2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
7 // SwapChain.h: Defines a back-end specific class that hides the details of the
8 // implementation-specific swapchain.
10 #ifndef LIBGLESV2_RENDERER_SWAPCHAIN_H_
11 #define LIBGLESV2_RENDERER_SWAPCHAIN_H_
13 #include "common/angleutils.h"
14 #include "common/NativeWindow.h"
15 #include "common/platform.h"
17 #include <GLES2/gl2.h>
20 #if !defined(ANGLE_FORCE_VSYNC_OFF)
21 #define ANGLE_FORCE_VSYNC_OFF 0
30 SwapChain(rx::NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
31 : mNativeWindow(nativeWindow), mShareHandle(shareHandle), mBackBufferFormat(backBufferFormat), mDepthBufferFormat(depthBufferFormat)
35 virtual ~SwapChain() {};
37 virtual EGLint resize(EGLint backbufferWidth, EGLint backbufferSize) = 0;
38 virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval) = 0;
39 virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height) = 0;
40 virtual void recreate() = 0;
42 virtual HANDLE getShareHandle() {return mShareHandle;};
45 rx::NativeWindow mNativeWindow; // Handler for the Window that the surface is created for.
46 const GLenum mBackBufferFormat;
47 const GLenum mDepthBufferFormat;
53 #endif // LIBGLESV2_RENDERER_SWAPCHAIN_H_