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28 #include "talk/base/gunit.h"
29 #include "talk/base/nethelpers.h"
30 #include "talk/base/physicalsocketserver.h"
31 #include "talk/base/testclient.h"
32 #include "talk/base/testechoserver.h"
33 #include "talk/base/thread.h"
35 using namespace talk_base;
37 void TestUdpInternal(const SocketAddress& loopback) {
38 Thread *main = Thread::Current();
39 AsyncSocket* socket = main->socketserver()
40 ->CreateAsyncSocket(loopback.family(), SOCK_DGRAM);
41 socket->Bind(loopback);
43 TestClient client(new AsyncUDPSocket(socket));
44 SocketAddress addr = client.address(), from;
45 EXPECT_EQ(3, client.SendTo("foo", 3, addr));
46 EXPECT_TRUE(client.CheckNextPacket("foo", 3, &from));
47 EXPECT_EQ(from, addr);
48 EXPECT_TRUE(client.CheckNoPacket());
51 void TestTcpInternal(const SocketAddress& loopback) {
52 Thread *main = Thread::Current();
53 TestEchoServer server(main, loopback);
55 AsyncSocket* socket = main->socketserver()
56 ->CreateAsyncSocket(loopback.family(), SOCK_STREAM);
57 AsyncTCPSocket* tcp_socket = AsyncTCPSocket::Create(
58 socket, loopback, server.address());
59 ASSERT_TRUE(tcp_socket != NULL);
61 TestClient client(tcp_socket);
62 SocketAddress addr = client.address(), from;
63 EXPECT_TRUE(client.CheckConnected());
64 EXPECT_EQ(3, client.Send("foo", 3));
65 EXPECT_TRUE(client.CheckNextPacket("foo", 3, &from));
66 EXPECT_EQ(from, server.address());
67 EXPECT_TRUE(client.CheckNoPacket());
70 // Tests whether the TestClient can send UDP to itself.
71 TEST(TestClientTest, TestUdpIPv4) {
72 TestUdpInternal(SocketAddress("127.0.0.1", 0));
75 TEST(TestClientTest, TestUdpIPv6) {
76 if (HasIPv6Enabled()) {
77 TestUdpInternal(SocketAddress("::1", 0));
79 LOG(LS_INFO) << "Skipping IPv6 test.";
83 // Tests whether the TestClient can connect to a server and exchange data.
84 TEST(TestClientTest, TestTcpIPv4) {
85 TestTcpInternal(SocketAddress("127.0.0.1", 0));
88 TEST(TestClientTest, TestTcpIPv6) {
89 if (HasIPv6Enabled()) {
90 TestTcpInternal(SocketAddress("::1", 0));
92 LOG(LS_INFO) << "Skipping IPv6 test.";