1 #include "precompiled.h"
3 // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
4 // Use of this source code is governed by a BSD-style license that can be
5 // found in the LICENSE file.
8 // Renderer.cpp: Implements EGL dependencies for creating and destroying Renderer instances.
10 #include <EGL/eglext.h>
11 #include "libGLESv2/main.h"
12 #include "libGLESv2/Program.h"
13 #include "libGLESv2/renderer/Renderer.h"
14 #include "common/utilities.h"
15 #include "third_party/trace_event/trace_event.h"
16 #include "libGLESv2/Shader.h"
18 #if defined (ANGLE_ENABLE_D3D9)
19 #include "libGLESv2/renderer/d3d9/Renderer9.h"
20 #endif // ANGLE_ENABLE_D3D9
22 #if defined (ANGLE_ENABLE_D3D11)
23 #include "libGLESv2/renderer/d3d11/Renderer11.h"
24 #endif // ANGLE_ENABLE_D3D11
26 #if !defined(ANGLE_DEFAULT_D3D11)
27 // Enables use of the Direct3D 11 API for a default display, when available
28 #define ANGLE_DEFAULT_D3D11 0
34 Renderer::Renderer(egl::Display *display) : mDisplay(display)
36 mCurrentClientVersion = 2;
41 gl::Shader::releaseCompiler();
49 rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId)
51 #if defined(ANGLE_ENABLE_D3D11)
52 if (ANGLE_DEFAULT_D3D11 ||
53 displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
54 displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
56 rx::Renderer11 *renderer = new rx::Renderer11(display, hDc);
57 if (renderer->initialize() == EGL_SUCCESS)
63 // Failed to create a D3D11 renderer, try D3D9
69 #if defined(ANGLE_ENABLE_D3D9)
70 if (displayId != EGL_D3D11_ONLY_DISPLAY_ANGLE)
72 rx::Renderer9 *renderer = new rx::Renderer9(display, hDc);
73 if (renderer->initialize() == EGL_SUCCESS)
87 void glDestroyRenderer(rx::Renderer *renderer)