1 #include "precompiled.h"
3 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
4 // Use of this source code is governed by a BSD-style license that can be
5 // found in the LICENSE file.
8 // Image11.h: Implements the rx::Image11 class, which acts as the interface to
9 // the actual underlying resources of a Texture
11 #include "libGLESv2/renderer/d3d11/Renderer11.h"
12 #include "libGLESv2/renderer/d3d11/Image11.h"
13 #include "libGLESv2/renderer/d3d11/TextureStorage11.h"
14 #include "libGLESv2/Framebuffer.h"
15 #include "libGLESv2/Renderbuffer.h"
17 #include "libGLESv2/main.h"
18 #include "libGLESv2/utilities.h"
19 #include "libGLESv2/renderer/d3d11/renderer11_utils.h"
20 #include "libGLESv2/renderer/generatemip.h"
27 mStagingTexture = NULL;
29 mDXGIFormat = DXGI_FORMAT_UNKNOWN;
36 mStagingTexture->Release();
40 Image11 *Image11::makeImage11(Image *img)
42 ASSERT(HAS_DYNAMIC_TYPE(rx::Image11*, img));
43 return static_cast<rx::Image11*>(img);
46 void Image11::generateMipmap(Image11 *dest, Image11 *src)
48 ASSERT(src->getDXGIFormat() == dest->getDXGIFormat());
49 ASSERT(src->getWidth() == 1 || src->getWidth() / 2 == dest->getWidth());
50 ASSERT(src->getHeight() == 1 || src->getHeight() / 2 == dest->getHeight());
52 D3D11_MAPPED_SUBRESOURCE destMapped, srcMapped;
53 dest->map(D3D11_MAP_WRITE, &destMapped);
54 src->map(D3D11_MAP_READ, &srcMapped);
56 const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(srcMapped.pData);
57 unsigned char *destData = reinterpret_cast<unsigned char*>(destMapped.pData);
59 if (sourceData && destData)
61 switch (src->getDXGIFormat())
63 case DXGI_FORMAT_R8G8B8A8_UNORM:
64 case DXGI_FORMAT_B8G8R8A8_UNORM:
65 GenerateMip<R8G8B8A8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
67 case DXGI_FORMAT_A8_UNORM:
68 GenerateMip<A8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
70 case DXGI_FORMAT_R8_UNORM:
71 GenerateMip<R8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
73 case DXGI_FORMAT_R32G32B32A32_FLOAT:
74 GenerateMip<A32B32G32R32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
76 case DXGI_FORMAT_R32G32B32_FLOAT:
77 GenerateMip<R32G32B32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
79 case DXGI_FORMAT_R16G16B16A16_FLOAT:
80 GenerateMip<A16B16G16R16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
82 case DXGI_FORMAT_R8G8_UNORM:
83 GenerateMip<R8G8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
85 case DXGI_FORMAT_R16_FLOAT:
86 GenerateMip<R16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
88 case DXGI_FORMAT_R16G16_FLOAT:
89 GenerateMip<R16G16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
91 case DXGI_FORMAT_R32_FLOAT:
92 GenerateMip<R32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
94 case DXGI_FORMAT_R32G32_FLOAT:
95 GenerateMip<R32G32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
109 bool Image11::isDirty() const
111 return (mStagingTexture && mDirty);
114 bool Image11::updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
116 TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage->getStorageInstance());
117 return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, 0, xoffset, yoffset, width, height);
120 bool Image11::updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
122 TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage->getStorageInstance());
123 return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, face, xoffset, yoffset, width, height);
126 bool Image11::redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease)
128 if (mWidth != width ||
130 mInternalFormat != internalformat ||
133 mRenderer = Renderer11::makeRenderer11(renderer);
137 mInternalFormat = internalformat;
138 // compute the d3d format that will be used
139 mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat);
140 mActualFormat = d3d11_gl::ConvertTextureInternalFormat(mDXGIFormat);
144 mStagingTexture->Release();
145 mStagingTexture = NULL;
154 bool Image11::isRenderableFormat() const
156 return TextureStorage11::IsTextureFormatRenderable(mDXGIFormat);
159 DXGI_FORMAT Image11::getDXGIFormat() const
161 // this should only happen if the image hasn't been redefined first
162 // which would be a bug by the caller
163 ASSERT(mDXGIFormat != DXGI_FORMAT_UNKNOWN);
168 // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
169 // into the target pixel rectangle.
170 void Image11::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
171 GLint unpackAlignment, const void *input)
173 D3D11_MAPPED_SUBRESOURCE mappedImage;
174 HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
177 ERR("Could not map image for loading.");
181 GLsizei inputPitch = gl::ComputePitch(width, mInternalFormat, unpackAlignment);
182 size_t pixelSize = d3d11::ComputePixelSizeBits(mDXGIFormat) / 8;
183 void* offsetMappedData = (void*)((BYTE *)mappedImage.pData + (yoffset * mappedImage.RowPitch + xoffset * pixelSize));
185 switch (mInternalFormat)
188 loadAlphaDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
190 case GL_LUMINANCE8_EXT:
191 loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false);
193 case GL_ALPHA32F_EXT:
194 loadAlphaFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
196 case GL_LUMINANCE32F_EXT:
197 loadLuminanceFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
199 case GL_ALPHA16F_EXT:
200 loadAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
202 case GL_LUMINANCE16F_EXT:
203 loadLuminanceHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
205 case GL_LUMINANCE8_ALPHA8_EXT:
206 loadLuminanceAlphaDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false);
208 case GL_LUMINANCE_ALPHA32F_EXT:
209 loadLuminanceAlphaFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
211 case GL_LUMINANCE_ALPHA16F_EXT:
212 loadLuminanceAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
215 loadRGBUByteDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
218 loadRGB565DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
221 loadRGBAUByteDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
224 loadRGBA4444DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
227 loadRGBA5551DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
230 loadBGRADataToBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
233 loadRGBFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
236 loadRGBHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
239 loadRGBAFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
242 loadRGBAHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
244 default: UNREACHABLE();
250 void Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
253 ASSERT(xoffset % 4 == 0);
254 ASSERT(yoffset % 4 == 0);
256 D3D11_MAPPED_SUBRESOURCE mappedImage;
257 HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
260 ERR("Could not map image for loading.");
264 // Size computation assumes a 4x4 block compressed texture format
265 size_t blockSize = d3d11::ComputeBlockSizeBits(mDXGIFormat) / 8;
266 void* offsetMappedData = (void*)((BYTE *)mappedImage.pData + ((yoffset / 4) * mappedImage.RowPitch + (xoffset / 4) * blockSize));
268 GLsizei inputSize = gl::ComputeCompressedSize(width, height, mInternalFormat);
269 GLsizei inputPitch = gl::ComputeCompressedPitch(width, mInternalFormat);
270 int rows = inputSize / inputPitch;
271 for (int i = 0; i < rows; ++i)
273 memcpy((void*)((BYTE*)offsetMappedData + i * mappedImage.RowPitch), (void*)((BYTE*)input + i * inputPitch), inputPitch);
279 void Image11::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
281 gl::Renderbuffer *colorbuffer = source->getReadColorbuffer();
283 if (colorbuffer && colorbuffer->getActualFormat() == (GLuint)mActualFormat)
285 // No conversion needed-- use copyback fastpath
286 ID3D11Texture2D *colorBufferTexture = NULL;
287 unsigned int subresourceIndex = 0;
289 if (mRenderer->getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture))
291 D3D11_TEXTURE2D_DESC textureDesc;
292 colorBufferTexture->GetDesc(&textureDesc);
294 ID3D11Device *device = mRenderer->getDevice();
295 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
297 ID3D11Texture2D* srcTex = NULL;
298 if (textureDesc.SampleDesc.Count > 1)
300 D3D11_TEXTURE2D_DESC resolveDesc;
301 resolveDesc.Width = textureDesc.Width;
302 resolveDesc.Height = textureDesc.Height;
303 resolveDesc.MipLevels = 1;
304 resolveDesc.ArraySize = 1;
305 resolveDesc.Format = textureDesc.Format;
306 resolveDesc.SampleDesc.Count = 1;
307 resolveDesc.SampleDesc.Quality = 0;
308 resolveDesc.Usage = D3D11_USAGE_DEFAULT;
309 resolveDesc.BindFlags = 0;
310 resolveDesc.CPUAccessFlags = 0;
311 resolveDesc.MiscFlags = 0;
313 HRESULT result = device->CreateTexture2D(&resolveDesc, NULL, &srcTex);
316 ERR("Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.", result);
320 deviceContext->ResolveSubresource(srcTex, 0, colorBufferTexture, subresourceIndex, textureDesc.Format);
321 subresourceIndex = 0;
325 srcTex = colorBufferTexture;
331 srcBox.right = x + width;
333 srcBox.bottom = y + height;
337 deviceContext->CopySubresourceRegion(mStagingTexture, 0, xoffset, yoffset, 0, srcTex, subresourceIndex, &srcBox);
340 colorBufferTexture->Release();
345 // This format requires conversion, so we must copy the texture to staging and manually convert via readPixels
346 D3D11_MAPPED_SUBRESOURCE mappedImage;
347 HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
349 // determine the offset coordinate into the destination buffer
350 GLsizei rowOffset = gl::ComputePixelSize(mActualFormat) * xoffset;
351 void *dataOffset = static_cast<unsigned char*>(mappedImage.pData) + mappedImage.RowPitch * yoffset + rowOffset;
353 mRenderer->readPixels(source, x, y, width, height, gl::ExtractFormat(mInternalFormat),
354 gl::ExtractType(mInternalFormat), mappedImage.RowPitch, false, 4, dataOffset);
360 ID3D11Texture2D *Image11::getStagingTexture()
362 createStagingTexture();
364 return mStagingTexture;
367 unsigned int Image11::getStagingSubresource()
369 createStagingTexture();
371 return mStagingSubresource;
374 void Image11::createStagingTexture()
381 ID3D11Texture2D *newTexture = NULL;
383 const DXGI_FORMAT dxgiFormat = getDXGIFormat();
384 ASSERT(!d3d11::IsDepthStencilFormat(dxgiFormat)); // We should never get here for depth textures
386 if (mWidth != 0 && mHeight != 0)
388 GLsizei width = mWidth;
389 GLsizei height = mHeight;
391 // adjust size if needed for compressed textures
392 gl::MakeValidSize(false, d3d11::IsCompressed(dxgiFormat), &width, &height, &lodOffset);
393 ID3D11Device *device = mRenderer->getDevice();
395 D3D11_TEXTURE2D_DESC desc;
397 desc.Height = height;
398 desc.MipLevels = lodOffset + 1;
400 desc.Format = dxgiFormat;
401 desc.SampleDesc.Count = 1;
402 desc.SampleDesc.Quality = 0;
403 desc.Usage = D3D11_USAGE_STAGING;
405 desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
408 HRESULT result = device->CreateTexture2D(&desc, NULL, &newTexture);
412 ASSERT(result == E_OUTOFMEMORY);
413 ERR("Creating image failed.");
414 return gl::error(GL_OUT_OF_MEMORY);
418 mStagingTexture = newTexture;
419 mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
423 HRESULT Image11::map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map)
425 createStagingTexture();
427 HRESULT result = E_FAIL;
431 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
432 result = deviceContext->Map(mStagingTexture, mStagingSubresource, mapType, 0, map);
434 // this can fail if the device is removed (from TDR)
435 if (d3d11::isDeviceLostError(result))
437 mRenderer->notifyDeviceLost();
439 else if (SUCCEEDED(result))
448 void Image11::unmap()
452 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
453 deviceContext->Unmap(mStagingTexture, mStagingSubresource);