque
86 kOpaqueAlpha_Flag = 0x01,
88 //! set if this shader's shadeSpan16() method can be called
89 kHasSpan16_Flag = 0x02,
91 /** Set this bit if the shader's native data type is instrinsically 16
92 bit, meaning that calling the 32bit shadeSpan() entry point will
93 mean the the impl has to up-sample 16bit data into 32bit. Used as a
94 a means of clearing a dither request if the it will have no effect
96 kIntrinsicly16_Flag = 0x04,
98 /** set (after setContext) if the spans only vary in X (const in Y).
99 e.g. an Nx1 bitmap that is being tiled in Y, or a linear-gradient
100 that varies from left-to-right. This flag specifies this for
103 kConstInY32_Flag = 0x08,
105 /** same as kConstInY32_Flag, but is set if this is true for shadeSpan16
106 which may not always be the case, since shadeSpan16 may be
107 predithered, which would mean it was not const in Y, even though
108 the 32bit shadeSpan() would be const.
110 kConstInY16_Flag = 0x10
114 * Called sometimes before drawing with this shader. Return the type of
115 * alpha your shader will return. The default implementation returns 0.
116 * Your subclass should override if it can (even sometimes) report a
117 * non-zero value, since that will enable various blitters to perform
120 virtual uint32_t getFlags() { return 0; }
123 * Returns true if the shader is guaranteed to produce only opaque
124 * colors, subject to the SkPaint using the shader to apply an opaque
125 * alpha value. Subclasses should override this to allow some
126 * optimizations. isOpaque() can be called at any time, unlike getFlags,
127 * which only works properly when the context is set.
129 virtual bool isOpaque() const { return false; }
132 * Return the alpha associated with the data returned by shadeSpan16(). If
133 * kHasSpan16_Flag is not set, this value is meaningless.
135 virtual uint8_t getSpan16Alpha() const { return fPaintAlpha; }
138 * Called once before drawing, with the current paint and device matrix.
139 * Return true if your shader supports these parameters, or false if not.
140 * If false is returned, nothing will be drawn. If true is returned, then
141 * a balancing call to endContext() will be made before the next call to
144 * Subclasses should be sure to call their INHERITED::setContext() if they
145 * override this method.
147 virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
148 const SkMatrix& matrix);
151 * Assuming setContext returned true, endContext() will be called when
152 * the draw using the shader has completed. It is an error for setContext
153 * to be called twice w/o an intervening call to endContext().
155 * Subclasses should be sure to call their INHERITED::endContext() if they
156 * override this method.
158 virtual void endContext();
160 SkDEBUGCODE(bool setContextHasBeenCalled() const { return SkToBool(fInSetContext); })
163 * Called for each span of the object being drawn. Your subclass should
164 * set the appropriate colors (with premultiplied alpha) that correspond
165 * to the specified device coordinates.
167 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
169 typedef void (*ShadeProc)(void* ctx, int x, int y, SkPMColor[], int count);
170 virtual ShadeProc asAShadeProc(void** ctx);
173 * Called only for 16bit devices when getFlags() returns
174 * kOpaqueAlphaFlag | kHasSpan16_Flag
176 virtual void shadeSpan16(int x, int y, uint16_t[], int count);
179 * Similar to shadeSpan, but only returns the alpha-channel for a span.
180 * The default implementation calls shadeSpan() and then extracts the alpha
181 * values from the returned colors.
183 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count);
186 * Helper function that returns true if this shader's shadeSpan16() method
189 bool canCallShadeSpan16() {
190 return SkShader::CanCallShadeSpan16(this->getFlags());
194 * Helper to check the flags to know if it is legal to call shadeSpan16()
196 static bool CanCallShadeSpan16(uint32_t flags) {
197 return (flags & kHasSpan16_Flag) != 0;
201 Gives method bitmap should be read to implement a shader.
202 Also determines number and interpretation of "extra" parameters returned
206 kNone_BitmapType, //<! Shader is not represented as a bitmap
207 kDefault_BitmapType,//<! Access bitmap using local coords transformed
208 // by matrix. No extras
209 kRadial_BitmapType, //<! Access bitmap by transforming local coordinates
210 // by the matrix and taking the distance of result
211 // from (0,0) as bitmap column. Bitmap is 1 pixel
213 kSweep_BitmapType, //<! Access bitmap by transforming local coordinates
214 // by the matrix and taking the angle of result
215 // to (0,0) as bitmap x coord, where angle = 0 is
216 // bitmap left edge of bitmap = 2pi is the
217 // right edge. Bitmap is 1 pixel tall. No extras
218 kTwoPointRadial_BitmapType,
219 //<! Matrix transforms to space where (0,0) is
220 // the center of the starting circle. The second
221 // circle will be centered (x, 0) where x may be
222 // 0. The post-matrix space is normalized such
223 // that 1 is the second radius - first radius.
224 // Three extra parameters are returned:
225 // 0: x-offset of second circle center
227 // 1: radius of first circle in post-matrix
229 // 2: the second radius minus the first radius
230 // in pre-transformed space.
231 kTwoPointConical_BitmapType,
232 //<! Matrix transforms to space where (0,0) is
233 // the center of the starting circle. The second
234 // circle will be centered (x, 0) where x may be
236 // Three extra parameters are returned:
237 // 0: x-offset of second circle center
239 // 1: radius of first circle
240 // 2: the second radius minus the first radius
241 kLinear_BitmapType, //<! Access bitmap using local coords transformed
242 // by matrix. No extras
244 kLast_BitmapType = kLinear_BitmapType
246 /** Optional methods for shaders that can pretend to be a bitmap/texture
247 to play along with opengl. Default just returns kNone_BitmapType and
248 ignores the out parameters.
250 @param outTexture if non-NULL will be the bitmap representing the shader
252 @param outMatrix if non-NULL will be the matrix to apply to vertices
253 to access the bitmap after return.
254 @param xy if non-NULL will be the tile modes that should be
255 used to access the bitmap after return.
256 @param twoPointRadialParams Two extra return values needed for two point
257 radial bitmaps. The first is the x-offset of
258 the second point and the second is the radius
259 about the first point.
261 virtual BitmapType asABitmap(SkBitmap* outTexture, SkMatrix* outMatrix,
262 TileMode xy[2]) const;
265 * If the shader subclass can be represented as a gradient, asAGradient
266 * returns the matching GradientType enum (or kNone_GradientType if it
267 * cannot). Also, if info is not null, asAGradient populates info with
268 * the relevant (see below) parameters for the gradient. fColorCount
269 * is both an input and output parameter. On input, it indicates how
270 * many entries in fColors and fColorOffsets can be used, if they are
271 * non-NULL. After asAGradient has run, fColorCount indicates how
272 * many color-offset pairs there are in the gradient. If there is
273 * insufficient space to store all of the color-offset pairs, fColors
274 * and fColorOffsets will not be altered. fColorOffsets specifies
275 * where on the range of 0 to 1 to transition to the given color.
276 * The meaning of fPoint and fRadius is dependant on the type of gradient.
281 * fColorOffsets[0] is meaningless.
283 * fPoint[0] and fPoint[1] are the end-points of the gradient
285 * fPoint[0] and fRadius[0] are the center and radius
287 * fPoint[0] and fRadius[0] are the center and radius of the 1st circle
288 * fPoint[1] and fRadius[1] are the center and radius of the 2nd circle
290 * fPoint[0] is the center of the sweep.
296 kLinear_GradientType,
297 kRadial_GradientType,
298 kRadial2_GradientType,
300 kConical_GradientType,
301 kLast_GradientType = kConical_GradientType
304 struct GradientInfo {
305 int fColorCount; //!< In-out parameter, specifies passed size
306 // of fColors/fColorOffsets on input, and
307 // actual number of colors/offsets on
309 SkColor* fColors; //!< The colors in the gradient.
310 SkScalar* fColorOffsets; //!< The unit offset for color transitions.
311 SkPoint fPoint[2]; //!< Type specific, see above.
312 SkScalar fRadius[2]; //!< Type specific, see above.
313 TileMode fTileMode; //!< The tile mode used.
314 uint32_t fGradientFlags; //!< see SkGradientShader::Flags
317 virtual GradientType asAGradient(GradientInfo* info) const;
320 * If the shader subclass has a GrEffect implementation, this resturns the effect to install.
321 * The incoming color to the effect has r=g=b=a all extracted from the SkPaint's alpha.
322 * The output color should be the computed SkShader premul color modulated by the incoming
323 * color. The GrContext may be used by the effect to create textures. The GPU device does not
324 * call setContext. Instead we pass the SkPaint here in case the shader needs paint info.
326 virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) const;
328 //////////////////////////////////////////////////////////////////////////
329 // Factory methods for stock shaders
331 /** Call this to create a new shader that will draw with the specified bitmap.
333 * If the bitmap cannot be used (e.g. has no pixels, or its dimensions
334 * exceed implementation limits (currently at 64K - 1)) then SkEmptyShader
337 * If the src is kA8_Config then that mask will be colorized using the color on
340 * @param src The bitmap to use inside the shader
341 * @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
342 * @param tmy The tiling mode to use when sampling the bitmap in the y-direction.
343 * @return Returns a new shader object. Note: this function never returns null.
345 static SkShader* CreateBitmapShader(const SkBitmap& src,
346 TileMode tmx, TileMode tmy);
348 SkDEVCODE(virtual void toString(SkString* str) const;)
350 SK_DEFINE_FLATTENABLE_TYPE(SkShader)
354 kLinear_MatrixClass, // no perspective
355 kFixedStepInX_MatrixClass, // fast perspective, need to call fixedStepInX() each scanline
356 kPerspective_MatrixClass // slow perspective, need to mappoints each pixel
358 static MatrixClass ComputeMatrixClass(const SkMatrix&);
360 // These can be called by your subclass after setContext() has been called
361 uint8_t getPaintAlpha() const { return fPaintAlpha; }
362 SkBitmap::Config getDeviceConfig() const { return (SkBitmap::Config)fDeviceConfig; }
363 const SkMatrix& getTotalInverse() const { return fTotalInverse; }
364 MatrixClass getInverseClass() const { return (MatrixClass)fTotalInverseClass; }
366 SkShader(SkFlattenableReadBuffer& );
367 virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
369 SkMatrix fLocalMatrix;
370 SkMatrix fTotalInverse;
372 uint8_t fDeviceConfig;
373 uint8_t fTotalInverseClass;
374 SkDEBUGCODE(SkBool8 fInSetContext;)
376 static SkShader* CreateBitmapShader(const SkBitmap& src,
378 void* storage, size_t storageSize);
379 friend class SkAutoBitmapShaderInstall;
380 typedef SkFlattenable INHERITED;