2 // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
7 // Fence9.cpp: Defines the rx::FenceNV9 class.
9 #include "libGLESv2/renderer/d3d/d3d9/Fence9.h"
10 #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
11 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
12 #include "libGLESv2/main.h"
17 FenceNV9::FenceNV9(Renderer9 *renderer)
29 gl::Error FenceNV9::set()
33 gl::Error error = mRenderer->allocateEventQuery(&mQuery);
40 HRESULT result = mQuery->Issue(D3DISSUE_END);
43 ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
45 return gl::Error(GL_OUT_OF_MEMORY, "Failed to end event query, result: 0x%X.", result);
48 return gl::Error(GL_NO_ERROR);
51 gl::Error FenceNV9::test(bool flushCommandBuffer, GLboolean *outFinished)
55 DWORD getDataFlags = (flushCommandBuffer ? D3DGETDATA_FLUSH : 0);
56 HRESULT result = mQuery->GetData(NULL, 0, getDataFlags);
58 if (d3d9::isDeviceLostError(result))
60 mRenderer->notifyDeviceLost();
61 return gl::Error(GL_OUT_OF_MEMORY, "Device was lost while querying result of an event query.");
63 else if (FAILED(result))
65 return gl::Error(GL_OUT_OF_MEMORY, "Failed to get query data, result: 0x%X.", result);
68 ASSERT(result == S_OK || result == S_FALSE);
69 *outFinished = ((result == S_OK) ? GL_TRUE : GL_FALSE);
70 return gl::Error(GL_NO_ERROR);
73 gl::Error FenceNV9::finishFence(GLboolean *outFinished)
77 while (*outFinished != GL_TRUE)
79 gl::Error error = test(true, outFinished);
88 return gl::Error(GL_NO_ERROR);