1 #include "precompiled.h"
3 // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
4 // Use of this source code is governed by a BSD-style license that can be
5 // found in the LICENSE file.
8 // ShaderExecutable9.cpp: Implements a D3D9-specific class to contain shader
9 // executable implementation details.
11 #include "libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.h"
13 #include "common/debug.h"
18 ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable)
19 : ShaderExecutable(function, length)
21 mPixelExecutable = executable;
22 mVertexExecutable = NULL;
25 ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable)
26 : ShaderExecutable(function, length)
28 mVertexExecutable = executable;
29 mPixelExecutable = NULL;
32 ShaderExecutable9::~ShaderExecutable9()
34 SafeRelease(mVertexExecutable);
35 SafeRelease(mPixelExecutable);
38 ShaderExecutable9 *ShaderExecutable9::makeShaderExecutable9(ShaderExecutable *executable)
40 ASSERT(HAS_DYNAMIC_TYPE(ShaderExecutable9*, executable));
41 return static_cast<ShaderExecutable9*>(executable);
44 IDirect3DVertexShader9 *ShaderExecutable9::getVertexShader() const
46 return mVertexExecutable;
49 IDirect3DPixelShader9 *ShaderExecutable9::getPixelShader() const
51 return mPixelExecutable;