Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / third_party / skia / include / core / SkMultiPictureDraw.h
1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #ifndef SkMultiPictureDraw_DEFINED
9 #define SkMultiPictureDraw_DEFINED
10
11 #include "SkMatrix.h"
12 #include "SkTDArray.h"
13
14 class SkCanvas;
15 class SkPaint;
16 class SkPicture;
17
18 /** \class SkMultiPictureDraw
19
20     The MultiPictureDraw object accepts several picture/canvas pairs and
21     then attempts to optimally draw the pictures into the canvases, sharing
22     as many resources as possible.
23 */
24 class SK_API SkMultiPictureDraw {
25 public:
26     /**
27      *  Create an object to optimize the drawing of multiple pictures.
28      *  @param reserve Hint for the number of add calls expected to be issued
29      */
30     SkMultiPictureDraw(int reserve = 0);
31     ~SkMultiPictureDraw() { this->reset(); }
32
33     /**
34      *  Add a canvas/picture pair for later rendering.
35      *  @param canvas   the canvas in which to draw picture
36      *  @param picture  the picture to draw into canvas
37      *  @param matrix   if non-NULL, applied to the CTM when drawing
38      *  @param paint    if non-NULL, draw picture to a temporary buffer
39      *                  and then apply the paint when the result is drawn
40      */
41     void add(SkCanvas* canvas,
42              const SkPicture* picture,
43              const SkMatrix* matrix = NULL,
44              const SkPaint* paint = NULL);
45
46     /**
47      *  Perform all the previously added draws. This will reset the state
48      *  of this object.
49      */
50     void draw();
51
52     /**
53      *  Abandon all buffered draws and reset to the initial state.
54      */
55     void reset();
56
57 private:
58     struct DrawData {
59         SkCanvas*        fCanvas;  // reffed
60         const SkPicture* fPicture; // reffed
61         SkMatrix         fMatrix;
62         SkPaint*         fPaint;   // owned
63
64         void init(SkCanvas*, const SkPicture*, const SkMatrix*, const SkPaint*);
65         void draw();
66
67         static void Reset(SkTDArray<DrawData>&);
68
69         static void Draw(DrawData* d) { d->draw(); }
70     };
71
72     SkTDArray<DrawData> fThreadSafeDrawData;
73     SkTDArray<DrawData> fGPUDrawData;
74 };
75
76 #endif