5 // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
6 typedef ::testing::Types<TFT<Gles::Two, Rend::D3D11>, TFT<Gles::Two, Rend::D3D9>> TestFixtureTypes;
7 TYPED_TEST_CASE(IncompleteTextureTest, TestFixtureTypes);
10 class IncompleteTextureTest : public ANGLETest
13 IncompleteTextureTest() : ANGLETest(T::GetGlesMajorVersion(), T::GetRequestedRenderer())
18 setConfigGreenBits(8);
20 setConfigAlphaBits(8);
27 const std::string vertexShaderSource = SHADER_SOURCE
29 precision highp float;
30 attribute vec4 position;
31 varying vec2 texcoord;
35 gl_Position = position;
36 texcoord = (position.xy * 0.5) + 0.5;
40 const std::string fragmentShaderSource = SHADER_SOURCE
42 precision highp float;
43 uniform sampler2D tex;
44 varying vec2 texcoord;
48 gl_FragColor = texture2D(tex, texcoord);
52 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
55 FAIL() << "shader compilation failed.";
58 mTextureUniformLocation = glGetUniformLocation(mProgram, "tex");
61 virtual void TearDown()
63 glDeleteProgram(mProgram);
65 ANGLETest::TearDown();
68 void fillTextureData(std::vector<GLubyte> &buffer, GLubyte r, GLubyte g, GLubyte b, GLubyte a)
70 size_t count = buffer.size() / 4;
71 for (size_t i = 0; i < count; i++)
73 buffer[i * 4 + 0] = r;
74 buffer[i * 4 + 1] = g;
75 buffer[i * 4 + 2] = b;
76 buffer[i * 4 + 3] = a;
81 GLint mTextureUniformLocation;
84 TYPED_TEST(IncompleteTextureTest, IncompleteTexture2D)
87 glGenTextures(1, &tex);
88 glActiveTexture(GL_TEXTURE0);
89 glBindTexture(GL_TEXTURE_2D, tex);
91 glUseProgram(mProgram);
92 glUniform1i(mTextureUniformLocation, 0);
94 const GLsizei textureWidth = 2;
95 const GLsizei textureHeight = 2;
96 std::vector<GLubyte> textureData(textureWidth * textureHeight * 4);
97 fillTextureData(textureData, 255, 0, 0, 255);
99 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, &textureData[0]);
100 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
102 drawQuad(mProgram, "position", 0.5f);
103 EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
105 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
107 drawQuad(mProgram, "position", 0.5f);
108 EXPECT_PIXEL_EQ(0, 0, 0, 0, 0, 255);
110 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, textureWidth >> 1, textureHeight >> 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &textureData[0]);
112 drawQuad(mProgram, "position", 0.5f);
113 EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
115 glDeleteTextures(1, &tex);
118 TYPED_TEST(IncompleteTextureTest, UpdateTexture)
121 glGenTextures(1, &tex);
122 glActiveTexture(GL_TEXTURE0);
123 glBindTexture(GL_TEXTURE_2D, tex);
125 glUseProgram(mProgram);
126 glUniform1i(mTextureUniformLocation, 0);
128 const GLsizei redTextureWidth = 64;
129 const GLsizei redTextureHeight = 64;
130 std::vector<GLubyte> redTextureData(redTextureWidth * redTextureHeight * 4);
131 fillTextureData(redTextureData, 255, 0, 0, 255);
132 for (size_t i = 0; i < 7; i++)
134 glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, redTextureWidth >> i, redTextureHeight >> i, 0, GL_RGBA, GL_UNSIGNED_BYTE,
138 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
139 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
141 drawQuad(mProgram, "position", 0.5f);
142 EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
144 const GLsizei greenTextureWidth = 32;
145 const GLsizei greenTextureHeight = 32;
146 std::vector<GLubyte> greenTextureData(greenTextureWidth * greenTextureHeight * 4);
147 fillTextureData(greenTextureData, 0, 255, 0, 255);
149 for (size_t i = 0; i < 6; i++)
151 glTexSubImage2D(GL_TEXTURE_2D, i, greenTextureWidth >> i, greenTextureHeight >> i,
152 greenTextureWidth >> i, greenTextureHeight >> i, GL_RGBA, GL_UNSIGNED_BYTE,
153 &greenTextureData[0]);
156 drawQuad(mProgram, "position", 0.5f);
157 EXPECT_PIXEL_EQ(getWindowWidth() - greenTextureWidth, getWindowHeight() - greenTextureWidth, 0, 255, 0, 255);
159 glDeleteTextures(1, &tex);