Upstream version 9.38.198.0
[platform/framework/web/crosswalk.git] / src / third_party / angle / src / compiler / translator / Compiler.cpp
1 //
2 // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 #include "compiler/translator/BuiltInFunctionEmulator.h"
8 #include "compiler/translator/Compiler.h"
9 #include "compiler/translator/DetectCallDepth.h"
10 #include "compiler/translator/ForLoopUnroll.h"
11 #include "compiler/translator/Initialize.h"
12 #include "compiler/translator/InitializeParseContext.h"
13 #include "compiler/translator/InitializeVariables.h"
14 #include "compiler/translator/ParseContext.h"
15 #include "compiler/translator/RegenerateStructNames.h"
16 #include "compiler/translator/RenameFunction.h"
17 #include "compiler/translator/ScalarizeVecAndMatConstructorArgs.h"
18 #include "compiler/translator/UnfoldShortCircuitAST.h"
19 #include "compiler/translator/ValidateLimitations.h"
20 #include "compiler/translator/ValidateOutputs.h"
21 #include "compiler/translator/VariablePacker.h"
22 #include "compiler/translator/depgraph/DependencyGraph.h"
23 #include "compiler/translator/depgraph/DependencyGraphOutput.h"
24 #include "compiler/translator/timing/RestrictFragmentShaderTiming.h"
25 #include "compiler/translator/timing/RestrictVertexShaderTiming.h"
26 #include "third_party/compiler/ArrayBoundsClamper.h"
27 #include "angle_gl.h"
28 #include "common/utilities.h"
29
30 bool IsWebGLBasedSpec(ShShaderSpec spec)
31 {
32      return spec == SH_WEBGL_SPEC || spec == SH_CSS_SHADERS_SPEC;
33 }
34
35 size_t GetGlobalMaxTokenSize(ShShaderSpec spec)
36 {
37     // WebGL defines a max token legnth of 256, while ES2 leaves max token
38     // size undefined. ES3 defines a max size of 1024 characters.
39     if (IsWebGLBasedSpec(spec))
40     {
41         return 256;
42     }
43     else
44     {
45         return 1024;
46     }
47 }
48
49 namespace {
50 class TScopedPoolAllocator
51 {
52   public:
53     TScopedPoolAllocator(TPoolAllocator* allocator) : mAllocator(allocator)
54     {
55         mAllocator->push();
56         SetGlobalPoolAllocator(mAllocator);
57     }
58     ~TScopedPoolAllocator()
59     {
60         SetGlobalPoolAllocator(NULL);
61         mAllocator->pop();
62     }
63
64   private:
65     TPoolAllocator* mAllocator;
66 };
67
68 class TScopedSymbolTableLevel
69 {
70   public:
71     TScopedSymbolTableLevel(TSymbolTable* table) : mTable(table)
72     {
73         ASSERT(mTable->atBuiltInLevel());
74         mTable->push();
75     }
76     ~TScopedSymbolTableLevel()
77     {
78         while (!mTable->atBuiltInLevel())
79             mTable->pop();
80     }
81
82   private:
83     TSymbolTable* mTable;
84 };
85 }  // namespace
86
87 TShHandleBase::TShHandleBase()
88 {
89     allocator.push();
90     SetGlobalPoolAllocator(&allocator);
91 }
92
93 TShHandleBase::~TShHandleBase()
94 {
95     SetGlobalPoolAllocator(NULL);
96     allocator.popAll();
97 }
98
99 TCompiler::TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
100     : shaderType(type),
101       shaderSpec(spec),
102       outputType(output),
103       maxUniformVectors(0),
104       maxExpressionComplexity(0),
105       maxCallStackDepth(0),
106       fragmentPrecisionHigh(false),
107       clampingStrategy(SH_CLAMP_WITH_CLAMP_INTRINSIC),
108       builtInFunctionEmulator(type)
109 {
110 }
111
112 TCompiler::~TCompiler()
113 {
114 }
115
116 bool TCompiler::Init(const ShBuiltInResources& resources)
117 {
118     shaderVersion = 100;
119     maxUniformVectors = (shaderType == GL_VERTEX_SHADER) ?
120         resources.MaxVertexUniformVectors :
121         resources.MaxFragmentUniformVectors;
122     maxExpressionComplexity = resources.MaxExpressionComplexity;
123     maxCallStackDepth = resources.MaxCallStackDepth;
124
125     SetGlobalPoolAllocator(&allocator);
126
127     // Generate built-in symbol table.
128     if (!InitBuiltInSymbolTable(resources))
129         return false;
130     InitExtensionBehavior(resources, extensionBehavior);
131     fragmentPrecisionHigh = resources.FragmentPrecisionHigh == 1;
132
133     arrayBoundsClamper.SetClampingStrategy(resources.ArrayIndexClampingStrategy);
134     clampingStrategy = resources.ArrayIndexClampingStrategy;
135
136     hashFunction = resources.HashFunction;
137
138     return true;
139 }
140
141 bool TCompiler::compile(const char* const shaderStrings[],
142                         size_t numStrings,
143                         int compileOptions)
144 {
145     TScopedPoolAllocator scopedAlloc(&allocator);
146     clearResults();
147
148     if (numStrings == 0)
149         return true;
150
151     // If compiling for WebGL, validate loop and indexing as well.
152     if (IsWebGLBasedSpec(shaderSpec))
153         compileOptions |= SH_VALIDATE_LOOP_INDEXING;
154
155     // First string is path of source file if flag is set. The actual source follows.
156     const char* sourcePath = NULL;
157     size_t firstSource = 0;
158     if (compileOptions & SH_SOURCE_PATH)
159     {
160         sourcePath = shaderStrings[0];
161         ++firstSource;
162     }
163
164     TIntermediate intermediate(infoSink);
165     TParseContext parseContext(symbolTable, extensionBehavior, intermediate,
166                                shaderType, shaderSpec, compileOptions, true,
167                                sourcePath, infoSink);
168     parseContext.fragmentPrecisionHigh = fragmentPrecisionHigh;
169     SetGlobalParseContext(&parseContext);
170
171     // We preserve symbols at the built-in level from compile-to-compile.
172     // Start pushing the user-defined symbols at global level.
173     TScopedSymbolTableLevel scopedSymbolLevel(&symbolTable);
174
175     // Parse shader.
176     bool success =
177         (PaParseStrings(numStrings - firstSource, &shaderStrings[firstSource], NULL, &parseContext) == 0) &&
178         (parseContext.treeRoot != NULL);
179
180     shaderVersion = parseContext.getShaderVersion();
181
182     if (success)
183     {
184         TIntermNode* root = parseContext.treeRoot;
185         success = intermediate.postProcess(root);
186
187         // Disallow expressions deemed too complex.
188         if (success && (compileOptions & SH_LIMIT_EXPRESSION_COMPLEXITY))
189             success = limitExpressionComplexity(root);
190
191         if (success)
192             success = detectCallDepth(root, infoSink, (compileOptions & SH_LIMIT_CALL_STACK_DEPTH) != 0);
193
194         if (success && shaderVersion == 300 && shaderType == GL_FRAGMENT_SHADER)
195             success = validateOutputs(root);
196
197         if (success && (compileOptions & SH_VALIDATE_LOOP_INDEXING))
198             success = validateLimitations(root);
199
200         if (success && (compileOptions & SH_TIMING_RESTRICTIONS))
201             success = enforceTimingRestrictions(root, (compileOptions & SH_DEPENDENCY_GRAPH) != 0);
202
203         if (success && shaderSpec == SH_CSS_SHADERS_SPEC)
204             rewriteCSSShader(root);
205
206         // Unroll for-loop markup needs to happen after validateLimitations pass.
207         if (success && (compileOptions & SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX))
208         {
209             ForLoopUnrollMarker marker(ForLoopUnrollMarker::kIntegerIndex);
210             root->traverse(&marker);
211         }
212         if (success && (compileOptions & SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX))
213         {
214             ForLoopUnrollMarker marker(ForLoopUnrollMarker::kSamplerArrayIndex);
215             root->traverse(&marker);
216             if (marker.samplerArrayIndexIsFloatLoopIndex())
217             {
218                 infoSink.info.prefix(EPrefixError);
219                 infoSink.info << "sampler array index is float loop index";
220                 success = false;
221             }
222         }
223
224         // Built-in function emulation needs to happen after validateLimitations pass.
225         if (success && (compileOptions & SH_EMULATE_BUILT_IN_FUNCTIONS))
226             builtInFunctionEmulator.MarkBuiltInFunctionsForEmulation(root);
227
228         // Clamping uniform array bounds needs to happen after validateLimitations pass.
229         if (success && (compileOptions & SH_CLAMP_INDIRECT_ARRAY_BOUNDS))
230             arrayBoundsClamper.MarkIndirectArrayBoundsForClamping(root);
231
232         if (success && shaderType == GL_VERTEX_SHADER && (compileOptions & SH_INIT_GL_POSITION))
233             initializeGLPosition(root);
234
235         if (success && (compileOptions & SH_UNFOLD_SHORT_CIRCUIT))
236         {
237             UnfoldShortCircuitAST unfoldShortCircuit;
238             root->traverse(&unfoldShortCircuit);
239             unfoldShortCircuit.updateTree();
240         }
241
242         if (success && (compileOptions & SH_VARIABLES))
243         {
244             collectVariables(root);
245             if (compileOptions & SH_ENFORCE_PACKING_RESTRICTIONS)
246             {
247                 success = enforcePackingRestrictions();
248                 if (!success)
249                 {
250                     infoSink.info.prefix(EPrefixError);
251                     infoSink.info << "too many uniforms";
252                 }
253             }
254             if (success && shaderType == GL_VERTEX_SHADER &&
255                 (compileOptions & SH_INIT_VARYINGS_WITHOUT_STATIC_USE))
256                 initializeVaryingsWithoutStaticUse(root);
257         }
258
259         if (success && (compileOptions & SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS))
260         {
261             ScalarizeVecAndMatConstructorArgs scalarizer(
262                 shaderType, fragmentPrecisionHigh);
263             root->traverse(&scalarizer);
264         }
265
266         if (success && (compileOptions & SH_REGENERATE_STRUCT_NAMES))
267         {
268             RegenerateStructNames gen(symbolTable, shaderVersion);
269             root->traverse(&gen);
270         }
271
272         if (success && (compileOptions & SH_INTERMEDIATE_TREE))
273             intermediate.outputTree(root);
274
275         if (success && (compileOptions & SH_OBJECT_CODE))
276             translate(root);
277     }
278
279     // Cleanup memory.
280     intermediate.remove(parseContext.treeRoot);
281     SetGlobalParseContext(NULL);
282     return success;
283 }
284
285 bool TCompiler::InitBuiltInSymbolTable(const ShBuiltInResources &resources)
286 {
287     compileResources = resources;
288     setResourceString();
289
290     assert(symbolTable.isEmpty());
291     symbolTable.push();   // COMMON_BUILTINS
292     symbolTable.push();   // ESSL1_BUILTINS
293     symbolTable.push();   // ESSL3_BUILTINS
294
295     TPublicType integer;
296     integer.type = EbtInt;
297     integer.primarySize = 1;
298     integer.secondarySize = 1;
299     integer.array = false;
300
301     TPublicType floatingPoint;
302     floatingPoint.type = EbtFloat;
303     floatingPoint.primarySize = 1;
304     floatingPoint.secondarySize = 1;
305     floatingPoint.array = false;
306
307     TPublicType sampler;
308     sampler.primarySize = 1;
309     sampler.secondarySize = 1;
310     sampler.array = false;
311
312     switch(shaderType)
313     {
314       case GL_FRAGMENT_SHADER:
315         symbolTable.setDefaultPrecision(integer, EbpMedium);
316         break;
317       case GL_VERTEX_SHADER:
318         symbolTable.setDefaultPrecision(integer, EbpHigh);
319         symbolTable.setDefaultPrecision(floatingPoint, EbpHigh);
320         break;
321       default:
322         assert(false && "Language not supported");
323     }
324     // We set defaults for all the sampler types, even those that are
325     // only available if an extension exists.
326     for (int samplerType = EbtGuardSamplerBegin + 1;
327          samplerType < EbtGuardSamplerEnd; ++samplerType)
328     {
329         sampler.type = static_cast<TBasicType>(samplerType);
330         symbolTable.setDefaultPrecision(sampler, EbpLow);
331     }
332
333     InsertBuiltInFunctions(shaderType, shaderSpec, resources, symbolTable);
334
335     IdentifyBuiltIns(shaderType, shaderSpec, resources, symbolTable);
336
337     return true;
338 }
339
340 void TCompiler::setResourceString()
341 {
342     std::ostringstream strstream;
343     strstream << ":MaxVertexAttribs:" << compileResources.MaxVertexAttribs
344               << ":MaxVertexUniformVectors:" << compileResources.MaxVertexUniformVectors
345               << ":MaxVaryingVectors:" << compileResources.MaxVaryingVectors
346               << ":MaxVertexTextureImageUnits:" << compileResources.MaxVertexTextureImageUnits
347               << ":MaxCombinedTextureImageUnits:" << compileResources.MaxCombinedTextureImageUnits
348               << ":MaxTextureImageUnits:" << compileResources.MaxTextureImageUnits
349               << ":MaxFragmentUniformVectors:" << compileResources.MaxFragmentUniformVectors
350               << ":MaxDrawBuffers:" << compileResources.MaxDrawBuffers
351               << ":OES_standard_derivatives:" << compileResources.OES_standard_derivatives
352               << ":OES_EGL_image_external:" << compileResources.OES_EGL_image_external
353               << ":ARB_texture_rectangle:" << compileResources.ARB_texture_rectangle
354               << ":EXT_draw_buffers:" << compileResources.EXT_draw_buffers
355               << ":FragmentPrecisionHigh:" << compileResources.FragmentPrecisionHigh
356               << ":MaxExpressionComplexity:" << compileResources.MaxExpressionComplexity
357               << ":MaxCallStackDepth:" << compileResources.MaxCallStackDepth
358               << ":EXT_frag_depth:" << compileResources.EXT_frag_depth
359               << ":EXT_shader_texture_lod:" << compileResources.EXT_shader_texture_lod
360               << ":MaxVertexOutputVectors:" << compileResources.MaxVertexOutputVectors
361               << ":MaxFragmentInputVectors:" << compileResources.MaxFragmentInputVectors
362               << ":MinProgramTexelOffset:" << compileResources.MinProgramTexelOffset
363               << ":MaxProgramTexelOffset:" << compileResources.MaxProgramTexelOffset;
364
365     builtInResourcesString = strstream.str();
366 }
367
368 void TCompiler::clearResults()
369 {
370     arrayBoundsClamper.Cleanup();
371     infoSink.info.erase();
372     infoSink.obj.erase();
373     infoSink.debug.erase();
374
375     attributes.clear();
376     outputVariables.clear();
377     uniforms.clear();
378     expandedUniforms.clear();
379     varyings.clear();
380     expandedVaryings.clear();
381     interfaceBlocks.clear();
382
383     builtInFunctionEmulator.Cleanup();
384
385     nameMap.clear();
386 }
387
388 bool TCompiler::detectCallDepth(TIntermNode* root, TInfoSink& infoSink, bool limitCallStackDepth)
389 {
390     DetectCallDepth detect(infoSink, limitCallStackDepth, maxCallStackDepth);
391     root->traverse(&detect);
392     switch (detect.detectCallDepth())
393     {
394       case DetectCallDepth::kErrorNone:
395         return true;
396       case DetectCallDepth::kErrorMissingMain:
397         infoSink.info.prefix(EPrefixError);
398         infoSink.info << "Missing main()";
399         return false;
400       case DetectCallDepth::kErrorRecursion:
401         infoSink.info.prefix(EPrefixError);
402         infoSink.info << "Function recursion detected";
403         return false;
404       case DetectCallDepth::kErrorMaxDepthExceeded:
405         infoSink.info.prefix(EPrefixError);
406         infoSink.info << "Function call stack too deep";
407         return false;
408       default:
409         UNREACHABLE();
410         return false;
411     }
412 }
413
414 bool TCompiler::validateOutputs(TIntermNode* root)
415 {
416     ValidateOutputs validateOutputs(infoSink.info, compileResources.MaxDrawBuffers);
417     root->traverse(&validateOutputs);
418     return (validateOutputs.numErrors() == 0);
419 }
420
421 void TCompiler::rewriteCSSShader(TIntermNode* root)
422 {
423     RenameFunction renamer("main(", "css_main(");
424     root->traverse(&renamer);
425 }
426
427 bool TCompiler::validateLimitations(TIntermNode* root)
428 {
429     ValidateLimitations validate(shaderType, infoSink.info);
430     root->traverse(&validate);
431     return validate.numErrors() == 0;
432 }
433
434 bool TCompiler::enforceTimingRestrictions(TIntermNode* root, bool outputGraph)
435 {
436     if (shaderSpec != SH_WEBGL_SPEC)
437     {
438         infoSink.info << "Timing restrictions must be enforced under the WebGL spec.";
439         return false;
440     }
441
442     if (shaderType == GL_FRAGMENT_SHADER)
443     {
444         TDependencyGraph graph(root);
445
446         // Output any errors first.
447         bool success = enforceFragmentShaderTimingRestrictions(graph);
448
449         // Then, output the dependency graph.
450         if (outputGraph)
451         {
452             TDependencyGraphOutput output(infoSink.info);
453             output.outputAllSpanningTrees(graph);
454         }
455
456         return success;
457     }
458     else
459     {
460         return enforceVertexShaderTimingRestrictions(root);
461     }
462 }
463
464 bool TCompiler::limitExpressionComplexity(TIntermNode* root)
465 {
466     TMaxDepthTraverser traverser(maxExpressionComplexity+1);
467     root->traverse(&traverser);
468
469     if (traverser.getMaxDepth() > maxExpressionComplexity)
470     {
471         infoSink.info << "Expression too complex.";
472         return false;
473     }
474
475     TDependencyGraph graph(root);
476
477     for (TFunctionCallVector::const_iterator iter = graph.beginUserDefinedFunctionCalls();
478          iter != graph.endUserDefinedFunctionCalls();
479          ++iter)
480     {
481         TGraphFunctionCall* samplerSymbol = *iter;
482         TDependencyGraphTraverser graphTraverser;
483         samplerSymbol->traverse(&graphTraverser);
484     }
485
486     return true;
487 }
488
489 bool TCompiler::enforceFragmentShaderTimingRestrictions(const TDependencyGraph& graph)
490 {
491     RestrictFragmentShaderTiming restrictor(infoSink.info);
492     restrictor.enforceRestrictions(graph);
493     return restrictor.numErrors() == 0;
494 }
495
496 bool TCompiler::enforceVertexShaderTimingRestrictions(TIntermNode* root)
497 {
498     RestrictVertexShaderTiming restrictor(infoSink.info);
499     restrictor.enforceRestrictions(root);
500     return restrictor.numErrors() == 0;
501 }
502
503 void TCompiler::collectVariables(TIntermNode* root)
504 {
505     CollectVariables collect(&attributes,
506                              &outputVariables,
507                              &uniforms,
508                              &varyings,
509                              &interfaceBlocks,
510                              hashFunction);
511     root->traverse(&collect);
512
513     // For backwards compatiblity with ShGetVariableInfo, expand struct
514     // uniforms and varyings into separate variables for each field.
515     ExpandVariables(uniforms, &expandedUniforms);
516     ExpandVariables(varyings, &expandedVaryings);
517 }
518
519 bool TCompiler::enforcePackingRestrictions()
520 {
521     VariablePacker packer;
522     return packer.CheckVariablesWithinPackingLimits(maxUniformVectors, expandedUniforms);
523 }
524
525 void TCompiler::initializeGLPosition(TIntermNode* root)
526 {
527     InitializeVariables::InitVariableInfoList variables;
528     InitializeVariables::InitVariableInfo var(
529         "gl_Position", TType(EbtFloat, EbpUndefined, EvqPosition, 4));
530     variables.push_back(var);
531     InitializeVariables initializer(variables);
532     root->traverse(&initializer);
533 }
534
535 void TCompiler::initializeVaryingsWithoutStaticUse(TIntermNode* root)
536 {
537     InitializeVariables::InitVariableInfoList variables;
538     for (size_t ii = 0; ii < varyings.size(); ++ii)
539     {
540         const sh::Varying& varying = varyings[ii];
541         if (varying.staticUse)
542             continue;
543         unsigned char primarySize = static_cast<unsigned char>(gl::VariableColumnCount(varying.type));
544         unsigned char secondarySize = static_cast<unsigned char>(gl::VariableRowCount(varying.type));
545         TType type(EbtFloat, EbpUndefined, EvqVaryingOut, primarySize, secondarySize, varying.isArray());
546         TString name = varying.name.c_str();
547         if (varying.isArray())
548         {
549             type.setArraySize(varying.arraySize);
550             name = name.substr(0, name.find_first_of('['));
551         }
552
553         InitializeVariables::InitVariableInfo var(name, type);
554         variables.push_back(var);
555     }
556     InitializeVariables initializer(variables);
557     root->traverse(&initializer);
558 }
559
560 const TExtensionBehavior& TCompiler::getExtensionBehavior() const
561 {
562     return extensionBehavior;
563 }
564
565 const ShBuiltInResources& TCompiler::getResources() const
566 {
567     return compileResources;
568 }
569
570 const ArrayBoundsClamper& TCompiler::getArrayBoundsClamper() const
571 {
572     return arrayBoundsClamper;
573 }
574
575 ShArrayIndexClampingStrategy TCompiler::getArrayIndexClampingStrategy() const
576 {
577     return clampingStrategy;
578 }
579
580 const BuiltInFunctionEmulator& TCompiler::getBuiltInFunctionEmulator() const
581 {
582     return builtInFunctionEmulator;
583 }