3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
10 // Name Index Mask Register SysValue Format Used
11 // -------------------- ----- ------ -------- -------- ------- ------
12 // SV_POSITION 0 xyzw 0 POS float
13 // COLOR 0 xyzw 1 NONE float xyzw
18 // Name Index Mask Register SysValue Format Used
19 // -------------------- ----- ------ -------- -------- ------- ------
20 // SV_TARGET 0 xyzw 0 TARGET float xyzw
21 // SV_TARGET 1 xyzw 1 TARGET float xyzw
22 // SV_TARGET 2 xyzw 2 TARGET float xyzw
23 // SV_TARGET 3 xyzw 3 TARGET float xyzw
24 // SV_TARGET 4 xyzw 4 TARGET float xyzw
25 // SV_TARGET 5 xyzw 5 TARGET float xyzw
26 // SV_TARGET 6 xyzw 6 TARGET float xyzw
27 // SV_TARGET 7 xyzw 7 TARGET float xyzw
30 dcl_input_ps linear v1.xyzw
48 // Approximately 9 instruction slots used
51 const BYTE g_PS_ClearFloat[] =
53 68, 88, 66, 67, 92, 54,
54 120, 105, 166, 196, 132, 158,
55 209, 33, 185, 122, 8, 189,
68 99, 114, 111, 115, 111, 102,
69 116, 32, 40, 82, 41, 32,
70 72, 76, 83, 76, 32, 83,
71 104, 97, 100, 101, 114, 32,
72 67, 111, 109, 112, 105, 108,
73 101, 114, 32, 57, 46, 51,
74 48, 46, 57, 50, 48, 48,
75 46, 49, 54, 51, 56, 52,
76 0, 171, 73, 83, 71, 78,
87 83, 86, 95, 80, 79, 83,
88 73, 84, 73, 79, 78, 0,
89 67, 79, 76, 79, 82, 0,
90 171, 171, 79, 83, 71, 78,
125 83, 86, 95, 84, 65, 82,
126 71, 69, 84, 0, 171, 171,
127 83, 72, 68, 82, 24, 1,
130 0, 3, 242, 16, 16, 0,
132 0, 3, 242, 32, 16, 0,
134 0, 3, 242, 32, 16, 0,
136 0, 3, 242, 32, 16, 0,
138 0, 3, 242, 32, 16, 0,
140 0, 3, 242, 32, 16, 0,
142 0, 3, 242, 32, 16, 0,
144 0, 3, 242, 32, 16, 0,
146 0, 3, 242, 32, 16, 0,
148 0, 5, 242, 32, 16, 0,
151 54, 0, 0, 5, 242, 32,
155 242, 32, 16, 0, 2, 0,
158 0, 5, 242, 32, 16, 0,
161 54, 0, 0, 5, 242, 32,
165 242, 32, 16, 0, 5, 0,
168 0, 5, 242, 32, 16, 0,
171 54, 0, 0, 5, 242, 32,
175 83, 84, 65, 84, 116, 0,