1 #include "precompiled.h"
3 // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
4 // Use of this source code is governed by a BSD-style license that can be
5 // found in the LICENSE file.
8 // TextureStorage.cpp: Implements the abstract rx::TextureStorageInterface class and its concrete derived
9 // classes TextureStorageInterface2D and TextureStorageInterfaceCube, which act as the interface to the
12 #include "libGLESv2/renderer/d3d/TextureStorage.h"
13 #include "libGLESv2/renderer/d3d/TextureD3D.h"
14 #include "libGLESv2/renderer/Renderer.h"
15 #include "libGLESv2/Renderbuffer.h"
16 #include "libGLESv2/Texture.h"
18 #include "common/debug.h"
19 #include "common/mathutil.h"
23 unsigned int TextureStorageInterface::mCurrentTextureSerial = 1;
25 TextureStorageInterface::TextureStorageInterface()
26 : mTextureSerial(issueTextureSerial()),
31 TextureStorageInterface::~TextureStorageInterface()
36 bool TextureStorageInterface::isRenderTarget() const
38 return mInstance->isRenderTarget();
41 bool TextureStorageInterface::isManaged() const
43 return mInstance->isManaged();
46 unsigned int TextureStorageInterface::getTextureSerial() const
48 return mTextureSerial;
51 unsigned int TextureStorageInterface::issueTextureSerial()
53 return mCurrentTextureSerial++;
56 int TextureStorageInterface::getTopLevel() const
58 return mInstance->getTopLevel();
61 int TextureStorageInterface::getLevelCount() const
63 return mInstance->getLevelCount();
66 TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, SwapChain *swapchain)
68 mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(1);
70 mInstance = renderer->createTextureStorage2D(swapchain);
73 TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
75 mInstance = renderer->createTextureStorage2D(internalformat, renderTarget, width, height, levels);
76 mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount()));
79 TextureStorageInterface2D::~TextureStorageInterface2D()
83 RenderTarget *TextureStorageInterface2D::getRenderTarget(GLint level) const
85 return mInstance->getRenderTarget(level);
88 void TextureStorageInterface2D::generateMipmap(int level)
90 mInstance->generateMipmap(level);
93 unsigned int TextureStorageInterface2D::getRenderTargetSerial(GLint level) const
95 return mFirstRenderTargetSerial + level;
98 TextureStorageInterfaceCube::TextureStorageInterfaceCube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels)
100 mInstance = renderer->createTextureStorageCube(internalformat, renderTarget, size, levels);
101 mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount() * 6));
104 TextureStorageInterfaceCube::~TextureStorageInterfaceCube()
108 RenderTarget *TextureStorageInterfaceCube::getRenderTarget(GLenum faceTarget, GLint level) const
110 return mInstance->getRenderTargetFace(faceTarget, level);
113 void TextureStorageInterfaceCube::generateMipmap(int faceIndex, int level)
115 mInstance->generateMipmap(faceIndex, level);
118 unsigned int TextureStorageInterfaceCube::getRenderTargetSerial(GLenum target, GLint level) const
120 return mFirstRenderTargetSerial + (level * 6) + gl::TextureCubeMap::targetToLayerIndex(target);
123 TextureStorageInterface3D::TextureStorageInterface3D(Renderer *renderer, GLenum internalformat, bool renderTarget,
124 GLsizei width, GLsizei height, GLsizei depth, int levels)
127 mInstance = renderer->createTextureStorage3D(internalformat, renderTarget, width, height, depth, levels);
128 mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount() * depth));
131 TextureStorageInterface3D::~TextureStorageInterface3D()
135 void TextureStorageInterface3D::generateMipmap(int level)
137 mInstance->generateMipmap(level);
140 RenderTarget *TextureStorageInterface3D::getRenderTarget(GLint level) const
142 return mInstance->getRenderTarget(level);
145 RenderTarget *TextureStorageInterface3D::getRenderTarget(GLint level, GLint layer) const
147 return mInstance->getRenderTargetLayer(level, layer);
150 unsigned int TextureStorageInterface3D::getRenderTargetSerial(GLint level, GLint layer) const
152 return mFirstRenderTargetSerial + static_cast<unsigned int>((layer * mInstance->getLevelCount()) + level);
155 TextureStorageInterface2DArray::TextureStorageInterface2DArray(Renderer *renderer, GLenum internalformat, bool renderTarget,
156 GLsizei width, GLsizei height, GLsizei depth, int levels)
158 mInstance = renderer->createTextureStorage2DArray(internalformat, renderTarget, width, height, depth, levels);
159 mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount() * depth));
162 TextureStorageInterface2DArray::~TextureStorageInterface2DArray()
166 void TextureStorageInterface2DArray::generateMipmap(int level)
168 mInstance->generateMipmap(level);
171 RenderTarget *TextureStorageInterface2DArray::getRenderTarget(GLint level, GLint layer) const
173 return mInstance->getRenderTargetLayer(level, layer);
176 unsigned int TextureStorageInterface2DArray::getRenderTargetSerial(GLint level, GLint layer) const
178 return mFirstRenderTargetSerial + static_cast<unsigned int>((layer * mInstance->getLevelCount()) + level);